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Searched
defs:unix_socket_name
(Results
1 - 2
of
2
) sorted by null
/external/lldb/tools/darwin-debug/
darwin-debug.cpp
187
std::string
unix_socket_name
;
local
248
unix_socket_name
.assign (optarg);
271
if (show_usage || argc <= 0 ||
unix_socket_name
.empty())
290
::strncpy(saddr_un.sun_path,
unix_socket_name
.c_str(), sizeof(saddr_un.sun_path) - 1);
/external/lldb/tools/debugserver/source/
debugserver.cpp
638
const char *
unix_socket_name
= (const char *)baton;
local
640
if (
unix_socket_name
&&
unix_socket_name
[0])
653
::strncpy(saddr_un.sun_path,
unix_socket_name
, sizeof(saddr_un.sun_path) - 1);
688
StartListening (RNBRemote *remote, const char *listen_host, int listen_port, const char *
unix_socket_name
)
694
if (remote->Comm().Listen(listen_host, listen_port, PortWasBoundCallback,
unix_socket_name
) != rnb_success)
841
std::string
unix_socket_name
; \/\/ If we need to handshake with our parent process, an option will be passed down that specifies a unix socket name to use
local
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