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    Searched refs:BackFace (Results 1 - 14 of 14) sorted by null

  /external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d11/
PixelTransfer11.cpp 72 depthStencilDesc.BackFace.StencilFailOp = D3D11_STENCIL_OP_KEEP;
73 depthStencilDesc.BackFace.StencilDepthFailOp = D3D11_STENCIL_OP_KEEP;
74 depthStencilDesc.BackFace.StencilPassOp = D3D11_STENCIL_OP_KEEP;
75 depthStencilDesc.BackFace.StencilFunc = D3D11_COMPARISON_ALWAYS;
RenderStateCache.cpp 339 dsDesc.BackFace.StencilFailOp = gl_d3d11::ConvertStencilOp(dsState.stencilBackFail);
340 dsDesc.BackFace.StencilDepthFailOp = gl_d3d11::ConvertStencilOp(dsState.stencilBackPassDepthFail);
341 dsDesc.BackFace.StencilPassOp = gl_d3d11::ConvertStencilOp(dsState.stencilBackPassDepthPass);
342 dsDesc.BackFace.StencilFunc = gl_d3d11::ConvertComparison(dsState.stencilBackFunc);
Clear11.cpp 537 dsDesc.BackFace.StencilFailOp = D3D11_STENCIL_OP_REPLACE;
538 dsDesc.BackFace.StencilDepthFailOp = D3D11_STENCIL_OP_REPLACE;
539 dsDesc.BackFace.StencilPassOp = D3D11_STENCIL_OP_REPLACE;
540 dsDesc.BackFace.StencilFunc = D3D11_COMPARISON_ALWAYS;
Blit11.cpp 271 depthStencilDesc.BackFace.StencilFailOp = D3D11_STENCIL_OP_KEEP;
272 depthStencilDesc.BackFace.StencilDepthFailOp = D3D11_STENCIL_OP_KEEP;
273 depthStencilDesc.BackFace.StencilPassOp = D3D11_STENCIL_OP_KEEP;
274 depthStencilDesc.BackFace.StencilFunc = D3D11_COMPARISON_ALWAYS;
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  /external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/gd3d11/
d3d11_screen.h 530 depth_stencil_state_desc->BackFace.StencilPassOp >= D3D11_STENCIL_OP_COUNT ||
531 depth_stencil_state_desc->BackFace.StencilFailOp >= D3D11_STENCIL_OP_COUNT ||
532 depth_stencil_state_desc->BackFace.StencilDepthFailOp >= D3D11_STENCIL_OP_COUNT)
543 state.stencil[1].zpass_op = d3d11_to_pipe_stencil_op[depth_stencil_state_desc->BackFace.StencilPassOp];
544 state.stencil[1].fail_op = d3d11_to_pipe_stencil_op[depth_stencil_state_desc->BackFace.StencilFailOp];
545 state.stencil[1].zfail_op = d3d11_to_pipe_stencil_op[depth_stencil_state_desc->BackFace.StencilDepthFailOp];
546 state.stencil[1].func = depth_stencil_state_desc->BackFace.StencilFunc - 1;
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  /external/mesa3d/src/gallium/state_trackers/d3d1x/gd3d11/
d3d11_screen.h 530 depth_stencil_state_desc->BackFace.StencilPassOp >= D3D11_STENCIL_OP_COUNT ||
531 depth_stencil_state_desc->BackFace.StencilFailOp >= D3D11_STENCIL_OP_COUNT ||
532 depth_stencil_state_desc->BackFace.StencilDepthFailOp >= D3D11_STENCIL_OP_COUNT)
543 state.stencil[1].zpass_op = d3d11_to_pipe_stencil_op[depth_stencil_state_desc->BackFace.StencilPassOp];
544 state.stencil[1].fail_op = d3d11_to_pipe_stencil_op[depth_stencil_state_desc->BackFace.StencilFailOp];
545 state.stencil[1].zfail_op = d3d11_to_pipe_stencil_op[depth_stencil_state_desc->BackFace.StencilDepthFailOp];
546 state.stencil[1].func = depth_stencil_state_desc->BackFace.StencilFunc - 1;
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  /external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/d3dapi/
d3d10.idl 371 D3D10_DEPTH_STENCILOP_DESC BackFace;
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d3d11.idl 628 D3D11_DEPTH_STENCILOP_DESC BackFace;
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  /external/mesa3d/src/gallium/state_trackers/d3d1x/d3dapi/
d3d10.idl 371 D3D10_DEPTH_STENCILOP_DESC BackFace;
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d3d11.idl 628 D3D11_DEPTH_STENCILOP_DESC BackFace;
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  /prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/
d3d10.idl 337 D3D10_DEPTH_STENCILOP_DESC BackFace;
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d3d11.idl 778 D3D11_DEPTH_STENCILOP_DESC BackFace;
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d3d10.h 675 D3D10_DEPTH_STENCILOP_DESC BackFace;
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d3d11.h 793 D3D11_DEPTH_STENCILOP_DESC BackFace;
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