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    Searched refs:D3D11_BIND_SHADER_RESOURCE (Results 1 - 15 of 15) sorted by null

  /external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/progs/d3d11tex/
d3d11tex.cpp 51 texd.BindFlags = D3D11_BIND_SHADER_RESOURCE;
  /external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11tex/
d3d11tex.cpp 51 texd.BindFlags = D3D11_BIND_SHADER_RESOURCE;
  /external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d11/
TextureStorage11.cpp 130 bindFlags |= D3D11_BIND_SHADER_RESOURCE;
374 : TextureStorage11(renderer, D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE)
625 desc.BindFlags = D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET;
929 desc.BindFlags = D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET;
    [all...]
SwapChain11.cpp 157 offscreenTextureDesc.BindFlags = D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE;
236 depthStencilTextureDesc.BindFlags = D3D11_BIND_DEPTH_STENCIL | D3D11_BIND_SHADER_RESOURCE;
RenderTarget11.cpp 327 (bindSRV ? D3D11_BIND_SHADER_RESOURCE : 0);
BufferStorage11.cpp 701 bufferDesc->BindFlags = D3D11_BIND_SHADER_RESOURCE;
  /external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/gd3d11/
d3d11_screen.h 746 if(bind_flags & D3D11_BIND_SHADER_RESOURCE)
864 if(bind & D3D11_BIND_SHADER_RESOURCE)
    [all...]
  /external/mesa3d/src/gallium/state_trackers/d3d1x/gd3d11/
d3d11_screen.h 746 if(bind_flags & D3D11_BIND_SHADER_RESOURCE)
864 if(bind & D3D11_BIND_SHADER_RESOURCE)
    [all...]
  /external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/progs/d3d11gears/
d3d11gears.cpp 369 offscreend.BindFlags = D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET;
  /external/chromium_org/win8/metro_driver/
print_document_source.cc 305 D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE
  /external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11gears/
d3d11gears.cpp 369 offscreend.BindFlags = D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET;
  /external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/d3dapi/
d3d11.idl 517 D3D11_BIND_SHADER_RESOURCE = 8,
    [all...]
  /external/mesa3d/src/gallium/state_trackers/d3d1x/d3dapi/
d3d11.idl 517 D3D11_BIND_SHADER_RESOURCE = 8,
    [all...]
  /prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/
d3d11.idl 641 D3D11_BIND_SHADER_RESOURCE = 0x0008,
908 cpp_quote(" UINT mipLevels = 0, UINT bindFlags = D3D11_BIND_SHADER_RESOURCE,")
    [all...]
d3d11.h 679 D3D11_BIND_SHADER_RESOURCE = 0x8,
907 UINT mipLevels = 0, UINT bindFlags = D3D11_BIND_SHADER_RESOURCE,
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