1 /* 2 * Copyright (C) 2014 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 #ifndef RENDERSTATE_H 17 #define RENDERSTATE_H 18 19 #include <set> 20 #include <GLES2/gl2.h> 21 #include <GLES2/gl2ext.h> 22 #include <utils/Mutex.h> 23 24 #include <private/hwui/DrawGlInfo.h> 25 26 #include "Caches.h" 27 #include "utils/Macros.h" 28 29 namespace android { 30 namespace uirenderer { 31 32 namespace renderthread { 33 class CanvasContext; 34 class RenderThread; 35 } 36 37 // TODO: Replace Cache's GL state tracking with this. For now it's more a thin 38 // wrapper of Caches for users to migrate to. 39 class RenderState { 40 PREVENT_COPY_AND_ASSIGN(RenderState); 41 public: 42 void onGLContextCreated(); 43 void onGLContextDestroyed(); 44 45 void setViewport(GLsizei width, GLsizei height); 46 void getViewport(GLsizei* outWidth, GLsizei* outHeight); 47 48 void bindFramebuffer(GLuint fbo); 49 GLint getFramebuffer() { return mFramebuffer; } 50 51 void invokeFunctor(Functor* functor, DrawGlInfo::Mode mode, DrawGlInfo* info); 52 53 void debugOverdraw(bool enable, bool clear); 54 55 void registerLayer(const Layer* layer) { 56 /* 57 AutoMutex _lock(mLayerLock); 58 mActiveLayers.insert(layer); 59 */ 60 } 61 void unregisterLayer(const Layer* layer) { 62 /* 63 AutoMutex _lock(mLayerLock); 64 mActiveLayers.erase(layer); 65 */ 66 } 67 68 void registerCanvasContext(renderthread::CanvasContext* context) { 69 mRegisteredContexts.insert(context); 70 } 71 72 void unregisterCanvasContext(renderthread::CanvasContext* context) { 73 mRegisteredContexts.erase(context); 74 } 75 76 private: 77 friend class renderthread::RenderThread; 78 friend class Caches; 79 80 void interruptForFunctorInvoke(); 81 void resumeFromFunctorInvoke(); 82 83 RenderState(); 84 ~RenderState(); 85 86 Caches* mCaches; 87 std::set<const Layer*> mActiveLayers; 88 std::set<renderthread::CanvasContext*> mRegisteredContexts; 89 90 GLsizei mViewportWidth; 91 GLsizei mViewportHeight; 92 GLuint mFramebuffer; 93 Mutex mLayerLock; 94 }; 95 96 } /* namespace uirenderer */ 97 } /* namespace android */ 98 99 #endif /* RENDERSTATE_H */ 100