1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 // This file looks like a unit test, but it contains benchmarks and test 6 // utilities intended for manual evaluation of the scalers in 7 // gl_helper*. These tests produce output in the form of files and printouts, 8 // but cannot really "fail". There is no point in making these tests part 9 // of any test automation run. 10 11 #include <stdio.h> 12 #include <cmath> 13 #include <string> 14 #include <vector> 15 16 #include <GLES2/gl2.h> 17 #include <GLES2/gl2ext.h> 18 #include <GLES2/gl2extchromium.h> 19 20 #include "base/at_exit.h" 21 #include "base/command_line.h" 22 #include "base/file_util.h" 23 #include "base/strings/stringprintf.h" 24 #include "base/time/time.h" 25 #include "content/common/gpu/client/gl_helper.h" 26 #include "content/common/gpu/client/gl_helper_scaling.h" 27 #include "content/public/test/unittest_test_suite.h" 28 #include "content/test/content_test_suite.h" 29 #include "testing/gtest/include/gtest/gtest.h" 30 #include "third_party/skia/include/core/SkBitmap.h" 31 #include "third_party/skia/include/core/SkTypes.h" 32 #include "ui/gfx/codec/png_codec.h" 33 #include "ui/gl/gl_surface.h" 34 #include "webkit/common/gpu/webgraphicscontext3d_in_process_command_buffer_impl.h" 35 36 #if defined(OS_MACOSX) 37 #include "base/mac/scoped_nsautorelease_pool.h" 38 #endif 39 40 namespace content { 41 42 using blink::WebGLId; 43 using blink::WebGraphicsContext3D; 44 45 content::GLHelper::ScalerQuality kQualities[] = { 46 content::GLHelper::SCALER_QUALITY_BEST, 47 content::GLHelper::SCALER_QUALITY_GOOD, 48 content::GLHelper::SCALER_QUALITY_FAST, 49 }; 50 51 const char *kQualityNames[] = { 52 "best", 53 "good", 54 "fast", 55 }; 56 57 class GLHelperTest : public testing::Test { 58 protected: 59 virtual void SetUp() { 60 WebGraphicsContext3D::Attributes attributes; 61 bool lose_context_when_out_of_memory = false; 62 context_ = webkit::gpu::WebGraphicsContext3DInProcessCommandBufferImpl:: 63 CreateOffscreenContext(attributes, lose_context_when_out_of_memory); 64 context_->makeContextCurrent(); 65 66 helper_.reset( 67 new content::GLHelper(context_->GetGLInterface(), 68 context_->GetContextSupport())); 69 helper_scaling_.reset(new content::GLHelperScaling( 70 context_->GetGLInterface(), 71 helper_.get())); 72 } 73 74 virtual void TearDown() { 75 helper_scaling_.reset(NULL); 76 helper_.reset(NULL); 77 context_.reset(NULL); 78 } 79 80 81 void LoadPngFileToSkBitmap(const base::FilePath& filename, 82 SkBitmap* bitmap) { 83 std::string compressed; 84 base::ReadFileToString(base::MakeAbsoluteFilePath(filename), &compressed); 85 ASSERT_TRUE(compressed.size()); 86 ASSERT_TRUE(gfx::PNGCodec::Decode( 87 reinterpret_cast<const unsigned char*>(compressed.data()), 88 compressed.size(), bitmap)); 89 } 90 91 // Save the image to a png file. Used to create the initial test files. 92 void SaveToFile(SkBitmap* bitmap, const base::FilePath& filename) { 93 std::vector<unsigned char> compressed; 94 ASSERT_TRUE(gfx::PNGCodec::Encode( 95 static_cast<unsigned char*>(bitmap->getPixels()), 96 gfx::PNGCodec::FORMAT_BGRA, 97 gfx::Size(bitmap->width(), bitmap->height()), 98 static_cast<int>(bitmap->rowBytes()), 99 true, 100 std::vector<gfx::PNGCodec::Comment>(), 101 &compressed)); 102 ASSERT_TRUE(compressed.size()); 103 FILE* f = base::OpenFile(filename, "wb"); 104 ASSERT_TRUE(f); 105 ASSERT_EQ(fwrite(&*compressed.begin(), 1, compressed.size(), f), 106 compressed.size()); 107 base::CloseFile(f); 108 } 109 110 scoped_ptr<webkit::gpu::WebGraphicsContext3DInProcessCommandBufferImpl> 111 context_; 112 scoped_ptr<content::GLHelper> helper_; 113 scoped_ptr<content::GLHelperScaling> helper_scaling_; 114 std::deque<GLHelperScaling::ScaleOp> x_ops_, y_ops_; 115 }; 116 117 118 TEST_F(GLHelperTest, ScaleBenchmark) { 119 int output_sizes[] = { 1920, 1080, 120 1249, 720, // Output size on pixel 121 256, 144 }; 122 int input_sizes[] = { 3200, 2040, 123 2560, 1476, // Pixel tab size 124 1920, 1080, 125 1280, 720, 126 800, 480, 127 256, 144 }; 128 129 for (size_t q = 0; q < arraysize(kQualities); q++) { 130 for (size_t outsize = 0; 131 outsize < arraysize(output_sizes); 132 outsize += 2) { 133 for (size_t insize = 0; 134 insize < arraysize(input_sizes); 135 insize += 2) { 136 WebGLId src_texture = context_->createTexture(); 137 WebGLId dst_texture = context_->createTexture(); 138 WebGLId framebuffer = context_->createFramebuffer(); 139 const gfx::Size src_size(input_sizes[insize], 140 input_sizes[insize + 1]); 141 const gfx::Size dst_size(output_sizes[outsize], 142 output_sizes[outsize + 1]); 143 SkBitmap input; 144 input.setConfig(SkBitmap::kARGB_8888_Config, 145 src_size.width(), 146 src_size.height()); 147 input.allocPixels(); 148 SkAutoLockPixels lock(input); 149 150 SkBitmap output_pixels; 151 input.setConfig(SkBitmap::kARGB_8888_Config, 152 dst_size.width(), 153 dst_size.height()); 154 output_pixels.allocPixels(); 155 SkAutoLockPixels output_lock(output_pixels); 156 157 context_->bindFramebuffer(GL_FRAMEBUFFER, framebuffer); 158 context_->bindTexture(GL_TEXTURE_2D, dst_texture); 159 context_->texImage2D(GL_TEXTURE_2D, 160 0, 161 GL_RGBA, 162 dst_size.width(), 163 dst_size.height(), 164 0, 165 GL_RGBA, 166 GL_UNSIGNED_BYTE, 167 0); 168 context_->bindTexture(GL_TEXTURE_2D, src_texture); 169 context_->texImage2D(GL_TEXTURE_2D, 170 0, 171 GL_RGBA, 172 src_size.width(), 173 src_size.height(), 174 0, 175 GL_RGBA, 176 GL_UNSIGNED_BYTE, 177 input.getPixels()); 178 179 gfx::Rect src_subrect(0, 0, 180 src_size.width(), src_size.height()); 181 scoped_ptr<content::GLHelper::ScalerInterface> scaler( 182 helper_->CreateScaler(kQualities[q], 183 src_size, 184 src_subrect, 185 dst_size, 186 false, 187 false)); 188 // Scale once beforehand before we start measuring. 189 scaler->Scale(src_texture, dst_texture); 190 context_->finish(); 191 192 base::TimeTicks start_time = base::TimeTicks::Now(); 193 int iterations = 0; 194 base::TimeTicks end_time; 195 while (true) { 196 for (int i = 0; i < 50; i++) { 197 iterations++; 198 scaler->Scale(src_texture, dst_texture); 199 context_->flush(); 200 } 201 context_->finish(); 202 end_time = base::TimeTicks::Now(); 203 if (iterations > 2000) { 204 break; 205 } 206 if ((end_time - start_time).InMillisecondsF() > 1000) { 207 break; 208 } 209 } 210 context_->deleteTexture(dst_texture); 211 context_->deleteTexture(src_texture); 212 context_->deleteFramebuffer(framebuffer); 213 214 std::string name; 215 name = base::StringPrintf("scale_%dx%d_to_%dx%d_%s", 216 src_size.width(), 217 src_size.height(), 218 dst_size.width(), 219 dst_size.height(), 220 kQualityNames[q]); 221 222 float ms = (end_time - start_time).InMillisecondsF() / iterations; 223 printf("*RESULT gpu_scale_time: %s=%.2f ms\n", name.c_str(), ms); 224 } 225 } 226 } 227 } 228 229 // This is more of a test utility than a test. 230 // Put an PNG image called "testimage.png" in your 231 // current directory, then run this test. It will 232 // create testoutput_Q_P.png, where Q is the scaling 233 // mode and P is the scaling percentage taken from 234 // the table below. 235 TEST_F(GLHelperTest, DISABLED_ScaleTestImage) { 236 int percents[] = { 237 230, 238 180, 239 150, 240 110, 241 90, 242 70, 243 50, 244 49, 245 40, 246 20, 247 10, 248 }; 249 250 SkBitmap input; 251 LoadPngFileToSkBitmap(base::FilePath( 252 FILE_PATH_LITERAL("testimage.png")), &input); 253 254 WebGLId framebuffer = context_->createFramebuffer(); 255 WebGLId src_texture = context_->createTexture(); 256 const gfx::Size src_size(input.width(), input.height()); 257 context_->bindFramebuffer(GL_FRAMEBUFFER, framebuffer); 258 context_->bindTexture(GL_TEXTURE_2D, src_texture); 259 context_->texImage2D(GL_TEXTURE_2D, 260 0, 261 GL_RGBA, 262 src_size.width(), 263 src_size.height(), 264 0, 265 GL_RGBA, 266 GL_UNSIGNED_BYTE, 267 input.getPixels()); 268 269 for (size_t q = 0; q < arraysize(kQualities); q++) { 270 for (size_t p = 0; p < arraysize(percents); p++) { 271 const gfx::Size dst_size(input.width() * percents[p] / 100, 272 input.height() * percents[p] / 100); 273 WebGLId dst_texture = helper_->CopyAndScaleTexture( 274 src_texture, 275 src_size, 276 dst_size, 277 false, 278 kQualities[q]); 279 280 SkBitmap output_pixels; 281 input.setConfig(SkBitmap::kARGB_8888_Config, 282 dst_size.width(), 283 dst_size.height()); 284 output_pixels.allocPixels(); 285 SkAutoLockPixels lock(output_pixels); 286 287 helper_->ReadbackTextureSync( 288 dst_texture, 289 gfx::Rect(0, 0, 290 dst_size.width(), 291 dst_size.height()), 292 static_cast<unsigned char *>(output_pixels.getPixels()), 293 SkBitmap::kARGB_8888_Config); 294 context_->deleteTexture(dst_texture); 295 std::string filename = base::StringPrintf("testoutput_%s_%d.ppm", 296 kQualityNames[q], 297 percents[p]); 298 VLOG(0) << "Writing " << filename; 299 SaveToFile(&output_pixels, base::FilePath::FromUTF8Unsafe(filename)); 300 } 301 } 302 context_->deleteTexture(src_texture); 303 context_->deleteFramebuffer(framebuffer); 304 } 305 306 } // namespace 307 308 // These tests needs to run against a proper GL environment, so we 309 // need to set it up before we can run the tests. 310 int main(int argc, char** argv) { 311 CommandLine::Init(argc, argv); 312 base::TestSuite* suite = new content::ContentTestSuite(argc, argv); 313 #if defined(OS_MACOSX) 314 base::mac::ScopedNSAutoreleasePool pool; 315 #endif 316 gfx::GLSurface::InitializeOneOff(); 317 318 return content::UnitTestTestSuite(suite).Run(); 319 } 320