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Searched
defs:matrixStride
(Results
1 - 6
of
6
) sorted by null
/external/chromium_org/third_party/angle/src/common/
blocklayout.cpp
51
int
matrixStride
;
54
getBlockLayoutInfo(field.type, field.arraySize, field.isRowMajorMatrix, &arrayStride, &
matrixStride
);
56
const BlockMemberInfo memberInfo(mCurrentOffset * BytesPerComponent, arrayStride * BytesPerComponent,
matrixStride
* BytesPerComponent, field.isRowMajorMatrix);
63
advanceOffset(field.type, field.arraySize, field.isRowMajorMatrix, arrayStride,
matrixStride
);
69
int
matrixStride
;
71
getBlockLayoutInfo(type, arraySize, isRowMajorMatrix, &arrayStride, &
matrixStride
);
73
const BlockMemberInfo memberInfo(mCurrentOffset * BytesPerComponent, arrayStride * BytesPerComponent,
matrixStride
* BytesPerComponent, isRowMajorMatrix);
80
advanceOffset(type, arraySize, isRowMajorMatrix, arrayStride,
matrixStride
);
109
int
matrixStride
= 0;
115
matrixStride
= ComponentsPerRegister
[
all
...]
shadervars.h
121
int
matrixStride
;
129
BlockMemberInfo(int offset, int arrayStride, int
matrixStride
, bool isRowMajorMatrix)
132
matrixStride
(
matrixStride
),
/external/deqp/framework/opengl/
gluProgramInterfaceQuery.hpp
67
deInt32
matrixStride
; //!< GL_MATRIX_STRIDE
80
,
matrixStride
(0)
/external/deqp/modules/glshared/
glsShaderExecUtil.cpp
874
deUint32
matrixStride
;
876
VarLayout (void) : offset(0), stride(0),
matrixStride
(0) {}
[
all
...]
glsUniformBlockCase.cpp
241
,
matrixStride
(-1)
252
int
matrixStride
;
263
<< ",
matrixStride
= " << entry.
matrixStride
481
entry.
matrixStride
= 0;
495
entry.
matrixStride
= stride;
527
entry.
matrixStride
= 0;
551
entry.
matrixStride
= stride;
642
deUint8* vecPtr = elemPtr + (isMatrix ? vecNdx*entry.
matrixStride
: 0);
965
const deUint8* compPtr = elemPtr + (entry.isRowMajor ? rowNdx*entry.
matrixStride
+ colNdx*compSiz
[
all
...]
/external/deqp/modules/gles31/functional/
es31fSSBOLayoutCase.cpp
164
,
matrixStride
(-1)
177
int
matrixStride
;
196
<< ",
matrixStride
= " << entry.
matrixStride
489
entry.
matrixStride
= 0;
502
entry.
matrixStride
= baseAlignment;
534
entry.
matrixStride
= 0;
558
entry.
matrixStride
= vecStride;
622
entry.
matrixStride
= 0;
650
entry.
matrixStride
= stride
[
all
...]
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