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      1 //
      2 // Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
      3 // Use of this source code is governed by a BSD-style license that can be
      4 // found in the LICENSE file.
      5 //
      6 
      7 #include "compiler/translator/BuiltInFunctionEmulator.h"
      8 #include "compiler/translator/DetectCallDepth.h"
      9 #include "compiler/translator/ForLoopUnroll.h"
     10 #include "compiler/translator/Initialize.h"
     11 #include "compiler/translator/InitializeParseContext.h"
     12 #include "compiler/translator/InitializeVariables.h"
     13 #include "compiler/translator/ParseContext.h"
     14 #include "compiler/translator/RenameFunction.h"
     15 #include "compiler/translator/ShHandle.h"
     16 #include "compiler/translator/UnfoldShortCircuitAST.h"
     17 #include "compiler/translator/ValidateLimitations.h"
     18 #include "compiler/translator/ValidateOutputs.h"
     19 #include "compiler/translator/VariablePacker.h"
     20 #include "compiler/translator/depgraph/DependencyGraph.h"
     21 #include "compiler/translator/depgraph/DependencyGraphOutput.h"
     22 #include "compiler/translator/timing/RestrictFragmentShaderTiming.h"
     23 #include "compiler/translator/timing/RestrictVertexShaderTiming.h"
     24 #include "third_party/compiler/ArrayBoundsClamper.h"
     25 
     26 bool IsWebGLBasedSpec(ShShaderSpec spec)
     27 {
     28      return spec == SH_WEBGL_SPEC || spec == SH_CSS_SHADERS_SPEC;
     29 }
     30 
     31 size_t GetGlobalMaxTokenSize(ShShaderSpec spec)
     32 {
     33     // WebGL defines a max token legnth of 256, while ES2 leaves max token
     34     // size undefined. ES3 defines a max size of 1024 characters.
     35     if (IsWebGLBasedSpec(spec))
     36     {
     37         return 256;
     38     }
     39     else
     40     {
     41         return 1024;
     42     }
     43 }
     44 
     45 namespace {
     46 class TScopedPoolAllocator
     47 {
     48   public:
     49     TScopedPoolAllocator(TPoolAllocator* allocator) : mAllocator(allocator)
     50     {
     51         mAllocator->push();
     52         SetGlobalPoolAllocator(mAllocator);
     53     }
     54     ~TScopedPoolAllocator()
     55     {
     56         SetGlobalPoolAllocator(NULL);
     57         mAllocator->pop();
     58     }
     59 
     60   private:
     61     TPoolAllocator* mAllocator;
     62 };
     63 
     64 class TScopedSymbolTableLevel
     65 {
     66   public:
     67     TScopedSymbolTableLevel(TSymbolTable* table) : mTable(table)
     68     {
     69         ASSERT(mTable->atBuiltInLevel());
     70         mTable->push();
     71     }
     72     ~TScopedSymbolTableLevel()
     73     {
     74         while (!mTable->atBuiltInLevel())
     75             mTable->pop();
     76     }
     77 
     78   private:
     79     TSymbolTable* mTable;
     80 };
     81 }  // namespace
     82 
     83 TShHandleBase::TShHandleBase()
     84 {
     85     allocator.push();
     86     SetGlobalPoolAllocator(&allocator);
     87 }
     88 
     89 TShHandleBase::~TShHandleBase()
     90 {
     91     SetGlobalPoolAllocator(NULL);
     92     allocator.popAll();
     93 }
     94 
     95 TCompiler::TCompiler(ShShaderType type, ShShaderSpec spec, ShShaderOutput output)
     96     : shaderType(type),
     97       shaderSpec(spec),
     98       outputType(output),
     99       maxUniformVectors(0),
    100       maxExpressionComplexity(0),
    101       maxCallStackDepth(0),
    102       fragmentPrecisionHigh(false),
    103       clampingStrategy(SH_CLAMP_WITH_CLAMP_INTRINSIC),
    104       builtInFunctionEmulator(type)
    105 {
    106 }
    107 
    108 TCompiler::~TCompiler()
    109 {
    110 }
    111 
    112 bool TCompiler::Init(const ShBuiltInResources& resources)
    113 {
    114     shaderVersion = 100;
    115     maxUniformVectors = (shaderType == SH_VERTEX_SHADER) ?
    116         resources.MaxVertexUniformVectors :
    117         resources.MaxFragmentUniformVectors;
    118     maxExpressionComplexity = resources.MaxExpressionComplexity;
    119     maxCallStackDepth = resources.MaxCallStackDepth;
    120 
    121     SetGlobalPoolAllocator(&allocator);
    122 
    123     // Generate built-in symbol table.
    124     if (!InitBuiltInSymbolTable(resources))
    125         return false;
    126     InitExtensionBehavior(resources, extensionBehavior);
    127     fragmentPrecisionHigh = resources.FragmentPrecisionHigh == 1;
    128 
    129     arrayBoundsClamper.SetClampingStrategy(resources.ArrayIndexClampingStrategy);
    130     clampingStrategy = resources.ArrayIndexClampingStrategy;
    131 
    132     hashFunction = resources.HashFunction;
    133 
    134     return true;
    135 }
    136 
    137 bool TCompiler::compile(const char* const shaderStrings[],
    138                         size_t numStrings,
    139                         int compileOptions)
    140 {
    141     TScopedPoolAllocator scopedAlloc(&allocator);
    142     clearResults();
    143 
    144     if (numStrings == 0)
    145         return true;
    146 
    147     // If compiling for WebGL, validate loop and indexing as well.
    148     if (IsWebGLBasedSpec(shaderSpec))
    149         compileOptions |= SH_VALIDATE_LOOP_INDEXING;
    150 
    151     // First string is path of source file if flag is set. The actual source follows.
    152     const char* sourcePath = NULL;
    153     size_t firstSource = 0;
    154     if (compileOptions & SH_SOURCE_PATH)
    155     {
    156         sourcePath = shaderStrings[0];
    157         ++firstSource;
    158     }
    159 
    160     TIntermediate intermediate(infoSink);
    161     TParseContext parseContext(symbolTable, extensionBehavior, intermediate,
    162                                shaderType, shaderSpec, compileOptions, true,
    163                                sourcePath, infoSink);
    164     parseContext.fragmentPrecisionHigh = fragmentPrecisionHigh;
    165     SetGlobalParseContext(&parseContext);
    166 
    167     // We preserve symbols at the built-in level from compile-to-compile.
    168     // Start pushing the user-defined symbols at global level.
    169     TScopedSymbolTableLevel scopedSymbolLevel(&symbolTable);
    170 
    171     // Parse shader.
    172     bool success =
    173         (PaParseStrings(numStrings - firstSource, &shaderStrings[firstSource], NULL, &parseContext) == 0) &&
    174         (parseContext.treeRoot != NULL);
    175 
    176     shaderVersion = parseContext.getShaderVersion();
    177 
    178     if (success)
    179     {
    180         TIntermNode* root = parseContext.treeRoot;
    181         success = intermediate.postProcess(root);
    182 
    183         // Disallow expressions deemed too complex.
    184         if (success && (compileOptions & SH_LIMIT_EXPRESSION_COMPLEXITY))
    185             success = limitExpressionComplexity(root);
    186 
    187         if (success)
    188             success = detectCallDepth(root, infoSink, (compileOptions & SH_LIMIT_CALL_STACK_DEPTH) != 0);
    189 
    190         if (success && shaderVersion == 300 && shaderType == SH_FRAGMENT_SHADER)
    191             success = validateOutputs(root);
    192 
    193         if (success && (compileOptions & SH_VALIDATE_LOOP_INDEXING))
    194             success = validateLimitations(root);
    195 
    196         if (success && (compileOptions & SH_TIMING_RESTRICTIONS))
    197             success = enforceTimingRestrictions(root, (compileOptions & SH_DEPENDENCY_GRAPH) != 0);
    198 
    199         if (success && shaderSpec == SH_CSS_SHADERS_SPEC)
    200             rewriteCSSShader(root);
    201 
    202         // Unroll for-loop markup needs to happen after validateLimitations pass.
    203         if (success && (compileOptions & SH_UNROLL_FOR_LOOP_WITH_INTEGER_INDEX))
    204         {
    205             ForLoopUnrollMarker marker(ForLoopUnrollMarker::kIntegerIndex);
    206             root->traverse(&marker);
    207         }
    208         if (success && (compileOptions & SH_UNROLL_FOR_LOOP_WITH_SAMPLER_ARRAY_INDEX))
    209         {
    210             ForLoopUnrollMarker marker(ForLoopUnrollMarker::kSamplerArrayIndex);
    211             root->traverse(&marker);
    212             if (marker.samplerArrayIndexIsFloatLoopIndex())
    213             {
    214                 infoSink.info.prefix(EPrefixError);
    215                 infoSink.info << "sampler array index is float loop index";
    216                 success = false;
    217             }
    218         }
    219 
    220         // Built-in function emulation needs to happen after validateLimitations pass.
    221         if (success && (compileOptions & SH_EMULATE_BUILT_IN_FUNCTIONS))
    222             builtInFunctionEmulator.MarkBuiltInFunctionsForEmulation(root);
    223 
    224         // Clamping uniform array bounds needs to happen after validateLimitations pass.
    225         if (success && (compileOptions & SH_CLAMP_INDIRECT_ARRAY_BOUNDS))
    226             arrayBoundsClamper.MarkIndirectArrayBoundsForClamping(root);
    227 
    228         if (success && shaderType == SH_VERTEX_SHADER && (compileOptions & SH_INIT_GL_POSITION))
    229             initializeGLPosition(root);
    230 
    231         if (success && (compileOptions & SH_UNFOLD_SHORT_CIRCUIT))
    232         {
    233             UnfoldShortCircuitAST unfoldShortCircuit;
    234             root->traverse(&unfoldShortCircuit);
    235             unfoldShortCircuit.updateTree();
    236         }
    237 
    238         if (success && (compileOptions & SH_VARIABLES))
    239         {
    240             collectVariables(root);
    241             if (compileOptions & SH_ENFORCE_PACKING_RESTRICTIONS)
    242             {
    243                 success = enforcePackingRestrictions();
    244                 if (!success)
    245                 {
    246                     infoSink.info.prefix(EPrefixError);
    247                     infoSink.info << "too many uniforms";
    248                 }
    249             }
    250             if (success && shaderType == SH_VERTEX_SHADER &&
    251                 (compileOptions & SH_INIT_VARYINGS_WITHOUT_STATIC_USE))
    252                 initializeVaryingsWithoutStaticUse(root);
    253         }
    254 
    255         if (success && (compileOptions & SH_INTERMEDIATE_TREE))
    256             intermediate.outputTree(root);
    257 
    258         if (success && (compileOptions & SH_OBJECT_CODE))
    259             translate(root);
    260     }
    261 
    262     // Cleanup memory.
    263     intermediate.remove(parseContext.treeRoot);
    264     SetGlobalParseContext(NULL);
    265     return success;
    266 }
    267 
    268 bool TCompiler::InitBuiltInSymbolTable(const ShBuiltInResources &resources)
    269 {
    270     compileResources = resources;
    271     setResourceString();
    272 
    273     assert(symbolTable.isEmpty());
    274     symbolTable.push();   // COMMON_BUILTINS
    275     symbolTable.push();   // ESSL1_BUILTINS
    276     symbolTable.push();   // ESSL3_BUILTINS
    277 
    278     TPublicType integer;
    279     integer.type = EbtInt;
    280     integer.primarySize = 1;
    281     integer.secondarySize = 1;
    282     integer.array = false;
    283 
    284     TPublicType floatingPoint;
    285     floatingPoint.type = EbtFloat;
    286     floatingPoint.primarySize = 1;
    287     floatingPoint.secondarySize = 1;
    288     floatingPoint.array = false;
    289 
    290     TPublicType sampler;
    291     sampler.primarySize = 1;
    292     sampler.secondarySize = 1;
    293     sampler.array = false;
    294 
    295     switch(shaderType)
    296     {
    297       case SH_FRAGMENT_SHADER:
    298         symbolTable.setDefaultPrecision(integer, EbpMedium);
    299         break;
    300       case SH_VERTEX_SHADER:
    301         symbolTable.setDefaultPrecision(integer, EbpHigh);
    302         symbolTable.setDefaultPrecision(floatingPoint, EbpHigh);
    303         break;
    304       default:
    305         assert(false && "Language not supported");
    306     }
    307     // We set defaults for all the sampler types, even those that are
    308     // only available if an extension exists.
    309     for (int samplerType = EbtGuardSamplerBegin + 1;
    310          samplerType < EbtGuardSamplerEnd; ++samplerType)
    311     {
    312         sampler.type = static_cast<TBasicType>(samplerType);
    313         symbolTable.setDefaultPrecision(sampler, EbpLow);
    314     }
    315 
    316     InsertBuiltInFunctions(shaderType, shaderSpec, resources, symbolTable);
    317 
    318     IdentifyBuiltIns(shaderType, shaderSpec, resources, symbolTable);
    319 
    320     return true;
    321 }
    322 
    323 void TCompiler::setResourceString()
    324 {
    325     std::ostringstream strstream;
    326     strstream << ":MaxVertexAttribs:" << compileResources.MaxVertexAttribs
    327               << ":MaxVertexUniformVectors:" << compileResources.MaxVertexUniformVectors
    328               << ":MaxVaryingVectors:" << compileResources.MaxVaryingVectors
    329               << ":MaxVertexTextureImageUnits:" << compileResources.MaxVertexTextureImageUnits
    330               << ":MaxCombinedTextureImageUnits:" << compileResources.MaxCombinedTextureImageUnits
    331               << ":MaxTextureImageUnits:" << compileResources.MaxTextureImageUnits
    332               << ":MaxFragmentUniformVectors:" << compileResources.MaxFragmentUniformVectors
    333               << ":MaxDrawBuffers:" << compileResources.MaxDrawBuffers
    334               << ":OES_standard_derivatives:" << compileResources.OES_standard_derivatives
    335               << ":OES_EGL_image_external:" << compileResources.OES_EGL_image_external
    336               << ":ARB_texture_rectangle:" << compileResources.ARB_texture_rectangle
    337               << ":EXT_draw_buffers:" << compileResources.EXT_draw_buffers
    338               << ":FragmentPrecisionHigh:" << compileResources.FragmentPrecisionHigh
    339               << ":MaxExpressionComplexity:" << compileResources.MaxExpressionComplexity
    340               << ":MaxCallStackDepth:" << compileResources.MaxCallStackDepth
    341               << ":EXT_frag_depth:" << compileResources.EXT_frag_depth
    342               << ":EXT_shader_texture_lod:" << compileResources.EXT_shader_texture_lod
    343               << ":MaxVertexOutputVectors:" << compileResources.MaxVertexOutputVectors
    344               << ":MaxFragmentInputVectors:" << compileResources.MaxFragmentInputVectors
    345               << ":MinProgramTexelOffset:" << compileResources.MinProgramTexelOffset
    346               << ":MaxProgramTexelOffset:" << compileResources.MaxProgramTexelOffset;
    347 
    348     builtInResourcesString = strstream.str();
    349 }
    350 
    351 void TCompiler::clearResults()
    352 {
    353     arrayBoundsClamper.Cleanup();
    354     infoSink.info.erase();
    355     infoSink.obj.erase();
    356     infoSink.debug.erase();
    357 
    358     attribs.clear();
    359     uniforms.clear();
    360     varyings.clear();
    361 
    362     builtInFunctionEmulator.Cleanup();
    363 
    364     nameMap.clear();
    365 }
    366 
    367 bool TCompiler::detectCallDepth(TIntermNode* root, TInfoSink& infoSink, bool limitCallStackDepth)
    368 {
    369     DetectCallDepth detect(infoSink, limitCallStackDepth, maxCallStackDepth);
    370     root->traverse(&detect);
    371     switch (detect.detectCallDepth())
    372     {
    373       case DetectCallDepth::kErrorNone:
    374         return true;
    375       case DetectCallDepth::kErrorMissingMain:
    376         infoSink.info.prefix(EPrefixError);
    377         infoSink.info << "Missing main()";
    378         return false;
    379       case DetectCallDepth::kErrorRecursion:
    380         infoSink.info.prefix(EPrefixError);
    381         infoSink.info << "Function recursion detected";
    382         return false;
    383       case DetectCallDepth::kErrorMaxDepthExceeded:
    384         infoSink.info.prefix(EPrefixError);
    385         infoSink.info << "Function call stack too deep";
    386         return false;
    387       default:
    388         UNREACHABLE();
    389         return false;
    390     }
    391 }
    392 
    393 bool TCompiler::validateOutputs(TIntermNode* root)
    394 {
    395     ValidateOutputs validateOutputs(infoSink.info, compileResources.MaxDrawBuffers);
    396     root->traverse(&validateOutputs);
    397     return (validateOutputs.numErrors() == 0);
    398 }
    399 
    400 void TCompiler::rewriteCSSShader(TIntermNode* root)
    401 {
    402     RenameFunction renamer("main(", "css_main(");
    403     root->traverse(&renamer);
    404 }
    405 
    406 bool TCompiler::validateLimitations(TIntermNode* root)
    407 {
    408     ValidateLimitations validate(shaderType, infoSink.info);
    409     root->traverse(&validate);
    410     return validate.numErrors() == 0;
    411 }
    412 
    413 bool TCompiler::enforceTimingRestrictions(TIntermNode* root, bool outputGraph)
    414 {
    415     if (shaderSpec != SH_WEBGL_SPEC)
    416     {
    417         infoSink.info << "Timing restrictions must be enforced under the WebGL spec.";
    418         return false;
    419     }
    420 
    421     if (shaderType == SH_FRAGMENT_SHADER)
    422     {
    423         TDependencyGraph graph(root);
    424 
    425         // Output any errors first.
    426         bool success = enforceFragmentShaderTimingRestrictions(graph);
    427 
    428         // Then, output the dependency graph.
    429         if (outputGraph)
    430         {
    431             TDependencyGraphOutput output(infoSink.info);
    432             output.outputAllSpanningTrees(graph);
    433         }
    434 
    435         return success;
    436     }
    437     else
    438     {
    439         return enforceVertexShaderTimingRestrictions(root);
    440     }
    441 }
    442 
    443 bool TCompiler::limitExpressionComplexity(TIntermNode* root)
    444 {
    445     TMaxDepthTraverser traverser(maxExpressionComplexity+1);
    446     root->traverse(&traverser);
    447 
    448     if (traverser.getMaxDepth() > maxExpressionComplexity)
    449     {
    450         infoSink.info << "Expression too complex.";
    451         return false;
    452     }
    453 
    454     TDependencyGraph graph(root);
    455 
    456     for (TFunctionCallVector::const_iterator iter = graph.beginUserDefinedFunctionCalls();
    457          iter != graph.endUserDefinedFunctionCalls();
    458          ++iter)
    459     {
    460         TGraphFunctionCall* samplerSymbol = *iter;
    461         TDependencyGraphTraverser graphTraverser;
    462         samplerSymbol->traverse(&graphTraverser);
    463     }
    464 
    465     return true;
    466 }
    467 
    468 bool TCompiler::enforceFragmentShaderTimingRestrictions(const TDependencyGraph& graph)
    469 {
    470     RestrictFragmentShaderTiming restrictor(infoSink.info);
    471     restrictor.enforceRestrictions(graph);
    472     return restrictor.numErrors() == 0;
    473 }
    474 
    475 bool TCompiler::enforceVertexShaderTimingRestrictions(TIntermNode* root)
    476 {
    477     RestrictVertexShaderTiming restrictor(infoSink.info);
    478     restrictor.enforceRestrictions(root);
    479     return restrictor.numErrors() == 0;
    480 }
    481 
    482 void TCompiler::collectVariables(TIntermNode* root)
    483 {
    484     CollectVariables collect(attribs, uniforms, varyings, hashFunction);
    485     root->traverse(&collect);
    486 }
    487 
    488 bool TCompiler::enforcePackingRestrictions()
    489 {
    490     VariablePacker packer;
    491     return packer.CheckVariablesWithinPackingLimits(maxUniformVectors, uniforms);
    492 }
    493 
    494 void TCompiler::initializeGLPosition(TIntermNode* root)
    495 {
    496     InitializeVariables::InitVariableInfoList variables;
    497     InitializeVariables::InitVariableInfo var(
    498         "gl_Position", TType(EbtFloat, EbpUndefined, EvqPosition, 4));
    499     variables.push_back(var);
    500     InitializeVariables initializer(variables);
    501     root->traverse(&initializer);
    502 }
    503 
    504 void TCompiler::initializeVaryingsWithoutStaticUse(TIntermNode* root)
    505 {
    506     InitializeVariables::InitVariableInfoList variables;
    507     for (size_t ii = 0; ii < varyings.size(); ++ii)
    508     {
    509         const TVariableInfo& varying = varyings[ii];
    510         if (varying.staticUse)
    511             continue;
    512         unsigned char primarySize = 1, secondarySize = 1;
    513         switch (varying.type)
    514         {
    515           case SH_FLOAT:
    516             break;
    517           case SH_FLOAT_VEC2:
    518             primarySize = 2;
    519             break;
    520           case SH_FLOAT_VEC3:
    521             primarySize = 3;
    522             break;
    523           case SH_FLOAT_VEC4:
    524             primarySize = 4;
    525             break;
    526           case SH_FLOAT_MAT2:
    527             primarySize = 2;
    528             secondarySize = 2;
    529             break;
    530           case SH_FLOAT_MAT3:
    531             primarySize = 3;
    532             secondarySize = 3;
    533             break;
    534           case SH_FLOAT_MAT4:
    535             primarySize = 4;
    536             secondarySize = 4;
    537             break;
    538           default:
    539             ASSERT(false);
    540         }
    541         TType type(EbtFloat, EbpUndefined, EvqVaryingOut, primarySize, secondarySize, varying.isArray);
    542         TString name = varying.name.c_str();
    543         if (varying.isArray)
    544         {
    545             type.setArraySize(varying.size);
    546             name = name.substr(0, name.find_first_of('['));
    547         }
    548 
    549         InitializeVariables::InitVariableInfo var(name, type);
    550         variables.push_back(var);
    551     }
    552     InitializeVariables initializer(variables);
    553     root->traverse(&initializer);
    554 }
    555 
    556 const TExtensionBehavior& TCompiler::getExtensionBehavior() const
    557 {
    558     return extensionBehavior;
    559 }
    560 
    561 const ShBuiltInResources& TCompiler::getResources() const
    562 {
    563     return compileResources;
    564 }
    565 
    566 const ArrayBoundsClamper& TCompiler::getArrayBoundsClamper() const
    567 {
    568     return arrayBoundsClamper;
    569 }
    570 
    571 ShArrayIndexClampingStrategy TCompiler::getArrayIndexClampingStrategy() const
    572 {
    573     return clampingStrategy;
    574 }
    575 
    576 const BuiltInFunctionEmulator& TCompiler::getBuiltInFunctionEmulator() const
    577 {
    578     return builtInFunctionEmulator;
    579 }
    580