/development/ndk/sources/android/ndk_helper/ |
shader.h | 46 * CompileShader() with vector 55 bool CompileShader( GLuint *shader, const GLenum type, std::vector<uint8_t>& data ); 58 * CompileShader() with buffer 68 bool CompileShader( GLuint *shader, 74 * CompileShader() with filename 83 bool CompileShader( GLuint *shader, const GLenum type, const char *strFileName ); 86 * CompileShader() with std::map helps patching on a shader on the fly. 97 bool CompileShader( GLuint *shader,
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shader.cpp | 28 bool shader::CompileShader( GLuint *shader, 76 return shader::CompileShader( shader, type, v ); 79 bool shader::CompileShader( GLuint *shader, 115 bool shader::CompileShader( GLuint *shader, 124 return shader::CompileShader( shader, type, source, iSize ); 127 bool shader::CompileShader( GLuint *shader, 139 return shader::CompileShader( shader, type, data );
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/external/chromium_org/third_party/angle/samples/angle/sample_util/ |
shader_utils.cpp | 33 GLuint CompileShader(GLenum type, const std::string &source) 69 return CompileShader(type, source); 76 GLuint vs = CompileShader(GL_VERTEX_SHADER, vsSource); 77 GLuint fs = CompileShader(GL_FRAGMENT_SHADER, fsSource);
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shader_utils.h | 23 GLuint CompileShader(GLenum type, const std::string &source);
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/external/chromium_org/mojo/apps/js/bindings/gl/ |
context.h | 41 static void CompileShader(const gin::Arguments& args, GLuint shader);
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context.cc | 49 void Context::CompileShader(const gin::Arguments& args, GLuint shader) { 131 .SetMethod("compileShader", CompileShader)
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/external/chromium_org/gpu/command_buffer/service/ |
gles2_cmd_copy_texture_chromium.cc | 173 void CompileShader(GLuint shader, const char* shader_source) { 292 CompileShader(*vertex_shader, vertex_shader_source[vertex_shader_id]); 301 CompileShader(*fragment_shader, fragment_shader_source[fragment_shader_id]);
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gles2_cmd_decoder_unittest_programs.cc | 638 CompileShader compile_cmd; 641 EXPECT_CALL(*gl_, CompileShader(kServiceShaderId)); 673 EXPECT_CALL(*gl_, CompileShader(kServiceShaderId)); 677 CompileShader cmd; 683 CompileShader cmd; [all...] |
/external/chromium_org/gpu/command_buffer/tests/ |
gl_readback_unittest.cc | 127 static GLuint CompileShader(GLenum type, const char *data) { 180 GLuint vertex_shader = CompileShader(GL_VERTEX_SHADER, vs_source); 190 GLuint fragment_shader = CompileShader(GL_FRAGMENT_SHADER, fs_source);
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/external/chromium_org/native_client_sdk/src/examples/api/graphics_3d/ |
graphics_3d.cc | 109 GLuint CompileShader(GLenum type, const char* data) { 346 frag_shader_ = CompileShader(GL_FRAGMENT_SHADER, kFragShaderSource); 350 vertex_shader_ = CompileShader(GL_VERTEX_SHADER, kVertexShaderSource);
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/external/chromium_org/native_client_sdk/src/gonacl_appengine/src/cube/ |
cube.cc | 110 GLuint CompileShader(GLenum type, const char* data) { 349 frag_shader_ = CompileShader(GL_FRAGMENT_SHADER, kFragShaderSource); 353 vertex_shader_ = CompileShader(GL_VERTEX_SHADER, kVertexShaderSource);
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/development/ndk/platforms/android-18/samples/MoreTeapots/jni/ |
MoreTeapotsRenderer.cpp | 392 if( !ndk_helper::shader::CompileShader( &vertShader, GL_VERTEX_SHADER, strVsh ) ) 400 if( !ndk_helper::shader::CompileShader( &fragShader, GL_FRAGMENT_SHADER, strFsh ) ) 477 if( !ndk_helper::shader::CompileShader( &vertShader, GL_VERTEX_SHADER, strVsh, shaderParams ) ) 485 if( !ndk_helper::shader::CompileShader( &fragShader, GL_FRAGMENT_SHADER, strFsh,
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/external/chromium_org/cc/output/ |
program_binding.cc | 90 context->CompileShader(shader);
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/development/ndk/platforms/android-17/samples/Teapot/jni/ |
TeapotRenderer.cpp | 212 if( !ndk_helper::shader::CompileShader( &vert_shader, GL_VERTEX_SHADER, strVsh ) ) 220 if( !ndk_helper::shader::CompileShader( &frag_shader, GL_FRAGMENT_SHADER, strFsh ) )
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/external/chromium_org/gpu/command_buffer/common/ |
gles2_cmd_ids_autogen.h | 35 OP(CompileShader) /* 276 */ \
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/external/chromium_org/third_party/skia/src/gpu/gl/angle/ |
GrGLCreateANGLEInterface.cpp | 56 GET_PROC(CompileShader);
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/external/skia/src/gpu/gl/angle/ |
GrGLCreateANGLEInterface.cpp | 56 GET_PROC(CompileShader);
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/frameworks/base/media/mca/filterfw/native/core/ |
shader_program.h | 392 static GLuint CompileShader(GLenum shader_type, const char* source);
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shader_program.cpp | 270 vertex_shader_ = CompileShader(GL_VERTEX_SHADER, 278 fragment_shader_ = CompileShader(GL_FRAGMENT_SHADER, 303 GLuint ShaderProgram::CompileShader(GLenum shader_type, const char* source) { [all...] |
/external/chromium_org/gpu/GLES2/ |
gl2chromium_autogen.h | 36 #define glCompileShader GLES2_GET_FUN(CompileShader)
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/external/chromium_org/third_party/skia/src/gpu/gl/ |
GrGLAssembleInterface.cpp | 66 GET_PROC(CompileShader);
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/external/skia/src/gpu/gl/ |
GrGLAssembleInterface.cpp | 66 GET_PROC(CompileShader);
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/external/chromium_org/ppapi/shared_impl/ |
ppb_opengles2_shared.cc | 205 void CompileShader(PP_Resource context_id, GLuint shader) { 208 ToGles2Impl(&enter)->CompileShader(shader); [all...] |
/external/chromium_org/gpu/command_buffer/client/ |
gles2_interface_stub_impl_autogen.h | 81 void GLES2InterfaceStub::CompileShader(GLuint /* shader */) { [all...] |
/external/chromium_org/ppapi/examples/video_capture/ |
video_capture.cc | 411 gles2_if_->CompileShader(context, shader);
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