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  /development/samples/devbytes/animation/CardFlip/src/com/example/android/cardflip/
CardFlip.java 40 * be rotated out or back in about their bottom left corner in a counter-clockwise direction.
141 rotateCardsFullRotation(stack, CardView.Corner.BOTTOM_LEFT);
194 rotateCards(RIGHT_STACK, CardView.Corner.BOTTOM_LEFT, rotateCardsOut);
210 rotateCards(LEFT_STACK, CardView.Corner.BOTTOM_LEFT, rotateCardsOut);
242 public void rotateCards (final int stack, CardView.Corner corner,
250 animations.add(cardView.getRotationAnimator(i, corner, isRotatingOut, false));
274 public void rotateCardsFullRotation (int stack, CardView.Corner corner) {
280 animations.add(cardView.getFullRotationAnimator(i, corner, false))
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CardView.java 50 enum Corner {
255 public ObjectAnimator getRotationAnimator (int cardFromTop, Corner corner,
257 rotateCardAroundCorner(corner);
277 public ObjectAnimator getFullRotationAnimator (int cardFromTop, Corner corner,
281 rotateCardAroundCorner(corner);
304 public void rotateCardAroundCorner(Corner corner) {
305 switch(corner) {
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  /external/chromium_org/third_party/skia/gm/
rrect.cpp 26 radii[i] = src.radii((SkRRect::Corner)i);
46 radii[i] = src.radii((SkRRect::Corner)i);
62 radii[i] = src.radii((SkRRect::Corner)i);
90 radii[i] = src.radii((SkRRect::Corner)i);
  /external/skia/gm/
rrect.cpp 26 radii[i] = src.radii((SkRRect::Corner)i);
46 radii[i] = src.radii((SkRRect::Corner)i);
62 radii[i] = src.radii((SkRRect::Corner)i);
90 radii[i] = src.radii((SkRRect::Corner)i);
  /external/chromium_org/third_party/skia/include/core/
SkRRect.h 38 radii for each corner. It does not have a constructor so must be
44 If either of a corner's radii are 0 the corner will be square.
46 If the corner curves overlap they will be proportionally reduced to fit.
62 //!< at each corner is zero)
77 //!< because the centers of the corner ellipses form an axis aligned
79 //!< an interior patch, four edge patches, and four corner patches.
83 //!< different from the others and there must be one corner where
184 enum Corner {
192 const SkVector& radii(Corner corner) const { return fRadii[corner];
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  /external/skia/include/core/
SkRRect.h 38 radii for each corner. It does not have a constructor so must be
44 If either of a corner's radii are 0 the corner will be square.
46 If the corner curves overlap they will be proportionally reduced to fit.
62 //!< at each corner is zero)
77 //!< because the centers of the corner ellipses form an axis aligned
79 //!< an interior patch, four edge patches, and four corner patches.
83 //!< different from the others and there must be one corner where
184 enum Corner {
192 const SkVector& radii(Corner corner) const { return fRadii[corner];
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  /external/chromium_org/third_party/skia/tests/
RoundRectTest.cpp 48 REPORTER_ASSERT(reporter, zeroPt == empty.radii((SkRRect::Corner) i));
61 REPORTER_ASSERT(reporter, zeroPt == rr1.radii((SkRRect::Corner) i));
81 rr2.radii((SkRRect::Corner) i).equalsWithinTolerance(halfPoint));
101 REPORTER_ASSERT(reporter, p == rr3.radii((SkRRect::Corner) i));
124 REPORTER_ASSERT(reporter, rquad[i] == rr4.radii((SkRRect::Corner) i));
141 REPORTER_ASSERT(reporter, radii2[i] == rr5.radii((SkRRect::Corner) i));
287 // each corner and edge
354 // all in for NW (rect) corner (same as rect case)
461 orig.radii((SkRRect::Corner) i) == dst.radii((SkRRect::Corner) i))
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  /external/skia/tests/
RoundRectTest.cpp 48 REPORTER_ASSERT(reporter, zeroPt == empty.radii((SkRRect::Corner) i));
61 REPORTER_ASSERT(reporter, zeroPt == rr1.radii((SkRRect::Corner) i));
81 rr2.radii((SkRRect::Corner) i).equalsWithinTolerance(halfPoint));
101 REPORTER_ASSERT(reporter, p == rr3.radii((SkRRect::Corner) i));
124 REPORTER_ASSERT(reporter, rquad[i] == rr4.radii((SkRRect::Corner) i));
141 REPORTER_ASSERT(reporter, radii2[i] == rr5.radii((SkRRect::Corner) i));
287 // each corner and edge
354 // all in for NW (rect) corner (same as rect case)
461 orig.radii((SkRRect::Corner) i) == dst.radii((SkRRect::Corner) i))
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  /external/chromium_org/third_party/WebKit/Source/platform/graphics/
GraphicsContextRecorder.cpp 543 PassRefPtr<JSONObject> objectForRadius(const SkRRect& rrect, SkRRect::Corner corner)
546 SkVector radius = rrect.radii(corner);
567 String radiusName(SkRRect::Corner corner)
569 switch (corner) {
589 rrectItem->setObject(radiusName((SkRRect::Corner) i), objectForRadius(rrect, (SkRRect::Corner) i));
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  /external/chromium_org/third_party/skia/src/utils/debugger/
SkObjectParser.cpp 264 const SkVector& radii = rrect.radii((SkRRect::Corner) i);
  /external/skia/src/utils/debugger/
SkObjectParser.cpp 264 const SkVector& radii = rrect.radii((SkRRect::Corner) i);
  /external/chromium_org/third_party/skia/src/gpu/effects/
GrRRectEffect.cpp 106 // The corner flags are derived from fRRect, so no need to check them.
185 // At each quarter-circle corner we compute a vector that is the offset of the fragment position
187 // to that corner. This means that points near the interior near the rrect top edge will have
189 // alpha from this vector at either the TR or TL corner will give the correct result. Similarly,
453 // ensure at least one corner really is elliptical
529 // At each quarter-ellipse corner we compute a vector that is the offset of the fragment pos
531 // to that corner. This means that points near the interior near the rrect top edge will have
533 // alpha from this vector at either the TR or TL corner will give the correct result. Similarly,
562 // corner where both the x and y offsets are positive, hence the maxes. (The inverse
666 radii[c] = rrect.radii((SkRRect::Corner)c)
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  /external/skia/src/gpu/effects/
GrRRectEffect.cpp 106 // The corner flags are derived from fRRect, so no need to check them.
185 // At each quarter-circle corner we compute a vector that is the offset of the fragment position
187 // to that corner. This means that points near the interior near the rrect top edge will have
189 // alpha from this vector at either the TR or TL corner will give the correct result. Similarly,
453 // ensure at least one corner really is elliptical
529 // At each quarter-ellipse corner we compute a vector that is the offset of the fragment pos
531 // to that corner. This means that points near the interior near the rrect top edge will have
533 // alpha from this vector at either the TR or TL corner will give the correct result. Similarly,
562 // corner where both the x and y offsets are positive, hence the maxes. (The inverse
666 radii[c] = rrect.radii((SkRRect::Corner)c)
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  /external/chromium_org/third_party/skia/src/utils/
SkLua.cpp 1303 int corner = SkToInt(lua_tointeger(L, 2)); local
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  /external/skia/src/utils/
SkLua.cpp 1303 int corner = SkToInt(lua_tointeger(L, 2)); local
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  /external/chromium_org/third_party/skia/src/core/
SkPath.cpp 219 // check the cross product of v with the vec from edgeBegin to each rect corner
451 // Otherwise, nextDirection at corner 2 opposes corner 4.
953 make it easier to see the symmetry patterns used by add corner quads.
954 Clockwise corner value
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  /external/skia/src/core/
SkPath.cpp 219 // check the cross product of v with the vec from edgeBegin to each rect corner
451 // Otherwise, nextDirection at corner 2 opposes corner 4.
953 make it easier to see the symmetry patterns used by add corner quads.
954 Clockwise corner value
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  /external/chromium_org/third_party/usb_ids/
usb.ids     [all...]

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