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Searched
defs:numVertices
(Results
1 - 14
of
14
) sorted by null
/external/deqp/modules/gles3/functional/
es3fSyncTests.cpp
111
int
numVertices
= 3*numPrimitives;
112
dst.resize(
numVertices
* 4);
114
for (int i = 0; i <
numVertices
; i++)
es3fRasterizerDiscardTests.cpp
129
int
numVertices
;
133
case GL_POINTS:
numVertices
= numPrimitives; break;
134
case GL_LINES:
numVertices
= 2*numPrimitives; break;
135
case GL_LINE_STRIP:
numVertices
= numPrimitives+1; break;
136
case GL_LINE_LOOP:
numVertices
= numPrimitives+2; break;
137
case GL_TRIANGLES:
numVertices
= 3*numPrimitives; break;
138
case GL_TRIANGLE_STRIP:
numVertices
= numPrimitives+2; break;
139
case GL_TRIANGLE_FAN:
numVertices
= numPrimitives+2; break;
142
numVertices
= 0;
145
dst.resize(
numVertices
* 4)
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all
...]
es3fPrimitiveRestartTests.cpp
309
int
numVertices
= row*numCols + col + 1;
311
for (int i = 0; i <
numVertices
; i++)
313
float fx = centerX + 0.9f * deFloatCos((float)i*2.0f*DE_PI / (float)
numVertices
) / (float)numCols;
314
float fy = centerY + 0.9f * deFloatSin((float)i*2.0f*DE_PI / (float)
numVertices
) / (float)numRows;
340
int
numVertices
= stripNdx + 1;
342
for (int i = 0; i <
numVertices
; i++)
412
int
numVertices
= rowNdx + 1;
414
for (int i = 0; i <
numVertices
; i++)
es3fShaderBuiltinVarTests.cpp
708
void renderReference (const tcu::PixelBufferAccess& dst, const int
numVertices
, const deUint16* const indices, const tcu::Vec4* const positions, const tcu::Vec4* const colors);
751
const int
numVertices
= MAX_VERTICES;
753
const int numQuads =
numVertices
/6 + (
numVertices
%6 != 0 ? 1 : 0);
795
m_colors.resize(
numVertices
);
822
m_positions.resize(
numVertices
);
823
DE_ASSERT(
numVertices
%3 == 0);
824
for (int vtxNdx = 0; vtxNdx <
numVertices
; vtxNdx += 3)
932
void VertexIDCase::renderReference (const tcu::PixelBufferAccess& dst, const int
numVertices
, const deUint16* const indices, const tcu::Vec4* const positions, const tcu::Vec4* const colors)
959
rr::PrimitiveList(rr::PRIMITIVETYPE_TRIANGLES,
numVertices
, rr::DrawIndices(indices))))
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...]
es3fShaderPrecisionTests.cpp
360
const int
numVertices
= 4;
377
vertexArrays.push_back(glu::va::Float("a_position", 4,
numVertices
, 0, &position[0]));
378
vertexArrays.push_back(glu::va::Float("a_in0", 1,
numVertices
, 0, &in0Arr[0]));
379
vertexArrays.push_back(glu::va::Float("a_in1", 1,
numVertices
, 0, &in1Arr[0]));
579
const int
numVertices
= 4;
598
vertexArrays.push_back(glu::va::Float("a_position", 4,
numVertices
, 0, &position[0]));
599
vertexArrays.push_back(glu::va::Int32("a_in0", 1,
numVertices
, 0, &in0Arr[0]));
600
vertexArrays.push_back(glu::va::Int32("a_in1", 1,
numVertices
, 0, &in1Arr[0]));
773
const int
numVertices
= 4;
792
vertexArrays.push_back(glu::va::Float("a_position", 4,
numVertices
, 0, &position[0]))
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...]
es3fFragmentOutputTests.cpp
490
const int
numVertices
= gridWidth*gridHeight;
496
vector<float> positions (
numVertices
*4);
571
inputs[curInVec].resize(
numVertices
*numScalars);
[
all
...]
/external/deqp/modules/gles3/stress/
es3sSyncTests.cpp
99
int
numVertices
= 3*numPrimitives;
100
dst.resize(
numVertices
* 4);
102
for (int i = 0; i <
numVertices
; i++)
/cts/suite/cts/deviceTests/opengl/jni/graphics/
GLUtils.cpp
99
int
numVertices
= readInt(buffer + index);
101
float* vertices = new float[
numVertices
* 3];
102
float* normals = new float[
numVertices
* 3];
103
float* texCoords = new float[
numVertices
* 2];
104
for (int i = 0; i <
numVertices
; i++) {
127
return new Mesh(vertices, normals, texCoords,
numVertices
);
/external/deqp/framework/randomshaders/
rsgProgramExecutor.cpp
47
VaryingStorage (const VariableType& type, int
numVertices
);
57
VaryingStorage::VaryingStorage (const VariableType& type, int
numVertices
)
58
: m_value(type.getScalarSize()*
numVertices
)
75
VaryingStore (int
numVertices
);
85
VaryingStore::VaryingStore (int
numVertices
)
86
: m_numVertices(
numVertices
)
215
int
numVertices
= gridVtxWidth*gridVtxHeight;
217
VaryingStore varyingStore(
numVertices
);
222
int numPackets =
numVertices
+ ((
numVertices
%EXEC_VEC_WIDTH) ? 1 : 0)
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...]
/external/deqp/modules/glshared/
glsFragOpInteractionCase.cpp
79
static void computeVertexLayout (const vector<rsg::ShaderInput*>& attributes, int
numVertices
, vector<glu::VertexArrayBinding>* layout, int* stride)
94
layout->push_back(glu::va::Float(var->getName(), numComps,
numVertices
, 0 /* computed later */, (const float*)(deUintptr)curOffset));
108
VertexDataStorage (const vector<rsg::ShaderInput*>& attributes, int
numVertices
);
124
VertexDataStorage::VertexDataStorage (const vector<rsg::ShaderInput*>& attributes, int
numVertices
)
127
computeVertexLayout(attributes,
numVertices
, &m_layout, &stride);
128
m_data.resize(stride *
numVertices
);
471
const int
numVertices
= 4;
472
VertexDataStorage vertexData (m_vertexShader.getInputs(),
numVertices
);
glsRandomShaderCase.cpp
74
VertexArray::VertexArray (const rsg::ShaderInput* input, int
numVertices
)
76
, m_vertices (input->getVariable()->getType().getNumElements() *
numVertices
)
147
int
numVertices
= (m_gridWidth+1)*(m_gridHeight+1);
154
VertexArray vtxArray(input,
numVertices
);
159
for (int vtxNdx = 0; vtxNdx <
numVertices
; vtxNdx++)
/external/deqp/modules/gles2/performance/
es2pShaderControlStatementTests.cpp
305
int
numVertices
= (getGridWidth() + 1) * (getGridHeight() + 1);
308
m_comparisonValueArray.resize(
numVertices
* numComponents);
581
int
numVertices
= (getGridWidth() + 1) * (getGridHeight() + 1);
584
m_boundArray.resize(
numVertices
* numComponents);
/external/deqp/modules/gles3/performance/
es3pShaderControlStatementTests.cpp
309
int
numVertices
= (getGridWidth() + 1) * (getGridHeight() + 1);
312
m_comparisonValueArray.resize(
numVertices
* numComponents);
589
int
numVertices
= (getGridWidth() + 1) * (getGridHeight() + 1);
592
m_boundArray.resize(
numVertices
* numComponents);
es3pBufferDataUploadTests.cpp
238
int
numVertices
;
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...]
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