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  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/i915/
i915_flush.c 44 struct i915_context *i915 = i915_context(pipe); local
49 if (!fence && i915->batch && (i915->batch->map == i915->batch->ptr)) {
60 void i915_init_flush_functions( struct i915_context *i915 )
62 i915->base.flush = i915_flush_pipe;
69 void i915_flush(struct i915_context *i915, struct pipe_fence_handle **fence)
71 struct i915_winsys_batchbuffer *batch = i915->batch;
74 i915->vbo_flushed = 1;
75 i915->hardware_dirty = ~0
    [all...]
i915_context.c 54 struct i915_context *i915 = i915_context(pipe); local
55 struct draw_context *draw = i915->draw;
62 i915->dirty &= ~I915_NEW_VS_CONSTANTS;
64 if (i915->dirty)
65 i915_update_derived(i915);
71 mapped_indices = i915->index_buffer.user_buffer;
73 mapped_indices = i915_buffer(i915->index_buffer.buffer)->data;
75 (ubyte *) mapped_indices + i915->index_buffer.offset,
76 i915->index_buffer.index_size);
79 if (i915->constants[PIPE_SHADER_VERTEX]
116 struct i915_context *i915 = i915_context(pipe); local
144 struct i915_context *i915; local
    [all...]
i915_resource_buffer.c 70 struct i915_context *i915 = i915_context(pipe); local
71 struct pipe_transfer *transfer = util_slab_alloc(&i915->transfer_pool);
91 struct i915_context *i915 = i915_context(pipe); local
92 util_slab_free(&i915->transfer_pool, transfer);
i915_clear.c 49 struct i915_context *i915 = i915_context(pipe); local
62 struct pipe_surface *cbuf = i915->framebuffer.cbufs[0];
77 if (i915->current.target_fixup_format)
87 struct pipe_surface *zbuf = i915->framebuffer.zsbuf;
108 struct pipe_surface *zbuf = i915->framebuffer.zsbuf;
122 if (i915->hardware_dirty)
123 i915_emit_hardware_state(i915);
128 i915_emit_hardware_state(i915);
129 i915->vbo_flushed = 1;
173 if (i915->hardware_dirty
233 struct i915_context *i915 = i915_context(pipe); local
    [all...]
i915_prim_emit.c 48 struct i915_context *i915; member in struct:setup_stage
63 * Extract the needed fields from vertex_header and emit i915 dwords.
69 emit_hw_vertex( struct i915_context *i915,
72 const struct vertex_info *vinfo = &i915->current.vertex_info;
76 assert(!i915->dirty);
133 struct i915_context *i915 = setup_stage(stage)->i915; local
137 if (i915->dirty)
138 i915_update_derived( i915 );
140 if (i915->hardware_dirty
    [all...]
i915_surface.c 53 struct i915_context *i915 = i915_context(pipe); local
62 if (!util_blitter_is_copy_supported(i915->blitter, dst, src,
69 util_blitter_save_blend(i915->blitter, (void *)i915->blend);
70 util_blitter_save_depth_stencil_alpha(i915->blitter, (void *)i915->depth_stencil);
71 util_blitter_save_stencil_ref(i915->blitter, &i915->stencil_ref);
72 util_blitter_save_rasterizer(i915->blitter, (void *)i915->rasterizer)
100 struct i915_context *i915 = i915_context(pipe); local
132 struct i915_context *i915 = i915_context(pipe); local
    [all...]
i915_prim_vbuf.c 58 * Primitive renderer for i915.
63 struct i915_context *i915; member in struct:i915_vbuf_render
109 * hw_offset to i915->vbo_offset and vbo to i915->vbo.
118 struct i915_context *i915 = i915_render->i915; local
120 if (i915->vbo != i915_render->vbo ||
121 i915->vbo_offset != i915_render->vbo_hw_offset) {
122 i915->vbo = i915_render->vbo;
123 i915->vbo_offset = i915_render->vbo_hw_offset
139 struct i915_context *i915 = i915_render->i915; local
158 struct i915_context *i915 = i915_render->i915; local
180 struct i915_context *i915 = i915_render->i915; local
266 struct i915_context *i915 = i915_render->i915; local
284 struct i915_context *i915 = i915_render->i915; local
388 struct i915_context *i915 = i915_render->i915; local
453 struct i915_context *i915 = i915_render->i915; local
500 struct i915_context *i915 = i915_render->i915; local
552 struct i915_context *i915 = i915_render->i915; local
619 struct i915_context *i915 = i915_render->i915; local
683 struct i915_context *i915 = i915_render->i915; local
    [all...]
i915_resource_texture.c 292 * Cube layout used on i915 and for non-compressed textures on i945.
327 * i915 layout functions
398 * remarkable how wasteful of memory the i915 texture layouts
721 struct i915_context *i915 = i915_context(pipe); local
723 struct i915_transfer *transfer = util_slab_alloc(&i915->texture_transfer_pool);
741 if (i915->blitter &&
742 util_blitter_is_copy_supported(i915->blitter, resource, resource,
765 struct i915_context *i915 = i915_context(pipe); local
781 util_slab_free(&i915->texture_transfer_pool, itransfer);
i915_state.c 45 /* The i915 (and related graphics cores) do not support GL_CLAMP. The
179 struct i915_context *i915 = i915_context(pipe); local
181 if (i915->blend == blend)
184 i915->blend = (struct i915_blend_state*)blend;
186 i915->dirty |= I915_NEW_BLEND;
198 struct i915_context *i915 = i915_context(pipe); local
203 i915->blend_color = *blend_color;
205 i915->dirty |= I915_NEW_BLEND;
211 struct i915_context *i915 = i915_context(pipe); local
213 i915->stencil_ref = *stencil_ref
297 struct i915_context *i915 = i915_context(pipe); local
310 struct i915_context *i915 = i915_context(pipe); local
338 struct i915_context *i915 = i915_context(pipe); local
530 struct i915_context *i915 = i915_context(pipe); local
550 struct i915_context *i915 = i915_context(pipe); local
568 struct i915_context *i915 = i915_context(pipe); local
587 struct i915_context *i915 = i915_context(pipe); local
600 struct i915_context *i915 = i915_context(pipe); local
639 struct i915_context *i915 = i915_context(pipe); local
647 struct i915_context *i915 = i915_context(pipe); local
662 struct i915_context *i915 = i915_context(pipe); local
672 struct i915_context *i915 = i915_context(pipe); local
729 struct i915_context *i915 = i915_context(pipe); local
749 struct i915_context *i915 = i915_context(pipe); local
777 struct i915_context *i915 = i915_context(pipe); local
834 struct i915_context *i915 = i915_context(pipe); local
854 struct i915_context *i915 = i915_context(pipe); local
871 struct i915_context *i915 = i915_context(pipe); local
953 struct i915_context *i915 = i915_context(pipe); local
978 struct i915_context *i915 = i915_context(pipe); local
1024 struct i915_context *i915 = i915_context(pipe); local
1048 struct i915_context *i915 = i915_context(pipe); local
    [all...]
  /external/mesa3d/src/gallium/drivers/i915/
i915_flush.c 44 struct i915_context *i915 = i915_context(pipe); local
49 if (!fence && i915->batch && (i915->batch->map == i915->batch->ptr)) {
60 void i915_init_flush_functions( struct i915_context *i915 )
62 i915->base.flush = i915_flush_pipe;
69 void i915_flush(struct i915_context *i915, struct pipe_fence_handle **fence)
71 struct i915_winsys_batchbuffer *batch = i915->batch;
74 i915->vbo_flushed = 1;
75 i915->hardware_dirty = ~0
    [all...]
i915_context.c 54 struct i915_context *i915 = i915_context(pipe); local
55 struct draw_context *draw = i915->draw;
62 i915->dirty &= ~I915_NEW_VS_CONSTANTS;
64 if (i915->dirty)
65 i915_update_derived(i915);
71 mapped_indices = i915->index_buffer.user_buffer;
73 mapped_indices = i915_buffer(i915->index_buffer.buffer)->data;
75 (ubyte *) mapped_indices + i915->index_buffer.offset,
76 i915->index_buffer.index_size);
79 if (i915->constants[PIPE_SHADER_VERTEX]
116 struct i915_context *i915 = i915_context(pipe); local
144 struct i915_context *i915; local
    [all...]
i915_resource_buffer.c 70 struct i915_context *i915 = i915_context(pipe); local
71 struct pipe_transfer *transfer = util_slab_alloc(&i915->transfer_pool);
91 struct i915_context *i915 = i915_context(pipe); local
92 util_slab_free(&i915->transfer_pool, transfer);
i915_clear.c 49 struct i915_context *i915 = i915_context(pipe); local
62 struct pipe_surface *cbuf = i915->framebuffer.cbufs[0];
77 if (i915->current.target_fixup_format)
87 struct pipe_surface *zbuf = i915->framebuffer.zsbuf;
108 struct pipe_surface *zbuf = i915->framebuffer.zsbuf;
122 if (i915->hardware_dirty)
123 i915_emit_hardware_state(i915);
128 i915_emit_hardware_state(i915);
129 i915->vbo_flushed = 1;
173 if (i915->hardware_dirty
233 struct i915_context *i915 = i915_context(pipe); local
    [all...]
i915_prim_emit.c 48 struct i915_context *i915; member in struct:setup_stage
63 * Extract the needed fields from vertex_header and emit i915 dwords.
69 emit_hw_vertex( struct i915_context *i915,
72 const struct vertex_info *vinfo = &i915->current.vertex_info;
76 assert(!i915->dirty);
133 struct i915_context *i915 = setup_stage(stage)->i915; local
137 if (i915->dirty)
138 i915_update_derived( i915 );
140 if (i915->hardware_dirty
    [all...]
i915_surface.c 53 struct i915_context *i915 = i915_context(pipe); local
62 if (!util_blitter_is_copy_supported(i915->blitter, dst, src,
69 util_blitter_save_blend(i915->blitter, (void *)i915->blend);
70 util_blitter_save_depth_stencil_alpha(i915->blitter, (void *)i915->depth_stencil);
71 util_blitter_save_stencil_ref(i915->blitter, &i915->stencil_ref);
72 util_blitter_save_rasterizer(i915->blitter, (void *)i915->rasterizer)
100 struct i915_context *i915 = i915_context(pipe); local
132 struct i915_context *i915 = i915_context(pipe); local
    [all...]
i915_prim_vbuf.c 58 * Primitive renderer for i915.
63 struct i915_context *i915; member in struct:i915_vbuf_render
109 * hw_offset to i915->vbo_offset and vbo to i915->vbo.
118 struct i915_context *i915 = i915_render->i915; local
120 if (i915->vbo != i915_render->vbo ||
121 i915->vbo_offset != i915_render->vbo_hw_offset) {
122 i915->vbo = i915_render->vbo;
123 i915->vbo_offset = i915_render->vbo_hw_offset
139 struct i915_context *i915 = i915_render->i915; local
158 struct i915_context *i915 = i915_render->i915; local
180 struct i915_context *i915 = i915_render->i915; local
266 struct i915_context *i915 = i915_render->i915; local
284 struct i915_context *i915 = i915_render->i915; local
388 struct i915_context *i915 = i915_render->i915; local
453 struct i915_context *i915 = i915_render->i915; local
500 struct i915_context *i915 = i915_render->i915; local
552 struct i915_context *i915 = i915_render->i915; local
619 struct i915_context *i915 = i915_render->i915; local
683 struct i915_context *i915 = i915_render->i915; local
    [all...]
i915_resource_texture.c 292 * Cube layout used on i915 and for non-compressed textures on i945.
327 * i915 layout functions
398 * remarkable how wasteful of memory the i915 texture layouts
721 struct i915_context *i915 = i915_context(pipe); local
723 struct i915_transfer *transfer = util_slab_alloc(&i915->texture_transfer_pool);
741 if (i915->blitter &&
742 util_blitter_is_copy_supported(i915->blitter, resource, resource,
765 struct i915_context *i915 = i915_context(pipe); local
781 util_slab_free(&i915->texture_transfer_pool, itransfer);
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i915/
i915_context.c 155 struct i915_context *i915 = rzalloc(NULL, struct i915_context); local
156 struct intel_context *intel = &i915->intel;
159 if (!i915) {
164 i915InitVtbl(i915);
251 /* i915 stores all values in single-precision floats. Values aren't set
290 i915InitState(i915);
i915_texstate.c 105 /* The i915 (and related graphics cores) do not support GL_CLAMP. The
138 struct i915_context *i915 = i915_context(ctx); local
144 GLuint *state = i915->state.Tex[unit], format, pitch;
153 if (i915->state.tex_buffer[unit] != NULL) {
154 drm_intel_bo_unreference(i915->state.tex_buffer[unit]);
155 i915->state.tex_buffer[unit] = NULL;
167 i915->state.tex_buffer[unit] = intelObj->mt->region->bo;
168 i915->state.tex_offset[unit] = intelObj->mt->offset;
381 I915_ACTIVESTATE(i915, I915_UPLOAD_TEX(unit), true);
385 I915_STATECHANGE(i915, I915_UPLOAD_TEX(unit))
421 struct i915_context *i915 = i915_context(&intel->ctx); local
    [all...]
i915_vtbl.c 56 struct i915_context *i915 = i915_context(&intel->ctx); local
58 i915ValidateFragmentProgram(i915);
71 struct i915_context *i915 = i915_context(&intel->ctx); local
72 GLuint st1 = i915->state.Stipple[I915_STPREG_ST1];
88 i915->intel.reduced_primitive = rprim;
90 if (st1 != i915->state.Stipple[I915_STPREG_ST1]) {
93 I915_STATECHANGE(i915, I915_UPLOAD_STIPPLE);
94 i915->state.Stipple[I915_STPREG_ST1] = st1;
105 struct i915_context *i915 = i915_context(&intel->ctx); local
106 int lis2 = i915->state.Ctx[I915_CTXREG_LIS2]
292 struct i915_context *i915 = i915_context(&intel->ctx); local
511 struct i915_context *i915 = i915_context(&intel->ctx); local
580 struct i915_context *i915 = i915_context(&intel->ctx); local
716 struct i915_context *i915 = (struct i915_context *)intel; local
827 struct i915_context *i915 = i915_context(&intel->ctx); local
844 struct i915_context *i915 = i915_context(&intel->ctx); local
    [all...]
i915_fragprog.c 1174 struct i915_context *i915 = I915_CONTEXT(p->ctx); local
1214 struct i915_context *i915 = I915_CONTEXT(ctx); local
1265 struct i915_context *i915 = I915_CONTEXT(ctx); local
1317 struct i915_context *i915 = i915_context(&intel->ctx); local
    [all...]
  /external/mesa3d/src/mesa/drivers/dri/i915/
i915_context.c 155 struct i915_context *i915 = rzalloc(NULL, struct i915_context); local
156 struct intel_context *intel = &i915->intel;
159 if (!i915) {
164 i915InitVtbl(i915);
251 /* i915 stores all values in single-precision floats. Values aren't set
290 i915InitState(i915);
i915_texstate.c 105 /* The i915 (and related graphics cores) do not support GL_CLAMP. The
138 struct i915_context *i915 = i915_context(ctx); local
144 GLuint *state = i915->state.Tex[unit], format, pitch;
153 if (i915->state.tex_buffer[unit] != NULL) {
154 drm_intel_bo_unreference(i915->state.tex_buffer[unit]);
155 i915->state.tex_buffer[unit] = NULL;
167 i915->state.tex_buffer[unit] = intelObj->mt->region->bo;
168 i915->state.tex_offset[unit] = intelObj->mt->offset;
381 I915_ACTIVESTATE(i915, I915_UPLOAD_TEX(unit), true);
385 I915_STATECHANGE(i915, I915_UPLOAD_TEX(unit))
421 struct i915_context *i915 = i915_context(&intel->ctx); local
    [all...]
i915_vtbl.c 56 struct i915_context *i915 = i915_context(&intel->ctx); local
58 i915ValidateFragmentProgram(i915);
71 struct i915_context *i915 = i915_context(&intel->ctx); local
72 GLuint st1 = i915->state.Stipple[I915_STPREG_ST1];
88 i915->intel.reduced_primitive = rprim;
90 if (st1 != i915->state.Stipple[I915_STPREG_ST1]) {
93 I915_STATECHANGE(i915, I915_UPLOAD_STIPPLE);
94 i915->state.Stipple[I915_STPREG_ST1] = st1;
105 struct i915_context *i915 = i915_context(&intel->ctx); local
106 int lis2 = i915->state.Ctx[I915_CTXREG_LIS2]
292 struct i915_context *i915 = i915_context(&intel->ctx); local
511 struct i915_context *i915 = i915_context(&intel->ctx); local
580 struct i915_context *i915 = i915_context(&intel->ctx); local
716 struct i915_context *i915 = (struct i915_context *)intel; local
827 struct i915_context *i915 = i915_context(&intel->ctx); local
844 struct i915_context *i915 = i915_context(&intel->ctx); local
    [all...]
i915_fragprog.c 1174 struct i915_context *i915 = I915_CONTEXT(p->ctx); local
1214 struct i915_context *i915 = I915_CONTEXT(ctx); local
1265 struct i915_context *i915 = I915_CONTEXT(ctx); local
1317 struct i915_context *i915 = i915_context(&intel->ctx); local
    [all...]

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