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    Searched defs:unix_socket_name (Results 1 - 2 of 2) sorted by null

  /external/lldb/tools/darwin-debug/
darwin-debug.cpp 187 std::string unix_socket_name; local
248 unix_socket_name.assign (optarg);
271 if (show_usage || argc <= 0 || unix_socket_name.empty())
290 ::strncpy(saddr_un.sun_path, unix_socket_name.c_str(), sizeof(saddr_un.sun_path) - 1);
  /external/lldb/tools/debugserver/source/
debugserver.cpp 638 const char *unix_socket_name = (const char *)baton; local
640 if (unix_socket_name && unix_socket_name[0])
653 ::strncpy(saddr_un.sun_path, unix_socket_name, sizeof(saddr_un.sun_path) - 1);
688 StartListening (RNBRemote *remote, const char *listen_host, int listen_port, const char *unix_socket_name)
694 if (remote->Comm().Listen(listen_host, listen_port, PortWasBoundCallback, unix_socket_name) != rnb_success)
841 std::string unix_socket_name; \/\/ If we need to handshake with our parent process, an option will be passed down that specifies a unix socket name to use local
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