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Searched
refs:D3D11_BIND_SHADER_RESOURCE
(Results
1 - 15
of
15
) sorted by null
/external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/progs/d3d11tex/
d3d11tex.cpp
51
texd.BindFlags =
D3D11_BIND_SHADER_RESOURCE
;
/external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11tex/
d3d11tex.cpp
51
texd.BindFlags =
D3D11_BIND_SHADER_RESOURCE
;
/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d11/
TextureStorage11.cpp
130
bindFlags |=
D3D11_BIND_SHADER_RESOURCE
;
374
: TextureStorage11(renderer, D3D11_BIND_RENDER_TARGET |
D3D11_BIND_SHADER_RESOURCE
)
625
desc.BindFlags =
D3D11_BIND_SHADER_RESOURCE
| D3D11_BIND_RENDER_TARGET;
929
desc.BindFlags =
D3D11_BIND_SHADER_RESOURCE
| D3D11_BIND_RENDER_TARGET;
[
all
...]
SwapChain11.cpp
157
offscreenTextureDesc.BindFlags = D3D11_BIND_RENDER_TARGET |
D3D11_BIND_SHADER_RESOURCE
;
236
depthStencilTextureDesc.BindFlags = D3D11_BIND_DEPTH_STENCIL |
D3D11_BIND_SHADER_RESOURCE
;
RenderTarget11.cpp
327
(bindSRV ?
D3D11_BIND_SHADER_RESOURCE
: 0);
BufferStorage11.cpp
701
bufferDesc->BindFlags =
D3D11_BIND_SHADER_RESOURCE
;
/external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/gd3d11/
d3d11_screen.h
746
if(bind_flags &
D3D11_BIND_SHADER_RESOURCE
)
864
if(bind &
D3D11_BIND_SHADER_RESOURCE
)
[
all
...]
/external/mesa3d/src/gallium/state_trackers/d3d1x/gd3d11/
d3d11_screen.h
746
if(bind_flags &
D3D11_BIND_SHADER_RESOURCE
)
864
if(bind &
D3D11_BIND_SHADER_RESOURCE
)
[
all
...]
/external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/progs/d3d11gears/
d3d11gears.cpp
369
offscreend.BindFlags =
D3D11_BIND_SHADER_RESOURCE
| D3D11_BIND_RENDER_TARGET;
/external/chromium_org/win8/metro_driver/
print_document_source.cc
305
D3D11_BIND_RENDER_TARGET |
D3D11_BIND_SHADER_RESOURCE
/external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11gears/
d3d11gears.cpp
369
offscreend.BindFlags =
D3D11_BIND_SHADER_RESOURCE
| D3D11_BIND_RENDER_TARGET;
/external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/d3dapi/
d3d11.idl
517
D3D11_BIND_SHADER_RESOURCE
= 8,
[
all
...]
/external/mesa3d/src/gallium/state_trackers/d3d1x/d3dapi/
d3d11.idl
517
D3D11_BIND_SHADER_RESOURCE
= 8,
[
all
...]
/prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/
d3d11.idl
641
D3D11_BIND_SHADER_RESOURCE
= 0x0008,
908
cpp_quote(" UINT mipLevels = 0, UINT bindFlags =
D3D11_BIND_SHADER_RESOURCE
,")
[
all
...]
d3d11.h
679
D3D11_BIND_SHADER_RESOURCE
= 0x8,
907
UINT mipLevels = 0, UINT bindFlags =
D3D11_BIND_SHADER_RESOURCE
,
[
all
...]
Completed in 472 milliseconds