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    Searched refs:ANIMATE_NO (Results 1 - 6 of 6) sorted by null

  /external/chromium_org/ash/frame/caption_buttons/
frame_size_button_delegate.h 25 ANIMATE_NO
frame_caption_button.h 26 ANIMATE_NO
36 // currently used by the button and |animate| is ANIMATE_NO the crossfade
frame_caption_button_container_view.cc 90 FrameCaptionButton::ANIMATE_NO,
106 SetButtonsToNormal(ANIMATE_NO);
162 // SetButtonIcon() with ANIMATE_NO to progress |button|'s crossfade animation
170 FrameCaptionButton::ANIMATE_YES : FrameCaptionButton::ANIMATE_NO;
195 SetButtonsToNormal(ANIMATE_NO);
frame_size_button.cc 199 SetButtonsToSnapMode(FrameSizeButtonDelegate::ANIMATE_NO);
268 SetButtonsToNormalMode(FrameSizeButtonDelegate::ANIMATE_NO);
  /external/chromium_org/ash/wm/
immersive_fullscreen_controller.cc 293 MaybeStartReveal(ANIMATE_NO);
521 ANIMATE_FAST : ANIMATE_NO;
783 case ANIMATE_NO:
799 animate = ANIMATE_NO;
801 // Callers with ANIMATE_NO expect this function to synchronously reveal the
804 (reveal_state_ == SLIDING_OPEN && animate != ANIMATE_NO)) {
819 if (animate == ANIMATE_NO) {
843 animate = ANIMATE_NO;
845 // Callers with ANIMATE_NO expect this function to synchronously close the
848 (reveal_state_ == SLIDING_CLOSED && animate != ANIMATE_NO)) {
    [all...]
immersive_fullscreen_controller.h 162 ANIMATE_NO,
209 // is not ANIMATE_NO, slides in the view, otherwise shows it immediately.

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