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    Searched refs:ANGLE_D3D_WORKAROUND_MAX_OPTIMIZATION (Results 1 - 3 of 3) sorted by null

  /external/chromium_org/third_party/angle/src/libGLESv2/
angletypes.h 266 ANGLE_D3D_WORKAROUND_MAX_OPTIMIZATION
Shader.cpp 396 // We want to keep the use of ANGLE_D3D_WORKAROUND_MAX_OPTIMIZATION minimal to prevent hangs, so usesDiscard takes precedence
397 return rx::ANGLE_D3D_WORKAROUND_MAX_OPTIMIZATION;
  /external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d9/
Renderer9.cpp     [all...]

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