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    Searched defs:toRotationMatrix (Results 1 - 9 of 9) sorted by null

  /external/eigen/Eigen/src/Eigen2Support/Geometry/
RotationBase.h 39 inline RotationMatrixType toRotationMatrix() const { return derived().toRotationMatrix(); }
46 { return toRotationMatrix() * t; }
50 { return toRotationMatrix() * s; }
54 { return toRotationMatrix() * t; }
67 *this = r.toRotationMatrix();
81 return *this = r.toRotationMatrix();
106 return Rotation2D<Scalar>(s).toRotationMatrix();
112 return r.toRotationMatrix();
AngleAxis.h 100 { return toRotationMatrix() * other; }
104 { return a * b.toRotationMatrix(); }
108 { return toRotationMatrix() * other; }
120 Matrix3 toRotationMatrix(void) const;
189 AngleAxis<Scalar>::toRotationMatrix(void) const
Rotation2D.h 78 { return toRotationMatrix() * vec; }
82 Matrix2 toRotationMatrix(void) const;
138 Rotation2D<Scalar>::toRotationMatrix(void) const
Quaternion.h 165 Matrix3 toRotationMatrix(void) const;
296 Quaternion<Scalar>::toRotationMatrix(void) const
  /external/eigen/Eigen/src/Geometry/
RotationBase.h 45 inline RotationMatrixType toRotationMatrix() const { return derived().toRotationMatrix(); }
50 inline RotationMatrixType matrix() const { return derived().toRotationMatrix(); }
61 { return toRotationMatrix() * s.factor(); }
77 { return l.derived() * r.toRotationMatrix(); }
90 { return toRotationMatrix() * t; }
94 { return toRotationMatrix() * v; }
106 { return r.toRotationMatrix() * m; }
144 *this = r.toRotationMatrix();
158 return *this = r.toRotationMatrix();
    [all...]
Rotation2D.h 83 { return toRotationMatrix() * vec; }
87 Matrix2 toRotationMatrix(void) const;
146 Rotation2D<Scalar>::toRotationMatrix(void) const
AngleAxis.h 115 Matrix3 toRotationMatrix(void) const;
204 AngleAxis<Scalar>::toRotationMatrix(void) const
Quaternion.h 138 Matrix3 toRotationMatrix() const;
525 QuaternionBase<Derived>::toRotationMatrix(void) const
  /external/eigen/demos/opengl/
quaternion_demo.cpp 159 Matrix3 m = q.toRotationMatrix();
174 Matrix3 toRotationMatrix(void) const
185 operator QuaternionType() { return QuaternionType(toRotationMatrix()); }

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