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  /development/ndk/sources/android/ndk_helper/
shader.h 46 * CompileShader() with vector
55 bool CompileShader( GLuint *shader, const GLenum type, std::vector<uint8_t>& data );
58 * CompileShader() with buffer
68 bool CompileShader( GLuint *shader,
74 * CompileShader() with filename
83 bool CompileShader( GLuint *shader, const GLenum type, const char *strFileName );
86 * CompileShader() with std::map helps patching on a shader on the fly.
97 bool CompileShader( GLuint *shader,
shader.cpp 28 bool shader::CompileShader( GLuint *shader,
76 return shader::CompileShader( shader, type, v );
79 bool shader::CompileShader( GLuint *shader,
115 bool shader::CompileShader( GLuint *shader,
124 return shader::CompileShader( shader, type, source, iSize );
127 bool shader::CompileShader( GLuint *shader,
139 return shader::CompileShader( shader, type, data );
  /external/chromium_org/third_party/angle/samples/angle/sample_util/
shader_utils.cpp 33 GLuint CompileShader(GLenum type, const std::string &source)
69 return CompileShader(type, source);
76 GLuint vs = CompileShader(GL_VERTEX_SHADER, vsSource);
77 GLuint fs = CompileShader(GL_FRAGMENT_SHADER, fsSource);
shader_utils.h 23 GLuint CompileShader(GLenum type, const std::string &source);
  /external/chromium_org/mojo/apps/js/bindings/gl/
context.h 41 static void CompileShader(const gin::Arguments& args, GLuint shader);
context.cc 49 void Context::CompileShader(const gin::Arguments& args, GLuint shader) {
131 .SetMethod("compileShader", CompileShader)
  /external/chromium_org/gpu/command_buffer/service/
gles2_cmd_copy_texture_chromium.cc 173 void CompileShader(GLuint shader, const char* shader_source) {
292 CompileShader(*vertex_shader, vertex_shader_source[vertex_shader_id]);
301 CompileShader(*fragment_shader, fragment_shader_source[fragment_shader_id]);
gles2_cmd_decoder_unittest_programs.cc 638 CompileShader compile_cmd;
641 EXPECT_CALL(*gl_, CompileShader(kServiceShaderId));
673 EXPECT_CALL(*gl_, CompileShader(kServiceShaderId));
677 CompileShader cmd;
683 CompileShader cmd;
    [all...]
  /external/chromium_org/gpu/command_buffer/tests/
gl_readback_unittest.cc 127 static GLuint CompileShader(GLenum type, const char *data) {
180 GLuint vertex_shader = CompileShader(GL_VERTEX_SHADER, vs_source);
190 GLuint fragment_shader = CompileShader(GL_FRAGMENT_SHADER, fs_source);
  /external/chromium_org/native_client_sdk/src/examples/api/graphics_3d/
graphics_3d.cc 109 GLuint CompileShader(GLenum type, const char* data) {
346 frag_shader_ = CompileShader(GL_FRAGMENT_SHADER, kFragShaderSource);
350 vertex_shader_ = CompileShader(GL_VERTEX_SHADER, kVertexShaderSource);
  /external/chromium_org/native_client_sdk/src/gonacl_appengine/src/cube/
cube.cc 110 GLuint CompileShader(GLenum type, const char* data) {
349 frag_shader_ = CompileShader(GL_FRAGMENT_SHADER, kFragShaderSource);
353 vertex_shader_ = CompileShader(GL_VERTEX_SHADER, kVertexShaderSource);
  /development/ndk/platforms/android-18/samples/MoreTeapots/jni/
MoreTeapotsRenderer.cpp 392 if( !ndk_helper::shader::CompileShader( &vertShader, GL_VERTEX_SHADER, strVsh ) )
400 if( !ndk_helper::shader::CompileShader( &fragShader, GL_FRAGMENT_SHADER, strFsh ) )
477 if( !ndk_helper::shader::CompileShader( &vertShader, GL_VERTEX_SHADER, strVsh, shaderParams ) )
485 if( !ndk_helper::shader::CompileShader( &fragShader, GL_FRAGMENT_SHADER, strFsh,
  /external/chromium_org/cc/output/
program_binding.cc 90 context->CompileShader(shader);
  /development/ndk/platforms/android-17/samples/Teapot/jni/
TeapotRenderer.cpp 212 if( !ndk_helper::shader::CompileShader( &vert_shader, GL_VERTEX_SHADER, strVsh ) )
220 if( !ndk_helper::shader::CompileShader( &frag_shader, GL_FRAGMENT_SHADER, strFsh ) )
  /external/chromium_org/gpu/command_buffer/common/
gles2_cmd_ids_autogen.h 35 OP(CompileShader) /* 276 */ \
  /external/chromium_org/third_party/skia/src/gpu/gl/angle/
GrGLCreateANGLEInterface.cpp 56 GET_PROC(CompileShader);
  /external/skia/src/gpu/gl/angle/
GrGLCreateANGLEInterface.cpp 56 GET_PROC(CompileShader);
  /frameworks/base/media/mca/filterfw/native/core/
shader_program.h 392 static GLuint CompileShader(GLenum shader_type, const char* source);
shader_program.cpp 270 vertex_shader_ = CompileShader(GL_VERTEX_SHADER,
278 fragment_shader_ = CompileShader(GL_FRAGMENT_SHADER,
303 GLuint ShaderProgram::CompileShader(GLenum shader_type, const char* source) {
    [all...]
  /external/chromium_org/gpu/GLES2/
gl2chromium_autogen.h 36 #define glCompileShader GLES2_GET_FUN(CompileShader)
  /external/chromium_org/third_party/skia/src/gpu/gl/
GrGLAssembleInterface.cpp 66 GET_PROC(CompileShader);
  /external/skia/src/gpu/gl/
GrGLAssembleInterface.cpp 66 GET_PROC(CompileShader);
  /external/chromium_org/ppapi/shared_impl/
ppb_opengles2_shared.cc 205 void CompileShader(PP_Resource context_id, GLuint shader) {
208 ToGles2Impl(&enter)->CompileShader(shader);
    [all...]
  /external/chromium_org/gpu/command_buffer/client/
gles2_interface_stub_impl_autogen.h 81 void GLES2InterfaceStub::CompileShader(GLuint /* shader */) {
    [all...]
  /external/chromium_org/ppapi/examples/video_capture/
video_capture.cc 411 gles2_if_->CompileShader(context, shader);

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