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    Searched refs:Effects (Results 1 - 8 of 8) sorted by null

  /external/chromium_org/v8/src/
effects.h 16 // A simple struct to represent (write) effects. A write is represented as a
21 // effects.
23 // There are two ways to compose effects: sequentially (they happen one after
62 // Classes encapsulating sets of effects on variables.
64 // Effects maps variables to effects and supports sequential and alternative
75 // We also (ab)use Effects/NestedEffects as a representation for abstract
76 // store typings. In that case, only definite effects are of interest.
78 template<class Var, class Base, class Effects>
104 void Seq(Effects that)
165 Effects effects; member in struct:v8::internal::EffectsMixin::Overrider
282 Effects<Var, kNoVar> effects; member in struct:v8::internal::NestedEffectsBase::Node
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typing.h 15 #include "src/effects.h"
42 typedef v8::internal::Effects<int, kNoVar> Effects;
58 Effects EnterEffects() {
hydrogen-removable-simulates.cc 25 // side effects to keep live ranges short.
46 // effects are never added to the merge list. The same reasoning holds for
163 // We don't use effects here.
164 class Effects : public ZoneObject {
166 explicit Effects(Zone* zone) { }
170 void Union(Effects* that, Zone* zone) { }
175 HFlowEngine<State, Effects> engine(graph(), zone());
hydrogen-flow-engine.h 15 // An example implementation of effects that doesn't collect anything.
54 // by the type of the state and the effects collected while walking over the
58 // in control flow order, and the "Effects" collect summary information about
59 // which facts could be invalidated on other control flow paths. The effects
62 // each block at most twice; once for state, and optionally once for effects.
64 // The flow engine requires the State and Effects classes to implement methods
66 // an effects implementation for local analysis.
67 template <class State, class Effects>
91 // block, starting with the initial state. Computes effects for nested loops.
107 // Apply loop effects before analyzing loop body
143 Effects* effects = loop_effects_[block->block_id()]; local
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typing.cc 161 Effects then_effects = EnterEffects();
164 Effects else_effects = EnterEffects();
202 Effects local_effects(zone());
203 bool complex_effects = false; // True for label effects or fall-through.
208 Effects clause_effects = EnterEffects();
323 Effects try_effects = EnterEffects();
326 Effects catch_effects = EnterEffects();
363 Effects then_effects = EnterEffects();
366 Effects else_effects = EnterEffects();
632 Effects left_effects = EnterEffects()
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  /frameworks/av/services/audioflinger/
Android.mk 30 Effects.cpp \
38 $(call include-path-for, audio-effects) \
  /frameworks/native/services/surfaceflinger/
Android.mk 25 Effects/Daltonizer.cpp \
  /external/chromium_org/third_party/usb_ids/
usb.ids     [all...]

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