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      1 /*
      2  *  Copyright (c) 2013 The WebRTC project authors. All Rights Reserved.
      3  *
      4  *  Use of this source code is governed by a BSD-style license
      5  *  that can be found in the LICENSE file in the root of the source
      6  *  tree. An additional intellectual property rights grant can be found
      7  *  in the file PATENTS.  All contributing project authors may
      8  *  be found in the AUTHORS file in the root of the source tree.
      9  */
     10 
     11 #ifndef WEBRTC_MODULES_AUDIO_CODING_MAIN_ACM2_NACK_H_
     12 #define WEBRTC_MODULES_AUDIO_CODING_MAIN_ACM2_NACK_H_
     13 
     14 #include <vector>
     15 #include <map>
     16 
     17 #include "webrtc/modules/audio_coding/main/interface/audio_coding_module_typedefs.h"
     18 #include "webrtc/system_wrappers/interface/scoped_ptr.h"
     19 #include "webrtc/test/testsupport/gtest_prod_util.h"
     20 
     21 //
     22 // The Nack class keeps track of the lost packets, an estimate of time-to-play
     23 // for each packet is also given.
     24 //
     25 // Every time a packet is pushed into NetEq, LastReceivedPacket() has to be
     26 // called to update the NACK list.
     27 //
     28 // Every time 10ms audio is pulled from NetEq LastDecodedPacket() should be
     29 // called, and time-to-play is updated at that moment.
     30 //
     31 // If packet N is received, any packet prior to |N - NackThreshold| which is not
     32 // arrived is considered lost, and should be labeled as "missing" (the size of
     33 // the list might be limited and older packet eliminated from the list). Packets
     34 // |N - NackThreshold|, |N - NackThreshold + 1|, ..., |N - 1| are considered
     35 // "late." A "late" packet with sequence number K is changed to "missing" any
     36 // time a packet with sequence number newer than |K + NackList| is arrived.
     37 //
     38 // The Nack class has to know about the sample rate of the packets to compute
     39 // time-to-play. So sample rate should be set as soon as the first packet is
     40 // received. If there is a change in the receive codec (sender changes codec)
     41 // then Nack should be reset. This is because NetEQ would flush its buffer and
     42 // re-transmission is meaning less for old packet. Therefore, in that case,
     43 // after reset the sampling rate has to be updated.
     44 //
     45 // Thread Safety
     46 // =============
     47 // Please note that this class in not thread safe. The class must be protected
     48 // if different APIs are called from different threads.
     49 //
     50 namespace webrtc {
     51 
     52 namespace acm2 {
     53 
     54 class Nack {
     55  public:
     56   // A limit for the size of the NACK list.
     57   static const size_t kNackListSizeLimit = 500;  // 10 seconds for 20 ms frame
     58                                                  // packets.
     59   // Factory method.
     60   static Nack* Create(int nack_threshold_packets);
     61 
     62   ~Nack() {}
     63 
     64   // Set a maximum for the size of the NACK list. If the last received packet
     65   // has sequence number of N, then NACK list will not contain any element
     66   // with sequence number earlier than N - |max_nack_list_size|.
     67   //
     68   // The largest maximum size is defined by |kNackListSizeLimit|
     69   int SetMaxNackListSize(size_t max_nack_list_size);
     70 
     71   // Set the sampling rate.
     72   //
     73   // If associated sampling rate of the received packets is changed, call this
     74   // function to update sampling rate. Note that if there is any change in
     75   // received codec then NetEq will flush its buffer and NACK has to be reset.
     76   // After Reset() is called sampling rate has to be set.
     77   void UpdateSampleRate(int sample_rate_hz);
     78 
     79   // Update the sequence number and the timestamp of the last decoded RTP. This
     80   // API should be called every time 10 ms audio is pulled from NetEq.
     81   void UpdateLastDecodedPacket(uint16_t sequence_number, uint32_t timestamp);
     82 
     83   // Update the sequence number and the timestamp of the last received RTP. This
     84   // API should be called every time a packet pushed into ACM.
     85   void UpdateLastReceivedPacket(uint16_t sequence_number, uint32_t timestamp);
     86 
     87   // Get a list of "missing" packets which have expected time-to-play larger
     88   // than the given round-trip-time (in milliseconds).
     89   // Note: Late packets are not included.
     90   std::vector<uint16_t> GetNackList(int round_trip_time_ms) const;
     91 
     92   // Reset to default values. The NACK list is cleared.
     93   // |nack_threshold_packets_| & |max_nack_list_size_| preserve their values.
     94   void Reset();
     95 
     96  private:
     97   // This test need to access the private method GetNackList().
     98   FRIEND_TEST_ALL_PREFIXES(NackTest, EstimateTimestampAndTimeToPlay);
     99 
    100   struct NackElement {
    101     NackElement(int initial_time_to_play_ms,
    102                 uint32_t initial_timestamp,
    103                 bool missing)
    104         : time_to_play_ms(initial_time_to_play_ms),
    105           estimated_timestamp(initial_timestamp),
    106           is_missing(missing) {}
    107 
    108     // Estimated time (ms) left for this packet to be decoded. This estimate is
    109     // updated every time jitter buffer decodes a packet.
    110     int time_to_play_ms;
    111 
    112     // A guess about the timestamp of the missing packet, it is used for
    113     // estimation of |time_to_play_ms|. The estimate might be slightly wrong if
    114     // there has been frame-size change since the last received packet and the
    115     // missing packet. However, the risk of this is low, and in case of such
    116     // errors, there will be a minor misestimation in time-to-play of missing
    117     // packets. This will have a very minor effect on NACK performance.
    118     uint32_t estimated_timestamp;
    119 
    120     // True if the packet is considered missing. Otherwise indicates packet is
    121     // late.
    122     bool is_missing;
    123   };
    124 
    125   class NackListCompare {
    126    public:
    127     bool operator() (uint16_t sequence_number_old,
    128                      uint16_t sequence_number_new) const {
    129       return IsNewerSequenceNumber(sequence_number_new, sequence_number_old);
    130     }
    131   };
    132 
    133   typedef std::map<uint16_t, NackElement, NackListCompare> NackList;
    134 
    135   // Constructor.
    136   explicit Nack(int nack_threshold_packets);
    137 
    138   // This API is used only for testing to assess whether time-to-play is
    139   // computed correctly.
    140   NackList GetNackList() const;
    141 
    142   // Given the |sequence_number_current_received_rtp| of currently received RTP,
    143   // recognize packets which are not arrive and add to the list.
    144   void AddToList(uint16_t sequence_number_current_received_rtp);
    145 
    146   // This function subtracts 10 ms of time-to-play for all packets in NACK list.
    147   // This is called when 10 ms elapsed with no new RTP packet decoded.
    148   void UpdateEstimatedPlayoutTimeBy10ms();
    149 
    150   // Given the |sequence_number_current_received_rtp| and
    151   // |timestamp_current_received_rtp| of currently received RTP update number
    152   // of samples per packet.
    153   void UpdateSamplesPerPacket(uint16_t sequence_number_current_received_rtp,
    154                               uint32_t timestamp_current_received_rtp);
    155 
    156   // Given the |sequence_number_current_received_rtp| of currently received RTP
    157   // update the list. That is; some packets will change from late to missing,
    158   // some packets are inserted as missing and some inserted as late.
    159   void UpdateList(uint16_t sequence_number_current_received_rtp);
    160 
    161   // Packets which are considered late for too long (according to
    162   // |nack_threshold_packets_|) are flagged as missing.
    163   void ChangeFromLateToMissing(uint16_t sequence_number_current_received_rtp);
    164 
    165   // Packets which have sequence number older that
    166   // |sequence_num_last_received_rtp_| - |max_nack_list_size_| are removed
    167   // from the NACK list.
    168   void LimitNackListSize();
    169 
    170   // Estimate timestamp of a missing packet given its sequence number.
    171   uint32_t EstimateTimestamp(uint16_t sequence_number);
    172 
    173   // Compute time-to-play given a timestamp.
    174   int TimeToPlay(uint32_t timestamp) const;
    175 
    176   // If packet N is arrived, any packet prior to N - |nack_threshold_packets_|
    177   // which is not arrived is considered missing, and should be in NACK list.
    178   // Also any packet in the range of N-1 and N - |nack_threshold_packets_|,
    179   // exclusive, which is not arrived is considered late, and should should be
    180   // in the list of late packets.
    181   const int nack_threshold_packets_;
    182 
    183   // Valid if a packet is received.
    184   uint16_t sequence_num_last_received_rtp_;
    185   uint32_t timestamp_last_received_rtp_;
    186   bool any_rtp_received_;  // If any packet received.
    187 
    188   // Valid if a packet is decoded.
    189   uint16_t sequence_num_last_decoded_rtp_;
    190   uint32_t timestamp_last_decoded_rtp_;
    191   bool any_rtp_decoded_;  // If any packet decoded.
    192 
    193   int sample_rate_khz_;  // Sample rate in kHz.
    194 
    195   // Number of samples per packet. We update this every time we receive a
    196   // packet, not only for consecutive packets.
    197   int samples_per_packet_;
    198 
    199   // A list of missing packets to be retransmitted. Components of the list
    200   // contain the sequence number of missing packets and the estimated time that
    201   // each pack is going to be played out.
    202   NackList nack_list_;
    203 
    204   // NACK list will not keep track of missing packets prior to
    205   // |sequence_num_last_received_rtp_| - |max_nack_list_size_|.
    206   size_t max_nack_list_size_;
    207 };
    208 
    209 }  // namespace acm2
    210 
    211 }  // namespace webrtc
    212 
    213 #endif  // WEBRTC_MODULES_AUDIO_CODING_MAIN_ACM2_NACK_H_
    214