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    Searched refs:D3D11_BIND_RENDER_TARGET (Results 1 - 12 of 12) sorted by null

  /external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d11/
TextureStorage11.cpp 138 bindFlags |= D3D11_BIND_RENDER_TARGET;
156 return (mBindFlags & (D3D11_BIND_RENDER_TARGET | D3D11_BIND_DEPTH_STENCIL)) != 0;
374 : TextureStorage11(renderer, D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE)
625 desc.BindFlags = D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET;
929 desc.BindFlags = D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET;
    [all...]
RenderTarget11.cpp 325 desc.BindFlags = (bindRTV ? D3D11_BIND_RENDER_TARGET : 0) |
SwapChain11.cpp 157 offscreenTextureDesc.BindFlags = D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE;
  /external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/gd3d11/
d3d11_screen.h 750 if(bind_flags & D3D11_BIND_RENDER_TARGET)
862 if(bind |= D3D11_BIND_RENDER_TARGET)
    [all...]
  /external/mesa3d/src/gallium/state_trackers/d3d1x/gd3d11/
d3d11_screen.h 750 if(bind_flags & D3D11_BIND_RENDER_TARGET)
862 if(bind |= D3D11_BIND_RENDER_TARGET)
    [all...]
  /external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/progs/d3d11gears/
d3d11gears.cpp 369 offscreend.BindFlags = D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET;
  /external/chromium_org/win8/metro_driver/
print_document_source.cc 305 D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE
  /external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11gears/
d3d11gears.cpp 369 offscreend.BindFlags = D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET;
  /external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/d3dapi/
d3d11.idl 519 D3D11_BIND_RENDER_TARGET = 0x20,
    [all...]
  /external/mesa3d/src/gallium/state_trackers/d3d1x/d3dapi/
d3d11.idl 519 D3D11_BIND_RENDER_TARGET = 0x20,
    [all...]
  /prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/
d3d11.idl 643 D3D11_BIND_RENDER_TARGET = 0x0020,
    [all...]
d3d11.h 681 D3D11_BIND_RENDER_TARGET = 0x20,
    [all...]

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