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    Searched refs:CONTEXT_DEBUG (Results 1 - 10 of 10) sorted by null

  /external/deqp/framework/opengl/
gluStrUtil.cpp 134 { CONTEXT_DEBUG, "debug" },
gluRenderContext.hpp 59 CONTEXT_DEBUG = (1<<1), //!< Debug context
gluRenderContext.cpp 88 { "debug", CONTEXT_DEBUG },
gluES3PlusWrapperContext.cpp 508 const ContextFlags validContextFlags = CONTEXT_ROBUST | CONTEXT_DEBUG;
gluStateReset.cpp 477 if (type.getFlags() & glu::CONTEXT_DEBUG)
    [all...]
  /external/deqp/framework/platform/win32/
tcuWGL.cpp 385 if ((ctxType.getFlags() & glu::CONTEXT_DEBUG) != 0)
  /external/deqp/framework/egl/
egluGLContextFactory.cpp 444 if ((config.type.getFlags() & glu::CONTEXT_DEBUG) != 0)
  /external/deqp/modules/egl/
teglCreateContextExtTests.cpp 269 flags = flags | glu::CONTEXT_DEBUG;
    [all...]
  /external/deqp/modules/gles31/functional/
es31fDebugTests.cpp 539 return (m_context.getRenderContext().getType().getFlags() & glu::CONTEXT_DEBUG) != 0;
    [all...]
  /prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/
winnt.h     [all...]

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