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      1 // Copyright 2012 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #include "cc/output/direct_renderer.h"
      6 
      7 #include <utility>
      8 #include <vector>
      9 
     10 #include "base/containers/hash_tables.h"
     11 #include "base/containers/scoped_ptr_hash_map.h"
     12 #include "base/debug/trace_event.h"
     13 #include "base/metrics/histogram.h"
     14 #include "cc/base/math_util.h"
     15 #include "cc/output/copy_output_request.h"
     16 #include "cc/quads/draw_quad.h"
     17 #include "cc/resources/raster_worker_pool.h"
     18 #include "ui/gfx/rect_conversions.h"
     19 #include "ui/gfx/transform.h"
     20 
     21 static gfx::Transform OrthoProjectionMatrix(float left,
     22                                             float right,
     23                                             float bottom,
     24                                             float top) {
     25   // Use the standard formula to map the clipping frustum to the cube from
     26   // [-1, -1, -1] to [1, 1, 1].
     27   float delta_x = right - left;
     28   float delta_y = top - bottom;
     29   gfx::Transform proj;
     30   if (!delta_x || !delta_y)
     31     return proj;
     32   proj.matrix().set(0, 0, 2.0f / delta_x);
     33   proj.matrix().set(0, 3, -(right + left) / delta_x);
     34   proj.matrix().set(1, 1, 2.0f / delta_y);
     35   proj.matrix().set(1, 3, -(top + bottom) / delta_y);
     36 
     37   // Z component of vertices is always set to zero as we don't use the depth
     38   // buffer while drawing.
     39   proj.matrix().set(2, 2, 0);
     40 
     41   return proj;
     42 }
     43 
     44 static gfx::Transform window_matrix(int x, int y, int width, int height) {
     45   gfx::Transform canvas;
     46 
     47   // Map to window position and scale up to pixel coordinates.
     48   canvas.Translate3d(x, y, 0);
     49   canvas.Scale3d(width, height, 0);
     50 
     51   // Map from ([-1, -1] to [1, 1]) -> ([0, 0] to [1, 1])
     52   canvas.Translate3d(0.5, 0.5, 0.5);
     53   canvas.Scale3d(0.5, 0.5, 0.5);
     54 
     55   return canvas;
     56 }
     57 
     58 namespace cc {
     59 
     60 DirectRenderer::DrawingFrame::DrawingFrame()
     61     : root_render_pass(NULL), current_render_pass(NULL), current_texture(NULL) {
     62 }
     63 
     64 DirectRenderer::DrawingFrame::~DrawingFrame() {}
     65 
     66 //
     67 // static
     68 gfx::RectF DirectRenderer::QuadVertexRect() {
     69   return gfx::RectF(-0.5f, -0.5f, 1.f, 1.f);
     70 }
     71 
     72 // static
     73 void DirectRenderer::QuadRectTransform(gfx::Transform* quad_rect_transform,
     74                                        const gfx::Transform& quad_transform,
     75                                        const gfx::RectF& quad_rect) {
     76   *quad_rect_transform = quad_transform;
     77   quad_rect_transform->Translate(0.5 * quad_rect.width() + quad_rect.x(),
     78                                  0.5 * quad_rect.height() + quad_rect.y());
     79   quad_rect_transform->Scale(quad_rect.width(), quad_rect.height());
     80 }
     81 
     82 void DirectRenderer::InitializeViewport(DrawingFrame* frame,
     83                                         const gfx::Rect& draw_rect,
     84                                         const gfx::Rect& viewport_rect,
     85                                         const gfx::Size& surface_size) {
     86   bool flip_y = FlippedFramebuffer();
     87 
     88   DCHECK_GE(viewport_rect.x(), 0);
     89   DCHECK_GE(viewport_rect.y(), 0);
     90   DCHECK_LE(viewport_rect.right(), surface_size.width());
     91   DCHECK_LE(viewport_rect.bottom(), surface_size.height());
     92   if (flip_y) {
     93     frame->projection_matrix = OrthoProjectionMatrix(draw_rect.x(),
     94                                                      draw_rect.right(),
     95                                                      draw_rect.bottom(),
     96                                                      draw_rect.y());
     97   } else {
     98     frame->projection_matrix = OrthoProjectionMatrix(draw_rect.x(),
     99                                                      draw_rect.right(),
    100                                                      draw_rect.y(),
    101                                                      draw_rect.bottom());
    102   }
    103 
    104   gfx::Rect window_rect = viewport_rect;
    105   if (flip_y)
    106     window_rect.set_y(surface_size.height() - viewport_rect.bottom());
    107   frame->window_matrix = window_matrix(window_rect.x(),
    108                                        window_rect.y(),
    109                                        window_rect.width(),
    110                                        window_rect.height());
    111   SetDrawViewport(window_rect);
    112 
    113   current_draw_rect_ = draw_rect;
    114   current_viewport_rect_ = viewport_rect;
    115   current_surface_size_ = surface_size;
    116 }
    117 
    118 gfx::Rect DirectRenderer::MoveFromDrawToWindowSpace(
    119     const gfx::Rect& draw_rect) const {
    120   gfx::Rect window_rect = draw_rect;
    121   window_rect -= current_draw_rect_.OffsetFromOrigin();
    122   window_rect += current_viewport_rect_.OffsetFromOrigin();
    123   if (FlippedFramebuffer())
    124     window_rect.set_y(current_surface_size_.height() - window_rect.bottom());
    125   return window_rect;
    126 }
    127 
    128 DirectRenderer::DirectRenderer(RendererClient* client,
    129                                const LayerTreeSettings* settings,
    130                                OutputSurface* output_surface,
    131                                ResourceProvider* resource_provider)
    132     : Renderer(client, settings),
    133       output_surface_(output_surface),
    134       resource_provider_(resource_provider),
    135       overlay_processor_(
    136           new OverlayProcessor(output_surface, resource_provider)) {
    137   overlay_processor_->Initialize();
    138 }
    139 
    140 DirectRenderer::~DirectRenderer() {}
    141 
    142 void DirectRenderer::SetEnlargePassTextureAmountForTesting(
    143     const gfx::Vector2d& amount) {
    144   enlarge_pass_texture_amount_ = amount;
    145 }
    146 
    147 void DirectRenderer::DecideRenderPassAllocationsForFrame(
    148     const RenderPassList& render_passes_in_draw_order) {
    149   if (!resource_provider_)
    150     return;
    151 
    152   base::hash_map<RenderPass::Id, gfx::Size> render_passes_in_frame;
    153   for (size_t i = 0; i < render_passes_in_draw_order.size(); ++i)
    154     render_passes_in_frame.insert(std::pair<RenderPass::Id, gfx::Size>(
    155         render_passes_in_draw_order[i]->id,
    156         RenderPassTextureSize(render_passes_in_draw_order[i])));
    157 
    158   std::vector<RenderPass::Id> passes_to_delete;
    159   base::ScopedPtrHashMap<RenderPass::Id, ScopedResource>::const_iterator
    160       pass_iter;
    161   for (pass_iter = render_pass_textures_.begin();
    162        pass_iter != render_pass_textures_.end();
    163        ++pass_iter) {
    164     base::hash_map<RenderPass::Id, gfx::Size>::const_iterator it =
    165         render_passes_in_frame.find(pass_iter->first);
    166     if (it == render_passes_in_frame.end()) {
    167       passes_to_delete.push_back(pass_iter->first);
    168       continue;
    169     }
    170 
    171     gfx::Size required_size = it->second;
    172     ScopedResource* texture = pass_iter->second;
    173     DCHECK(texture);
    174 
    175     bool size_appropriate = texture->size().width() >= required_size.width() &&
    176                             texture->size().height() >= required_size.height();
    177     if (texture->id() && !size_appropriate)
    178       texture->Free();
    179   }
    180 
    181   // Delete RenderPass textures from the previous frame that will not be used
    182   // again.
    183   for (size_t i = 0; i < passes_to_delete.size(); ++i)
    184     render_pass_textures_.erase(passes_to_delete[i]);
    185 
    186   for (size_t i = 0; i < render_passes_in_draw_order.size(); ++i) {
    187     if (!render_pass_textures_.contains(render_passes_in_draw_order[i]->id)) {
    188       scoped_ptr<ScopedResource> texture =
    189           ScopedResource::Create(resource_provider_);
    190       render_pass_textures_.set(render_passes_in_draw_order[i]->id,
    191                               texture.Pass());
    192     }
    193   }
    194 }
    195 
    196 void DirectRenderer::DrawFrame(RenderPassList* render_passes_in_draw_order,
    197                                float device_scale_factor,
    198                                const gfx::Rect& device_viewport_rect,
    199                                const gfx::Rect& device_clip_rect,
    200                                bool disable_picture_quad_image_filtering) {
    201   TRACE_EVENT0("cc", "DirectRenderer::DrawFrame");
    202   UMA_HISTOGRAM_COUNTS("Renderer4.renderPassCount",
    203                        render_passes_in_draw_order->size());
    204 
    205   const RenderPass* root_render_pass = render_passes_in_draw_order->back();
    206   DCHECK(root_render_pass);
    207 
    208   DrawingFrame frame;
    209   frame.root_render_pass = root_render_pass;
    210   frame.root_damage_rect = Capabilities().using_partial_swap
    211                                ? root_render_pass->damage_rect
    212                                : root_render_pass->output_rect;
    213   frame.root_damage_rect.Intersect(gfx::Rect(device_viewport_rect.size()));
    214   frame.device_viewport_rect = device_viewport_rect;
    215   frame.device_clip_rect = device_clip_rect;
    216   frame.disable_picture_quad_image_filtering =
    217       disable_picture_quad_image_filtering;
    218 
    219   overlay_processor_->ProcessForOverlays(render_passes_in_draw_order,
    220                                          &frame.overlay_list);
    221 
    222   EnsureBackbuffer();
    223 
    224   // Only reshape when we know we are going to draw. Otherwise, the reshape
    225   // can leave the window at the wrong size if we never draw and the proper
    226   // viewport size is never set.
    227   output_surface_->Reshape(device_viewport_rect.size(), device_scale_factor);
    228 
    229   BeginDrawingFrame(&frame);
    230   for (size_t i = 0; i < render_passes_in_draw_order->size(); ++i) {
    231     RenderPass* pass = render_passes_in_draw_order->at(i);
    232     DrawRenderPass(&frame, pass);
    233 
    234     for (ScopedPtrVector<CopyOutputRequest>::iterator it =
    235              pass->copy_requests.begin();
    236          it != pass->copy_requests.end();
    237          ++it) {
    238       if (i > 0) {
    239         // Doing a readback is destructive of our state on Mac, so make sure
    240         // we restore the state between readbacks. http://crbug.com/99393.
    241         UseRenderPass(&frame, pass);
    242       }
    243       CopyCurrentRenderPassToBitmap(&frame, pass->copy_requests.take(it));
    244     }
    245   }
    246   FinishDrawingFrame(&frame);
    247 
    248   render_passes_in_draw_order->clear();
    249 }
    250 
    251 gfx::Rect DirectRenderer::ComputeScissorRectForRenderPass(
    252     const DrawingFrame* frame) {
    253   gfx::Rect render_pass_scissor = frame->current_render_pass->output_rect;
    254 
    255   if (frame->root_damage_rect == frame->root_render_pass->output_rect ||
    256       !frame->current_render_pass->copy_requests.empty())
    257     return render_pass_scissor;
    258 
    259   gfx::Transform inverse_transform(gfx::Transform::kSkipInitialization);
    260   if (frame->current_render_pass->transform_to_root_target.GetInverse(
    261           &inverse_transform)) {
    262     // Only intersect inverse-projected damage if the transform is invertible.
    263     gfx::Rect damage_rect_in_render_pass_space =
    264         MathUtil::ProjectEnclosingClippedRect(inverse_transform,
    265                                               frame->root_damage_rect);
    266     render_pass_scissor.Intersect(damage_rect_in_render_pass_space);
    267   }
    268 
    269   return render_pass_scissor;
    270 }
    271 
    272 bool DirectRenderer::NeedDeviceClip(const DrawingFrame* frame) const {
    273   if (frame->current_render_pass != frame->root_render_pass)
    274     return false;
    275 
    276   return !frame->device_clip_rect.Contains(frame->device_viewport_rect);
    277 }
    278 
    279 gfx::Rect DirectRenderer::DeviceClipRectInWindowSpace(const DrawingFrame* frame)
    280     const {
    281   gfx::Rect device_clip_rect = frame->device_clip_rect;
    282   if (FlippedFramebuffer())
    283     device_clip_rect.set_y(current_surface_size_.height() -
    284                            device_clip_rect.bottom());
    285   return device_clip_rect;
    286 }
    287 
    288 void DirectRenderer::SetScissorStateForQuad(const DrawingFrame* frame,
    289                                             const DrawQuad& quad) {
    290   if (quad.isClipped()) {
    291     SetScissorTestRectInDrawSpace(frame, quad.clipRect());
    292     return;
    293   }
    294   if (NeedDeviceClip(frame)) {
    295     SetScissorTestRect(DeviceClipRectInWindowSpace(frame));
    296     return;
    297   }
    298 
    299   EnsureScissorTestDisabled();
    300 }
    301 
    302 void DirectRenderer::SetScissorStateForQuadWithRenderPassScissor(
    303     const DrawingFrame* frame,
    304     const DrawQuad& quad,
    305     const gfx::Rect& render_pass_scissor,
    306     bool* should_skip_quad) {
    307   gfx::Rect quad_scissor_rect = render_pass_scissor;
    308 
    309   if (quad.isClipped())
    310     quad_scissor_rect.Intersect(quad.clipRect());
    311 
    312   if (quad_scissor_rect.IsEmpty()) {
    313     *should_skip_quad = true;
    314     return;
    315   }
    316 
    317   *should_skip_quad = false;
    318   SetScissorTestRectInDrawSpace(frame, quad_scissor_rect);
    319 }
    320 
    321 void DirectRenderer::SetScissorTestRectInDrawSpace(
    322     const DrawingFrame* frame,
    323     const gfx::Rect& draw_space_rect) {
    324   gfx::Rect window_space_rect = MoveFromDrawToWindowSpace(draw_space_rect);
    325   if (NeedDeviceClip(frame))
    326     window_space_rect.Intersect(DeviceClipRectInWindowSpace(frame));
    327   SetScissorTestRect(window_space_rect);
    328 }
    329 
    330 void DirectRenderer::FinishDrawingQuadList() {}
    331 
    332 void DirectRenderer::DrawRenderPass(DrawingFrame* frame,
    333                                     const RenderPass* render_pass) {
    334   TRACE_EVENT0("cc", "DirectRenderer::DrawRenderPass");
    335   if (!UseRenderPass(frame, render_pass))
    336     return;
    337 
    338   bool using_scissor_as_optimization = Capabilities().using_partial_swap;
    339   gfx::Rect render_pass_scissor;
    340   bool draw_rect_covers_full_surface = true;
    341   if (frame->current_render_pass == frame->root_render_pass &&
    342       !frame->device_viewport_rect.Contains(
    343            gfx::Rect(output_surface_->SurfaceSize())))
    344     draw_rect_covers_full_surface = false;
    345 
    346   if (using_scissor_as_optimization) {
    347     render_pass_scissor = ComputeScissorRectForRenderPass(frame);
    348     SetScissorTestRectInDrawSpace(frame, render_pass_scissor);
    349     if (!render_pass_scissor.Contains(frame->current_render_pass->output_rect))
    350       draw_rect_covers_full_surface = false;
    351   }
    352 
    353   if (frame->current_render_pass != frame->root_render_pass ||
    354       settings_->should_clear_root_render_pass) {
    355     if (NeedDeviceClip(frame)) {
    356       SetScissorTestRect(DeviceClipRectInWindowSpace(frame));
    357       draw_rect_covers_full_surface = false;
    358     } else if (!using_scissor_as_optimization) {
    359       EnsureScissorTestDisabled();
    360     }
    361 
    362     bool has_external_stencil_test =
    363         output_surface_->HasExternalStencilTest() &&
    364         frame->current_render_pass == frame->root_render_pass;
    365 
    366     DiscardPixels(has_external_stencil_test, draw_rect_covers_full_surface);
    367     ClearFramebuffer(frame, has_external_stencil_test);
    368   }
    369 
    370   const QuadList& quad_list = render_pass->quad_list;
    371   for (QuadList::ConstBackToFrontIterator it = quad_list.BackToFrontBegin();
    372        it != quad_list.BackToFrontEnd();
    373        ++it) {
    374     const DrawQuad& quad = *(*it);
    375     bool should_skip_quad = false;
    376 
    377     if (using_scissor_as_optimization) {
    378       SetScissorStateForQuadWithRenderPassScissor(
    379           frame, quad, render_pass_scissor, &should_skip_quad);
    380     } else {
    381       SetScissorStateForQuad(frame, quad);
    382     }
    383 
    384     if (!should_skip_quad)
    385       DoDrawQuad(frame, *it);
    386   }
    387   FinishDrawingQuadList();
    388 }
    389 
    390 bool DirectRenderer::UseRenderPass(DrawingFrame* frame,
    391                                    const RenderPass* render_pass) {
    392   frame->current_render_pass = render_pass;
    393   frame->current_texture = NULL;
    394 
    395   if (render_pass == frame->root_render_pass) {
    396     BindFramebufferToOutputSurface(frame);
    397     InitializeViewport(frame,
    398                        render_pass->output_rect,
    399                        frame->device_viewport_rect,
    400                        output_surface_->SurfaceSize());
    401     return true;
    402   }
    403 
    404   ScopedResource* texture = render_pass_textures_.get(render_pass->id);
    405   DCHECK(texture);
    406 
    407   gfx::Size size = RenderPassTextureSize(render_pass);
    408   size.Enlarge(enlarge_pass_texture_amount_.x(),
    409                enlarge_pass_texture_amount_.y());
    410   if (!texture->id())
    411     texture->Allocate(
    412         size, ResourceProvider::TextureUsageFramebuffer, RGBA_8888);
    413   DCHECK(texture->id());
    414 
    415   return BindFramebufferToTexture(frame, texture, render_pass->output_rect);
    416 }
    417 
    418 bool DirectRenderer::HasAllocatedResourcesForTesting(RenderPass::Id id)
    419     const {
    420   ScopedResource* texture = render_pass_textures_.get(id);
    421   return texture && texture->id();
    422 }
    423 
    424 // static
    425 gfx::Size DirectRenderer::RenderPassTextureSize(const RenderPass* render_pass) {
    426   return render_pass->output_rect.size();
    427 }
    428 
    429 }  // namespace cc
    430