HomeSort by relevance Sort by last modified time
    Searched defs:matrixStride (Results 1 - 6 of 6) sorted by null

  /external/chromium_org/third_party/angle/src/common/
blocklayout.cpp 51 int matrixStride;
54 getBlockLayoutInfo(field.type, field.arraySize, field.isRowMajorMatrix, &arrayStride, &matrixStride);
56 const BlockMemberInfo memberInfo(mCurrentOffset * BytesPerComponent, arrayStride * BytesPerComponent, matrixStride * BytesPerComponent, field.isRowMajorMatrix);
63 advanceOffset(field.type, field.arraySize, field.isRowMajorMatrix, arrayStride, matrixStride);
69 int matrixStride;
71 getBlockLayoutInfo(type, arraySize, isRowMajorMatrix, &arrayStride, &matrixStride);
73 const BlockMemberInfo memberInfo(mCurrentOffset * BytesPerComponent, arrayStride * BytesPerComponent, matrixStride * BytesPerComponent, isRowMajorMatrix);
80 advanceOffset(type, arraySize, isRowMajorMatrix, arrayStride, matrixStride);
109 int matrixStride = 0;
115 matrixStride = ComponentsPerRegister
    [all...]
shadervars.h 121 int matrixStride;
129 BlockMemberInfo(int offset, int arrayStride, int matrixStride, bool isRowMajorMatrix)
132 matrixStride(matrixStride),
  /external/deqp/framework/opengl/
gluProgramInterfaceQuery.hpp 67 deInt32 matrixStride; //!< GL_MATRIX_STRIDE
80 , matrixStride (0)
  /external/deqp/modules/glshared/
glsShaderExecUtil.cpp 874 deUint32 matrixStride;
876 VarLayout (void) : offset(0), stride(0), matrixStride(0) {}
    [all...]
glsUniformBlockCase.cpp 241 , matrixStride (-1)
252 int matrixStride;
263 << ", matrixStride = " << entry.matrixStride
481 entry.matrixStride = 0;
495 entry.matrixStride = stride;
527 entry.matrixStride = 0;
551 entry.matrixStride = stride;
642 deUint8* vecPtr = elemPtr + (isMatrix ? vecNdx*entry.matrixStride : 0);
965 const deUint8* compPtr = elemPtr + (entry.isRowMajor ? rowNdx*entry.matrixStride + colNdx*compSiz
    [all...]
  /external/deqp/modules/gles31/functional/
es31fSSBOLayoutCase.cpp 164 , matrixStride (-1)
177 int matrixStride;
196 << ", matrixStride = " << entry.matrixStride
489 entry.matrixStride = 0;
502 entry.matrixStride = baseAlignment;
534 entry.matrixStride = 0;
558 entry.matrixStride = vecStride;
622 entry.matrixStride = 0;
650 entry.matrixStride = stride
    [all...]

Completed in 225 milliseconds