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    Searched defs:vertexArray (Results 1 - 6 of 6) sorted by null

  /external/deqp/modules/gles31/functional/
es31fFboNoAttachmentTests.cpp 121 GLuint vertexArray = 0;
125 gl.genVertexArrays(1, &vertexArray);
126 gl.bindVertexArray(vertexArray);
163 gl.deleteVertexArrays(1, &vertexArray);
221 GLuint vertexArray = 0;
225 gl.genVertexArrays(1, &vertexArray);
226 gl.bindVertexArray(vertexArray);
243 gl.deleteVertexArrays(1, &vertexArray);
  /external/deqp/modules/glshared/
glsStateChangePerfTestCases.cpp 472 GLuint vertexArray;
473 gl.genVertexArrays(1, &vertexArray);
475 m_vertexArrays.push_back(vertexArray);
  /development/ndk/platforms/android-4/samples/san-angeles/jni/
demo.c 81 GLfixed *vertexArray;
111 free(object->vertexArray);
125 result->vertexArray = (GLfixed *)malloc(vertices * vertexComponents *
135 if (result->vertexArray == NULL ||
151 0, object->vertexArray);
309 result->vertexArray[currentVertex * 3] = FIXED(pa.x);
310 result->vertexArray[currentVertex * 3 + 1] = FIXED(pa.y);
311 result->vertexArray[currentVertex * 3 + 2] = FIXED(pa.z);
313 result->vertexArray[currentVertex * 3] = FIXED(pb.x);
314 result->vertexArray[currentVertex * 3 + 1] = FIXED(pb.y)
    [all...]
  /external/chromium_org/third_party/angle/src/libGLESv2/
Context.h 65 class VertexArray;
107 unsigned int vertexArray;
284 void deleteVertexArray(GLuint vertexArray);
295 void bindVertexArray(GLuint vertexArray);
335 VertexArray *getVertexArray(GLuint handle) const;
363 VertexArray *getCurrentVertexArray() const;
482 void detachVertexArray(GLuint vertexArray);
521 typedef std::unordered_map<GLuint, VertexArray*> VertexArrayMap;
Context.cpp 28 #include "libGLESv2/VertexArray.h"
757 return mState.vertexArray;
915 mVertexArrayMap[handle] = new VertexArray(mRenderer, handle);
1012 void Context::deleteVertexArray(GLuint vertexArray)
1014 auto vertexArrayObject = mVertexArrayMap.find(vertexArray);
1018 detachVertexArray(vertexArray);
    [all...]
  /frameworks/native/opengl/tests/angeles/
demo.c 81 GLfixed *vertexArray;
111 free(object->vertexArray);
125 result->vertexArray = (GLfixed *)malloc(vertices * vertexComponents *
135 if (result->vertexArray == NULL ||
151 0, object->vertexArray);
309 result->vertexArray[currentVertex * 3] = FIXED(pa.x);
310 result->vertexArray[currentVertex * 3 + 1] = FIXED(pa.y);
311 result->vertexArray[currentVertex * 3 + 2] = FIXED(pa.z);
313 result->vertexArray[currentVertex * 3] = FIXED(pb.x);
314 result->vertexArray[currentVertex * 3 + 1] = FIXED(pb.y)
    [all...]

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