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      1 /*
      2  * Copyright (C) 2010 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #ifndef ANDROID_HWUI_PROGRAM_H
     18 #define ANDROID_HWUI_PROGRAM_H
     19 
     20 #include <utils/KeyedVector.h>
     21 
     22 #include <GLES2/gl2.h>
     23 #include <GLES2/gl2ext.h>
     24 
     25 #include <SkXfermode.h>
     26 
     27 #include "Debug.h"
     28 #include "Matrix.h"
     29 #include "Properties.h"
     30 
     31 namespace android {
     32 namespace uirenderer {
     33 
     34 ///////////////////////////////////////////////////////////////////////////////
     35 // Defines
     36 ///////////////////////////////////////////////////////////////////////////////
     37 
     38 // Debug
     39 #if DEBUG_PROGRAMS
     40     #define PROGRAM_LOGD(...) ALOGD(__VA_ARGS__)
     41 #else
     42     #define PROGRAM_LOGD(...)
     43 #endif
     44 
     45 #define COLOR_COMPONENT_THRESHOLD 1.0f
     46 #define COLOR_COMPONENT_INV_THRESHOLD 0.0f
     47 
     48 #define PROGRAM_KEY_TEXTURE             0x01
     49 #define PROGRAM_KEY_A8_TEXTURE          0x02
     50 #define PROGRAM_KEY_BITMAP              0x04
     51 #define PROGRAM_KEY_GRADIENT            0x08
     52 #define PROGRAM_KEY_BITMAP_FIRST        0x10
     53 #define PROGRAM_KEY_COLOR_MATRIX        0x20
     54 #define PROGRAM_KEY_COLOR_BLEND         0x40
     55 #define PROGRAM_KEY_BITMAP_NPOT         0x80
     56 
     57 #define PROGRAM_KEY_SWAP_SRC_DST      0x2000
     58 
     59 #define PROGRAM_KEY_BITMAP_WRAPS_MASK  0x600
     60 #define PROGRAM_KEY_BITMAP_WRAPT_MASK 0x1800
     61 
     62 // Encode the xfermodes on 6 bits
     63 #define PROGRAM_MAX_XFERMODE 0x1f
     64 #define PROGRAM_XFERMODE_SHADER_SHIFT 26
     65 #define PROGRAM_XFERMODE_COLOR_OP_SHIFT 20
     66 #define PROGRAM_XFERMODE_FRAMEBUFFER_SHIFT 14
     67 
     68 #define PROGRAM_BITMAP_WRAPS_SHIFT 9
     69 #define PROGRAM_BITMAP_WRAPT_SHIFT 11
     70 
     71 #define PROGRAM_GRADIENT_TYPE_SHIFT 33 // 2 bits for gradient type
     72 #define PROGRAM_MODULATE_SHIFT 35
     73 
     74 #define PROGRAM_HAS_VERTEX_ALPHA_SHIFT 36
     75 #define PROGRAM_USE_SHADOW_ALPHA_INTERP_SHIFT 37
     76 
     77 #define PROGRAM_HAS_EXTERNAL_TEXTURE_SHIFT 38
     78 #define PROGRAM_HAS_TEXTURE_TRANSFORM_SHIFT 39
     79 
     80 #define PROGRAM_HAS_GAMMA_CORRECTION 40
     81 
     82 #define PROGRAM_IS_SIMPLE_GRADIENT 41
     83 
     84 #define PROGRAM_HAS_COLORS 42
     85 
     86 #define PROGRAM_HAS_DEBUG_HIGHLIGHT 43
     87 #define PROGRAM_EMULATE_STENCIL 44
     88 #define PROGRAM_HAS_ROUND_RECT_CLIP 45
     89 
     90 ///////////////////////////////////////////////////////////////////////////////
     91 // Types
     92 ///////////////////////////////////////////////////////////////////////////////
     93 
     94 typedef uint64_t programid;
     95 
     96 ///////////////////////////////////////////////////////////////////////////////
     97 // Program description
     98 ///////////////////////////////////////////////////////////////////////////////
     99 
    100 /**
    101  * Describe the features required for a given program. The features
    102  * determine the generation of both the vertex and fragment shaders.
    103  * A ProgramDescription must be used in conjunction with a ProgramCache.
    104  */
    105 struct ProgramDescription {
    106     enum ColorModifier {
    107         kColorNone = 0,
    108         kColorMatrix,
    109         kColorBlend
    110     };
    111 
    112     enum Gradient {
    113         kGradientLinear = 0,
    114         kGradientCircular,
    115         kGradientSweep
    116     };
    117 
    118     ProgramDescription() {
    119         reset();
    120     }
    121 
    122     // Texturing
    123     bool hasTexture;
    124     bool hasAlpha8Texture;
    125     bool hasExternalTexture;
    126     bool hasTextureTransform;
    127 
    128     // Color attribute
    129     bool hasColors;
    130 
    131     // Modulate, this should only be set when setColor() return true
    132     bool modulate;
    133 
    134     // Shaders
    135     bool hasBitmap;
    136     bool isBitmapNpot;
    137 
    138     bool hasVertexAlpha;
    139     bool useShadowAlphaInterp;
    140 
    141     bool hasGradient;
    142     Gradient gradientType;
    143     bool isSimpleGradient;
    144 
    145     SkXfermode::Mode shadersMode;
    146 
    147     bool isBitmapFirst;
    148     GLenum bitmapWrapS;
    149     GLenum bitmapWrapT;
    150 
    151     // Color operations
    152     ColorModifier colorOp;
    153     SkXfermode::Mode colorMode;
    154 
    155     // Framebuffer blending (requires Extensions.hasFramebufferFetch())
    156     // Ignored for all values < SkXfermode::kPlus_Mode
    157     SkXfermode::Mode framebufferMode;
    158     bool swapSrcDst;
    159 
    160     bool hasGammaCorrection;
    161     float gamma;
    162 
    163     bool hasDebugHighlight;
    164     bool emulateStencil;
    165     bool hasRoundRectClip;
    166 
    167     /**
    168      * Resets this description. All fields are reset back to the default
    169      * values they hold after building a new instance.
    170      */
    171     void reset() {
    172         hasTexture = false;
    173         hasAlpha8Texture = false;
    174         hasExternalTexture = false;
    175         hasTextureTransform = false;
    176 
    177         hasColors = false;
    178 
    179         hasVertexAlpha = false;
    180         useShadowAlphaInterp = false;
    181 
    182         modulate = false;
    183 
    184         hasBitmap = false;
    185         isBitmapNpot = false;
    186 
    187         hasGradient = false;
    188         gradientType = kGradientLinear;
    189         isSimpleGradient = false;
    190 
    191         shadersMode = SkXfermode::kClear_Mode;
    192 
    193         isBitmapFirst = false;
    194         bitmapWrapS = GL_CLAMP_TO_EDGE;
    195         bitmapWrapT = GL_CLAMP_TO_EDGE;
    196 
    197         colorOp = kColorNone;
    198         colorMode = SkXfermode::kClear_Mode;
    199 
    200         framebufferMode = SkXfermode::kClear_Mode;
    201         swapSrcDst = false;
    202 
    203         hasGammaCorrection = false;
    204         gamma = 2.2f;
    205 
    206         hasDebugHighlight = false;
    207         emulateStencil = false;
    208         hasRoundRectClip = false;
    209     }
    210 
    211     /**
    212      * Indicates, for a given color, whether color modulation is required in
    213      * the fragment shader. When this method returns true, the program should
    214      * be provided with a modulation color.
    215      */
    216     bool setColorModulate(const float a) {
    217         modulate = a < COLOR_COMPONENT_THRESHOLD;
    218         return modulate;
    219     }
    220 
    221     /**
    222      * Indicates, for a given color, whether color modulation is required in
    223      * the fragment shader. When this method returns true, the program should
    224      * be provided with a modulation color.
    225      */
    226     bool setAlpha8ColorModulate(const float r, const float g, const float b, const float a) {
    227         modulate = a < COLOR_COMPONENT_THRESHOLD || r > COLOR_COMPONENT_INV_THRESHOLD ||
    228                 g > COLOR_COMPONENT_INV_THRESHOLD || b > COLOR_COMPONENT_INV_THRESHOLD;
    229         return modulate;
    230     }
    231 
    232     /**
    233      * Computes the unique key identifying this program.
    234      */
    235     programid key() const {
    236         programid key = 0;
    237         if (hasTexture) key |= PROGRAM_KEY_TEXTURE;
    238         if (hasAlpha8Texture) key |= PROGRAM_KEY_A8_TEXTURE;
    239         if (hasBitmap) {
    240             key |= PROGRAM_KEY_BITMAP;
    241             if (isBitmapNpot) {
    242                 key |= PROGRAM_KEY_BITMAP_NPOT;
    243                 key |= getEnumForWrap(bitmapWrapS) << PROGRAM_BITMAP_WRAPS_SHIFT;
    244                 key |= getEnumForWrap(bitmapWrapT) << PROGRAM_BITMAP_WRAPT_SHIFT;
    245             }
    246         }
    247         if (hasGradient) key |= PROGRAM_KEY_GRADIENT;
    248         key |= programid(gradientType) << PROGRAM_GRADIENT_TYPE_SHIFT;
    249         if (isBitmapFirst) key |= PROGRAM_KEY_BITMAP_FIRST;
    250         if (hasBitmap && hasGradient) {
    251             key |= (shadersMode & PROGRAM_MAX_XFERMODE) << PROGRAM_XFERMODE_SHADER_SHIFT;
    252         }
    253         switch (colorOp) {
    254             case kColorMatrix:
    255                 key |= PROGRAM_KEY_COLOR_MATRIX;
    256                 break;
    257             case kColorBlend:
    258                 key |= PROGRAM_KEY_COLOR_BLEND;
    259                 key |= (colorMode & PROGRAM_MAX_XFERMODE) << PROGRAM_XFERMODE_COLOR_OP_SHIFT;
    260                 break;
    261             case kColorNone:
    262                 break;
    263         }
    264         key |= (framebufferMode & PROGRAM_MAX_XFERMODE) << PROGRAM_XFERMODE_FRAMEBUFFER_SHIFT;
    265         if (swapSrcDst) key |= PROGRAM_KEY_SWAP_SRC_DST;
    266         if (modulate) key |= programid(0x1) << PROGRAM_MODULATE_SHIFT;
    267         if (hasVertexAlpha) key |= programid(0x1) << PROGRAM_HAS_VERTEX_ALPHA_SHIFT;
    268         if (useShadowAlphaInterp) key |= programid(0x1) << PROGRAM_USE_SHADOW_ALPHA_INTERP_SHIFT;
    269         if (hasExternalTexture) key |= programid(0x1) << PROGRAM_HAS_EXTERNAL_TEXTURE_SHIFT;
    270         if (hasTextureTransform) key |= programid(0x1) << PROGRAM_HAS_TEXTURE_TRANSFORM_SHIFT;
    271         if (hasGammaCorrection) key |= programid(0x1) << PROGRAM_HAS_GAMMA_CORRECTION;
    272         if (isSimpleGradient) key |= programid(0x1) << PROGRAM_IS_SIMPLE_GRADIENT;
    273         if (hasColors) key |= programid(0x1) << PROGRAM_HAS_COLORS;
    274         if (hasDebugHighlight) key |= programid(0x1) << PROGRAM_HAS_DEBUG_HIGHLIGHT;
    275         if (emulateStencil) key |= programid(0x1) << PROGRAM_EMULATE_STENCIL;
    276         if (hasRoundRectClip) key |= programid(0x1) << PROGRAM_HAS_ROUND_RECT_CLIP;
    277         return key;
    278     }
    279 
    280     /**
    281      * Logs the specified message followed by the key identifying this program.
    282      */
    283     void log(const char* message) const {
    284 #if DEBUG_PROGRAMS
    285         programid k = key();
    286         PROGRAM_LOGD("%s (key = 0x%.8x%.8x)", message, uint32_t(k >> 32),
    287                 uint32_t(k & 0xffffffff));
    288 #endif
    289     }
    290 
    291 private:
    292     static inline uint32_t getEnumForWrap(GLenum wrap) {
    293         switch (wrap) {
    294             case GL_CLAMP_TO_EDGE:
    295                 return 0;
    296             case GL_REPEAT:
    297                 return 1;
    298             case GL_MIRRORED_REPEAT:
    299                 return 2;
    300         }
    301         return 0;
    302     }
    303 
    304 }; // struct ProgramDescription
    305 
    306 /**
    307  * A program holds a vertex and a fragment shader. It offers several utility
    308  * methods to query attributes and uniforms.
    309  */
    310 class Program {
    311 public:
    312     enum ShaderBindings {
    313         kBindingPosition,
    314         kBindingTexCoords
    315     };
    316 
    317     /**
    318      * Creates a new program with the specified vertex and fragment
    319      * shaders sources.
    320      */
    321     Program(const ProgramDescription& description, const char* vertex, const char* fragment);
    322     virtual ~Program();
    323 
    324     /**
    325      * Binds this program to the GL context.
    326      */
    327     virtual void use();
    328 
    329     /**
    330      * Marks this program as unused. This will not unbind
    331      * the program from the GL context.
    332      */
    333     virtual void remove();
    334 
    335     /**
    336      * Returns the OpenGL name of the specified attribute.
    337      */
    338     int getAttrib(const char* name);
    339 
    340     /**
    341      * Returns the OpenGL name of the specified uniform.
    342      */
    343     int getUniform(const char* name);
    344 
    345     /**
    346      * Indicates whether this program is currently in use with
    347      * the GL context.
    348      */
    349     inline bool isInUse() const {
    350         return mUse;
    351     }
    352 
    353     /**
    354      * Indicates whether this program was correctly compiled and linked.
    355      */
    356     inline bool isInitialized() const {
    357         return mInitialized;
    358     }
    359 
    360     /**
    361      * Binds the program with the specified projection, modelView and
    362      * transform matrices.
    363      */
    364     void set(const mat4& projectionMatrix, const mat4& modelViewMatrix,
    365              const mat4& transformMatrix, bool offset = false);
    366 
    367     /**
    368      * Sets the color associated with this shader.
    369      */
    370     void setColor(const float r, const float g, const float b, const float a);
    371 
    372     /**
    373      * Name of the position attribute.
    374      */
    375     int position;
    376 
    377     /**
    378      * Name of the texCoords attribute if it exists, -1 otherwise.
    379      */
    380     int texCoords;
    381 
    382     /**
    383      * Name of the transform uniform.
    384      */
    385     int transform;
    386 
    387     /**
    388      * Name of the projection uniform.
    389      */
    390     int projection;
    391 
    392 protected:
    393     /**
    394      * Adds an attribute with the specified name.
    395      *
    396      * @return The OpenGL name of the attribute.
    397      */
    398     int addAttrib(const char* name);
    399 
    400     /**
    401      * Binds the specified attribute name to the specified slot.
    402      */
    403     int bindAttrib(const char* name, ShaderBindings bindingSlot);
    404 
    405     /**
    406      * Adds a uniform with the specified name.
    407      *
    408      * @return The OpenGL name of the uniform.
    409      */
    410     int addUniform(const char* name);
    411 
    412 private:
    413     /**
    414      * Compiles the specified shader of the specified type.
    415      *
    416      * @return The name of the compiled shader.
    417      */
    418     GLuint buildShader(const char* source, GLenum type);
    419 
    420     // Name of the OpenGL program and shaders
    421     GLuint mProgramId;
    422     GLuint mVertexShader;
    423     GLuint mFragmentShader;
    424 
    425     // Keeps track of attributes and uniforms slots
    426     KeyedVector<const char*, int> mAttributes;
    427     KeyedVector<const char*, int> mUniforms;
    428 
    429     bool mUse;
    430     bool mInitialized;
    431 
    432     // Uniforms caching
    433     bool mHasColorUniform;
    434     int mColorUniform;
    435 
    436     bool mHasSampler;
    437 
    438     mat4 mProjection;
    439     bool mOffset;
    440 }; // class Program
    441 
    442 }; // namespace uirenderer
    443 }; // namespace android
    444 
    445 #endif // ANDROID_HWUI_PROGRAM_H
    446