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      1 page.title=Initializing a Build Environment
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     19 <div id="qv-wrapper">
     20   <div id="qv">
     21     <h2>In this document</h2>
     22     <ol id="auto-toc">
     23     </ol>
     24   </div>
     25 </div>
     26 
     27 <p>This section describes how to set up your local work environment to build
     28 the Android source files. You will need to use Linux or Mac OS. Building under
     29 Windows is not currently supported.</p>
     30 <p><strong>Note</strong>: The source download is approximately 8.5GB in size.
     31 You will need over 30GB free to complete a single build, and
     32 up to 100GB (or more) for a full set of builds.</em></p>
     33 <p>For an overview of the entire code-review and code-update process, see <a
     34 href="life-of-a-patch.html">Life of a Patch</a>.</p>
     35 <h2 id="choosing-a-branch">Choosing a Branch</h2>
     36 <p>Some of the requirements for your build environment are determined by which
     37 version of the source code you plan to compile. See
     38 <a href="build-numbers.html">Build Numbers</a> for a full listing of branches you may
     39 choose from. You may also choose to download and build the latest source code
     40 (called "master"), in which case you will simply omit the branch specification
     41 when you initialize the repository.</p>
     42 <p>Once you have selected a branch, follow the appropriate instructions below to
     43 set up your build environment.</p>
     44 <h2 id="setting-up-a-linux-build-environment">Setting up a Linux build environment</h2>
     45 <p>These instructions apply to all branches, including master.</p>
     46 <p>The Android build is routinely tested in house on recent versions of
     47 Ubuntu LTS (12.04), but most distributions should have the required
     48 build tools available. Reports of successes or failures on other
     49 distributions are welcome.</p>
     50 <p>For Gingerbread (2.3.x) and newer versions, including the master
     51 branch, a 64-bit environment is required. Older versions can be
     52 compiled on 32-bit systems.</p>
     53 <p><strong>Note</strong>: It is also possible to build Android in a virtual machine.
     54 If you are running Linux in a virtual machine, you will need at
     55 least 16GB of RAM/swap and 30GB or more of disk space in order to
     56 build the Android tree.</p>
     57 <p>See the <a href="building.html">Downloading and Building</a> page for the
     58 list of hardware and software requirements. Then follow the detailed
     59 instructions for Ubuntu and MacOS below.</p>
     60 
     61 <h3 id="installing-the-jdk">Installing the JDK</h3>
     62 <p>The master branch of Android in the <a
     63 href="https://android.googlesource.com/">Android Open Source Project (AOSP)</a>
     64 requires Java 7. On Ubuntu, use <a href="http://openjdk.java.net/install/">OpenJDK</a>.</p>
     65 <p>Java 7: For the latest version of Android</p>
     66 <pre><code>$ sudo apt-get update
     67 $ sudo apt-get install openjdk-7-jdk
     68 </code></pre>
     69 
     70 <p>Optionally, update the default Java version by running:</p>
     71 <pre><code>$ sudo update-alternatives --config java
     72 $ sudo update-alternatives --config javac
     73 </code></pre>
     74 
     75 <p>If you encounter version errors for Java, set its
     76 path as described in the <a href="building-running.html#wrong-java-version">Wrong
     77 Java Version</a> section.</p>
     78 
     79 <p>To develop older versions of Android, download and install the corresponding version of the <a
     80 href="http://www.oracle.com/technetwork/java/javase/archive-139210.html">Java JDK</a>:<br/>
     81 Java 6: for Gingerbread through KitKat<br/>
     82 Java 5: for Cupcake through Froyo</p>
     83 
     84 <p><strong>Note</strong>: The <code>lunch</code> command in the build step will ensure that the Sun JDK is
     85 used instead of any previously installed JDK.</p>
     86 
     87 <h3 id="installing-required-packages-ubuntu-1204">Installing required packages (Ubuntu 12.04)</h3>
     88 <p>You will need a 64-bit version of Ubuntu.  Ubuntu 12.04 is recommended.
     89 Building using an older version of Ubuntu is not supported on master or recent releases.</p>
     90 <pre><code>$ sudo apt-get install git gnupg flex bison gperf build-essential \
     91   zip curl libc6-dev libncurses5-dev:i386 x11proto-core-dev \
     92   libx11-dev:i386 libreadline6-dev:i386 libgl1-mesa-glx:i386 \
     93   libgl1-mesa-dev g++-multilib mingw32 tofrodos \
     94   python-markdown libxml2-utils xsltproc zlib1g-dev:i386
     95 $ sudo ln -s /usr/lib/i386-linux-gnu/mesa/libGL.so.1 /usr/lib/i386-linux-gnu/libGL.so
     96 </code></pre>
     97 
     98 <h3 id="installing-required-packages-ubuntu-1004-1110">Installing required packages (Ubuntu 10.04 -- 11.10)</h3>
     99 <p>Building on Ubuntu 10.04-11.10 is no longer supported, but may be useful for building older
    100 releases of AOSP.</p>
    101 <pre><code>$ sudo apt-get install git-core gnupg flex bison gperf build-essential \
    102   zip curl zlib1g-dev libc6-dev lib32ncurses5-dev ia32-libs \
    103   x11proto-core-dev libx11-dev lib32readline5-dev lib32z-dev \
    104   libgl1-mesa-dev g++-multilib mingw32 tofrodos python-markdown \
    105   libxml2-utils xsltproc
    106 </code></pre>
    107 <p>On Ubuntu 10.10:</p>
    108 <pre><code>$ sudo ln -s /usr/lib32/mesa/libGL.so.1 /usr/lib32/mesa/libGL.so
    109 </code></pre>
    110 <p>On Ubuntu 11.10:</p>
    111 <pre><code>$ sudo apt-get install libx11-dev:i386
    112 </code></pre>
    113 <h3 id="configuring-usb-access">Configuring USB Access</h3>
    114 <p>Under GNU/linux systems (and specifically under Ubuntu systems),
    115 regular users can't directly access USB devices by default. The
    116 system needs to be configured to allow such access.</p>
    117 <p>The recommended approach is to create a file
    118 <code>/etc/udev/rules.d/51-android.rules</code> (as the root user) and to copy
    119 the following lines in it. <code>&lt;username&gt;</code> must be replaced by the
    120 actual username of the user who is authorized to access the phones
    121 over USB.</p>
    122 <pre><code># adb protocol on passion (Nexus One)
    123 SUBSYSTEM=="usb", ATTR{idVendor}=="18d1", ATTR{idProduct}=="4e12", MODE="0600", OWNER="&lt;username&gt;"
    124 # fastboot protocol on passion (Nexus One)
    125 SUBSYSTEM=="usb", ATTR{idVendor}=="0bb4", ATTR{idProduct}=="0fff", MODE="0600", OWNER="&lt;username&gt;"
    126 # adb protocol on crespo/crespo4g (Nexus S)
    127 SUBSYSTEM=="usb", ATTR{idVendor}=="18d1", ATTR{idProduct}=="4e22", MODE="0600", OWNER="&lt;username&gt;"
    128 # fastboot protocol on crespo/crespo4g (Nexus S)
    129 SUBSYSTEM=="usb", ATTR{idVendor}=="18d1", ATTR{idProduct}=="4e20", MODE="0600", OWNER="&lt;username&gt;"
    130 # adb protocol on stingray/wingray (Xoom)
    131 SUBSYSTEM=="usb", ATTR{idVendor}=="22b8", ATTR{idProduct}=="70a9", MODE="0600", OWNER="&lt;username&gt;"
    132 # fastboot protocol on stingray/wingray (Xoom)
    133 SUBSYSTEM=="usb", ATTR{idVendor}=="18d1", ATTR{idProduct}=="708c", MODE="0600", OWNER="&lt;username&gt;"
    134 # adb protocol on maguro/toro (Galaxy Nexus)
    135 SUBSYSTEM=="usb", ATTR{idVendor}=="04e8", ATTR{idProduct}=="6860", MODE="0600", OWNER="&lt;username&gt;"
    136 # fastboot protocol on maguro/toro (Galaxy Nexus)
    137 SUBSYSTEM=="usb", ATTR{idVendor}=="18d1", ATTR{idProduct}=="4e30", MODE="0600", OWNER="&lt;username&gt;"
    138 # adb protocol on panda (PandaBoard)
    139 SUBSYSTEM=="usb", ATTR{idVendor}=="0451", ATTR{idProduct}=="d101", MODE="0600", OWNER="&lt;username&gt;"
    140 # adb protocol on panda (PandaBoard ES)
    141 SUBSYSTEM=="usb", ATTR{idVendor}=="18d1", ATTR{idProduct}=="d002", MODE="0600", OWNER="&lt;username&gt;"
    142 # fastboot protocol on panda (PandaBoard)
    143 SUBSYSTEM=="usb", ATTR{idVendor}=="0451", ATTR{idProduct}=="d022", MODE="0600", OWNER="&lt;username&gt;"
    144 # usbboot protocol on panda (PandaBoard)
    145 SUBSYSTEM=="usb", ATTR{idVendor}=="0451", ATTR{idProduct}=="d00f", MODE="0600", OWNER="&lt;username&gt;"
    146 # usbboot protocol on panda (PandaBoard ES)
    147 SUBSYSTEM=="usb", ATTR{idVendor}=="0451", ATTR{idProduct}=="d010", MODE="0600", OWNER="&lt;username&gt;"
    148 # adb protocol on grouper/tilapia (Nexus 7)
    149 SUBSYSTEM=="usb", ATTR{idVendor}=="18d1", ATTR{idProduct}=="4e42", MODE="0600", OWNER="&lt;username&gt;"
    150 # fastboot protocol on grouper/tilapia (Nexus 7)
    151 SUBSYSTEM=="usb", ATTR{idVendor}=="18d1", ATTR{idProduct}=="4e40", MODE="0600", OWNER="&lt;username&gt;"
    152 # adb protocol on manta (Nexus 10)
    153 SUBSYSTEM=="usb", ATTR{idVendor}=="18d1", ATTR{idProduct}=="4ee2", MODE="0600", OWNER="&lt;username&gt;"
    154 # fastboot protocol on manta (Nexus 10)
    155 SUBSYSTEM=="usb", ATTR{idVendor}=="18d1", ATTR{idProduct}=="4ee0", MODE="0600", OWNER="&lt;username&gt;"
    156 </code></pre>
    157 <p>Those new rules take effect the next time a device is plugged in.
    158 It might therefore be necessary to unplug the device and plug it
    159 back into the computer.</p>
    160 <p>This is known to work on both Ubuntu Hardy Heron (8.04.x LTS) and
    161 Lucid Lynx (10.04.x LTS). Other versions of Ubuntu or other
    162 variants of GNU/linux might require different configurations.</p>
    163 <p><a name="ccache"></a></p>
    164 <h3 id="setting-up-ccache">Setting up ccache</h3>
    165 <p>You can optionally tell the build to use the ccache compilation tool.
    166 Ccache acts as a compiler cache that can be used to speed-up rebuilds.
    167 This works very well if you do "make clean" often, or if you frequently
    168 switch between different build products.</p>
    169 <p>Put the following in your .bashrc or equivalent.</p>
    170 <pre><code>export USE_CCACHE=1
    171 </code></pre>
    172 <p>By default the cache will be stored in ~/.ccache.
    173 If your home directory is on NFS or some other non-local filesystem,
    174 you will want to specify the directory in your .bashrc as well.</p>
    175 <pre><code>export CCACHE_DIR=&lt;path-to-your-cache-directory&gt;
    176 </code></pre>
    177 <p>The suggested cache size is 50-100GB.
    178 You will need to run the following command once you have downloaded
    179 the source code:</p>
    180 <pre><code>prebuilts/misc/linux-x86/ccache/ccache -M 50G
    181 </code></pre>
    182 <p>When building Ice Cream Sandwich (4.0.x) or older, ccache is in
    183 a different location:</p>
    184 <pre><code>prebuilt/linux-x86/ccache/ccache -M 50G
    185 </code></pre>
    186 <p>This setting is stored in the CCACHE_DIR and is persistent.</p>
    187 <h3 id="using-a-separate-output-directory">Using a separate output directory</h3>
    188 <p>By default, the output of each build is stored in the out/
    189 subdirectory of the matching source tree.</p>
    190 <p>On some machines with multiple storage devices, builds are
    191 faster when storing the source files and the output on
    192 separate volumes. For additional performance, the output
    193 can be stored on a filesystem optimized for speed instead
    194 of crash robustness, since all files can be re-generated
    195 in case of filesystem corruption.</p>
    196 <p>To set this up, export the <code>OUT_DIR_COMMON_BASE</code> variable
    197 to point to the location where your output directories
    198 will be stored.</p>
    199 <pre><code>export OUT_DIR_COMMON_BASE=&lt;path-to-your-out-directory&gt;
    200 </code></pre>
    201 <p>The output directory for each separate source tree will be
    202 named after the directory holding the source tree.</p>
    203 <p>For instance, if you have source trees as <code>/source/master1</code>
    204 and <code>/source/master2</code> and <code>OUT_DIR_COMMON_BASE</code> is set to
    205 <code>/output</code>, the output directories will be <code>/output/master1</code>
    206 and <code>/output/master2</code>.</p>
    207 <p>It's important in that case to not have multiple source
    208 trees stored in directories that have the same name,
    209 as those would end up sharing an output directory, with
    210 unpredictable results.</p>
    211 <p>This is only supported on Jelly Bean (4.1) and newer,
    212 including the master branch.</p>
    213 <h2 id="setting-up-a-mac-os-x-build-environment">Setting up a Mac OS X build environment</h2>
    214 <p>In a default installation, OS X runs on a case-preserving but case-insensitive
    215 filesystem. This type of filesystem is not supported by git and will cause some
    216 git commands (such as "git status") to behave abnormally. Because of this, we
    217 recommend that you always work with the AOSP source files on a case-sensitive
    218 filesystem. This can be done fairly easily using a disk image, discussed below.</p>
    219 <p>Once the proper filesystem is available, building the master branch in a modern
    220 OS X environment is very straightforward. Earlier branches, including ICS,
    221 require some additional tools and SDKs.</p>
    222 <h3 id="creating-a-case-sensitive-disk-image">Creating a case-sensitive disk image</h3>
    223 <p>You can create a case-sensitive filesystem within your existing OS X environment
    224 using a disk image. To create the image, launch Disk
    225 Utility and select "New Image".  A size of 25GB is the minimum to
    226 complete the build, larger numbers are more future-proof. Using sparse images
    227 saves space while allowing to grow later as the need arises. Be sure to select
    228 "case sensitive, journaled" as the volume format.</p>
    229 <p>You can also create it from a shell with the following command:</p>
    230 <pre><code># hdiutil create -type SPARSE -fs 'Case-sensitive Journaled HFS+' -size 40g ~/android.dmg
    231 </code></pre>
    232 <p>This will create a .dmg (or possibly a .dmg.sparsefile) file which, once mounted, acts as a drive with the required formatting for Android development. For a disk image named "android.dmg" stored in your home directory, you can add the following to your <code>~/.bash_profile</code> to mount the image when you execute "mountAndroid":</p>
    233 <pre><code># mount the android file image
    234 function mountAndroid { hdiutil attach ~/android.dmg -mountpoint /Volumes/android; }
    235 </code></pre>
    236 <p>Once mounted, you'll do all your work in the "android" volume. You can eject it (unmount it) just like you would with an external drive.</p>
    237 <h3 id="master-branch">Master branch</h3>
    238 <p>To build the latest source in a Mac OS environment, you will need an Intel/x86
    239 machine running MacOS 10.8 (Mountain Lion), along with Xcode
    240 4.5.2 and Command Line Tools.</p>
    241 <p>You will also need the <a
    242 href="http://www.oracle.com/technetwork/java/javase/downloads/jdk7-downloads-1880260.html">Java 7 JDK</a>.
    243 Select the file: jdk-7u51-macosx-x64.dmg</p>
    244 
    245 <p>To develop for versions of Android Gingerbread through KitKat, download and
    246 install the Java 6 version of the <a
    247 href="http://support.apple.com/kb/dl1572">Java JDK</a>.</p>
    248 
    249 <h3 id="branch-40x-and-all-earlier-branches">Branch 4.2.x and earlier branches</h3>
    250 <p>To build 4.2.x and earlier source in a Mac OS environment, you will need an Intel/x86
    251 machine running MacOS 10.6 (Snow Leopard) or MacOS 10.7 (Lion), along with Xcode
    252 4.2 (Apple's Developer Tools). Although Lion does not come with a JDK, it should
    253 install automatically when you attempt to build the source.</p>
    254 <p>The remaining sections for Mac OS X only apply to those who wish to build
    255 earlier branches.</p>
    256 <h3 id="branch-40x-and-all-earlier-branches">Branch 4.0.x and all earlier branches</h3>
    257 <p>To build android-4.0.x and earlier branches in a Mac OS environment, you need an
    258 Intel/x86 machine running MacOS 10.5 (Leopard) or MacOS 10.6 (Snow Leopard). You
    259 will need the MacOS 10.5 SDK.</p>
    260 <h4 id="installing-required-packages">Installing required packages</h4>
    261 <ul>
    262 <li>
    263 <p>Install Xcode from <a href="http://developer.apple.com/">the Apple developer site</a>.
    264 We recommend version 3.1.4 or newer, i.e. gcc 4.2.
    265 Version 4.x could cause difficulties.
    266 If you are not already registered as an Apple developer, you will have to
    267 create an Apple ID in order to download.</p>
    268 </li>
    269 <li>
    270 <p>Install MacPorts from <a href="http://www.macports.org/install.php">macports.org</a>.</p>
    271 <p><em>Note: Make sure that <code>/opt/local/bin</code> appears in your path BEFORE <code>/usr/bin</code>.  If not, add</em> </p>
    272 <pre><code>export PATH=/opt/local/bin:$PATH
    273 </code></pre>
    274 <p><em>to your <code>~/.bash_profile</code>.</em></p>
    275 </li>
    276 <li>
    277 <p>Get make, git, and GPG packages from MacPorts: </p>
    278 <pre><code>$ POSIXLY_CORRECT=1 sudo port install gmake libsdl git-core gnupg
    279 </code></pre>
    280 <p>If using Mac OS 10.4, also install bison:</p>
    281 <pre><code>$ POSIXLY_CORRECT=1 sudo port install bison
    282 </code></pre>
    283 </li>
    284 </ul>
    285 <h4 id="reverting-from-make-382">Reverting from make 3.82</h4>
    286 <p>For versions of Android before ICS, there is a bug in gmake 3.82 that prevents android from building.  You can install version 3.81 using MacPorts by taking the following steps:</p>
    287 <ul>
    288 <li>
    289 <p>Edit <code>/opt/local/etc/macports/sources.conf</code> and add a line that says</p>
    290 <pre><code>file:///Users/Shared/dports
    291 </code></pre>
    292 <p>above the rsync line.  Then create this directory: </p>
    293 <pre><code>$ mkdir /Users/Shared/dports
    294 </code></pre>
    295 </li>
    296 <li>
    297 <p>In the new <code>dports</code> directory, run </p>
    298 <pre><code>$ svn co --revision 50980 http://svn.macports.org/repository/macports/trunk/dports/devel/gmake/ devel/gmake/
    299 </code></pre>
    300 </li>
    301 <li>
    302 <p>Create a port index for your new local repository: </p>
    303 <pre><code>$ portindex /Users/Shared/dports
    304 </code></pre>
    305 </li>
    306 <li>
    307 <p>Finally, install the old version of gmake with </p>
    308 <pre><code>$ sudo port install gmake @3.81
    309 </code></pre>
    310 </li>
    311 </ul>
    312 <h4 id="setting-a-file-descriptor-limit">Setting a file descriptor limit</h4>
    313 <p>On MacOS the default limit on the number of simultaneous file descriptors open is too low and a highly parallel build process may exceed this limit.<br />
    314 </p>
    315 <p>To increase the cap, add the following lines to your <code>~/.bash_profile</code>: </p>
    316 <pre><code># set the number of open files to be 1024
    317 ulimit -S -n 1024
    318 </code></pre>
    319 <h2 id="next-download-the-source">Next: Download the source</h2>
    320 <p>Your build environment is good to go! Proceed to <a href="downloading.html">downloading the source</a>.</p>
    321