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Searched
refs:BackFace
(Results
1 - 14
of
14
) sorted by null
/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d11/
PixelTransfer11.cpp
72
depthStencilDesc.
BackFace
.StencilFailOp = D3D11_STENCIL_OP_KEEP;
73
depthStencilDesc.
BackFace
.StencilDepthFailOp = D3D11_STENCIL_OP_KEEP;
74
depthStencilDesc.
BackFace
.StencilPassOp = D3D11_STENCIL_OP_KEEP;
75
depthStencilDesc.
BackFace
.StencilFunc = D3D11_COMPARISON_ALWAYS;
RenderStateCache.cpp
339
dsDesc.
BackFace
.StencilFailOp = gl_d3d11::ConvertStencilOp(dsState.stencilBackFail);
340
dsDesc.
BackFace
.StencilDepthFailOp = gl_d3d11::ConvertStencilOp(dsState.stencilBackPassDepthFail);
341
dsDesc.
BackFace
.StencilPassOp = gl_d3d11::ConvertStencilOp(dsState.stencilBackPassDepthPass);
342
dsDesc.
BackFace
.StencilFunc = gl_d3d11::ConvertComparison(dsState.stencilBackFunc);
Clear11.cpp
537
dsDesc.
BackFace
.StencilFailOp = D3D11_STENCIL_OP_REPLACE;
538
dsDesc.
BackFace
.StencilDepthFailOp = D3D11_STENCIL_OP_REPLACE;
539
dsDesc.
BackFace
.StencilPassOp = D3D11_STENCIL_OP_REPLACE;
540
dsDesc.
BackFace
.StencilFunc = D3D11_COMPARISON_ALWAYS;
Blit11.cpp
271
depthStencilDesc.
BackFace
.StencilFailOp = D3D11_STENCIL_OP_KEEP;
272
depthStencilDesc.
BackFace
.StencilDepthFailOp = D3D11_STENCIL_OP_KEEP;
273
depthStencilDesc.
BackFace
.StencilPassOp = D3D11_STENCIL_OP_KEEP;
274
depthStencilDesc.
BackFace
.StencilFunc = D3D11_COMPARISON_ALWAYS;
[
all
...]
/external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/gd3d11/
d3d11_screen.h
530
depth_stencil_state_desc->
BackFace
.StencilPassOp >= D3D11_STENCIL_OP_COUNT ||
531
depth_stencil_state_desc->
BackFace
.StencilFailOp >= D3D11_STENCIL_OP_COUNT ||
532
depth_stencil_state_desc->
BackFace
.StencilDepthFailOp >= D3D11_STENCIL_OP_COUNT)
543
state.stencil[1].zpass_op = d3d11_to_pipe_stencil_op[depth_stencil_state_desc->
BackFace
.StencilPassOp];
544
state.stencil[1].fail_op = d3d11_to_pipe_stencil_op[depth_stencil_state_desc->
BackFace
.StencilFailOp];
545
state.stencil[1].zfail_op = d3d11_to_pipe_stencil_op[depth_stencil_state_desc->
BackFace
.StencilDepthFailOp];
546
state.stencil[1].func = depth_stencil_state_desc->
BackFace
.StencilFunc - 1;
[
all
...]
/external/mesa3d/src/gallium/state_trackers/d3d1x/gd3d11/
d3d11_screen.h
530
depth_stencil_state_desc->
BackFace
.StencilPassOp >= D3D11_STENCIL_OP_COUNT ||
531
depth_stencil_state_desc->
BackFace
.StencilFailOp >= D3D11_STENCIL_OP_COUNT ||
532
depth_stencil_state_desc->
BackFace
.StencilDepthFailOp >= D3D11_STENCIL_OP_COUNT)
543
state.stencil[1].zpass_op = d3d11_to_pipe_stencil_op[depth_stencil_state_desc->
BackFace
.StencilPassOp];
544
state.stencil[1].fail_op = d3d11_to_pipe_stencil_op[depth_stencil_state_desc->
BackFace
.StencilFailOp];
545
state.stencil[1].zfail_op = d3d11_to_pipe_stencil_op[depth_stencil_state_desc->
BackFace
.StencilDepthFailOp];
546
state.stencil[1].func = depth_stencil_state_desc->
BackFace
.StencilFunc - 1;
[
all
...]
/external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/d3dapi/
d3d10.idl
371
D3D10_DEPTH_STENCILOP_DESC
BackFace
;
[
all
...]
d3d11.idl
628
D3D11_DEPTH_STENCILOP_DESC
BackFace
;
[
all
...]
/external/mesa3d/src/gallium/state_trackers/d3d1x/d3dapi/
d3d10.idl
371
D3D10_DEPTH_STENCILOP_DESC
BackFace
;
[
all
...]
d3d11.idl
628
D3D11_DEPTH_STENCILOP_DESC
BackFace
;
[
all
...]
/prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/
d3d10.idl
337
D3D10_DEPTH_STENCILOP_DESC
BackFace
;
[
all
...]
d3d11.idl
778
D3D11_DEPTH_STENCILOP_DESC
BackFace
;
[
all
...]
d3d10.h
675
D3D10_DEPTH_STENCILOP_DESC
BackFace
;
[
all
...]
d3d11.h
793
D3D11_DEPTH_STENCILOP_DESC
BackFace
;
[
all
...]
Completed in 836 milliseconds