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    Searched defs:m_fragmentShader (Results 1 - 9 of 9) sorted by null

  /external/chromium_org/third_party/WebKit/Source/core/html/canvas/
WebGLProgram.h 82 RefPtr<WebGLShader> m_fragmentShader;
  /external/deqp/modules/glshared/
glsRandomShaderProgram.hpp 53 const rsg::Shader& m_fragmentShader;
glsFragOpInteractionCase.hpp 71 rsg::Shader m_fragmentShader;
glsRandomShaderCase.hpp 100 rsg::Shader m_fragmentShader;
  /external/deqp/modules/gles2/functional/
es2fShaderInvarianceTests.cpp 411 const std::string m_fragmentShader;
427 , m_fragmentShader (s_basicFragmentShader)
435 , m_fragmentShader (fragmentShader)
445 retVal.fragmentShaderSource0 = m_fragmentShader;
446 retVal.fragmentShaderSource1 = m_fragmentShader;
    [all...]
  /external/deqp/modules/gles3/functional/
es3fShaderInvarianceTests.cpp 411 const std::string m_fragmentShader;
429 , m_fragmentShader (s_basicFragmentShader)
437 , m_fragmentShader (fragmentShader)
447 retVal.fragmentShaderSource0 = m_fragmentShader;
448 retVal.fragmentShaderSource1 = m_fragmentShader;
    [all...]
  /external/deqp/modules/egl/
teglGLES2SharingTests.cpp 70 , m_fragmentShader (0)
75 m_fragmentShader = glCreateShader(GL_FRAGMENT_SHADER);
86 const deUint32 shader = ndx ? m_fragmentShader : m_vertexShader;
102 glAttachShader(m_program, m_fragmentShader);
114 glDeleteShader(m_fragmentShader);
123 glDeleteShader(m_fragmentShader);
133 deUint32 m_fragmentShader;
    [all...]
teglRenderTests.cpp 488 , m_fragmentShader (0)
493 m_fragmentShader = createShader(GL_FRAGMENT_SHADER, s_fragmentSrc);
495 if (!m_vertexShader || !m_fragmentShader)
498 glDeleteShader(m_fragmentShader);
502 m_program = createProgram(m_vertexShader, m_fragmentShader);
506 glDeleteShader(m_fragmentShader);
532 deUint32 m_fragmentShader;
    [all...]
teglImageFormatTests.cpp 69 , m_fragmentShader (0)
74 m_fragmentShader = glCreateShader(GL_FRAGMENT_SHADER);
85 const deUint32 shader = ndx ? m_fragmentShader : m_vertexShader;
101 glAttachShader(m_program, m_fragmentShader);
113 glDeleteShader(m_fragmentShader);
122 glDeleteShader(m_fragmentShader);
132 deUint32 m_fragmentShader;
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