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      1 /*
      2  * Copyright (C) 2013 Google Inc. All rights reserved.
      3  *
      4  * Redistribution and use in source and binary forms, with or without
      5  * modification, are permitted provided that the following conditions are
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      9  * notice, this list of conditions and the following disclaimer.
     10  *     * Redistributions in binary form must reproduce the above
     11  * copyright notice, this list of conditions and the following disclaimer
     12  * in the documentation and/or other materials provided with the
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     16  * this software without specific prior written permission.
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     18  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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     20  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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     28  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     29  */
     30 
     31 #include "config.h"
     32 #include "core/rendering/RenderBlockFlow.h"
     33 
     34 #include "core/accessibility/AXObjectCache.h"
     35 #include "core/frame/FrameView.h"
     36 #include "core/rendering/FastTextAutosizer.h"
     37 #include "core/rendering/HitTestLocation.h"
     38 #include "core/rendering/LayoutRepainter.h"
     39 #include "core/rendering/RenderFlowThread.h"
     40 #include "core/rendering/RenderLayer.h"
     41 #include "core/rendering/RenderMultiColumnFlowThread.h"
     42 #include "core/rendering/RenderText.h"
     43 #include "core/rendering/RenderView.h"
     44 #include "core/rendering/line/LineWidth.h"
     45 #include "core/rendering/svg/SVGTextRunRenderingContext.h"
     46 #include "platform/text/BidiTextRun.h"
     47 
     48 using namespace std;
     49 
     50 namespace WebCore {
     51 
     52 bool RenderBlockFlow::s_canPropagateFloatIntoSibling = false;
     53 
     54 struct SameSizeAsMarginInfo {
     55     uint16_t bitfields;
     56     LayoutUnit margins[2];
     57 };
     58 
     59 COMPILE_ASSERT(sizeof(RenderBlockFlow::MarginValues) == sizeof(LayoutUnit[4]), MarginValues_should_stay_small);
     60 
     61 class MarginInfo {
     62     // Collapsing flags for whether we can collapse our margins with our children's margins.
     63     bool m_canCollapseWithChildren : 1;
     64     bool m_canCollapseMarginBeforeWithChildren : 1;
     65     bool m_canCollapseMarginAfterWithChildren : 1;
     66     bool m_canCollapseMarginAfterWithLastChild: 1;
     67 
     68     // Whether or not we are a quirky container, i.e., do we collapse away top and bottom
     69     // margins in our container. Table cells and the body are the common examples. We
     70     // also have a custom style property for Safari RSS to deal with TypePad blog articles.
     71     bool m_quirkContainer : 1;
     72 
     73     // This flag tracks whether we are still looking at child margins that can all collapse together at the beginning of a block.
     74     // They may or may not collapse with the top margin of the block (|m_canCollapseTopWithChildren| tells us that), but they will
     75     // always be collapsing with one another. This variable can remain set to true through multiple iterations
     76     // as long as we keep encountering self-collapsing blocks.
     77     bool m_atBeforeSideOfBlock : 1;
     78 
     79     // This flag is set when we know we're examining bottom margins and we know we're at the bottom of the block.
     80     bool m_atAfterSideOfBlock : 1;
     81 
     82     // These variables are used to detect quirky margins that we need to collapse away (in table cells
     83     // and in the body element).
     84     bool m_hasMarginBeforeQuirk : 1;
     85     bool m_hasMarginAfterQuirk : 1;
     86     bool m_determinedMarginBeforeQuirk : 1;
     87 
     88     bool m_discardMargin : 1;
     89 
     90     // These flags track the previous maximal positive and negative margins.
     91     LayoutUnit m_positiveMargin;
     92     LayoutUnit m_negativeMargin;
     93 
     94 public:
     95     MarginInfo(RenderBlockFlow*, LayoutUnit beforeBorderPadding, LayoutUnit afterBorderPadding);
     96 
     97     void setAtBeforeSideOfBlock(bool b) { m_atBeforeSideOfBlock = b; }
     98     void setAtAfterSideOfBlock(bool b) { m_atAfterSideOfBlock = b; }
     99     void clearMargin()
    100     {
    101         m_positiveMargin = 0;
    102         m_negativeMargin = 0;
    103     }
    104     void setHasMarginBeforeQuirk(bool b) { m_hasMarginBeforeQuirk = b; }
    105     void setHasMarginAfterQuirk(bool b) { m_hasMarginAfterQuirk = b; }
    106     void setDeterminedMarginBeforeQuirk(bool b) { m_determinedMarginBeforeQuirk = b; }
    107     void setPositiveMargin(LayoutUnit p) { ASSERT(!m_discardMargin); m_positiveMargin = p; }
    108     void setNegativeMargin(LayoutUnit n) { ASSERT(!m_discardMargin); m_negativeMargin = n; }
    109     void setPositiveMarginIfLarger(LayoutUnit p)
    110     {
    111         ASSERT(!m_discardMargin);
    112         if (p > m_positiveMargin)
    113             m_positiveMargin = p;
    114     }
    115     void setNegativeMarginIfLarger(LayoutUnit n)
    116     {
    117         ASSERT(!m_discardMargin);
    118         if (n > m_negativeMargin)
    119             m_negativeMargin = n;
    120     }
    121 
    122     void setMargin(LayoutUnit p, LayoutUnit n) { ASSERT(!m_discardMargin); m_positiveMargin = p; m_negativeMargin = n; }
    123     void setCanCollapseMarginAfterWithChildren(bool collapse) { m_canCollapseMarginAfterWithChildren = collapse; }
    124     void setCanCollapseMarginAfterWithLastChild(bool collapse) { m_canCollapseMarginAfterWithLastChild = collapse; }
    125     void setDiscardMargin(bool value) { m_discardMargin = value; }
    126 
    127     bool atBeforeSideOfBlock() const { return m_atBeforeSideOfBlock; }
    128     bool canCollapseWithMarginBefore() const { return m_atBeforeSideOfBlock && m_canCollapseMarginBeforeWithChildren; }
    129     bool canCollapseWithMarginAfter() const { return m_atAfterSideOfBlock && m_canCollapseMarginAfterWithChildren; }
    130     bool canCollapseMarginBeforeWithChildren() const { return m_canCollapseMarginBeforeWithChildren; }
    131     bool canCollapseMarginAfterWithChildren() const { return m_canCollapseMarginAfterWithChildren; }
    132     bool canCollapseMarginAfterWithLastChild() const { return m_canCollapseMarginAfterWithLastChild; }
    133     bool quirkContainer() const { return m_quirkContainer; }
    134     bool determinedMarginBeforeQuirk() const { return m_determinedMarginBeforeQuirk; }
    135     bool hasMarginBeforeQuirk() const { return m_hasMarginBeforeQuirk; }
    136     bool hasMarginAfterQuirk() const { return m_hasMarginAfterQuirk; }
    137     LayoutUnit positiveMargin() const { return m_positiveMargin; }
    138     LayoutUnit negativeMargin() const { return m_negativeMargin; }
    139     bool discardMargin() const { return m_discardMargin; }
    140     LayoutUnit margin() const { return m_positiveMargin - m_negativeMargin; }
    141 };
    142 static bool inNormalFlow(RenderBox* child)
    143 {
    144     RenderBlock* curr = child->containingBlock();
    145     RenderView* renderView = child->view();
    146     while (curr && curr != renderView) {
    147         if (curr->hasColumns() || curr->isRenderFlowThread())
    148             return true;
    149         if (curr->isFloatingOrOutOfFlowPositioned())
    150             return false;
    151         curr = curr->containingBlock();
    152     }
    153     return true;
    154 }
    155 
    156 RenderBlockFlow::RenderBlockFlow(ContainerNode* node)
    157     : RenderBlock(node)
    158 {
    159     COMPILE_ASSERT(sizeof(MarginInfo) == sizeof(SameSizeAsMarginInfo), MarginInfo_should_stay_small);
    160 }
    161 
    162 RenderBlockFlow::~RenderBlockFlow()
    163 {
    164 }
    165 
    166 RenderBlockFlow* RenderBlockFlow::createAnonymous(Document* document)
    167 {
    168     RenderBlockFlow* renderer = new RenderBlockFlow(0);
    169     renderer->setDocumentForAnonymous(document);
    170     return renderer;
    171 }
    172 
    173 RenderObject* RenderBlockFlow::layoutSpecialExcludedChild(bool relayoutChildren, SubtreeLayoutScope& layoutScope)
    174 {
    175     RenderMultiColumnFlowThread* flowThread = multiColumnFlowThread();
    176     if (!flowThread)
    177         return 0;
    178     setLogicalTopForChild(flowThread, borderBefore() + paddingBefore());
    179     flowThread->layoutColumns(relayoutChildren, layoutScope);
    180     determineLogicalLeftPositionForChild(flowThread);
    181     return flowThread;
    182 }
    183 
    184 bool RenderBlockFlow::updateLogicalWidthAndColumnWidth()
    185 {
    186     bool relayoutChildren = RenderBlock::updateLogicalWidthAndColumnWidth();
    187     if (RenderMultiColumnFlowThread* flowThread = multiColumnFlowThread()) {
    188         if (flowThread->needsNewWidth())
    189             return true;
    190     }
    191     return relayoutChildren;
    192 }
    193 
    194 void RenderBlockFlow::checkForPaginationLogicalHeightChange(LayoutUnit& pageLogicalHeight, bool& pageLogicalHeightChanged, bool& hasSpecifiedPageLogicalHeight)
    195 {
    196     if (RenderMultiColumnFlowThread* flowThread = multiColumnFlowThread()) {
    197         LogicalExtentComputedValues computedValues;
    198         computeLogicalHeight(LayoutUnit(), logicalTop(), computedValues);
    199         LayoutUnit columnHeight = computedValues.m_extent - borderAndPaddingLogicalHeight() - scrollbarLogicalHeight();
    200         pageLogicalHeightChanged = columnHeight != flowThread->columnHeightAvailable();
    201         flowThread->setColumnHeightAvailable(std::max<LayoutUnit>(columnHeight, 0));
    202     } else if (hasColumns()) {
    203         ColumnInfo* colInfo = columnInfo();
    204 
    205         if (!pageLogicalHeight) {
    206             LayoutUnit oldLogicalHeight = logicalHeight();
    207             setLogicalHeight(0);
    208             // We need to go ahead and set our explicit page height if one exists, so that we can
    209             // avoid doing two layout passes.
    210             updateLogicalHeight();
    211             LayoutUnit columnHeight = contentLogicalHeight();
    212             if (columnHeight > 0) {
    213                 pageLogicalHeight = columnHeight;
    214                 hasSpecifiedPageLogicalHeight = true;
    215             }
    216             setLogicalHeight(oldLogicalHeight);
    217         }
    218         if (colInfo->columnHeight() != pageLogicalHeight && everHadLayout()) {
    219             colInfo->setColumnHeight(pageLogicalHeight);
    220             pageLogicalHeightChanged = true;
    221         }
    222 
    223         if (!hasSpecifiedPageLogicalHeight && !pageLogicalHeight)
    224             colInfo->clearForcedBreaks();
    225     } else if (isRenderFlowThread()) {
    226         RenderFlowThread* flowThread = toRenderFlowThread(this);
    227 
    228         // FIXME: This is a hack to always make sure we have a page logical height, if said height
    229         // is known. The page logical height thing in LayoutState is meaningless for flow
    230         // thread-based pagination (page height isn't necessarily uniform throughout the flow
    231         // thread), but as long as it is used universally as a means to determine whether page
    232         // height is known or not, we need this. Page height is unknown when column balancing is
    233         // enabled and flow thread height is still unknown (i.e. during the first layout pass). When
    234         // it's unknown, we need to prevent the pagination code from assuming page breaks everywhere
    235         // and thereby eating every top margin. It should be trivial to clean up and get rid of this
    236         // hack once the old multicol implementation is gone.
    237         pageLogicalHeight = flowThread->isPageLogicalHeightKnown() ? LayoutUnit(1) : LayoutUnit(0);
    238 
    239         pageLogicalHeightChanged = flowThread->pageLogicalSizeChanged();
    240     }
    241 }
    242 
    243 bool RenderBlockFlow::shouldRelayoutForPagination(LayoutUnit& pageLogicalHeight, LayoutUnit layoutOverflowLogicalBottom) const
    244 {
    245     // FIXME: We don't balance properly at all in the presence of forced page breaks. We need to understand what
    246     // the distance between forced page breaks is so that we can avoid making the minimum column height too tall.
    247     ColumnInfo* colInfo = columnInfo();
    248     LayoutUnit columnHeight = pageLogicalHeight;
    249     const int minColumnCount = colInfo->forcedBreaks() + 1;
    250     const int desiredColumnCount = colInfo->desiredColumnCount();
    251     if (minColumnCount >= desiredColumnCount) {
    252         // The forced page breaks are in control of the balancing. Just set the column height to the
    253         // maximum page break distance.
    254         if (!pageLogicalHeight) {
    255             LayoutUnit distanceBetweenBreaks = max<LayoutUnit>(colInfo->maximumDistanceBetweenForcedBreaks(),
    256                 view()->layoutState()->pageLogicalOffset(*this, borderBefore() + paddingBefore() + layoutOverflowLogicalBottom) - colInfo->forcedBreakOffset());
    257             columnHeight = max(colInfo->minimumColumnHeight(), distanceBetweenBreaks);
    258         }
    259     } else if (layoutOverflowLogicalBottom > boundedMultiply(pageLogicalHeight, desiredColumnCount)) {
    260         // Now that we know the intrinsic height of the columns, we have to rebalance them.
    261         columnHeight = max<LayoutUnit>(colInfo->minimumColumnHeight(), ceilf(layoutOverflowLogicalBottom.toFloat() / desiredColumnCount));
    262     }
    263 
    264     if (columnHeight && columnHeight != pageLogicalHeight) {
    265         pageLogicalHeight = columnHeight;
    266         return true;
    267     }
    268 
    269     return false;
    270 }
    271 
    272 void RenderBlockFlow::setColumnCountAndHeight(unsigned count, LayoutUnit pageLogicalHeight)
    273 {
    274     ColumnInfo* colInfo = columnInfo();
    275     if (pageLogicalHeight)
    276         colInfo->setColumnCountAndHeight(count, pageLogicalHeight);
    277 
    278     if (columnCount(colInfo)) {
    279         setLogicalHeight(borderBefore() + paddingBefore() + colInfo->columnHeight() + borderAfter() + paddingAfter() + scrollbarLogicalHeight());
    280         m_overflow.clear();
    281     }
    282 }
    283 
    284 bool RenderBlockFlow::isSelfCollapsingBlock() const
    285 {
    286     m_hasOnlySelfCollapsingChildren = RenderBlock::isSelfCollapsingBlock();
    287     return m_hasOnlySelfCollapsingChildren;
    288 }
    289 
    290 void RenderBlockFlow::layoutBlock(bool relayoutChildren)
    291 {
    292     ASSERT(needsLayout());
    293     ASSERT(isInlineBlockOrInlineTable() || !isInline());
    294 
    295     // If we are self-collapsing with self-collapsing descendants this will get set to save us burrowing through our
    296     // descendants every time in |isSelfCollapsingBlock|. We reset it here so that |isSelfCollapsingBlock| attempts to burrow
    297     // at least once and so that it always gives a reliable result reflecting the latest layout.
    298     m_hasOnlySelfCollapsingChildren = false;
    299 
    300     if (!relayoutChildren && simplifiedLayout())
    301         return;
    302 
    303     SubtreeLayoutScope layoutScope(*this);
    304 
    305     // Multiple passes might be required for column and pagination based layout
    306     // In the case of the old column code the number of passes will only be two
    307     // however, in the newer column code the number of passes could equal the
    308     // number of columns.
    309     bool done = false;
    310     LayoutUnit pageLogicalHeight = 0;
    311     LayoutRepainter repainter(*this, checkForPaintInvalidationDuringLayout());
    312     while (!done)
    313         done = layoutBlockFlow(relayoutChildren, pageLogicalHeight, layoutScope);
    314 
    315     fitBorderToLinesIfNeeded();
    316 
    317     RenderView* renderView = view();
    318     if (renderView->layoutState()->pageLogicalHeight())
    319         setPageLogicalOffset(renderView->layoutState()->pageLogicalOffset(*this, logicalTop()));
    320 
    321     updateLayerTransformAfterLayout();
    322 
    323     // Update our scroll information if we're overflow:auto/scroll/hidden now that we know if
    324     // we overflow or not.
    325     updateScrollInfoAfterLayout();
    326 
    327     // Repaint with our new bounds if they are different from our old bounds.
    328     bool didFullRepaint = repainter.repaintAfterLayout();
    329     if (!didFullRepaint && m_repaintLogicalTop != m_repaintLogicalBottom && (style()->visibility() == VISIBLE || enclosingLayer()->hasVisibleContent())) {
    330         if (RuntimeEnabledFeatures::repaintAfterLayoutEnabled())
    331             setShouldInvalidateOverflowForPaint(true);
    332         else
    333             invalidatePaintForOverflow();
    334     }
    335     clearNeedsLayout();
    336 }
    337 
    338 inline bool RenderBlockFlow::layoutBlockFlow(bool relayoutChildren, LayoutUnit &pageLogicalHeight, SubtreeLayoutScope& layoutScope)
    339 {
    340     LayoutUnit oldLeft = logicalLeft();
    341     if (updateLogicalWidthAndColumnWidth())
    342         relayoutChildren = true;
    343 
    344     rebuildFloatsFromIntruding();
    345 
    346     bool pageLogicalHeightChanged = false;
    347     bool hasSpecifiedPageLogicalHeight = false;
    348     checkForPaginationLogicalHeightChange(pageLogicalHeight, pageLogicalHeightChanged, hasSpecifiedPageLogicalHeight);
    349     if (pageLogicalHeightChanged)
    350         relayoutChildren = true;
    351 
    352     LayoutState state(*this, locationOffset(), pageLogicalHeight, pageLogicalHeightChanged, columnInfo());
    353 
    354     // We use four values, maxTopPos, maxTopNeg, maxBottomPos, and maxBottomNeg, to track
    355     // our current maximal positive and negative margins. These values are used when we
    356     // are collapsed with adjacent blocks, so for example, if you have block A and B
    357     // collapsing together, then you'd take the maximal positive margin from both A and B
    358     // and subtract it from the maximal negative margin from both A and B to get the
    359     // true collapsed margin. This algorithm is recursive, so when we finish layout()
    360     // our block knows its current maximal positive/negative values.
    361     //
    362     // Start out by setting our margin values to our current margins. Table cells have
    363     // no margins, so we don't fill in the values for table cells.
    364     if (!isTableCell()) {
    365         initMaxMarginValues();
    366         setHasMarginBeforeQuirk(style()->hasMarginBeforeQuirk());
    367         setHasMarginAfterQuirk(style()->hasMarginAfterQuirk());
    368         setPaginationStrut(0);
    369     }
    370 
    371     LayoutUnit beforeEdge = borderBefore() + paddingBefore();
    372     LayoutUnit afterEdge = borderAfter() + paddingAfter() + scrollbarLogicalHeight();
    373     LayoutUnit previousHeight = logicalHeight();
    374     setLogicalHeight(beforeEdge);
    375 
    376     m_repaintLogicalTop = 0;
    377     m_repaintLogicalBottom = 0;
    378     if (!firstChild() && !isAnonymousBlock())
    379         setChildrenInline(true);
    380 
    381     FastTextAutosizer::LayoutScope fastTextAutosizerLayoutScope(this);
    382 
    383     if (childrenInline())
    384         layoutInlineChildren(relayoutChildren, m_repaintLogicalTop, m_repaintLogicalBottom, afterEdge);
    385     else
    386         layoutBlockChildren(relayoutChildren, layoutScope, beforeEdge, afterEdge);
    387 
    388     // Expand our intrinsic height to encompass floats.
    389     if (lowestFloatLogicalBottom() > (logicalHeight() - afterEdge) && createsBlockFormattingContext())
    390         setLogicalHeight(lowestFloatLogicalBottom() + afterEdge);
    391 
    392     if (RenderMultiColumnFlowThread* flowThread = multiColumnFlowThread()) {
    393         if (flowThread->recalculateColumnHeights()) {
    394             setChildNeedsLayout(MarkOnlyThis);
    395             return false;
    396         }
    397     } else if (hasColumns()) {
    398         OwnPtr<RenderOverflow> savedOverflow = m_overflow.release();
    399         if (childrenInline())
    400             addOverflowFromInlineChildren();
    401         else
    402             addOverflowFromBlockChildren();
    403         LayoutUnit layoutOverflowLogicalBottom = (isHorizontalWritingMode() ? layoutOverflowRect().maxY() : layoutOverflowRect().maxX()) - borderBefore() - paddingBefore();
    404         m_overflow = savedOverflow.release();
    405 
    406         if (!hasSpecifiedPageLogicalHeight && shouldRelayoutForPagination(pageLogicalHeight, layoutOverflowLogicalBottom)) {
    407             setEverHadLayout(true);
    408             return false;
    409         }
    410 
    411         setColumnCountAndHeight(ceilf(layoutOverflowLogicalBottom.toFloat() / pageLogicalHeight.toFloat()), pageLogicalHeight.toFloat());
    412     }
    413 
    414     if (shouldBreakAtLineToAvoidWidow()) {
    415         setEverHadLayout(true);
    416         return false;
    417     }
    418 
    419     // Calculate our new height.
    420     LayoutUnit oldHeight = logicalHeight();
    421     LayoutUnit oldClientAfterEdge = clientLogicalBottom();
    422 
    423     updateLogicalHeight();
    424     LayoutUnit newHeight = logicalHeight();
    425     if (oldHeight > newHeight && !childrenInline()) {
    426         // One of our children's floats may have become an overhanging float for us.
    427         for (RenderObject* child = lastChild(); child; child = child->previousSibling()) {
    428             if (child->isRenderBlockFlow() && !child->isFloatingOrOutOfFlowPositioned()) {
    429                 RenderBlockFlow* block = toRenderBlockFlow(child);
    430                 if (block->lowestFloatLogicalBottom() + block->logicalTop() <= newHeight)
    431                     break;
    432                 addOverhangingFloats(block, false);
    433             }
    434         }
    435     }
    436 
    437     bool heightChanged = (previousHeight != newHeight);
    438     if (heightChanged)
    439         relayoutChildren = true;
    440 
    441     layoutPositionedObjects(relayoutChildren || isDocumentElement(), oldLeft != logicalLeft() ? ForcedLayoutAfterContainingBlockMoved : DefaultLayout);
    442 
    443     computeRegionRangeForBlock(flowThreadContainingBlock());
    444 
    445     // Add overflow from children (unless we're multi-column, since in that case all our child overflow is clipped anyway).
    446     computeOverflow(oldClientAfterEdge);
    447 
    448     return true;
    449 }
    450 
    451 void RenderBlockFlow::determineLogicalLeftPositionForChild(RenderBox* child, ApplyLayoutDeltaMode applyDelta)
    452 {
    453     LayoutUnit startPosition = borderStart() + paddingStart();
    454     if (style()->shouldPlaceBlockDirectionScrollbarOnLogicalLeft())
    455         startPosition -= verticalScrollbarWidth();
    456     LayoutUnit totalAvailableLogicalWidth = borderAndPaddingLogicalWidth() + availableLogicalWidth();
    457 
    458     // Add in our start margin.
    459     LayoutUnit childMarginStart = marginStartForChild(child);
    460     LayoutUnit newPosition = startPosition + childMarginStart;
    461 
    462     // Some objects (e.g., tables, horizontal rules, overflow:auto blocks) avoid floats. They need
    463     // to shift over as necessary to dodge any floats that might get in the way.
    464     if (child->avoidsFloats() && containsFloats() && !flowThreadContainingBlock())
    465         newPosition += computeStartPositionDeltaForChildAvoidingFloats(child, marginStartForChild(child));
    466 
    467     setLogicalLeftForChild(child, style()->isLeftToRightDirection() ? newPosition : totalAvailableLogicalWidth - newPosition - logicalWidthForChild(child), applyDelta);
    468 }
    469 
    470 void RenderBlockFlow::setLogicalLeftForChild(RenderBox* child, LayoutUnit logicalLeft, ApplyLayoutDeltaMode applyDelta)
    471 {
    472     if (isHorizontalWritingMode()) {
    473         if (applyDelta == ApplyLayoutDelta && !RuntimeEnabledFeatures::repaintAfterLayoutEnabled())
    474             view()->addLayoutDelta(LayoutSize(child->x() - logicalLeft, 0));
    475         child->setX(logicalLeft);
    476     } else {
    477         if (applyDelta == ApplyLayoutDelta && !RuntimeEnabledFeatures::repaintAfterLayoutEnabled())
    478             view()->addLayoutDelta(LayoutSize(0, child->y() - logicalLeft));
    479         child->setY(logicalLeft);
    480     }
    481 }
    482 
    483 void RenderBlockFlow::setLogicalTopForChild(RenderBox* child, LayoutUnit logicalTop, ApplyLayoutDeltaMode applyDelta)
    484 {
    485     if (isHorizontalWritingMode()) {
    486         if (applyDelta == ApplyLayoutDelta && !RuntimeEnabledFeatures::repaintAfterLayoutEnabled())
    487             view()->addLayoutDelta(LayoutSize(0, child->y() - logicalTop));
    488         child->setY(logicalTop);
    489     } else {
    490         if (applyDelta == ApplyLayoutDelta && !RuntimeEnabledFeatures::repaintAfterLayoutEnabled())
    491             view()->addLayoutDelta(LayoutSize(child->x() - logicalTop, 0));
    492         child->setX(logicalTop);
    493     }
    494 }
    495 
    496 void RenderBlockFlow::layoutBlockChild(RenderBox* child, MarginInfo& marginInfo, LayoutUnit& previousFloatLogicalBottom)
    497 {
    498     LayoutUnit oldPosMarginBefore = maxPositiveMarginBefore();
    499     LayoutUnit oldNegMarginBefore = maxNegativeMarginBefore();
    500 
    501     // The child is a normal flow object. Compute the margins we will use for collapsing now.
    502     child->computeAndSetBlockDirectionMargins(this);
    503 
    504     // Try to guess our correct logical top position. In most cases this guess will
    505     // be correct. Only if we're wrong (when we compute the real logical top position)
    506     // will we have to potentially relayout.
    507     LayoutUnit estimateWithoutPagination;
    508     LayoutUnit logicalTopEstimate = estimateLogicalTopPosition(child, marginInfo, estimateWithoutPagination);
    509 
    510     // Cache our old rect so that we can dirty the proper repaint rects if the child moves.
    511     LayoutRect oldRect = child->frameRect();
    512     LayoutUnit oldLogicalTop = logicalTopForChild(child);
    513 
    514 #if ASSERT_ENABLED
    515     LayoutSize oldLayoutDelta = RuntimeEnabledFeatures::repaintAfterLayoutEnabled() ? LayoutSize() : view()->layoutDelta();
    516 #endif
    517     // Go ahead and position the child as though it didn't collapse with the top.
    518     setLogicalTopForChild(child, logicalTopEstimate, ApplyLayoutDelta);
    519 
    520     RenderBlock* childRenderBlock = child->isRenderBlock() ? toRenderBlock(child) : 0;
    521     RenderBlockFlow* childRenderBlockFlow = (childRenderBlock && child->isRenderBlockFlow()) ? toRenderBlockFlow(child) : 0;
    522     bool markDescendantsWithFloats = false;
    523     if (logicalTopEstimate != oldLogicalTop && !child->avoidsFloats() && childRenderBlock && childRenderBlock->containsFloats()) {
    524         markDescendantsWithFloats = true;
    525     } else if (UNLIKELY(logicalTopEstimate.mightBeSaturated())) {
    526         // logicalTopEstimate, returned by estimateLogicalTopPosition, might be saturated for
    527         // very large elements. If it does the comparison with oldLogicalTop might yield a
    528         // false negative as adding and removing margins, borders etc from a saturated number
    529         // might yield incorrect results. If this is the case always mark for layout.
    530         markDescendantsWithFloats = true;
    531     } else if (!child->avoidsFloats() || child->shrinkToAvoidFloats()) {
    532         // If an element might be affected by the presence of floats, then always mark it for
    533         // layout.
    534         LayoutUnit fb = max(previousFloatLogicalBottom, lowestFloatLogicalBottom());
    535         if (fb > logicalTopEstimate)
    536             markDescendantsWithFloats = true;
    537     }
    538 
    539     if (childRenderBlockFlow) {
    540         if (markDescendantsWithFloats)
    541             childRenderBlockFlow->markAllDescendantsWithFloatsForLayout();
    542         if (!child->isWritingModeRoot())
    543             previousFloatLogicalBottom = max(previousFloatLogicalBottom, oldLogicalTop + childRenderBlockFlow->lowestFloatLogicalBottom());
    544     }
    545 
    546     SubtreeLayoutScope layoutScope(*child);
    547     if (!child->needsLayout())
    548         child->markForPaginationRelayoutIfNeeded(layoutScope);
    549 
    550     bool childHadLayout = child->everHadLayout();
    551     bool childNeededLayout = child->needsLayout();
    552     if (childNeededLayout)
    553         child->layout();
    554 
    555     // Cache if we are at the top of the block right now.
    556     bool atBeforeSideOfBlock = marginInfo.atBeforeSideOfBlock();
    557     bool childIsSelfCollapsing = child->isSelfCollapsingBlock();
    558 
    559     // Now determine the correct ypos based off examination of collapsing margin
    560     // values.
    561     LayoutUnit logicalTopBeforeClear = collapseMargins(child, marginInfo, childIsSelfCollapsing);
    562 
    563     // Now check for clear.
    564     LayoutUnit logicalTopAfterClear = clearFloatsIfNeeded(child, marginInfo, oldPosMarginBefore, oldNegMarginBefore, logicalTopBeforeClear, childIsSelfCollapsing);
    565 
    566     bool paginated = view()->layoutState()->isPaginated();
    567     if (paginated) {
    568         logicalTopAfterClear = adjustBlockChildForPagination(logicalTopAfterClear, estimateWithoutPagination, child,
    569             atBeforeSideOfBlock && logicalTopBeforeClear == logicalTopAfterClear);
    570     }
    571 
    572     setLogicalTopForChild(child, logicalTopAfterClear, ApplyLayoutDelta);
    573 
    574     // Now we have a final top position. See if it really does end up being different from our estimate.
    575     // clearFloatsIfNeeded can also mark the child as needing a layout even though we didn't move. This happens
    576     // when collapseMargins dynamically adds overhanging floats because of a child with negative margins.
    577     if (logicalTopAfterClear != logicalTopEstimate || child->needsLayout() || (paginated && childRenderBlock && childRenderBlock->shouldBreakAtLineToAvoidWidow())) {
    578         SubtreeLayoutScope layoutScope(*child);
    579         if (child->shrinkToAvoidFloats()) {
    580             // The child's width depends on the line width.
    581             // When the child shifts to clear an item, its width can
    582             // change (because it has more available line width).
    583             // So go ahead and mark the item as dirty.
    584             layoutScope.setChildNeedsLayout(child);
    585         }
    586 
    587         if (childRenderBlock) {
    588             if (!child->avoidsFloats() && childRenderBlock->containsFloats())
    589                 childRenderBlockFlow->markAllDescendantsWithFloatsForLayout();
    590             if (!child->needsLayout())
    591                 child->markForPaginationRelayoutIfNeeded(layoutScope);
    592         }
    593 
    594         // Our guess was wrong. Make the child lay itself out again.
    595         child->layoutIfNeeded();
    596     }
    597 
    598     // If we previously encountered a self-collapsing sibling of this child that had clearance then
    599     // we set this bit to ensure we would not collapse the child's margins, and those of any subsequent
    600     // self-collapsing siblings, with our parent. If this child is not self-collapsing then it can
    601     // collapse its margins with the parent so reset the bit.
    602     if (!marginInfo.canCollapseMarginAfterWithLastChild() && !childIsSelfCollapsing)
    603         marginInfo.setCanCollapseMarginAfterWithLastChild(true);
    604 
    605     // We are no longer at the top of the block if we encounter a non-empty child.
    606     // This has to be done after checking for clear, so that margins can be reset if a clear occurred.
    607     if (marginInfo.atBeforeSideOfBlock() && !childIsSelfCollapsing)
    608         marginInfo.setAtBeforeSideOfBlock(false);
    609 
    610     // Now place the child in the correct left position
    611     determineLogicalLeftPositionForChild(child, ApplyLayoutDelta);
    612 
    613     LayoutSize childOffset = child->location() - oldRect.location();
    614 
    615     // Update our height now that the child has been placed in the correct position.
    616     setLogicalHeight(logicalHeight() + logicalHeightForChild(child));
    617     if (mustSeparateMarginAfterForChild(child)) {
    618         setLogicalHeight(logicalHeight() + marginAfterForChild(child));
    619         marginInfo.clearMargin();
    620     }
    621     // If the child has overhanging floats that intrude into following siblings (or possibly out
    622     // of this block), then the parent gets notified of the floats now.
    623     if (childRenderBlockFlow)
    624         addOverhangingFloats(childRenderBlockFlow, !childNeededLayout);
    625 
    626     if (childOffset.width() || childOffset.height()) {
    627         if (!RuntimeEnabledFeatures::repaintAfterLayoutEnabled())
    628             view()->addLayoutDelta(childOffset);
    629 
    630         // If the child moved, we have to repaint it as well as any floating/positioned
    631         // descendants. An exception is if we need a layout. In this case, we know we're going to
    632         // repaint ourselves (and the child) anyway.
    633         if (RuntimeEnabledFeatures::repaintAfterLayoutEnabled() && childHadLayout && !selfNeedsLayout())
    634             child->repaintOverhangingFloats(true);
    635         else if (childHadLayout && !selfNeedsLayout() && child->checkForPaintInvalidationDuringLayout())
    636             child->repaintDuringLayoutIfMoved(oldRect);
    637     }
    638 
    639     if (!childHadLayout && child->checkForPaintInvalidation()) {
    640         if (!RuntimeEnabledFeatures::repaintAfterLayoutEnabled())
    641             child->paintInvalidationForWholeRenderer();
    642         child->repaintOverhangingFloats(true);
    643     }
    644 
    645     if (paginated) {
    646         // Check for an after page/column break.
    647         LayoutUnit newHeight = applyAfterBreak(child, logicalHeight(), marginInfo);
    648         if (newHeight != height())
    649             setLogicalHeight(newHeight);
    650     }
    651 
    652     if (!RuntimeEnabledFeatures::repaintAfterLayoutEnabled()) {
    653         ASSERT(view()->layoutDeltaMatches(oldLayoutDelta));
    654     }
    655 }
    656 
    657 LayoutUnit RenderBlockFlow::adjustBlockChildForPagination(LayoutUnit logicalTopAfterClear, LayoutUnit estimateWithoutPagination, RenderBox* child, bool atBeforeSideOfBlock)
    658 {
    659     RenderBlock* childRenderBlock = child->isRenderBlock() ? toRenderBlock(child) : 0;
    660 
    661     if (estimateWithoutPagination != logicalTopAfterClear) {
    662         // Our guess prior to pagination movement was wrong. Before we attempt to paginate, let's try again at the new
    663         // position.
    664         setLogicalHeight(logicalTopAfterClear);
    665         setLogicalTopForChild(child, logicalTopAfterClear, ApplyLayoutDelta);
    666 
    667         if (child->shrinkToAvoidFloats()) {
    668             // The child's width depends on the line width.
    669             // When the child shifts to clear an item, its width can
    670             // change (because it has more available line width).
    671             // So go ahead and mark the item as dirty.
    672             child->setChildNeedsLayout(MarkOnlyThis);
    673         }
    674 
    675         SubtreeLayoutScope layoutScope(*child);
    676 
    677         if (childRenderBlock) {
    678             if (!child->avoidsFloats() && childRenderBlock->containsFloats())
    679                 toRenderBlockFlow(childRenderBlock)->markAllDescendantsWithFloatsForLayout();
    680             if (!child->needsLayout())
    681                 child->markForPaginationRelayoutIfNeeded(layoutScope);
    682         }
    683 
    684         // Our guess was wrong. Make the child lay itself out again.
    685         child->layoutIfNeeded();
    686     }
    687 
    688     LayoutUnit oldTop = logicalTopAfterClear;
    689 
    690     // If the object has a page or column break value of "before", then we should shift to the top of the next page.
    691     LayoutUnit result = applyBeforeBreak(child, logicalTopAfterClear);
    692 
    693     // For replaced elements and scrolled elements, we want to shift them to the next page if they don't fit on the current one.
    694     LayoutUnit logicalTopBeforeUnsplittableAdjustment = result;
    695     LayoutUnit logicalTopAfterUnsplittableAdjustment = adjustForUnsplittableChild(child, result);
    696 
    697     LayoutUnit paginationStrut = 0;
    698     LayoutUnit unsplittableAdjustmentDelta = logicalTopAfterUnsplittableAdjustment - logicalTopBeforeUnsplittableAdjustment;
    699     LayoutUnit childLogicalHeight = child->logicalHeight();
    700     if (unsplittableAdjustmentDelta) {
    701         setPageBreak(result, childLogicalHeight - unsplittableAdjustmentDelta);
    702         paginationStrut = unsplittableAdjustmentDelta;
    703     } else if (childRenderBlock && childRenderBlock->paginationStrut()) {
    704         paginationStrut = childRenderBlock->paginationStrut();
    705     }
    706 
    707     if (paginationStrut) {
    708         // We are willing to propagate out to our parent block as long as we were at the top of the block prior
    709         // to collapsing our margins, and as long as we didn't clear or move as a result of other pagination.
    710         if (atBeforeSideOfBlock && oldTop == result && !isOutOfFlowPositioned() && !isTableCell()) {
    711             // FIXME: Should really check if we're exceeding the page height before propagating the strut, but we don't
    712             // have all the information to do so (the strut only has the remaining amount to push). Gecko gets this wrong too
    713             // and pushes to the next page anyway, so not too concerned about it.
    714             setPaginationStrut(result + paginationStrut);
    715             if (childRenderBlock)
    716                 childRenderBlock->setPaginationStrut(0);
    717         } else {
    718             result += paginationStrut;
    719         }
    720     }
    721 
    722     if (!unsplittableAdjustmentDelta) {
    723         if (LayoutUnit pageLogicalHeight = pageLogicalHeightForOffset(result)) {
    724             LayoutUnit remainingLogicalHeight = pageRemainingLogicalHeightForOffset(result, ExcludePageBoundary);
    725             LayoutUnit spaceShortage = childLogicalHeight - remainingLogicalHeight;
    726             if (spaceShortage > 0) {
    727                 // If the child crosses a column boundary, report a break, in case nothing inside it
    728                 // has already done so. The column balancer needs to know how much it has to stretch
    729                 // the columns to make more content fit. If no breaks are reported (but do occur),
    730                 // the balancer will have no clue. Only measure the space after the last column
    731                 // boundary, in case it crosses more than one.
    732                 LayoutUnit spaceShortageInLastColumn = intMod(spaceShortage, pageLogicalHeight);
    733                 setPageBreak(result, spaceShortageInLastColumn ? spaceShortageInLastColumn : spaceShortage);
    734             } else if (remainingLogicalHeight == pageLogicalHeight && offsetFromLogicalTopOfFirstPage() + child->logicalTop()) {
    735                 // We're at the very top of a page or column, and it's not the first one. This child
    736                 // may turn out to be the smallest piece of content that causes a page break, so we
    737                 // need to report it.
    738                 setPageBreak(result, childLogicalHeight);
    739             }
    740         }
    741     }
    742 
    743     // Similar to how we apply clearance. Go ahead and boost height() to be the place where we're going to position the child.
    744     setLogicalHeight(logicalHeight() + (result - oldTop));
    745 
    746     // Return the final adjusted logical top.
    747     return result;
    748 }
    749 
    750 void RenderBlockFlow::rebuildFloatsFromIntruding()
    751 {
    752     if (m_floatingObjects)
    753         m_floatingObjects->setHorizontalWritingMode(isHorizontalWritingMode());
    754 
    755     HashSet<RenderBox*> oldIntrudingFloatSet;
    756     if (!childrenInline() && m_floatingObjects) {
    757         const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set();
    758         FloatingObjectSetIterator end = floatingObjectSet.end();
    759         for (FloatingObjectSetIterator it = floatingObjectSet.begin(); it != end; ++it) {
    760             FloatingObject* floatingObject = it->get();
    761             if (!floatingObject->isDescendant())
    762                 oldIntrudingFloatSet.add(floatingObject->renderer());
    763         }
    764     }
    765 
    766     // Inline blocks are covered by the isReplaced() check in the avoidFloats method.
    767     if (avoidsFloats() || isDocumentElement() || isRenderView() || isFloatingOrOutOfFlowPositioned() || isTableCell()) {
    768         if (m_floatingObjects) {
    769             m_floatingObjects->clear();
    770         }
    771         if (!oldIntrudingFloatSet.isEmpty())
    772             markAllDescendantsWithFloatsForLayout();
    773         return;
    774     }
    775 
    776     RendererToFloatInfoMap floatMap;
    777 
    778     if (m_floatingObjects) {
    779         if (childrenInline())
    780             m_floatingObjects->moveAllToFloatInfoMap(floatMap);
    781         else
    782             m_floatingObjects->clear();
    783     }
    784 
    785     // We should not process floats if the parent node is not a RenderBlockFlow. Otherwise, we will add
    786     // floats in an invalid context. This will cause a crash arising from a bad cast on the parent.
    787     // See <rdar://problem/8049753>, where float property is applied on a text node in a SVG.
    788     if (!parent() || !parent()->isRenderBlockFlow())
    789         return;
    790 
    791     // Attempt to locate a previous sibling with overhanging floats. We skip any elements that
    792     // may have shifted to avoid floats, and any objects whose floats cannot interact with objects
    793     // outside it (i.e. objects that create a new block formatting context).
    794     RenderBlockFlow* parentBlockFlow = toRenderBlockFlow(parent());
    795     bool parentHasFloats = false;
    796     RenderObject* prev = previousSibling();
    797     while (prev && (!prev->isBox() || !prev->isRenderBlock() || toRenderBlock(prev)->avoidsFloats() || toRenderBlock(prev)->createsBlockFormattingContext())) {
    798         if (prev->isFloating())
    799             parentHasFloats = true;
    800         prev = prev->previousSibling();
    801     }
    802 
    803     // First add in floats from the parent. Self-collapsing blocks let their parent track any floats that intrude into
    804     // them (as opposed to floats they contain themselves) so check for those here too.
    805     LayoutUnit logicalTopOffset = logicalTop();
    806     bool parentHasIntrudingFloats = !parentHasFloats && (!prev || toRenderBlockFlow(prev)->isSelfCollapsingBlock()) && parentBlockFlow->lowestFloatLogicalBottom() > logicalTopOffset;
    807     if (parentHasFloats || parentHasIntrudingFloats)
    808         addIntrudingFloats(parentBlockFlow, parentBlockFlow->logicalLeftOffsetForContent(), logicalTopOffset);
    809 
    810     // Add overhanging floats from the previous RenderBlockFlow, but only if it has a float that intrudes into our space.
    811     if (prev) {
    812         RenderBlockFlow* blockFlow = toRenderBlockFlow(prev);
    813         logicalTopOffset -= blockFlow->logicalTop();
    814         if (blockFlow->lowestFloatLogicalBottom() > logicalTopOffset)
    815             addIntrudingFloats(blockFlow, 0, logicalTopOffset);
    816     }
    817 
    818     if (childrenInline()) {
    819         LayoutUnit changeLogicalTop = LayoutUnit::max();
    820         LayoutUnit changeLogicalBottom = LayoutUnit::min();
    821         if (m_floatingObjects) {
    822             const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set();
    823             FloatingObjectSetIterator end = floatingObjectSet.end();
    824             for (FloatingObjectSetIterator it = floatingObjectSet.begin(); it != end; ++it) {
    825                 FloatingObject* floatingObject = it->get();
    826                 FloatingObject* oldFloatingObject = floatMap.get(floatingObject->renderer());
    827                 LayoutUnit logicalBottom = logicalBottomForFloat(floatingObject);
    828                 if (oldFloatingObject) {
    829                     LayoutUnit oldLogicalBottom = logicalBottomForFloat(oldFloatingObject);
    830                     if (logicalWidthForFloat(floatingObject) != logicalWidthForFloat(oldFloatingObject) || logicalLeftForFloat(floatingObject) != logicalLeftForFloat(oldFloatingObject)) {
    831                         changeLogicalTop = 0;
    832                         changeLogicalBottom = max(changeLogicalBottom, max(logicalBottom, oldLogicalBottom));
    833                     } else {
    834                         if (logicalBottom != oldLogicalBottom) {
    835                             changeLogicalTop = min(changeLogicalTop, min(logicalBottom, oldLogicalBottom));
    836                             changeLogicalBottom = max(changeLogicalBottom, max(logicalBottom, oldLogicalBottom));
    837                         }
    838                         LayoutUnit logicalTop = logicalTopForFloat(floatingObject);
    839                         LayoutUnit oldLogicalTop = logicalTopForFloat(oldFloatingObject);
    840                         if (logicalTop != oldLogicalTop) {
    841                             changeLogicalTop = min(changeLogicalTop, min(logicalTop, oldLogicalTop));
    842                             changeLogicalBottom = max(changeLogicalBottom, max(logicalTop, oldLogicalTop));
    843                         }
    844                     }
    845 
    846                     if (oldFloatingObject->originatingLine() && !selfNeedsLayout()) {
    847                         ASSERT(oldFloatingObject->originatingLine()->renderer() == this);
    848                         oldFloatingObject->originatingLine()->markDirty();
    849                     }
    850 
    851                     floatMap.remove(floatingObject->renderer());
    852                 } else {
    853                     changeLogicalTop = 0;
    854                     changeLogicalBottom = max(changeLogicalBottom, logicalBottom);
    855                 }
    856             }
    857         }
    858 
    859         RendererToFloatInfoMap::iterator end = floatMap.end();
    860         for (RendererToFloatInfoMap::iterator it = floatMap.begin(); it != end; ++it) {
    861             OwnPtr<FloatingObject>& floatingObject = it->value;
    862             if (!floatingObject->isDescendant()) {
    863                 changeLogicalTop = 0;
    864                 changeLogicalBottom = max(changeLogicalBottom, logicalBottomForFloat(floatingObject.get()));
    865             }
    866         }
    867 
    868         markLinesDirtyInBlockRange(changeLogicalTop, changeLogicalBottom);
    869     } else if (!oldIntrudingFloatSet.isEmpty()) {
    870         // If there are previously intruding floats that no longer intrude, then children with floats
    871         // should also get layout because they might need their floating object lists cleared.
    872         if (m_floatingObjects->set().size() < oldIntrudingFloatSet.size()) {
    873             markAllDescendantsWithFloatsForLayout();
    874         } else {
    875             const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set();
    876             FloatingObjectSetIterator end = floatingObjectSet.end();
    877             for (FloatingObjectSetIterator it = floatingObjectSet.begin(); it != end && !oldIntrudingFloatSet.isEmpty(); ++it)
    878                 oldIntrudingFloatSet.remove((*it)->renderer());
    879             if (!oldIntrudingFloatSet.isEmpty())
    880                 markAllDescendantsWithFloatsForLayout();
    881         }
    882     }
    883 }
    884 
    885 void RenderBlockFlow::layoutBlockChildren(bool relayoutChildren, SubtreeLayoutScope& layoutScope, LayoutUnit beforeEdge, LayoutUnit afterEdge)
    886 {
    887     dirtyForLayoutFromPercentageHeightDescendants(layoutScope);
    888 
    889     // The margin struct caches all our current margin collapsing state. The compact struct caches state when we encounter compacts,
    890     MarginInfo marginInfo(this, beforeEdge, afterEdge);
    891 
    892     // Fieldsets need to find their legend and position it inside the border of the object.
    893     // The legend then gets skipped during normal layout. The same is true for ruby text.
    894     // It doesn't get included in the normal layout process but is instead skipped.
    895     RenderObject* childToExclude = layoutSpecialExcludedChild(relayoutChildren, layoutScope);
    896 
    897     LayoutUnit previousFloatLogicalBottom = 0;
    898 
    899     RenderBox* next = firstChildBox();
    900     RenderBox* lastNormalFlowChild = 0;
    901 
    902     while (next) {
    903         RenderBox* child = next;
    904         next = child->nextSiblingBox();
    905 
    906         // FIXME: this should only be set from clearNeedsLayout crbug.com/361250
    907         child->setLayoutDidGetCalled(true);
    908 
    909         if (childToExclude == child)
    910             continue; // Skip this child, since it will be positioned by the specialized subclass (fieldsets and ruby runs).
    911 
    912         updateBlockChildDirtyBitsBeforeLayout(relayoutChildren, child);
    913 
    914         if (child->isOutOfFlowPositioned()) {
    915             child->containingBlock()->insertPositionedObject(child);
    916             adjustPositionedBlock(child, marginInfo);
    917             continue;
    918         }
    919         if (child->isFloating()) {
    920             insertFloatingObject(child);
    921             adjustFloatingBlock(marginInfo);
    922             continue;
    923         }
    924 
    925         // Lay out the child.
    926         layoutBlockChild(child, marginInfo, previousFloatLogicalBottom);
    927         lastNormalFlowChild = child;
    928     }
    929 
    930     // Now do the handling of the bottom of the block, adding in our bottom border/padding and
    931     // determining the correct collapsed bottom margin information.
    932     handleAfterSideOfBlock(lastNormalFlowChild, beforeEdge, afterEdge, marginInfo);
    933 }
    934 
    935 // Our MarginInfo state used when laying out block children.
    936 MarginInfo::MarginInfo(RenderBlockFlow* blockFlow, LayoutUnit beforeBorderPadding, LayoutUnit afterBorderPadding)
    937     : m_canCollapseMarginAfterWithLastChild(true)
    938     , m_atBeforeSideOfBlock(true)
    939     , m_atAfterSideOfBlock(false)
    940     , m_hasMarginBeforeQuirk(false)
    941     , m_hasMarginAfterQuirk(false)
    942     , m_determinedMarginBeforeQuirk(false)
    943     , m_discardMargin(false)
    944 {
    945     RenderStyle* blockStyle = blockFlow->style();
    946     ASSERT(blockFlow->isRenderView() || blockFlow->parent());
    947     m_canCollapseWithChildren = !blockFlow->createsBlockFormattingContext() && !blockFlow->isRenderFlowThread() && !blockFlow->isRenderView();
    948 
    949     m_canCollapseMarginBeforeWithChildren = m_canCollapseWithChildren && !beforeBorderPadding && blockStyle->marginBeforeCollapse() != MSEPARATE;
    950 
    951     // If any height other than auto is specified in CSS, then we don't collapse our bottom
    952     // margins with our children's margins. To do otherwise would be to risk odd visual
    953     // effects when the children overflow out of the parent block and yet still collapse
    954     // with it. We also don't collapse if we have any bottom border/padding.
    955     m_canCollapseMarginAfterWithChildren = m_canCollapseWithChildren && !afterBorderPadding
    956         && (blockStyle->logicalHeight().isAuto() && !blockStyle->logicalHeight().value()) && blockStyle->marginAfterCollapse() != MSEPARATE;
    957 
    958     m_quirkContainer = blockFlow->isTableCell() || blockFlow->isBody();
    959 
    960     m_discardMargin = m_canCollapseMarginBeforeWithChildren && blockFlow->mustDiscardMarginBefore();
    961 
    962     m_positiveMargin = (m_canCollapseMarginBeforeWithChildren && !blockFlow->mustDiscardMarginBefore()) ? blockFlow->maxPositiveMarginBefore() : LayoutUnit();
    963     m_negativeMargin = (m_canCollapseMarginBeforeWithChildren && !blockFlow->mustDiscardMarginBefore()) ? blockFlow->maxNegativeMarginBefore() : LayoutUnit();
    964 }
    965 
    966 RenderBlockFlow::MarginValues RenderBlockFlow::marginValuesForChild(RenderBox* child) const
    967 {
    968     LayoutUnit childBeforePositive = 0;
    969     LayoutUnit childBeforeNegative = 0;
    970     LayoutUnit childAfterPositive = 0;
    971     LayoutUnit childAfterNegative = 0;
    972 
    973     LayoutUnit beforeMargin = 0;
    974     LayoutUnit afterMargin = 0;
    975 
    976     RenderBlockFlow* childRenderBlockFlow = child->isRenderBlockFlow() ? toRenderBlockFlow(child) : 0;
    977 
    978     // If the child has the same directionality as we do, then we can just return its
    979     // margins in the same direction.
    980     if (!child->isWritingModeRoot()) {
    981         if (childRenderBlockFlow) {
    982             childBeforePositive = childRenderBlockFlow->maxPositiveMarginBefore();
    983             childBeforeNegative = childRenderBlockFlow->maxNegativeMarginBefore();
    984             childAfterPositive = childRenderBlockFlow->maxPositiveMarginAfter();
    985             childAfterNegative = childRenderBlockFlow->maxNegativeMarginAfter();
    986         } else {
    987             beforeMargin = child->marginBefore();
    988             afterMargin = child->marginAfter();
    989         }
    990     } else if (child->isHorizontalWritingMode() == isHorizontalWritingMode()) {
    991         // The child has a different directionality. If the child is parallel, then it's just
    992         // flipped relative to us. We can use the margins for the opposite edges.
    993         if (childRenderBlockFlow) {
    994             childBeforePositive = childRenderBlockFlow->maxPositiveMarginAfter();
    995             childBeforeNegative = childRenderBlockFlow->maxNegativeMarginAfter();
    996             childAfterPositive = childRenderBlockFlow->maxPositiveMarginBefore();
    997             childAfterNegative = childRenderBlockFlow->maxNegativeMarginBefore();
    998         } else {
    999             beforeMargin = child->marginAfter();
   1000             afterMargin = child->marginBefore();
   1001         }
   1002     } else {
   1003         // The child is perpendicular to us, which means its margins don't collapse but are on the
   1004         // "logical left/right" sides of the child box. We can just return the raw margin in this case.
   1005         beforeMargin = marginBeforeForChild(child);
   1006         afterMargin = marginAfterForChild(child);
   1007     }
   1008 
   1009     // Resolve uncollapsing margins into their positive/negative buckets.
   1010     if (beforeMargin) {
   1011         if (beforeMargin > 0)
   1012             childBeforePositive = beforeMargin;
   1013         else
   1014             childBeforeNegative = -beforeMargin;
   1015     }
   1016     if (afterMargin) {
   1017         if (afterMargin > 0)
   1018             childAfterPositive = afterMargin;
   1019         else
   1020             childAfterNegative = -afterMargin;
   1021     }
   1022 
   1023     return RenderBlockFlow::MarginValues(childBeforePositive, childBeforeNegative, childAfterPositive, childAfterNegative);
   1024 }
   1025 
   1026 LayoutUnit RenderBlockFlow::collapseMargins(RenderBox* child, MarginInfo& marginInfo, bool childIsSelfCollapsing)
   1027 {
   1028     bool childDiscardMarginBefore = mustDiscardMarginBeforeForChild(child);
   1029     bool childDiscardMarginAfter = mustDiscardMarginAfterForChild(child);
   1030 
   1031     // The child discards the before margin when the the after margin has discard in the case of a self collapsing block.
   1032     childDiscardMarginBefore = childDiscardMarginBefore || (childDiscardMarginAfter && childIsSelfCollapsing);
   1033 
   1034     // Get the four margin values for the child and cache them.
   1035     const RenderBlockFlow::MarginValues childMargins = marginValuesForChild(child);
   1036 
   1037     // Get our max pos and neg top margins.
   1038     LayoutUnit posTop = childMargins.positiveMarginBefore();
   1039     LayoutUnit negTop = childMargins.negativeMarginBefore();
   1040 
   1041     // For self-collapsing blocks, collapse our bottom margins into our
   1042     // top to get new posTop and negTop values.
   1043     if (childIsSelfCollapsing) {
   1044         posTop = max(posTop, childMargins.positiveMarginAfter());
   1045         negTop = max(negTop, childMargins.negativeMarginAfter());
   1046     }
   1047 
   1048     // See if the top margin is quirky. We only care if this child has
   1049     // margins that will collapse with us.
   1050     bool topQuirk = hasMarginBeforeQuirk(child);
   1051 
   1052     if (marginInfo.canCollapseWithMarginBefore()) {
   1053         if (!childDiscardMarginBefore && !marginInfo.discardMargin()) {
   1054             // This child is collapsing with the top of the
   1055             // block. If it has larger margin values, then we need to update
   1056             // our own maximal values.
   1057             if (!document().inQuirksMode() || !marginInfo.quirkContainer() || !topQuirk)
   1058                 setMaxMarginBeforeValues(max(posTop, maxPositiveMarginBefore()), max(negTop, maxNegativeMarginBefore()));
   1059 
   1060             // The minute any of the margins involved isn't a quirk, don't
   1061             // collapse it away, even if the margin is smaller (www.webreference.com
   1062             // has an example of this, a <dt> with 0.8em author-specified inside
   1063             // a <dl> inside a <td>.
   1064             if (!marginInfo.determinedMarginBeforeQuirk() && !topQuirk && (posTop - negTop)) {
   1065                 setHasMarginBeforeQuirk(false);
   1066                 marginInfo.setDeterminedMarginBeforeQuirk(true);
   1067             }
   1068 
   1069             if (!marginInfo.determinedMarginBeforeQuirk() && topQuirk && !marginBefore()) {
   1070                 // We have no top margin and our top child has a quirky margin.
   1071                 // We will pick up this quirky margin and pass it through.
   1072                 // This deals with the <td><div><p> case.
   1073                 // Don't do this for a block that split two inlines though. You do
   1074                 // still apply margins in this case.
   1075                 setHasMarginBeforeQuirk(true);
   1076             }
   1077         } else {
   1078             // The before margin of the container will also discard all the margins it is collapsing with.
   1079             setMustDiscardMarginBefore();
   1080         }
   1081     }
   1082 
   1083     // Once we find a child with discardMarginBefore all the margins collapsing with us must also discard.
   1084     if (childDiscardMarginBefore) {
   1085         marginInfo.setDiscardMargin(true);
   1086         marginInfo.clearMargin();
   1087     }
   1088 
   1089     if (marginInfo.quirkContainer() && marginInfo.atBeforeSideOfBlock() && (posTop - negTop))
   1090         marginInfo.setHasMarginBeforeQuirk(topQuirk);
   1091 
   1092     LayoutUnit beforeCollapseLogicalTop = logicalHeight();
   1093     LayoutUnit logicalTop = beforeCollapseLogicalTop;
   1094 
   1095     LayoutUnit clearanceForSelfCollapsingBlock;
   1096     RenderObject* prev = child->previousSibling();
   1097     RenderBlockFlow* previousBlockFlow =  prev && prev->isRenderBlockFlow() && !prev->isFloatingOrOutOfFlowPositioned() ? toRenderBlockFlow(prev) : 0;
   1098     // If the child's previous sibling is a self-collapsing block that cleared a float then its top border edge has been set at the bottom border edge
   1099     // of the float. Since we want to collapse the child's top margin with the self-collapsing block's top and bottom margins we need to adjust our parent's height to match the
   1100     // margin top of the self-collapsing block. If the resulting collapsed margin leaves the child still intruding into the float then we will want to clear it.
   1101     if (!marginInfo.canCollapseWithMarginBefore() && previousBlockFlow && previousBlockFlow->isSelfCollapsingBlock()) {
   1102         clearanceForSelfCollapsingBlock = previousBlockFlow->marginOffsetForSelfCollapsingBlock();
   1103         setLogicalHeight(logicalHeight() - clearanceForSelfCollapsingBlock);
   1104     }
   1105 
   1106     if (childIsSelfCollapsing) {
   1107         // For a self collapsing block both the before and after margins get discarded. The block doesn't contribute anything to the height of the block.
   1108         // Also, the child's top position equals the logical height of the container.
   1109         if (!childDiscardMarginBefore && !marginInfo.discardMargin()) {
   1110             // This child has no height. We need to compute our
   1111             // position before we collapse the child's margins together,
   1112             // so that we can get an accurate position for the zero-height block.
   1113             LayoutUnit collapsedBeforePos = max(marginInfo.positiveMargin(), childMargins.positiveMarginBefore());
   1114             LayoutUnit collapsedBeforeNeg = max(marginInfo.negativeMargin(), childMargins.negativeMarginBefore());
   1115             marginInfo.setMargin(collapsedBeforePos, collapsedBeforeNeg);
   1116 
   1117             // Now collapse the child's margins together, which means examining our
   1118             // bottom margin values as well.
   1119             marginInfo.setPositiveMarginIfLarger(childMargins.positiveMarginAfter());
   1120             marginInfo.setNegativeMarginIfLarger(childMargins.negativeMarginAfter());
   1121 
   1122             if (!marginInfo.canCollapseWithMarginBefore()) {
   1123                 // We need to make sure that the position of the self-collapsing block
   1124                 // is correct, since it could have overflowing content
   1125                 // that needs to be positioned correctly (e.g., a block that
   1126                 // had a specified height of 0 but that actually had subcontent).
   1127                 logicalTop = logicalHeight() + collapsedBeforePos - collapsedBeforeNeg;
   1128             }
   1129         }
   1130     } else {
   1131         if (mustSeparateMarginBeforeForChild(child)) {
   1132             ASSERT(!marginInfo.discardMargin() || (marginInfo.discardMargin() && !marginInfo.margin()));
   1133             // If we are at the before side of the block and we collapse, ignore the computed margin
   1134             // and just add the child margin to the container height. This will correctly position
   1135             // the child inside the container.
   1136             LayoutUnit separateMargin = !marginInfo.canCollapseWithMarginBefore() ? marginInfo.margin() : LayoutUnit(0);
   1137             setLogicalHeight(logicalHeight() + separateMargin + marginBeforeForChild(child));
   1138             logicalTop = logicalHeight();
   1139         } else if (!marginInfo.discardMargin() && (!marginInfo.atBeforeSideOfBlock()
   1140             || (!marginInfo.canCollapseMarginBeforeWithChildren()
   1141             && (!document().inQuirksMode() || !marginInfo.quirkContainer() || !marginInfo.hasMarginBeforeQuirk())))) {
   1142             // We're collapsing with a previous sibling's margins and not
   1143             // with the top of the block.
   1144             setLogicalHeight(logicalHeight() + max(marginInfo.positiveMargin(), posTop) - max(marginInfo.negativeMargin(), negTop));
   1145             logicalTop = logicalHeight();
   1146         }
   1147 
   1148         marginInfo.setDiscardMargin(childDiscardMarginAfter);
   1149 
   1150         if (!marginInfo.discardMargin()) {
   1151             marginInfo.setPositiveMargin(childMargins.positiveMarginAfter());
   1152             marginInfo.setNegativeMargin(childMargins.negativeMarginAfter());
   1153         } else {
   1154             marginInfo.clearMargin();
   1155         }
   1156 
   1157         if (marginInfo.margin())
   1158             marginInfo.setHasMarginAfterQuirk(hasMarginAfterQuirk(child));
   1159     }
   1160 
   1161     // If margins would pull us past the top of the next page, then we need to pull back and pretend like the margins
   1162     // collapsed into the page edge.
   1163     LayoutState* layoutState = view()->layoutState();
   1164     if (layoutState->isPaginated() && layoutState->pageLogicalHeight() && logicalTop > beforeCollapseLogicalTop) {
   1165         LayoutUnit oldLogicalTop = logicalTop;
   1166         logicalTop = min(logicalTop, nextPageLogicalTop(beforeCollapseLogicalTop));
   1167         setLogicalHeight(logicalHeight() + (logicalTop - oldLogicalTop));
   1168     }
   1169 
   1170     if (previousBlockFlow) {
   1171         // If |child| is a self-collapsing block it may have collapsed into a previous sibling and although it hasn't reduced the height of the parent yet
   1172         // any floats from the parent will now overhang.
   1173         LayoutUnit oldLogicalHeight = logicalHeight();
   1174         setLogicalHeight(logicalTop);
   1175         if (!previousBlockFlow->avoidsFloats() && (previousBlockFlow->logicalTop() + previousBlockFlow->lowestFloatLogicalBottom()) > logicalTop)
   1176             addOverhangingFloats(previousBlockFlow, false);
   1177         setLogicalHeight(oldLogicalHeight);
   1178 
   1179         // If |child|'s previous sibling is a self-collapsing block that cleared a float and margin collapsing resulted in |child| moving up
   1180         // into the margin area of the self-collapsing block then the float it clears is now intruding into |child|. Layout again so that we can look for
   1181         // floats in the parent that overhang |child|'s new logical top.
   1182         bool logicalTopIntrudesIntoFloat = clearanceForSelfCollapsingBlock > 0 && logicalTop < beforeCollapseLogicalTop;
   1183         if (logicalTopIntrudesIntoFloat && containsFloats() && !child->avoidsFloats() && lowestFloatLogicalBottom() > logicalTop)
   1184             child->setNeedsLayoutAndFullPaintInvalidation();
   1185     }
   1186 
   1187     return logicalTop;
   1188 }
   1189 
   1190 void RenderBlockFlow::adjustPositionedBlock(RenderBox* child, const MarginInfo& marginInfo)
   1191 {
   1192     bool isHorizontal = isHorizontalWritingMode();
   1193     bool hasStaticBlockPosition = child->style()->hasStaticBlockPosition(isHorizontal);
   1194 
   1195     LayoutUnit logicalTop = logicalHeight();
   1196     updateStaticInlinePositionForChild(child, logicalTop);
   1197 
   1198     if (!marginInfo.canCollapseWithMarginBefore()) {
   1199         // Positioned blocks don't collapse margins, so add the margin provided by
   1200         // the container now. The child's own margin is added later when calculating its logical top.
   1201         LayoutUnit collapsedBeforePos = marginInfo.positiveMargin();
   1202         LayoutUnit collapsedBeforeNeg = marginInfo.negativeMargin();
   1203         logicalTop += collapsedBeforePos - collapsedBeforeNeg;
   1204     }
   1205 
   1206     RenderLayer* childLayer = child->layer();
   1207     if (childLayer->staticBlockPosition() != logicalTop) {
   1208         childLayer->setStaticBlockPosition(logicalTop);
   1209         if (hasStaticBlockPosition)
   1210             child->setChildNeedsLayout(MarkOnlyThis);
   1211     }
   1212 }
   1213 
   1214 LayoutUnit RenderBlockFlow::computeStartPositionDeltaForChildAvoidingFloats(const RenderBox* child, LayoutUnit childMarginStart)
   1215 {
   1216     LayoutUnit startPosition = startOffsetForContent();
   1217 
   1218     // Add in our start margin.
   1219     LayoutUnit oldPosition = startPosition + childMarginStart;
   1220     LayoutUnit newPosition = oldPosition;
   1221 
   1222     LayoutUnit blockOffset = logicalTopForChild(child);
   1223     LayoutUnit startOff = startOffsetForLine(blockOffset, false, logicalHeightForChild(child));
   1224 
   1225     if (style()->textAlign() != WEBKIT_CENTER && !child->style()->marginStartUsing(style()).isAuto()) {
   1226         if (childMarginStart < 0)
   1227             startOff += childMarginStart;
   1228         newPosition = max(newPosition, startOff); // Let the float sit in the child's margin if it can fit.
   1229     } else if (startOff != startPosition) {
   1230         newPosition = startOff + childMarginStart;
   1231     }
   1232 
   1233     return newPosition - oldPosition;
   1234 }
   1235 
   1236 LayoutUnit RenderBlockFlow::clearFloatsIfNeeded(RenderBox* child, MarginInfo& marginInfo, LayoutUnit oldTopPosMargin, LayoutUnit oldTopNegMargin, LayoutUnit yPos, bool childIsSelfCollapsing)
   1237 {
   1238     LayoutUnit heightIncrease = getClearDelta(child, yPos);
   1239     if (!heightIncrease)
   1240         return yPos;
   1241 
   1242     if (childIsSelfCollapsing) {
   1243         bool childDiscardMargin = mustDiscardMarginBeforeForChild(child) || mustDiscardMarginAfterForChild(child);
   1244 
   1245         // For self-collapsing blocks that clear, they can still collapse their
   1246         // margins with following siblings. Reset the current margins to represent
   1247         // the self-collapsing block's margins only.
   1248         // If DISCARD is specified for -webkit-margin-collapse, reset the margin values.
   1249         RenderBlockFlow::MarginValues childMargins = marginValuesForChild(child);
   1250         if (!childDiscardMargin) {
   1251             marginInfo.setPositiveMargin(max(childMargins.positiveMarginBefore(), childMargins.positiveMarginAfter()));
   1252             marginInfo.setNegativeMargin(max(childMargins.negativeMarginBefore(), childMargins.negativeMarginAfter()));
   1253         } else {
   1254             marginInfo.clearMargin();
   1255         }
   1256         marginInfo.setDiscardMargin(childDiscardMargin);
   1257 
   1258         // CSS2.1 states:
   1259         // "If the top and bottom margins of an element with clearance are adjoining, its margins collapse with
   1260         // the adjoining margins of following siblings but that resulting margin does not collapse with the bottom margin of the parent block."
   1261         // So the parent's bottom margin cannot collapse through this block or any subsequent self-collapsing blocks. Set a bit to ensure
   1262         // this happens; it will get reset if we encounter an in-flow sibling that is not self-collapsing.
   1263         marginInfo.setCanCollapseMarginAfterWithLastChild(false);
   1264 
   1265         // For now set the border-top of |child| flush with the bottom border-edge of the float so it can layout any floating or positioned children of
   1266         // its own at the correct vertical position. If subsequent siblings attempt to collapse with |child|'s margins in |collapseMargins| we will
   1267         // adjust the height of the parent to |child|'s margin top (which if it is positive sits up 'inside' the float it's clearing) so that all three
   1268         // margins can collapse at the correct vertical position.
   1269         // Per CSS2.1 we need to ensure that any negative margin-top clears |child| beyond the bottom border-edge of the float so that the top border edge of the child
   1270         // (i.e. its clearance)  is at a position that satisfies the equation: "the amount of clearance is set so that clearance + margin-top = [height of float],
   1271         // i.e., clearance = [height of float] - margin-top".
   1272         setLogicalHeight(child->logicalTop() + childMargins.negativeMarginBefore());
   1273     } else {
   1274         // Increase our height by the amount we had to clear.
   1275         setLogicalHeight(logicalHeight() + heightIncrease);
   1276     }
   1277 
   1278     if (marginInfo.canCollapseWithMarginBefore()) {
   1279         // We can no longer collapse with the top of the block since a clear
   1280         // occurred. The empty blocks collapse into the cleared block.
   1281         setMaxMarginBeforeValues(oldTopPosMargin, oldTopNegMargin);
   1282         marginInfo.setAtBeforeSideOfBlock(false);
   1283 
   1284         // In case the child discarded the before margin of the block we need to reset the mustDiscardMarginBefore flag to the initial value.
   1285         setMustDiscardMarginBefore(style()->marginBeforeCollapse() == MDISCARD);
   1286     }
   1287 
   1288     return yPos + heightIncrease;
   1289 }
   1290 
   1291 void RenderBlockFlow::setCollapsedBottomMargin(const MarginInfo& marginInfo)
   1292 {
   1293     if (marginInfo.canCollapseWithMarginAfter() && !marginInfo.canCollapseWithMarginBefore()) {
   1294         // Update the after side margin of the container to discard if the after margin of the last child also discards and we collapse with it.
   1295         // Don't update the max margin values because we won't need them anyway.
   1296         if (marginInfo.discardMargin()) {
   1297             setMustDiscardMarginAfter();
   1298             return;
   1299         }
   1300 
   1301         // Update our max pos/neg bottom margins, since we collapsed our bottom margins
   1302         // with our children.
   1303         setMaxMarginAfterValues(max(maxPositiveMarginAfter(), marginInfo.positiveMargin()), max(maxNegativeMarginAfter(), marginInfo.negativeMargin()));
   1304 
   1305         if (!marginInfo.hasMarginAfterQuirk())
   1306             setHasMarginAfterQuirk(false);
   1307 
   1308         if (marginInfo.hasMarginAfterQuirk() && !marginAfter()) {
   1309             // We have no bottom margin and our last child has a quirky margin.
   1310             // We will pick up this quirky margin and pass it through.
   1311             // This deals with the <td><div><p> case.
   1312             setHasMarginAfterQuirk(true);
   1313         }
   1314     }
   1315 }
   1316 
   1317 void RenderBlockFlow::marginBeforeEstimateForChild(RenderBox* child, LayoutUnit& positiveMarginBefore, LayoutUnit& negativeMarginBefore, bool& discardMarginBefore) const
   1318 {
   1319     // Give up if in quirks mode and we're a body/table cell and the top margin of the child box is quirky.
   1320     // Give up if the child specified -webkit-margin-collapse: separate that prevents collapsing.
   1321     // FIXME: Use writing mode independent accessor for marginBeforeCollapse.
   1322     if ((document().inQuirksMode() && hasMarginBeforeQuirk(child) && (isTableCell() || isBody())) || child->style()->marginBeforeCollapse() == MSEPARATE)
   1323         return;
   1324 
   1325     // The margins are discarded by a child that specified -webkit-margin-collapse: discard.
   1326     // FIXME: Use writing mode independent accessor for marginBeforeCollapse.
   1327     if (child->style()->marginBeforeCollapse() == MDISCARD) {
   1328         positiveMarginBefore = 0;
   1329         negativeMarginBefore = 0;
   1330         discardMarginBefore = true;
   1331         return;
   1332     }
   1333 
   1334     LayoutUnit beforeChildMargin = marginBeforeForChild(child);
   1335     positiveMarginBefore = max(positiveMarginBefore, beforeChildMargin);
   1336     negativeMarginBefore = max(negativeMarginBefore, -beforeChildMargin);
   1337 
   1338     if (!child->isRenderBlockFlow())
   1339         return;
   1340 
   1341     RenderBlockFlow* childBlockFlow = toRenderBlockFlow(child);
   1342     if (childBlockFlow->childrenInline() || childBlockFlow->isWritingModeRoot())
   1343         return;
   1344 
   1345     MarginInfo childMarginInfo(childBlockFlow, childBlockFlow->borderBefore() + childBlockFlow->paddingBefore(), childBlockFlow->borderAfter() + childBlockFlow->paddingAfter());
   1346     if (!childMarginInfo.canCollapseMarginBeforeWithChildren())
   1347         return;
   1348 
   1349     RenderBox* grandchildBox = childBlockFlow->firstChildBox();
   1350     for ( ; grandchildBox; grandchildBox = grandchildBox->nextSiblingBox()) {
   1351         if (!grandchildBox->isFloatingOrOutOfFlowPositioned())
   1352             break;
   1353     }
   1354 
   1355     // Give up if there is clearance on the box, since it probably won't collapse into us.
   1356     if (!grandchildBox || grandchildBox->style()->clear() != CNONE)
   1357         return;
   1358 
   1359     // Make sure to update the block margins now for the grandchild box so that we're looking at current values.
   1360     if (grandchildBox->needsLayout()) {
   1361         grandchildBox->computeAndSetBlockDirectionMargins(this);
   1362         if (grandchildBox->isRenderBlock()) {
   1363             RenderBlock* grandchildBlock = toRenderBlock(grandchildBox);
   1364             grandchildBlock->setHasMarginBeforeQuirk(grandchildBox->style()->hasMarginBeforeQuirk());
   1365             grandchildBlock->setHasMarginAfterQuirk(grandchildBox->style()->hasMarginAfterQuirk());
   1366         }
   1367     }
   1368 
   1369     // Collapse the margin of the grandchild box with our own to produce an estimate.
   1370     childBlockFlow->marginBeforeEstimateForChild(grandchildBox, positiveMarginBefore, negativeMarginBefore, discardMarginBefore);
   1371 }
   1372 
   1373 LayoutUnit RenderBlockFlow::estimateLogicalTopPosition(RenderBox* child, const MarginInfo& marginInfo, LayoutUnit& estimateWithoutPagination)
   1374 {
   1375     // FIXME: We need to eliminate the estimation of vertical position, because when it's wrong we sometimes trigger a pathological
   1376     // relayout if there are intruding floats.
   1377     LayoutUnit logicalTopEstimate = logicalHeight();
   1378     if (!marginInfo.canCollapseWithMarginBefore()) {
   1379         LayoutUnit positiveMarginBefore = 0;
   1380         LayoutUnit negativeMarginBefore = 0;
   1381         bool discardMarginBefore = false;
   1382         if (child->selfNeedsLayout()) {
   1383             // Try to do a basic estimation of how the collapse is going to go.
   1384             marginBeforeEstimateForChild(child, positiveMarginBefore, negativeMarginBefore, discardMarginBefore);
   1385         } else {
   1386             // Use the cached collapsed margin values from a previous layout. Most of the time they
   1387             // will be right.
   1388             RenderBlockFlow::MarginValues marginValues = marginValuesForChild(child);
   1389             positiveMarginBefore = max(positiveMarginBefore, marginValues.positiveMarginBefore());
   1390             negativeMarginBefore = max(negativeMarginBefore, marginValues.negativeMarginBefore());
   1391             discardMarginBefore = mustDiscardMarginBeforeForChild(child);
   1392         }
   1393 
   1394         // Collapse the result with our current margins.
   1395         if (!discardMarginBefore)
   1396             logicalTopEstimate += max(marginInfo.positiveMargin(), positiveMarginBefore) - max(marginInfo.negativeMargin(), negativeMarginBefore);
   1397     }
   1398 
   1399     // Adjust logicalTopEstimate down to the next page if the margins are so large that we don't fit on the current
   1400     // page.
   1401     LayoutState* layoutState = view()->layoutState();
   1402     if (layoutState->isPaginated() && layoutState->pageLogicalHeight() && logicalTopEstimate > logicalHeight())
   1403         logicalTopEstimate = min(logicalTopEstimate, nextPageLogicalTop(logicalHeight()));
   1404 
   1405     logicalTopEstimate += getClearDelta(child, logicalTopEstimate);
   1406 
   1407     estimateWithoutPagination = logicalTopEstimate;
   1408 
   1409     if (layoutState->isPaginated()) {
   1410         // If the object has a page or column break value of "before", then we should shift to the top of the next page.
   1411         logicalTopEstimate = applyBeforeBreak(child, logicalTopEstimate);
   1412 
   1413         // For replaced elements and scrolled elements, we want to shift them to the next page if they don't fit on the current one.
   1414         logicalTopEstimate = adjustForUnsplittableChild(child, logicalTopEstimate);
   1415 
   1416         if (!child->selfNeedsLayout() && child->isRenderBlock())
   1417             logicalTopEstimate += toRenderBlock(child)->paginationStrut();
   1418     }
   1419 
   1420     return logicalTopEstimate;
   1421 }
   1422 
   1423 LayoutUnit RenderBlockFlow::marginOffsetForSelfCollapsingBlock()
   1424 {
   1425     ASSERT(isSelfCollapsingBlock());
   1426     RenderBlockFlow* parentBlock = toRenderBlockFlow(parent());
   1427     if (parentBlock && style()->clear() && parentBlock->getClearDelta(this, logicalHeight()))
   1428         return marginValuesForChild(this).positiveMarginBefore();
   1429     return LayoutUnit();
   1430 }
   1431 
   1432 void RenderBlockFlow::adjustFloatingBlock(const MarginInfo& marginInfo)
   1433 {
   1434     // The float should be positioned taking into account the bottom margin
   1435     // of the previous flow. We add that margin into the height, get the
   1436     // float positioned properly, and then subtract the margin out of the
   1437     // height again. In the case of self-collapsing blocks, we always just
   1438     // use the top margins, since the self-collapsing block collapsed its
   1439     // own bottom margin into its top margin.
   1440     //
   1441     // Note also that the previous flow may collapse its margin into the top of
   1442     // our block. If this is the case, then we do not add the margin in to our
   1443     // height when computing the position of the float. This condition can be tested
   1444     // for by simply calling canCollapseWithMarginBefore. See
   1445     // http://www.hixie.ch/tests/adhoc/css/box/block/margin-collapse/046.html for
   1446     // an example of this scenario.
   1447     LayoutUnit marginOffset = marginInfo.canCollapseWithMarginBefore() ? LayoutUnit() : marginInfo.margin();
   1448     setLogicalHeight(logicalHeight() + marginOffset);
   1449     positionNewFloats();
   1450     setLogicalHeight(logicalHeight() - marginOffset);
   1451 }
   1452 
   1453 void RenderBlockFlow::handleAfterSideOfBlock(RenderBox* lastChild, LayoutUnit beforeSide, LayoutUnit afterSide, MarginInfo& marginInfo)
   1454 {
   1455     marginInfo.setAtAfterSideOfBlock(true);
   1456 
   1457     // If our last child was a self-collapsing block with clearance then our logical height is flush with the
   1458     // bottom edge of the float that the child clears. The correct vertical position for the margin-collapsing we want
   1459     // to perform now is at the child's margin-top - so adjust our height to that position.
   1460     if (lastChild && lastChild->isRenderBlockFlow() && lastChild->isSelfCollapsingBlock())
   1461         setLogicalHeight(logicalHeight() - toRenderBlockFlow(lastChild)->marginOffsetForSelfCollapsingBlock());
   1462 
   1463     if (marginInfo.canCollapseMarginAfterWithChildren() && !marginInfo.canCollapseMarginAfterWithLastChild())
   1464         marginInfo.setCanCollapseMarginAfterWithChildren(false);
   1465 
   1466     // If we can't collapse with children then go ahead and add in the bottom margin.
   1467     if (!marginInfo.discardMargin() && (!marginInfo.canCollapseWithMarginAfter() && !marginInfo.canCollapseWithMarginBefore()
   1468         && (!document().inQuirksMode() || !marginInfo.quirkContainer() || !marginInfo.hasMarginAfterQuirk())))
   1469         setLogicalHeight(logicalHeight() + marginInfo.margin());
   1470 
   1471     // Now add in our bottom border/padding.
   1472     setLogicalHeight(logicalHeight() + afterSide);
   1473 
   1474     // Negative margins can cause our height to shrink below our minimal height (border/padding).
   1475     // If this happens, ensure that the computed height is increased to the minimal height.
   1476     setLogicalHeight(max(logicalHeight(), beforeSide + afterSide));
   1477 
   1478     // Update our bottom collapsed margin info.
   1479     setCollapsedBottomMargin(marginInfo);
   1480 }
   1481 
   1482 void RenderBlockFlow::setMustDiscardMarginBefore(bool value)
   1483 {
   1484     if (style()->marginBeforeCollapse() == MDISCARD) {
   1485         ASSERT(value);
   1486         return;
   1487     }
   1488 
   1489     if (!m_rareData && !value)
   1490         return;
   1491 
   1492     if (!m_rareData)
   1493         m_rareData = adoptPtr(new RenderBlockFlowRareData(this));
   1494 
   1495     m_rareData->m_discardMarginBefore = value;
   1496 }
   1497 
   1498 void RenderBlockFlow::setMustDiscardMarginAfter(bool value)
   1499 {
   1500     if (style()->marginAfterCollapse() == MDISCARD) {
   1501         ASSERT(value);
   1502         return;
   1503     }
   1504 
   1505     if (!m_rareData && !value)
   1506         return;
   1507 
   1508     if (!m_rareData)
   1509         m_rareData = adoptPtr(new RenderBlockFlowRareData(this));
   1510 
   1511     m_rareData->m_discardMarginAfter = value;
   1512 }
   1513 
   1514 bool RenderBlockFlow::mustDiscardMarginBefore() const
   1515 {
   1516     return style()->marginBeforeCollapse() == MDISCARD || (m_rareData && m_rareData->m_discardMarginBefore);
   1517 }
   1518 
   1519 bool RenderBlockFlow::mustDiscardMarginAfter() const
   1520 {
   1521     return style()->marginAfterCollapse() == MDISCARD || (m_rareData && m_rareData->m_discardMarginAfter);
   1522 }
   1523 
   1524 bool RenderBlockFlow::mustDiscardMarginBeforeForChild(const RenderBox* child) const
   1525 {
   1526     ASSERT(!child->selfNeedsLayout());
   1527     if (!child->isWritingModeRoot())
   1528         return child->isRenderBlockFlow() ? toRenderBlockFlow(child)->mustDiscardMarginBefore() : (child->style()->marginBeforeCollapse() == MDISCARD);
   1529     if (child->isHorizontalWritingMode() == isHorizontalWritingMode())
   1530         return child->isRenderBlockFlow() ? toRenderBlockFlow(child)->mustDiscardMarginAfter() : (child->style()->marginAfterCollapse() == MDISCARD);
   1531 
   1532     // FIXME: We return false here because the implementation is not geometrically complete. We have values only for before/after, not start/end.
   1533     // In case the boxes are perpendicular we assume the property is not specified.
   1534     return false;
   1535 }
   1536 
   1537 bool RenderBlockFlow::mustDiscardMarginAfterForChild(const RenderBox* child) const
   1538 {
   1539     ASSERT(!child->selfNeedsLayout());
   1540     if (!child->isWritingModeRoot())
   1541         return child->isRenderBlockFlow() ? toRenderBlockFlow(child)->mustDiscardMarginAfter() : (child->style()->marginAfterCollapse() == MDISCARD);
   1542     if (child->isHorizontalWritingMode() == isHorizontalWritingMode())
   1543         return child->isRenderBlockFlow() ? toRenderBlockFlow(child)->mustDiscardMarginBefore() : (child->style()->marginBeforeCollapse() == MDISCARD);
   1544 
   1545     // FIXME: See |mustDiscardMarginBeforeForChild| above.
   1546     return false;
   1547 }
   1548 
   1549 void RenderBlockFlow::setMaxMarginBeforeValues(LayoutUnit pos, LayoutUnit neg)
   1550 {
   1551     if (!m_rareData) {
   1552         if (pos == RenderBlockFlowRareData::positiveMarginBeforeDefault(this) && neg == RenderBlockFlowRareData::negativeMarginBeforeDefault(this))
   1553             return;
   1554         m_rareData = adoptPtr(new RenderBlockFlowRareData(this));
   1555     }
   1556     m_rareData->m_margins.setPositiveMarginBefore(pos);
   1557     m_rareData->m_margins.setNegativeMarginBefore(neg);
   1558 }
   1559 
   1560 void RenderBlockFlow::setMaxMarginAfterValues(LayoutUnit pos, LayoutUnit neg)
   1561 {
   1562     if (!m_rareData) {
   1563         if (pos == RenderBlockFlowRareData::positiveMarginAfterDefault(this) && neg == RenderBlockFlowRareData::negativeMarginAfterDefault(this))
   1564             return;
   1565         m_rareData = adoptPtr(new RenderBlockFlowRareData(this));
   1566     }
   1567     m_rareData->m_margins.setPositiveMarginAfter(pos);
   1568     m_rareData->m_margins.setNegativeMarginAfter(neg);
   1569 }
   1570 
   1571 bool RenderBlockFlow::mustSeparateMarginBeforeForChild(const RenderBox* child) const
   1572 {
   1573     ASSERT(!child->selfNeedsLayout());
   1574     const RenderStyle* childStyle = child->style();
   1575     if (!child->isWritingModeRoot())
   1576         return childStyle->marginBeforeCollapse() == MSEPARATE;
   1577     if (child->isHorizontalWritingMode() == isHorizontalWritingMode())
   1578         return childStyle->marginAfterCollapse() == MSEPARATE;
   1579 
   1580     // FIXME: See |mustDiscardMarginBeforeForChild| above.
   1581     return false;
   1582 }
   1583 
   1584 bool RenderBlockFlow::mustSeparateMarginAfterForChild(const RenderBox* child) const
   1585 {
   1586     ASSERT(!child->selfNeedsLayout());
   1587     const RenderStyle* childStyle = child->style();
   1588     if (!child->isWritingModeRoot())
   1589         return childStyle->marginAfterCollapse() == MSEPARATE;
   1590     if (child->isHorizontalWritingMode() == isHorizontalWritingMode())
   1591         return childStyle->marginBeforeCollapse() == MSEPARATE;
   1592 
   1593     // FIXME: See |mustDiscardMarginBeforeForChild| above.
   1594     return false;
   1595 }
   1596 
   1597 LayoutUnit RenderBlockFlow::applyBeforeBreak(RenderBox* child, LayoutUnit logicalOffset)
   1598 {
   1599     // FIXME: Add page break checking here when we support printing.
   1600     RenderFlowThread* flowThread = flowThreadContainingBlock();
   1601     bool isInsideMulticolFlowThread = flowThread;
   1602     bool checkColumnBreaks = isInsideMulticolFlowThread || view()->layoutState()->isPaginatingColumns();
   1603     bool checkPageBreaks = !checkColumnBreaks && view()->layoutState()->pageLogicalHeight(); // FIXME: Once columns can print we have to check this.
   1604     bool checkBeforeAlways = (checkColumnBreaks && child->style()->columnBreakBefore() == PBALWAYS)
   1605         || (checkPageBreaks && child->style()->pageBreakBefore() == PBALWAYS);
   1606     if (checkBeforeAlways && inNormalFlow(child)) {
   1607         if (checkColumnBreaks) {
   1608             if (isInsideMulticolFlowThread) {
   1609                 LayoutUnit offsetBreakAdjustment = 0;
   1610                 if (flowThread->addForcedRegionBreak(offsetFromLogicalTopOfFirstPage() + logicalOffset, child, true, &offsetBreakAdjustment))
   1611                     return logicalOffset + offsetBreakAdjustment;
   1612             } else {
   1613                 view()->layoutState()->addForcedColumnBreak(*child, logicalOffset);
   1614             }
   1615         }
   1616         return nextPageLogicalTop(logicalOffset, IncludePageBoundary);
   1617     }
   1618     return logicalOffset;
   1619 }
   1620 
   1621 LayoutUnit RenderBlockFlow::applyAfterBreak(RenderBox* child, LayoutUnit logicalOffset, MarginInfo& marginInfo)
   1622 {
   1623     // FIXME: Add page break checking here when we support printing.
   1624     RenderFlowThread* flowThread = flowThreadContainingBlock();
   1625     bool isInsideMulticolFlowThread = flowThread;
   1626     bool checkColumnBreaks = isInsideMulticolFlowThread || view()->layoutState()->isPaginatingColumns();
   1627     bool checkPageBreaks = !checkColumnBreaks && view()->layoutState()->pageLogicalHeight(); // FIXME: Once columns can print we have to check this.
   1628     bool checkAfterAlways = (checkColumnBreaks && child->style()->columnBreakAfter() == PBALWAYS)
   1629         || (checkPageBreaks && child->style()->pageBreakAfter() == PBALWAYS);
   1630     if (checkAfterAlways && inNormalFlow(child)) {
   1631         LayoutUnit marginOffset = marginInfo.canCollapseWithMarginBefore() ? LayoutUnit() : marginInfo.margin();
   1632 
   1633         // So our margin doesn't participate in the next collapsing steps.
   1634         marginInfo.clearMargin();
   1635 
   1636         if (checkColumnBreaks) {
   1637             if (isInsideMulticolFlowThread) {
   1638                 LayoutUnit offsetBreakAdjustment = 0;
   1639                 if (flowThread->addForcedRegionBreak(offsetFromLogicalTopOfFirstPage() + logicalOffset + marginOffset, child, false, &offsetBreakAdjustment))
   1640                     return logicalOffset + marginOffset + offsetBreakAdjustment;
   1641             } else {
   1642                 view()->layoutState()->addForcedColumnBreak(*child, logicalOffset);
   1643             }
   1644         }
   1645         return nextPageLogicalTop(logicalOffset, IncludePageBoundary);
   1646     }
   1647     return logicalOffset;
   1648 }
   1649 
   1650 void RenderBlockFlow::addOverflowFromFloats()
   1651 {
   1652     if (!m_floatingObjects)
   1653         return;
   1654 
   1655     const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set();
   1656     FloatingObjectSetIterator end = floatingObjectSet.end();
   1657     for (FloatingObjectSetIterator it = floatingObjectSet.begin(); it != end; ++it) {
   1658         FloatingObject* floatingObject = it->get();
   1659         if (floatingObject->isDescendant())
   1660             addOverflowFromChild(floatingObject->renderer(), IntSize(xPositionForFloatIncludingMargin(floatingObject), yPositionForFloatIncludingMargin(floatingObject)));
   1661     }
   1662 }
   1663 
   1664 void RenderBlockFlow::computeOverflow(LayoutUnit oldClientAfterEdge, bool recomputeFloats)
   1665 {
   1666     RenderBlock::computeOverflow(oldClientAfterEdge, recomputeFloats);
   1667     if (!hasColumns() && (recomputeFloats || createsBlockFormattingContext() || hasSelfPaintingLayer()))
   1668         addOverflowFromFloats();
   1669 }
   1670 
   1671 RootInlineBox* RenderBlockFlow::createAndAppendRootInlineBox()
   1672 {
   1673     RootInlineBox* rootBox = createRootInlineBox();
   1674     m_lineBoxes.appendLineBox(rootBox);
   1675 
   1676     if (UNLIKELY(AXObjectCache::accessibilityEnabled()) && m_lineBoxes.firstLineBox() == rootBox) {
   1677         if (AXObjectCache* cache = document().existingAXObjectCache())
   1678             cache->recomputeIsIgnored(this);
   1679     }
   1680 
   1681     return rootBox;
   1682 }
   1683 
   1684 void RenderBlockFlow::deleteLineBoxTree()
   1685 {
   1686     if (containsFloats())
   1687         m_floatingObjects->clearLineBoxTreePointers();
   1688     RenderBlock::deleteLineBoxTree();
   1689 }
   1690 
   1691 void RenderBlockFlow::markAllDescendantsWithFloatsForLayout(RenderBox* floatToRemove, bool inLayout)
   1692 {
   1693     if (!everHadLayout() && !containsFloats())
   1694         return;
   1695 
   1696     MarkingBehavior markParents = inLayout ? MarkOnlyThis : MarkContainingBlockChain;
   1697     setChildNeedsLayout(markParents);
   1698 
   1699     if (floatToRemove)
   1700         removeFloatingObject(floatToRemove);
   1701 
   1702     // Iterate over our children and mark them as needed.
   1703     if (!childrenInline()) {
   1704         for (RenderObject* child = firstChild(); child; child = child->nextSibling()) {
   1705             if ((!floatToRemove && child->isFloatingOrOutOfFlowPositioned()) || !child->isRenderBlock())
   1706                 continue;
   1707             if (!child->isRenderBlockFlow()) {
   1708                 RenderBlock* childBlock = toRenderBlock(child);
   1709                 if (childBlock->shrinkToAvoidFloats() && childBlock->everHadLayout())
   1710                     childBlock->setChildNeedsLayout(markParents);
   1711                 continue;
   1712             }
   1713             RenderBlockFlow* childBlockFlow = toRenderBlockFlow(child);
   1714             if ((floatToRemove ? childBlockFlow->containsFloat(floatToRemove) : childBlockFlow->containsFloats()) || childBlockFlow->shrinkToAvoidFloats())
   1715                 childBlockFlow->markAllDescendantsWithFloatsForLayout(floatToRemove, inLayout);
   1716         }
   1717     }
   1718 }
   1719 
   1720 void RenderBlockFlow::markSiblingsWithFloatsForLayout(RenderBox* floatToRemove)
   1721 {
   1722     if (!m_floatingObjects)
   1723         return;
   1724 
   1725     const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set();
   1726     FloatingObjectSetIterator end = floatingObjectSet.end();
   1727 
   1728     for (RenderObject* next = nextSibling(); next; next = next->nextSibling()) {
   1729         if (!next->isRenderBlockFlow() || next->isFloatingOrOutOfFlowPositioned() || toRenderBlock(next)->avoidsFloats())
   1730             continue;
   1731 
   1732         RenderBlockFlow* nextBlock = toRenderBlockFlow(next);
   1733         for (FloatingObjectSetIterator it = floatingObjectSet.begin(); it != end; ++it) {
   1734             RenderBox* floatingBox = (*it)->renderer();
   1735             if (floatToRemove && floatingBox != floatToRemove)
   1736                 continue;
   1737             if (nextBlock->containsFloat(floatingBox))
   1738                 nextBlock->markAllDescendantsWithFloatsForLayout(floatingBox);
   1739         }
   1740     }
   1741 }
   1742 
   1743 LayoutUnit RenderBlockFlow::getClearDelta(RenderBox* child, LayoutUnit logicalTop)
   1744 {
   1745     // There is no need to compute clearance if we have no floats.
   1746     if (!containsFloats())
   1747         return 0;
   1748 
   1749     // At least one float is present. We need to perform the clearance computation.
   1750     bool clearSet = child->style()->clear() != CNONE;
   1751     LayoutUnit logicalBottom = 0;
   1752     switch (child->style()->clear()) {
   1753     case CNONE:
   1754         break;
   1755     case CLEFT:
   1756         logicalBottom = lowestFloatLogicalBottom(FloatingObject::FloatLeft);
   1757         break;
   1758     case CRIGHT:
   1759         logicalBottom = lowestFloatLogicalBottom(FloatingObject::FloatRight);
   1760         break;
   1761     case CBOTH:
   1762         logicalBottom = lowestFloatLogicalBottom();
   1763         break;
   1764     }
   1765 
   1766     // We also clear floats if we are too big to sit on the same line as a float (and wish to avoid floats by default).
   1767     LayoutUnit result = clearSet ? max<LayoutUnit>(0, logicalBottom - logicalTop) : LayoutUnit();
   1768     if (!result && child->avoidsFloats()) {
   1769         LayoutUnit newLogicalTop = logicalTop;
   1770         while (true) {
   1771             LayoutUnit availableLogicalWidthAtNewLogicalTopOffset = availableLogicalWidthForLine(newLogicalTop, false, logicalHeightForChild(child));
   1772             if (availableLogicalWidthAtNewLogicalTopOffset == availableLogicalWidthForContent())
   1773                 return newLogicalTop - logicalTop;
   1774 
   1775             LayoutRect borderBox = child->borderBoxRect();
   1776             LayoutUnit childLogicalWidthAtOldLogicalTopOffset = isHorizontalWritingMode() ? borderBox.width() : borderBox.height();
   1777 
   1778             // FIXME: None of this is right for perpendicular writing-mode children.
   1779             LayoutUnit childOldLogicalWidth = child->logicalWidth();
   1780             LayoutUnit childOldMarginLeft = child->marginLeft();
   1781             LayoutUnit childOldMarginRight = child->marginRight();
   1782             LayoutUnit childOldLogicalTop = child->logicalTop();
   1783 
   1784             child->setLogicalTop(newLogicalTop);
   1785             child->updateLogicalWidth();
   1786             borderBox = child->borderBoxRect();
   1787             LayoutUnit childLogicalWidthAtNewLogicalTopOffset = isHorizontalWritingMode() ? borderBox.width() : borderBox.height();
   1788 
   1789             child->setLogicalTop(childOldLogicalTop);
   1790             child->setLogicalWidth(childOldLogicalWidth);
   1791             child->setMarginLeft(childOldMarginLeft);
   1792             child->setMarginRight(childOldMarginRight);
   1793 
   1794             if (childLogicalWidthAtNewLogicalTopOffset <= availableLogicalWidthAtNewLogicalTopOffset) {
   1795                 // Even though we may not be moving, if the logical width did shrink because of the presence of new floats, then
   1796                 // we need to force a relayout as though we shifted. This happens because of the dynamic addition of overhanging floats
   1797                 // from previous siblings when negative margins exist on a child (see the addOverhangingFloats call at the end of collapseMargins).
   1798                 if (childLogicalWidthAtOldLogicalTopOffset != childLogicalWidthAtNewLogicalTopOffset)
   1799                     child->setChildNeedsLayout(MarkOnlyThis);
   1800                 return newLogicalTop - logicalTop;
   1801             }
   1802 
   1803             newLogicalTop = nextFloatLogicalBottomBelow(newLogicalTop);
   1804             ASSERT(newLogicalTop >= logicalTop);
   1805             if (newLogicalTop < logicalTop)
   1806                 break;
   1807         }
   1808         ASSERT_NOT_REACHED();
   1809     }
   1810     return result;
   1811 }
   1812 
   1813 void RenderBlockFlow::createFloatingObjects()
   1814 {
   1815     m_floatingObjects = adoptPtr(new FloatingObjects(this, isHorizontalWritingMode()));
   1816 }
   1817 
   1818 void RenderBlockFlow::styleWillChange(StyleDifference diff, const RenderStyle& newStyle)
   1819 {
   1820     RenderStyle* oldStyle = style();
   1821     s_canPropagateFloatIntoSibling = oldStyle ? !isFloatingOrOutOfFlowPositioned() && !avoidsFloats() : false;
   1822     if (oldStyle && parent() && diff.needsFullLayout() && oldStyle->position() != newStyle.position()
   1823         && containsFloats() && !isFloating() && !isOutOfFlowPositioned() && newStyle.hasOutOfFlowPosition())
   1824             markAllDescendantsWithFloatsForLayout();
   1825 
   1826     RenderBlock::styleWillChange(diff, newStyle);
   1827 }
   1828 
   1829 void RenderBlockFlow::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle)
   1830 {
   1831     RenderBlock::styleDidChange(diff, oldStyle);
   1832 
   1833     // After our style changed, if we lose our ability to propagate floats into next sibling
   1834     // blocks, then we need to find the top most parent containing that overhanging float and
   1835     // then mark its descendants with floats for layout and clear all floats from its next
   1836     // sibling blocks that exist in our floating objects list. See bug 56299 and 62875.
   1837     bool canPropagateFloatIntoSibling = !isFloatingOrOutOfFlowPositioned() && !avoidsFloats();
   1838     if (diff.needsFullLayout() && s_canPropagateFloatIntoSibling && !canPropagateFloatIntoSibling && hasOverhangingFloats()) {
   1839         RenderBlockFlow* parentBlockFlow = this;
   1840         const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set();
   1841         FloatingObjectSetIterator end = floatingObjectSet.end();
   1842 
   1843         for (RenderObject* curr = parent(); curr && !curr->isRenderView(); curr = curr->parent()) {
   1844             if (curr->isRenderBlockFlow()) {
   1845                 RenderBlockFlow* currBlock = toRenderBlockFlow(curr);
   1846 
   1847                 if (currBlock->hasOverhangingFloats()) {
   1848                     for (FloatingObjectSetIterator it = floatingObjectSet.begin(); it != end; ++it) {
   1849                         RenderBox* renderer = (*it)->renderer();
   1850                         if (currBlock->hasOverhangingFloat(renderer)) {
   1851                             parentBlockFlow = currBlock;
   1852                             break;
   1853                         }
   1854                     }
   1855                 }
   1856             }
   1857         }
   1858 
   1859         parentBlockFlow->markAllDescendantsWithFloatsForLayout();
   1860         parentBlockFlow->markSiblingsWithFloatsForLayout();
   1861     }
   1862 
   1863     if (diff.needsFullLayout() || !oldStyle)
   1864         createOrDestroyMultiColumnFlowThreadIfNeeded();
   1865 }
   1866 
   1867 void RenderBlockFlow::updateStaticInlinePositionForChild(RenderBox* child, LayoutUnit logicalTop)
   1868 {
   1869     if (child->style()->isOriginalDisplayInlineType())
   1870         setStaticInlinePositionForChild(child, logicalTop, startAlignedOffsetForLine(logicalTop, false));
   1871     else
   1872         setStaticInlinePositionForChild(child, logicalTop, startOffsetForContent());
   1873 }
   1874 
   1875 void RenderBlockFlow::setStaticInlinePositionForChild(RenderBox* child, LayoutUnit blockOffset, LayoutUnit inlinePosition)
   1876 {
   1877     child->layer()->setStaticInlinePosition(inlinePosition);
   1878 }
   1879 
   1880 void RenderBlockFlow::addChild(RenderObject* newChild, RenderObject* beforeChild)
   1881 {
   1882     if (RenderMultiColumnFlowThread* flowThread = multiColumnFlowThread()) {
   1883         flowThread->addChild(newChild, beforeChild);
   1884         return;
   1885     }
   1886     RenderBlock::addChild(newChild, beforeChild);
   1887 }
   1888 
   1889 void RenderBlockFlow::moveAllChildrenIncludingFloatsTo(RenderBlock* toBlock, bool fullRemoveInsert)
   1890 {
   1891     RenderBlockFlow* toBlockFlow = toRenderBlockFlow(toBlock);
   1892     moveAllChildrenTo(toBlockFlow, fullRemoveInsert);
   1893 
   1894     // When a portion of the render tree is being detached, anonymous blocks
   1895     // will be combined as their children are deleted. In this process, the
   1896     // anonymous block later in the tree is merged into the one preceeding it.
   1897     // It can happen that the later block (this) contains floats that the
   1898     // previous block (toBlockFlow) did not contain, and thus are not in the
   1899     // floating objects list for toBlockFlow. This can result in toBlockFlow containing
   1900     // floats that are not in it's floating objects list, but are in the
   1901     // floating objects lists of siblings and parents. This can cause problems
   1902     // when the float itself is deleted, since the deletion code assumes that
   1903     // if a float is not in it's containing block's floating objects list, it
   1904     // isn't in any floating objects list. In order to preserve this condition
   1905     // (removing it has serious performance implications), we need to copy the
   1906     // floating objects from the old block (this) to the new block (toBlockFlow).
   1907     // The float's metrics will likely all be wrong, but since toBlockFlow is
   1908     // already marked for layout, this will get fixed before anything gets
   1909     // displayed.
   1910     // See bug https://code.google.com/p/chromium/issues/detail?id=230907
   1911     if (m_floatingObjects) {
   1912         if (!toBlockFlow->m_floatingObjects)
   1913             toBlockFlow->createFloatingObjects();
   1914 
   1915         const FloatingObjectSet& fromFloatingObjectSet = m_floatingObjects->set();
   1916         FloatingObjectSetIterator end = fromFloatingObjectSet.end();
   1917 
   1918         for (FloatingObjectSetIterator it = fromFloatingObjectSet.begin(); it != end; ++it) {
   1919             FloatingObject* floatingObject = it->get();
   1920 
   1921             // Don't insert the object again if it's already in the list
   1922             if (toBlockFlow->containsFloat(floatingObject->renderer()))
   1923                 continue;
   1924 
   1925             toBlockFlow->m_floatingObjects->add(floatingObject->unsafeClone());
   1926         }
   1927     }
   1928 
   1929 }
   1930 
   1931 void RenderBlockFlow::repaintOverhangingFloats(bool paintAllDescendants)
   1932 {
   1933     // Repaint any overhanging floats (if we know we're the one to paint them).
   1934     // Otherwise, bail out.
   1935     if (!hasOverhangingFloats())
   1936         return;
   1937 
   1938     // FIXME: Avoid disabling LayoutState. At the very least, don't disable it for floats originating
   1939     // in this block. Better yet would be to push extra state for the containers of other floats.
   1940     ForceHorriblySlowRectMapping slowRectMapping(*this);
   1941     const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set();
   1942     FloatingObjectSetIterator end = floatingObjectSet.end();
   1943     for (FloatingObjectSetIterator it = floatingObjectSet.begin(); it != end; ++it) {
   1944         FloatingObject* floatingObject = it->get();
   1945         // Only repaint the object if it is overhanging, is not in its own layer, and
   1946         // is our responsibility to paint (m_shouldPaint is set). When paintAllDescendants is true, the latter
   1947         // condition is replaced with being a descendant of us.
   1948         if (logicalBottomForFloat(floatingObject) > logicalHeight()
   1949             && !floatingObject->renderer()->hasSelfPaintingLayer()
   1950             && (floatingObject->shouldPaint() || (paintAllDescendants && floatingObject->renderer()->isDescendantOf(this)))) {
   1951 
   1952             RenderBox* floatingRenderer = floatingObject->renderer();
   1953             if (RuntimeEnabledFeatures::repaintAfterLayoutEnabled())
   1954                 floatingRenderer->setShouldDoFullPaintInvalidationAfterLayout(true);
   1955             else
   1956                 floatingRenderer->paintInvalidationForWholeRenderer();
   1957 
   1958             floatingRenderer->repaintOverhangingFloats(false);
   1959         }
   1960     }
   1961 }
   1962 
   1963 void RenderBlockFlow::invalidatePaintForOverflow()
   1964 {
   1965     // FIXME: We could tighten up the left and right invalidation points if we let layoutInlineChildren fill them in based off the particular lines
   1966     // it had to lay out. We wouldn't need the hasOverflowClip() hack in that case either.
   1967     LayoutUnit repaintLogicalLeft = logicalLeftVisualOverflow();
   1968     LayoutUnit repaintLogicalRight = logicalRightVisualOverflow();
   1969     if (hasOverflowClip()) {
   1970         // If we have clipped overflow, we should use layout overflow as well, since visual overflow from lines didn't propagate to our block's overflow.
   1971         // Note the old code did this as well but even for overflow:visible. The addition of hasOverflowClip() at least tightens up the hack a bit.
   1972         // layoutInlineChildren should be patched to compute the entire repaint rect.
   1973         repaintLogicalLeft = min(repaintLogicalLeft, logicalLeftLayoutOverflow());
   1974         repaintLogicalRight = max(repaintLogicalRight, logicalRightLayoutOverflow());
   1975     }
   1976 
   1977     LayoutRect repaintRect;
   1978     if (isHorizontalWritingMode())
   1979         repaintRect = LayoutRect(repaintLogicalLeft, m_repaintLogicalTop, repaintLogicalRight - repaintLogicalLeft, m_repaintLogicalBottom - m_repaintLogicalTop);
   1980     else
   1981         repaintRect = LayoutRect(m_repaintLogicalTop, repaintLogicalLeft, m_repaintLogicalBottom - m_repaintLogicalTop, repaintLogicalRight - repaintLogicalLeft);
   1982 
   1983     // The repaint rect may be split across columns, in which case adjustRectForColumns() will return the union.
   1984     adjustRectForColumns(repaintRect);
   1985 
   1986     if (hasOverflowClip()) {
   1987         // Adjust repaint rect for scroll offset
   1988         repaintRect.move(-scrolledContentOffset());
   1989 
   1990         // Don't allow this rect to spill out of our overflow box.
   1991         repaintRect.intersect(LayoutRect(LayoutPoint(), size()));
   1992     }
   1993 
   1994     // Make sure the rect is still non-empty after intersecting for overflow above
   1995     if (!repaintRect.isEmpty()) {
   1996         // Hits in media/event-attributes.html
   1997         DisableCompositingQueryAsserts disabler;
   1998 
   1999         invalidatePaintRectangle(repaintRect); // We need to do a partial repaint of our content.
   2000         if (hasReflection())
   2001             invalidatePaintRectangle(reflectedRect(repaintRect));
   2002     }
   2003 
   2004     m_repaintLogicalTop = 0;
   2005     m_repaintLogicalBottom = 0;
   2006 }
   2007 
   2008 void RenderBlockFlow::paintFloats(PaintInfo& paintInfo, const LayoutPoint& paintOffset, bool preservePhase)
   2009 {
   2010     if (!m_floatingObjects)
   2011         return;
   2012 
   2013     const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set();
   2014     FloatingObjectSetIterator end = floatingObjectSet.end();
   2015     for (FloatingObjectSetIterator it = floatingObjectSet.begin(); it != end; ++it) {
   2016         FloatingObject* floatingObject = it->get();
   2017         // Only paint the object if our m_shouldPaint flag is set.
   2018         if (floatingObject->shouldPaint() && !floatingObject->renderer()->hasSelfPaintingLayer()) {
   2019             PaintInfo currentPaintInfo(paintInfo);
   2020             currentPaintInfo.phase = preservePhase ? paintInfo.phase : PaintPhaseBlockBackground;
   2021             // FIXME: LayoutPoint version of xPositionForFloatIncludingMargin would make this much cleaner.
   2022             LayoutPoint childPoint = flipFloatForWritingModeForChild(floatingObject, LayoutPoint(paintOffset.x() + xPositionForFloatIncludingMargin(floatingObject) - floatingObject->renderer()->x(), paintOffset.y() + yPositionForFloatIncludingMargin(floatingObject) - floatingObject->renderer()->y()));
   2023             floatingObject->renderer()->paint(currentPaintInfo, childPoint);
   2024             if (!preservePhase) {
   2025                 currentPaintInfo.phase = PaintPhaseChildBlockBackgrounds;
   2026                 floatingObject->renderer()->paint(currentPaintInfo, childPoint);
   2027                 currentPaintInfo.phase = PaintPhaseFloat;
   2028                 floatingObject->renderer()->paint(currentPaintInfo, childPoint);
   2029                 currentPaintInfo.phase = PaintPhaseForeground;
   2030                 floatingObject->renderer()->paint(currentPaintInfo, childPoint);
   2031                 currentPaintInfo.phase = PaintPhaseOutline;
   2032                 floatingObject->renderer()->paint(currentPaintInfo, childPoint);
   2033             }
   2034         }
   2035     }
   2036 }
   2037 
   2038 void RenderBlockFlow::clipOutFloatingObjects(RenderBlock* rootBlock, const PaintInfo* paintInfo, const LayoutPoint& rootBlockPhysicalPosition, const LayoutSize& offsetFromRootBlock)
   2039 {
   2040     if (m_floatingObjects) {
   2041         const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set();
   2042         FloatingObjectSetIterator end = floatingObjectSet.end();
   2043         for (FloatingObjectSetIterator it = floatingObjectSet.begin(); it != end; ++it) {
   2044             FloatingObject* floatingObject = it->get();
   2045             LayoutRect floatBox(offsetFromRootBlock.width() + xPositionForFloatIncludingMargin(floatingObject),
   2046                 offsetFromRootBlock.height() + yPositionForFloatIncludingMargin(floatingObject),
   2047                 floatingObject->renderer()->width(), floatingObject->renderer()->height());
   2048             rootBlock->flipForWritingMode(floatBox);
   2049             floatBox.move(rootBlockPhysicalPosition.x(), rootBlockPhysicalPosition.y());
   2050             paintInfo->context->clipOut(pixelSnappedIntRect(floatBox));
   2051         }
   2052     }
   2053 }
   2054 
   2055 void RenderBlockFlow::clearFloats(EClear clear)
   2056 {
   2057     positionNewFloats();
   2058     // set y position
   2059     LayoutUnit newY = 0;
   2060     switch (clear) {
   2061     case CLEFT:
   2062         newY = lowestFloatLogicalBottom(FloatingObject::FloatLeft);
   2063         break;
   2064     case CRIGHT:
   2065         newY = lowestFloatLogicalBottom(FloatingObject::FloatRight);
   2066         break;
   2067     case CBOTH:
   2068         newY = lowestFloatLogicalBottom();
   2069     default:
   2070         break;
   2071     }
   2072     if (height() < newY)
   2073         setLogicalHeight(newY);
   2074 }
   2075 
   2076 bool RenderBlockFlow::containsFloat(RenderBox* renderer) const
   2077 {
   2078     return m_floatingObjects && m_floatingObjects->set().contains<FloatingObjectHashTranslator>(renderer);
   2079 }
   2080 
   2081 void RenderBlockFlow::removeFloatingObjects()
   2082 {
   2083     if (!m_floatingObjects)
   2084         return;
   2085 
   2086     markSiblingsWithFloatsForLayout();
   2087 
   2088     m_floatingObjects->clear();
   2089 }
   2090 
   2091 LayoutPoint RenderBlockFlow::flipFloatForWritingModeForChild(const FloatingObject* child, const LayoutPoint& point) const
   2092 {
   2093     if (!style()->isFlippedBlocksWritingMode())
   2094         return point;
   2095 
   2096     // This is similar to RenderBox::flipForWritingModeForChild. We have to subtract out our left/top offsets twice, since
   2097     // it's going to get added back in. We hide this complication here so that the calling code looks normal for the unflipped
   2098     // case.
   2099     if (isHorizontalWritingMode())
   2100         return LayoutPoint(point.x(), point.y() + height() - child->renderer()->height() - 2 * yPositionForFloatIncludingMargin(child));
   2101     return LayoutPoint(point.x() + width() - child->renderer()->width() - 2 * xPositionForFloatIncludingMargin(child), point.y());
   2102 }
   2103 
   2104 LayoutUnit RenderBlockFlow::logicalLeftOffsetForPositioningFloat(LayoutUnit logicalTop, LayoutUnit fixedOffset, bool applyTextIndent, LayoutUnit* heightRemaining) const
   2105 {
   2106     LayoutUnit offset = fixedOffset;
   2107     if (m_floatingObjects && m_floatingObjects->hasLeftObjects())
   2108         offset = m_floatingObjects->logicalLeftOffsetForPositioningFloat(fixedOffset, logicalTop, heightRemaining);
   2109     return adjustLogicalLeftOffsetForLine(offset, applyTextIndent);
   2110 }
   2111 
   2112 LayoutUnit RenderBlockFlow::logicalRightOffsetForPositioningFloat(LayoutUnit logicalTop, LayoutUnit fixedOffset, bool applyTextIndent, LayoutUnit* heightRemaining) const
   2113 {
   2114     LayoutUnit offset = fixedOffset;
   2115     if (m_floatingObjects && m_floatingObjects->hasRightObjects())
   2116         offset = m_floatingObjects->logicalRightOffsetForPositioningFloat(fixedOffset, logicalTop, heightRemaining);
   2117     return adjustLogicalRightOffsetForLine(offset, applyTextIndent);
   2118 }
   2119 
   2120 LayoutUnit RenderBlockFlow::adjustLogicalLeftOffsetForLine(LayoutUnit offsetFromFloats, bool applyTextIndent) const
   2121 {
   2122     LayoutUnit left = offsetFromFloats;
   2123 
   2124     if (applyTextIndent && style()->isLeftToRightDirection())
   2125         left += textIndentOffset();
   2126 
   2127     return left;
   2128 }
   2129 
   2130 LayoutUnit RenderBlockFlow::adjustLogicalRightOffsetForLine(LayoutUnit offsetFromFloats, bool applyTextIndent) const
   2131 {
   2132     LayoutUnit right = offsetFromFloats;
   2133 
   2134     if (applyTextIndent && !style()->isLeftToRightDirection())
   2135         right -= textIndentOffset();
   2136 
   2137     return right;
   2138 }
   2139 
   2140 LayoutPoint RenderBlockFlow::computeLogicalLocationForFloat(const FloatingObject* floatingObject, LayoutUnit logicalTopOffset) const
   2141 {
   2142     RenderBox* childBox = floatingObject->renderer();
   2143     LayoutUnit logicalLeftOffset = logicalLeftOffsetForContent(); // Constant part of left offset.
   2144     LayoutUnit logicalRightOffset; // Constant part of right offset.
   2145     logicalRightOffset = logicalRightOffsetForContent();
   2146 
   2147     LayoutUnit floatLogicalWidth = min(logicalWidthForFloat(floatingObject), logicalRightOffset - logicalLeftOffset); // The width we look for.
   2148 
   2149     LayoutUnit floatLogicalLeft;
   2150 
   2151     bool insideFlowThread = flowThreadContainingBlock();
   2152 
   2153     if (childBox->style()->floating() == LeftFloat) {
   2154         LayoutUnit heightRemainingLeft = 1;
   2155         LayoutUnit heightRemainingRight = 1;
   2156         floatLogicalLeft = logicalLeftOffsetForPositioningFloat(logicalTopOffset, logicalLeftOffset, false, &heightRemainingLeft);
   2157         while (logicalRightOffsetForPositioningFloat(logicalTopOffset, logicalRightOffset, false, &heightRemainingRight) - floatLogicalLeft < floatLogicalWidth) {
   2158             logicalTopOffset += min(heightRemainingLeft, heightRemainingRight);
   2159             floatLogicalLeft = logicalLeftOffsetForPositioningFloat(logicalTopOffset, logicalLeftOffset, false, &heightRemainingLeft);
   2160             if (insideFlowThread) {
   2161                 // Have to re-evaluate all of our offsets, since they may have changed.
   2162                 logicalRightOffset = logicalRightOffsetForContent(); // Constant part of right offset.
   2163                 logicalLeftOffset = logicalLeftOffsetForContent(); // Constant part of left offset.
   2164                 floatLogicalWidth = min(logicalWidthForFloat(floatingObject), logicalRightOffset - logicalLeftOffset);
   2165             }
   2166         }
   2167         floatLogicalLeft = max(logicalLeftOffset - borderAndPaddingLogicalLeft(), floatLogicalLeft);
   2168     } else {
   2169         LayoutUnit heightRemainingLeft = 1;
   2170         LayoutUnit heightRemainingRight = 1;
   2171         floatLogicalLeft = logicalRightOffsetForPositioningFloat(logicalTopOffset, logicalRightOffset, false, &heightRemainingRight);
   2172         while (floatLogicalLeft - logicalLeftOffsetForPositioningFloat(logicalTopOffset, logicalLeftOffset, false, &heightRemainingLeft) < floatLogicalWidth) {
   2173             logicalTopOffset += min(heightRemainingLeft, heightRemainingRight);
   2174             floatLogicalLeft = logicalRightOffsetForPositioningFloat(logicalTopOffset, logicalRightOffset, false, &heightRemainingRight);
   2175             if (insideFlowThread) {
   2176                 // Have to re-evaluate all of our offsets, since they may have changed.
   2177                 logicalRightOffset = logicalRightOffsetForContent(); // Constant part of right offset.
   2178                 logicalLeftOffset = logicalLeftOffsetForContent(); // Constant part of left offset.
   2179                 floatLogicalWidth = min(logicalWidthForFloat(floatingObject), logicalRightOffset - logicalLeftOffset);
   2180             }
   2181         }
   2182         // Use the original width of the float here, since the local variable
   2183         // |floatLogicalWidth| was capped to the available line width. See
   2184         // fast/block/float/clamped-right-float.html.
   2185         floatLogicalLeft -= logicalWidthForFloat(floatingObject);
   2186     }
   2187 
   2188     return LayoutPoint(floatLogicalLeft, logicalTopOffset);
   2189 }
   2190 
   2191 FloatingObject* RenderBlockFlow::insertFloatingObject(RenderBox* floatBox)
   2192 {
   2193     ASSERT(floatBox->isFloating());
   2194 
   2195     // Create the list of special objects if we don't aleady have one
   2196     if (!m_floatingObjects) {
   2197         createFloatingObjects();
   2198     } else {
   2199         // Don't insert the object again if it's already in the list
   2200         const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set();
   2201         FloatingObjectSetIterator it = floatingObjectSet.find<FloatingObjectHashTranslator>(floatBox);
   2202         if (it != floatingObjectSet.end())
   2203             return it->get();
   2204     }
   2205 
   2206     // Create the special object entry & append it to the list
   2207 
   2208     OwnPtr<FloatingObject> newObj = FloatingObject::create(floatBox);
   2209 
   2210     // Our location is irrelevant if we're unsplittable or no pagination is in effect.
   2211     // Just go ahead and lay out the float.
   2212     bool isChildRenderBlock = floatBox->isRenderBlock();
   2213     if (isChildRenderBlock && !floatBox->needsLayout() && view()->layoutState()->pageLogicalHeightChanged())
   2214         floatBox->setChildNeedsLayout(MarkOnlyThis);
   2215 
   2216     bool needsBlockDirectionLocationSetBeforeLayout = isChildRenderBlock && view()->layoutState()->needsBlockDirectionLocationSetBeforeLayout();
   2217     if (!needsBlockDirectionLocationSetBeforeLayout || isWritingModeRoot()) { // We are unsplittable if we're a block flow root.
   2218         floatBox->layoutIfNeeded();
   2219     } else {
   2220         floatBox->updateLogicalWidth();
   2221         floatBox->computeAndSetBlockDirectionMargins(this);
   2222     }
   2223 
   2224     setLogicalWidthForFloat(newObj.get(), logicalWidthForChild(floatBox) + marginStartForChild(floatBox) + marginEndForChild(floatBox));
   2225 
   2226     return m_floatingObjects->add(newObj.release());
   2227 }
   2228 
   2229 void RenderBlockFlow::removeFloatingObject(RenderBox* floatBox)
   2230 {
   2231     if (m_floatingObjects) {
   2232         const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set();
   2233         FloatingObjectSetIterator it = floatingObjectSet.find<FloatingObjectHashTranslator>(floatBox);
   2234         if (it != floatingObjectSet.end()) {
   2235             FloatingObject* floatingObject = it->get();
   2236             if (childrenInline()) {
   2237                 LayoutUnit logicalTop = logicalTopForFloat(floatingObject);
   2238                 LayoutUnit logicalBottom = logicalBottomForFloat(floatingObject);
   2239 
   2240                 // Fix for https://bugs.webkit.org/show_bug.cgi?id=54995.
   2241                 if (logicalBottom < 0 || logicalBottom < logicalTop || logicalTop == LayoutUnit::max()) {
   2242                     logicalBottom = LayoutUnit::max();
   2243                 } else {
   2244                     // Special-case zero- and less-than-zero-height floats: those don't touch
   2245                     // the line that they're on, but it still needs to be dirtied. This is
   2246                     // accomplished by pretending they have a height of 1.
   2247                     logicalBottom = max(logicalBottom, logicalTop + 1);
   2248                 }
   2249                 if (floatingObject->originatingLine()) {
   2250                     if (!selfNeedsLayout()) {
   2251                         ASSERT(floatingObject->originatingLine()->renderer() == this);
   2252                         floatingObject->originatingLine()->markDirty();
   2253                     }
   2254 #if ASSERT_ENABLED
   2255                     floatingObject->setOriginatingLine(0);
   2256 #endif
   2257                 }
   2258                 markLinesDirtyInBlockRange(0, logicalBottom);
   2259             }
   2260             m_floatingObjects->remove(floatingObject);
   2261         }
   2262     }
   2263 }
   2264 
   2265 void RenderBlockFlow::removeFloatingObjectsBelow(FloatingObject* lastFloat, int logicalOffset)
   2266 {
   2267     if (!containsFloats())
   2268         return;
   2269 
   2270     const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set();
   2271     FloatingObject* curr = floatingObjectSet.last().get();
   2272     while (curr != lastFloat && (!curr->isPlaced() || logicalTopForFloat(curr) >= logicalOffset)) {
   2273         m_floatingObjects->remove(curr);
   2274         if (floatingObjectSet.isEmpty())
   2275             break;
   2276         curr = floatingObjectSet.last().get();
   2277     }
   2278 }
   2279 
   2280 bool RenderBlockFlow::positionNewFloats()
   2281 {
   2282     if (!m_floatingObjects)
   2283         return false;
   2284 
   2285     const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set();
   2286     if (floatingObjectSet.isEmpty())
   2287         return false;
   2288 
   2289     // If all floats have already been positioned, then we have no work to do.
   2290     if (floatingObjectSet.last()->isPlaced())
   2291         return false;
   2292 
   2293     // Move backwards through our floating object list until we find a float that has
   2294     // already been positioned. Then we'll be able to move forward, positioning all of
   2295     // the new floats that need it.
   2296     FloatingObjectSetIterator it = floatingObjectSet.end();
   2297     --it; // Go to last item.
   2298     FloatingObjectSetIterator begin = floatingObjectSet.begin();
   2299     FloatingObject* lastPlacedFloatingObject = 0;
   2300     while (it != begin) {
   2301         --it;
   2302         if ((*it)->isPlaced()) {
   2303             lastPlacedFloatingObject = it->get();
   2304             ++it;
   2305             break;
   2306         }
   2307     }
   2308 
   2309     LayoutUnit logicalTop = logicalHeight();
   2310 
   2311     // The float cannot start above the top position of the last positioned float.
   2312     if (lastPlacedFloatingObject)
   2313         logicalTop = max(logicalTopForFloat(lastPlacedFloatingObject), logicalTop);
   2314 
   2315     FloatingObjectSetIterator end = floatingObjectSet.end();
   2316     // Now walk through the set of unpositioned floats and place them.
   2317     for (; it != end; ++it) {
   2318         FloatingObject* floatingObject = it->get();
   2319         // The containing block is responsible for positioning floats, so if we have floats in our
   2320         // list that come from somewhere else, do not attempt to position them.
   2321         if (floatingObject->renderer()->containingBlock() != this)
   2322             continue;
   2323 
   2324         RenderBox* childBox = floatingObject->renderer();
   2325 
   2326         // FIXME Investigate if this can be removed. crbug.com/370006
   2327         childBox->setMayNeedPaintInvalidation(true);
   2328 
   2329         LayoutUnit childLogicalLeftMargin = style()->isLeftToRightDirection() ? marginStartForChild(childBox) : marginEndForChild(childBox);
   2330         LayoutRect oldRect = childBox->frameRect();
   2331 
   2332         if (childBox->style()->clear() & CLEFT)
   2333             logicalTop = max(lowestFloatLogicalBottom(FloatingObject::FloatLeft), logicalTop);
   2334         if (childBox->style()->clear() & CRIGHT)
   2335             logicalTop = max(lowestFloatLogicalBottom(FloatingObject::FloatRight), logicalTop);
   2336 
   2337         LayoutPoint floatLogicalLocation = computeLogicalLocationForFloat(floatingObject, logicalTop);
   2338 
   2339         setLogicalLeftForFloat(floatingObject, floatLogicalLocation.x());
   2340 
   2341         setLogicalLeftForChild(childBox, floatLogicalLocation.x() + childLogicalLeftMargin);
   2342         setLogicalTopForChild(childBox, floatLogicalLocation.y() + marginBeforeForChild(childBox));
   2343 
   2344         SubtreeLayoutScope layoutScope(*childBox);
   2345         LayoutState* layoutState = view()->layoutState();
   2346         bool isPaginated = layoutState->isPaginated();
   2347         if (isPaginated && !childBox->needsLayout())
   2348             childBox->markForPaginationRelayoutIfNeeded(layoutScope);
   2349 
   2350         childBox->layoutIfNeeded();
   2351 
   2352         if (isPaginated) {
   2353             // If we are unsplittable and don't fit, then we need to move down.
   2354             // We include our margins as part of the unsplittable area.
   2355             LayoutUnit newLogicalTop = adjustForUnsplittableChild(childBox, floatLogicalLocation.y(), true);
   2356 
   2357             // See if we have a pagination strut that is making us move down further.
   2358             // Note that an unsplittable child can't also have a pagination strut, so this is
   2359             // exclusive with the case above.
   2360             RenderBlock* childBlock = childBox->isRenderBlock() ? toRenderBlock(childBox) : 0;
   2361             if (childBlock && childBlock->paginationStrut()) {
   2362                 newLogicalTop += childBlock->paginationStrut();
   2363                 childBlock->setPaginationStrut(0);
   2364             }
   2365 
   2366             if (newLogicalTop != floatLogicalLocation.y()) {
   2367                 floatingObject->setPaginationStrut(newLogicalTop - floatLogicalLocation.y());
   2368 
   2369                 floatLogicalLocation = computeLogicalLocationForFloat(floatingObject, newLogicalTop);
   2370                 setLogicalLeftForFloat(floatingObject, floatLogicalLocation.x());
   2371 
   2372                 setLogicalLeftForChild(childBox, floatLogicalLocation.x() + childLogicalLeftMargin);
   2373                 setLogicalTopForChild(childBox, floatLogicalLocation.y() + marginBeforeForChild(childBox));
   2374 
   2375                 if (childBlock)
   2376                     childBlock->setChildNeedsLayout(MarkOnlyThis);
   2377                 childBox->layoutIfNeeded();
   2378             }
   2379         }
   2380 
   2381         setLogicalTopForFloat(floatingObject, floatLogicalLocation.y());
   2382 
   2383         setLogicalHeightForFloat(floatingObject, logicalHeightForChild(childBox) + marginBeforeForChild(childBox) + marginAfterForChild(childBox));
   2384 
   2385         m_floatingObjects->addPlacedObject(floatingObject);
   2386 
   2387         if (ShapeOutsideInfo* shapeOutside = childBox->shapeOutsideInfo())
   2388             shapeOutside->setReferenceBoxLogicalSize(logicalSizeForChild(childBox));
   2389 
   2390         // If the child moved, we have to repaint it.
   2391         if (!RuntimeEnabledFeatures::repaintAfterLayoutEnabled()
   2392             && childBox->checkForPaintInvalidationDuringLayout())
   2393             childBox->repaintDuringLayoutIfMoved(oldRect);
   2394     }
   2395     return true;
   2396 }
   2397 
   2398 bool RenderBlockFlow::hasOverhangingFloat(RenderBox* renderer)
   2399 {
   2400     if (!m_floatingObjects || hasColumns() || !parent())
   2401         return false;
   2402 
   2403     const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set();
   2404     FloatingObjectSetIterator it = floatingObjectSet.find<FloatingObjectHashTranslator>(renderer);
   2405     if (it == floatingObjectSet.end())
   2406         return false;
   2407 
   2408     return logicalBottomForFloat(it->get()) > logicalHeight();
   2409 }
   2410 
   2411 void RenderBlockFlow::addIntrudingFloats(RenderBlockFlow* prev, LayoutUnit logicalLeftOffset, LayoutUnit logicalTopOffset)
   2412 {
   2413     ASSERT(!avoidsFloats());
   2414 
   2415     // If we create our own block formatting context then our contents don't interact with floats outside it, even those from our parent.
   2416     if (createsBlockFormattingContext())
   2417         return;
   2418 
   2419     // If the parent or previous sibling doesn't have any floats to add, don't bother.
   2420     if (!prev->m_floatingObjects)
   2421         return;
   2422 
   2423     logicalLeftOffset += marginLogicalLeft();
   2424 
   2425     const FloatingObjectSet& prevSet = prev->m_floatingObjects->set();
   2426     FloatingObjectSetIterator prevEnd = prevSet.end();
   2427     for (FloatingObjectSetIterator prevIt = prevSet.begin(); prevIt != prevEnd; ++prevIt) {
   2428         FloatingObject* floatingObject = prevIt->get();
   2429         if (logicalBottomForFloat(floatingObject) > logicalTopOffset) {
   2430             if (!m_floatingObjects || !m_floatingObjects->set().contains(floatingObject)) {
   2431                 // We create the floating object list lazily.
   2432                 if (!m_floatingObjects)
   2433                     createFloatingObjects();
   2434 
   2435                 // Applying the child's margin makes no sense in the case where the child was passed in.
   2436                 // since this margin was added already through the modification of the |logicalLeftOffset| variable
   2437                 // above. |logicalLeftOffset| will equal the margin in this case, so it's already been taken
   2438                 // into account. Only apply this code if prev is the parent, since otherwise the left margin
   2439                 // will get applied twice.
   2440                 LayoutSize offset = isHorizontalWritingMode()
   2441                     ? LayoutSize(logicalLeftOffset - (prev != parent() ? prev->marginLeft() : LayoutUnit()), logicalTopOffset)
   2442                     : LayoutSize(logicalTopOffset, logicalLeftOffset - (prev != parent() ? prev->marginTop() : LayoutUnit()));
   2443 
   2444                 m_floatingObjects->add(floatingObject->copyToNewContainer(offset));
   2445             }
   2446         }
   2447     }
   2448 }
   2449 
   2450 void RenderBlockFlow::addOverhangingFloats(RenderBlockFlow* child, bool makeChildPaintOtherFloats)
   2451 {
   2452     // Prevent floats from being added to the canvas by the root element, e.g., <html>.
   2453     if (!child->containsFloats() || child->isRenderRegion() || child->createsBlockFormattingContext())
   2454         return;
   2455 
   2456     LayoutUnit childLogicalTop = child->logicalTop();
   2457     LayoutUnit childLogicalLeft = child->logicalLeft();
   2458 
   2459     // Floats that will remain the child's responsibility to paint should factor into its
   2460     // overflow.
   2461     FloatingObjectSetIterator childEnd = child->m_floatingObjects->set().end();
   2462     for (FloatingObjectSetIterator childIt = child->m_floatingObjects->set().begin(); childIt != childEnd; ++childIt) {
   2463         FloatingObject* floatingObject = childIt->get();
   2464         LayoutUnit logicalBottomForFloat = min(this->logicalBottomForFloat(floatingObject), LayoutUnit::max() - childLogicalTop);
   2465         LayoutUnit logicalBottom = childLogicalTop + logicalBottomForFloat;
   2466 
   2467         if (logicalBottom > logicalHeight()) {
   2468             // If the object is not in the list, we add it now.
   2469             if (!containsFloat(floatingObject->renderer())) {
   2470                 LayoutSize offset = isHorizontalWritingMode() ? LayoutSize(-childLogicalLeft, -childLogicalTop) : LayoutSize(-childLogicalTop, -childLogicalLeft);
   2471                 bool shouldPaint = false;
   2472 
   2473                 // The nearest enclosing layer always paints the float (so that zindex and stacking
   2474                 // behaves properly). We always want to propagate the desire to paint the float as
   2475                 // far out as we can, to the outermost block that overlaps the float, stopping only
   2476                 // if we hit a self-painting layer boundary.
   2477                 if (floatingObject->renderer()->enclosingFloatPaintingLayer() == enclosingFloatPaintingLayer()) {
   2478                     floatingObject->setShouldPaint(false);
   2479                     shouldPaint = true;
   2480                 }
   2481                 // We create the floating object list lazily.
   2482                 if (!m_floatingObjects)
   2483                     createFloatingObjects();
   2484 
   2485                 m_floatingObjects->add(floatingObject->copyToNewContainer(offset, shouldPaint, true));
   2486             }
   2487         } else {
   2488             if (makeChildPaintOtherFloats && !floatingObject->shouldPaint() && !floatingObject->renderer()->hasSelfPaintingLayer()
   2489                 && floatingObject->renderer()->isDescendantOf(child) && floatingObject->renderer()->enclosingFloatPaintingLayer() == child->enclosingFloatPaintingLayer()) {
   2490                 // The float is not overhanging from this block, so if it is a descendant of the child, the child should
   2491                 // paint it (the other case is that it is intruding into the child), unless it has its own layer or enclosing
   2492                 // layer.
   2493                 // If makeChildPaintOtherFloats is false, it means that the child must already know about all the floats
   2494                 // it should paint.
   2495                 floatingObject->setShouldPaint(true);
   2496             }
   2497 
   2498             // Since the float doesn't overhang, it didn't get put into our list. We need to go ahead and add its overflow in to the
   2499             // child now.
   2500             if (floatingObject->isDescendant())
   2501                 child->addOverflowFromChild(floatingObject->renderer(), LayoutSize(xPositionForFloatIncludingMargin(floatingObject), yPositionForFloatIncludingMargin(floatingObject)));
   2502         }
   2503     }
   2504 }
   2505 
   2506 LayoutUnit RenderBlockFlow::lowestFloatLogicalBottom(FloatingObject::Type floatType) const
   2507 {
   2508     if (!m_floatingObjects)
   2509         return 0;
   2510 
   2511     return m_floatingObjects->lowestFloatLogicalBottom(floatType);
   2512 }
   2513 
   2514 LayoutUnit RenderBlockFlow::nextFloatLogicalBottomBelow(LayoutUnit logicalHeight, ShapeOutsideFloatOffsetMode offsetMode) const
   2515 {
   2516     if (!m_floatingObjects)
   2517         return logicalHeight;
   2518 
   2519     LayoutUnit logicalBottom;
   2520     const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set();
   2521     FloatingObjectSetIterator end = floatingObjectSet.end();
   2522     for (FloatingObjectSetIterator it = floatingObjectSet.begin(); it != end; ++it) {
   2523         FloatingObject* floatingObject = it->get();
   2524         LayoutUnit floatLogicalBottom = logicalBottomForFloat(floatingObject);
   2525         ShapeOutsideInfo* shapeOutside = floatingObject->renderer()->shapeOutsideInfo();
   2526         if (shapeOutside && (offsetMode == ShapeOutsideFloatShapeOffset)) {
   2527             LayoutUnit shapeLogicalBottom = logicalTopForFloat(floatingObject) + marginBeforeForChild(floatingObject->renderer()) + shapeOutside->shapeLogicalBottom();
   2528             // Use the shapeLogicalBottom unless it extends outside of the margin box, in which case it is clipped.
   2529             if (shapeLogicalBottom < floatLogicalBottom)
   2530                 floatLogicalBottom = shapeLogicalBottom;
   2531         }
   2532         if (floatLogicalBottom > logicalHeight)
   2533             logicalBottom = logicalBottom ? min(floatLogicalBottom, logicalBottom) : floatLogicalBottom;
   2534     }
   2535 
   2536     return logicalBottom;
   2537 }
   2538 
   2539 bool RenderBlockFlow::hitTestFloats(const HitTestRequest& request, HitTestResult& result, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset)
   2540 {
   2541     if (!m_floatingObjects)
   2542         return false;
   2543 
   2544     LayoutPoint adjustedLocation = accumulatedOffset;
   2545     if (isRenderView()) {
   2546         adjustedLocation += toLayoutSize(toRenderView(this)->frameView()->scrollPosition());
   2547     }
   2548 
   2549     const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set();
   2550     FloatingObjectSetIterator begin = floatingObjectSet.begin();
   2551     for (FloatingObjectSetIterator it = floatingObjectSet.end(); it != begin;) {
   2552         --it;
   2553         FloatingObject* floatingObject = it->get();
   2554         if (floatingObject->shouldPaint() && !floatingObject->renderer()->hasSelfPaintingLayer()) {
   2555             LayoutUnit xOffset = xPositionForFloatIncludingMargin(floatingObject) - floatingObject->renderer()->x();
   2556             LayoutUnit yOffset = yPositionForFloatIncludingMargin(floatingObject) - floatingObject->renderer()->y();
   2557             LayoutPoint childPoint = flipFloatForWritingModeForChild(floatingObject, adjustedLocation + LayoutSize(xOffset, yOffset));
   2558             if (floatingObject->renderer()->hitTest(request, result, locationInContainer, childPoint)) {
   2559                 updateHitTestResult(result, locationInContainer.point() - toLayoutSize(childPoint));
   2560                 return true;
   2561             }
   2562         }
   2563     }
   2564 
   2565     return false;
   2566 }
   2567 
   2568 void RenderBlockFlow::adjustForBorderFit(LayoutUnit x, LayoutUnit& left, LayoutUnit& right) const
   2569 {
   2570     RenderBlock::adjustForBorderFit(x, left, right);
   2571     if (m_floatingObjects && style()->visibility() == VISIBLE) {
   2572         const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set();
   2573         FloatingObjectSetIterator end = floatingObjectSet.end();
   2574         for (FloatingObjectSetIterator it = floatingObjectSet.begin(); it != end; ++it) {
   2575             FloatingObject* floatingObject = it->get();
   2576             // Only examine the object if our m_shouldPaint flag is set.
   2577             if (floatingObject->shouldPaint()) {
   2578                 LayoutUnit floatLeft = xPositionForFloatIncludingMargin(floatingObject) - floatingObject->renderer()->x();
   2579                 LayoutUnit floatRight = floatLeft + floatingObject->renderer()->width();
   2580                 left = min(left, floatLeft);
   2581                 right = max(right, floatRight);
   2582             }
   2583         }
   2584     }
   2585 }
   2586 
   2587 LayoutUnit RenderBlockFlow::logicalLeftFloatOffsetForLine(LayoutUnit logicalTop, LayoutUnit fixedOffset, LayoutUnit logicalHeight) const
   2588 {
   2589     if (m_floatingObjects && m_floatingObjects->hasLeftObjects())
   2590         return m_floatingObjects->logicalLeftOffset(fixedOffset, logicalTop, logicalHeight);
   2591 
   2592     return fixedOffset;
   2593 }
   2594 
   2595 LayoutUnit RenderBlockFlow::logicalRightFloatOffsetForLine(LayoutUnit logicalTop, LayoutUnit fixedOffset, LayoutUnit logicalHeight) const
   2596 {
   2597     if (m_floatingObjects && m_floatingObjects->hasRightObjects())
   2598         return m_floatingObjects->logicalRightOffset(fixedOffset, logicalTop, logicalHeight);
   2599 
   2600     return fixedOffset;
   2601 }
   2602 
   2603 GapRects RenderBlockFlow::inlineSelectionGaps(RenderBlock* rootBlock, const LayoutPoint& rootBlockPhysicalPosition, const LayoutSize& offsetFromRootBlock,
   2604     LayoutUnit& lastLogicalTop, LayoutUnit& lastLogicalLeft, LayoutUnit& lastLogicalRight, const PaintInfo* paintInfo)
   2605 {
   2606     GapRects result;
   2607 
   2608     bool containsStart = selectionState() == SelectionStart || selectionState() == SelectionBoth;
   2609 
   2610     if (!firstLineBox()) {
   2611         if (containsStart) {
   2612             // Go ahead and update our lastLogicalTop to be the bottom of the block.  <hr>s or empty blocks with height can trip this
   2613             // case.
   2614             lastLogicalTop = rootBlock->blockDirectionOffset(offsetFromRootBlock) + logicalHeight();
   2615             lastLogicalLeft = logicalLeftSelectionOffset(rootBlock, logicalHeight());
   2616             lastLogicalRight = logicalRightSelectionOffset(rootBlock, logicalHeight());
   2617         }
   2618         return result;
   2619     }
   2620 
   2621     RootInlineBox* lastSelectedLine = 0;
   2622     RootInlineBox* curr;
   2623     for (curr = firstRootBox(); curr && !curr->hasSelectedChildren(); curr = curr->nextRootBox()) { }
   2624 
   2625     // Now paint the gaps for the lines.
   2626     for (; curr && curr->hasSelectedChildren(); curr = curr->nextRootBox()) {
   2627         LayoutUnit selTop =  curr->selectionTopAdjustedForPrecedingBlock();
   2628         LayoutUnit selHeight = curr->selectionHeightAdjustedForPrecedingBlock();
   2629 
   2630         if (!containsStart && !lastSelectedLine && selectionState() != SelectionStart && selectionState() != SelectionBoth) {
   2631             result.uniteCenter(blockSelectionGap(rootBlock, rootBlockPhysicalPosition, offsetFromRootBlock, lastLogicalTop,
   2632                 lastLogicalLeft, lastLogicalRight, selTop, paintInfo));
   2633         }
   2634 
   2635         LayoutRect logicalRect(curr->logicalLeft(), selTop, curr->logicalWidth(), selTop + selHeight);
   2636         logicalRect.move(isHorizontalWritingMode() ? offsetFromRootBlock : offsetFromRootBlock.transposedSize());
   2637         LayoutRect physicalRect = rootBlock->logicalRectToPhysicalRect(rootBlockPhysicalPosition, logicalRect);
   2638         if (!paintInfo || (isHorizontalWritingMode() && physicalRect.y() < paintInfo->rect.maxY() && physicalRect.maxY() > paintInfo->rect.y())
   2639             || (!isHorizontalWritingMode() && physicalRect.x() < paintInfo->rect.maxX() && physicalRect.maxX() > paintInfo->rect.x()))
   2640             result.unite(curr->lineSelectionGap(rootBlock, rootBlockPhysicalPosition, offsetFromRootBlock, selTop, selHeight, paintInfo));
   2641 
   2642         lastSelectedLine = curr;
   2643     }
   2644 
   2645     if (containsStart && !lastSelectedLine) {
   2646         // VisibleSelection must start just after our last line.
   2647         lastSelectedLine = lastRootBox();
   2648     }
   2649 
   2650     if (lastSelectedLine && selectionState() != SelectionEnd && selectionState() != SelectionBoth) {
   2651         // Go ahead and update our lastY to be the bottom of the last selected line.
   2652         lastLogicalTop = rootBlock->blockDirectionOffset(offsetFromRootBlock) + lastSelectedLine->selectionBottom();
   2653         lastLogicalLeft = logicalLeftSelectionOffset(rootBlock, lastSelectedLine->selectionBottom());
   2654         lastLogicalRight = logicalRightSelectionOffset(rootBlock, lastSelectedLine->selectionBottom());
   2655     }
   2656     return result;
   2657 }
   2658 
   2659 LayoutUnit RenderBlockFlow::logicalLeftSelectionOffset(RenderBlock* rootBlock, LayoutUnit position)
   2660 {
   2661     LayoutUnit logicalLeft = logicalLeftOffsetForLine(position, false);
   2662     if (logicalLeft == logicalLeftOffsetForContent())
   2663         return RenderBlock::logicalLeftSelectionOffset(rootBlock, position);
   2664 
   2665     RenderBlock* cb = this;
   2666     while (cb != rootBlock) {
   2667         logicalLeft += cb->logicalLeft();
   2668         cb = cb->containingBlock();
   2669     }
   2670     return logicalLeft;
   2671 }
   2672 
   2673 LayoutUnit RenderBlockFlow::logicalRightSelectionOffset(RenderBlock* rootBlock, LayoutUnit position)
   2674 {
   2675     LayoutUnit logicalRight = logicalRightOffsetForLine(position, false);
   2676     if (logicalRight == logicalRightOffsetForContent())
   2677         return RenderBlock::logicalRightSelectionOffset(rootBlock, position);
   2678 
   2679     RenderBlock* cb = this;
   2680     while (cb != rootBlock) {
   2681         logicalRight += cb->logicalLeft();
   2682         cb = cb->containingBlock();
   2683     }
   2684     return logicalRight;
   2685 }
   2686 
   2687 template <typename CharacterType>
   2688 static inline TextRun constructTextRunInternal(RenderObject* context, const Font& font, const CharacterType* characters, int length, RenderStyle* style, TextDirection direction, TextRun::ExpansionBehavior expansion)
   2689 {
   2690     ASSERT(style);
   2691 
   2692     TextDirection textDirection = direction;
   2693     bool directionalOverride = style->rtlOrdering() == VisualOrder;
   2694 
   2695     TextRun run(characters, length, 0, 0, expansion, textDirection, directionalOverride);
   2696     if (textRunNeedsRenderingContext(font))
   2697         run.setRenderingContext(SVGTextRunRenderingContext::create(context));
   2698 
   2699     return run;
   2700 }
   2701 
   2702 template <typename CharacterType>
   2703 static inline TextRun constructTextRunInternal(RenderObject* context, const Font& font, const CharacterType* characters, int length, RenderStyle* style, TextDirection direction, TextRun::ExpansionBehavior expansion, TextRunFlags flags)
   2704 {
   2705     ASSERT(style);
   2706 
   2707     TextDirection textDirection = direction;
   2708     bool directionalOverride = style->rtlOrdering() == VisualOrder;
   2709     if (flags != DefaultTextRunFlags) {
   2710         if (flags & RespectDirection)
   2711             textDirection = style->direction();
   2712         if (flags & RespectDirectionOverride)
   2713             directionalOverride |= isOverride(style->unicodeBidi());
   2714     }
   2715 
   2716     TextRun run(characters, length, 0, 0, expansion, textDirection, directionalOverride);
   2717     if (textRunNeedsRenderingContext(font))
   2718         run.setRenderingContext(SVGTextRunRenderingContext::create(context));
   2719 
   2720     return run;
   2721 }
   2722 
   2723 TextRun RenderBlockFlow::constructTextRun(RenderObject* context, const Font& font, const LChar* characters, int length, RenderStyle* style, TextDirection direction, TextRun::ExpansionBehavior expansion)
   2724 {
   2725     return constructTextRunInternal(context, font, characters, length, style, direction, expansion);
   2726 }
   2727 
   2728 TextRun RenderBlockFlow::constructTextRun(RenderObject* context, const Font& font, const UChar* characters, int length, RenderStyle* style, TextDirection direction, TextRun::ExpansionBehavior expansion)
   2729 {
   2730     return constructTextRunInternal(context, font, characters, length, style, direction, expansion);
   2731 }
   2732 
   2733 TextRun RenderBlockFlow::constructTextRun(RenderObject* context, const Font& font, const RenderText* text, RenderStyle* style, TextDirection direction, TextRun::ExpansionBehavior expansion)
   2734 {
   2735     if (text->is8Bit())
   2736         return constructTextRunInternal(context, font, text->characters8(), text->textLength(), style, direction, expansion);
   2737     return constructTextRunInternal(context, font, text->characters16(), text->textLength(), style, direction, expansion);
   2738 }
   2739 
   2740 TextRun RenderBlockFlow::constructTextRun(RenderObject* context, const Font& font, const RenderText* text, unsigned offset, unsigned length, RenderStyle* style, TextDirection direction, TextRun::ExpansionBehavior expansion)
   2741 {
   2742     ASSERT(offset + length <= text->textLength());
   2743     if (text->is8Bit())
   2744         return constructTextRunInternal(context, font, text->characters8() + offset, length, style, direction, expansion);
   2745     return constructTextRunInternal(context, font, text->characters16() + offset, length, style, direction, expansion);
   2746 }
   2747 
   2748 TextRun RenderBlockFlow::constructTextRun(RenderObject* context, const Font& font, const String& string, RenderStyle* style, TextDirection direction, TextRun::ExpansionBehavior expansion, TextRunFlags flags)
   2749 {
   2750     unsigned length = string.length();
   2751     if (!length)
   2752         return constructTextRunInternal(context, font, static_cast<const LChar*>(0), length, style, direction, expansion, flags);
   2753     if (string.is8Bit())
   2754         return constructTextRunInternal(context, font, string.characters8(), length, style, direction, expansion, flags);
   2755     return constructTextRunInternal(context, font, string.characters16(), length, style, direction, expansion, flags);
   2756 }
   2757 
   2758 TextRun RenderBlockFlow::constructTextRun(RenderObject* context, const Font& font, const String& string, RenderStyle* style, TextRun::ExpansionBehavior expansion, TextRunFlags flags)
   2759 {
   2760     bool hasStrongDirectionality;
   2761     return constructTextRun(context, font, string, style,
   2762         determineDirectionality(string, hasStrongDirectionality),
   2763         expansion, flags);
   2764 }
   2765 
   2766 TextRun RenderBlockFlow::constructTextRun(RenderObject* context, const Font& font, const RenderText* text, unsigned offset, unsigned length, RenderStyle* style, TextRun::ExpansionBehavior expansion)
   2767 {
   2768     ASSERT(offset + length <= text->textLength());
   2769     TextRun run = text->is8Bit()
   2770         ? constructTextRunInternal(context, font, text->characters8() + offset, length, style, LTR, expansion)
   2771         : constructTextRunInternal(context, font, text->characters16() + offset, length, style, LTR, expansion);
   2772     bool hasStrongDirectionality;
   2773     run.setDirection(directionForRun(run, hasStrongDirectionality));
   2774     return run;
   2775 }
   2776 
   2777 RootInlineBox* RenderBlockFlow::createRootInlineBox()
   2778 {
   2779     return new RootInlineBox(*this);
   2780 }
   2781 
   2782 void RenderBlockFlow::createOrDestroyMultiColumnFlowThreadIfNeeded()
   2783 {
   2784     if (!document().regionBasedColumnsEnabled())
   2785         return;
   2786 
   2787     bool needsFlowThread = style()->specifiesColumns();
   2788     if (needsFlowThread != static_cast<bool>(multiColumnFlowThread())) {
   2789         if (needsFlowThread) {
   2790             RenderMultiColumnFlowThread* flowThread = RenderMultiColumnFlowThread::createAnonymous(document(), style());
   2791             addChild(flowThread);
   2792             flowThread->populate();
   2793             RenderBlockFlowRareData& rareData = ensureRareData();
   2794             ASSERT(!rareData.m_multiColumnFlowThread);
   2795             rareData.m_multiColumnFlowThread = flowThread;
   2796         } else {
   2797             multiColumnFlowThread()->evacuateAndDestroy();
   2798             ASSERT(!multiColumnFlowThread());
   2799         }
   2800     }
   2801 }
   2802 
   2803 RenderBlockFlow::RenderBlockFlowRareData& RenderBlockFlow::ensureRareData()
   2804 {
   2805     if (m_rareData)
   2806         return *m_rareData;
   2807 
   2808     m_rareData = adoptPtr(new RenderBlockFlowRareData(this));
   2809     return *m_rareData;
   2810 }
   2811 
   2812 } // namespace WebCore
   2813