HomeSort by relevance Sort by last modified time
    Searched refs:FixedToFloat (Results 1 - 18 of 18) sorted by null

  /external/chromium_org/skia/ext/
convolver.h 30 #undef FixedToFloat
60 static float FixedToFloat(Fixed x) {
convolver_unittest.cc 499 ConvolutionFilter1D::FixedToFloat);
517 ConvolutionFilter1D::FixedToFloat);
  /external/chromium_org/third_party/skia/src/core/
SkConvolver.h 17 #undef FixedToFloat
45 static float FixedToFloat(ConvolutionFixed x) {
  /external/skia/src/core/
SkConvolver.h 17 #undef FixedToFloat
45 static float FixedToFloat(ConvolutionFixed x) {
  /external/chromium_org/third_party/mesa/src/src/mesa/swrast/
s_alpha.c 149 const GLfloat alphaStep = FixedToFloat(span->alphaStep);
150 GLfloat alpha = FixedToFloat(span->alpha);
s_tritemp.h 226 eMaj.dx = FixedToFloat(vMax_fx - vMin_fx);
227 eMaj.dy = FixedToFloat(vMax_fy - vMin_fy);
228 eTop.dx = FixedToFloat(vMax_fx - vMid_fx);
229 eTop.dy = FixedToFloat(vMax_fy - vMid_fy);
230 eBot.dx = FixedToFloat(vMid_fx - vMin_fx);
231 eBot.dy = FixedToFloat(vMid_fy - vMin_fy);
627 zLeft = (GLuint) (z0 + span.attrStepX[FRAG_ATTRIB_WPOS][2] * FixedToFloat(adjx)
628 + span.attrStepY[FRAG_ATTRIB_WPOS][2] * FixedToFloat(adjy));
    [all...]
s_span.c 340 GLfloat r = FixedToFloat(span->red);
341 GLfloat g = FixedToFloat(span->green);
342 GLfloat b = FixedToFloat(span->blue);
343 GLfloat a = FixedToFloat(span->alpha);
349 GLfloat r = FixedToFloat(span->red);
350 GLfloat g = FixedToFloat(span->green);
351 GLfloat b = FixedToFloat(span->blue);
352 GLfloat a = FixedToFloat(span->alpha);
353 GLfloat dr = FixedToFloat(span->redStep);
354 GLfloat dg = FixedToFloat(span->greenStep)
    [all...]
s_context.h 424 #define FixedToFloat(X) ((X) * (1.0F / FIXED_SCALE))
  /external/mesa3d/src/mesa/swrast/
s_alpha.c 149 const GLfloat alphaStep = FixedToFloat(span->alphaStep);
150 GLfloat alpha = FixedToFloat(span->alpha);
s_tritemp.h 226 eMaj.dx = FixedToFloat(vMax_fx - vMin_fx);
227 eMaj.dy = FixedToFloat(vMax_fy - vMin_fy);
228 eTop.dx = FixedToFloat(vMax_fx - vMid_fx);
229 eTop.dy = FixedToFloat(vMax_fy - vMid_fy);
230 eBot.dx = FixedToFloat(vMid_fx - vMin_fx);
231 eBot.dy = FixedToFloat(vMid_fy - vMin_fy);
627 zLeft = (GLuint) (z0 + span.attrStepX[FRAG_ATTRIB_WPOS][2] * FixedToFloat(adjx)
628 + span.attrStepY[FRAG_ATTRIB_WPOS][2] * FixedToFloat(adjy));
    [all...]
s_span.c 340 GLfloat r = FixedToFloat(span->red);
341 GLfloat g = FixedToFloat(span->green);
342 GLfloat b = FixedToFloat(span->blue);
343 GLfloat a = FixedToFloat(span->alpha);
349 GLfloat r = FixedToFloat(span->red);
350 GLfloat g = FixedToFloat(span->green);
351 GLfloat b = FixedToFloat(span->blue);
352 GLfloat a = FixedToFloat(span->alpha);
353 GLfloat dr = FixedToFloat(span->redStep);
354 GLfloat dg = FixedToFloat(span->greenStep)
    [all...]
s_context.h 424 #define FixedToFloat(X) ((X) * (1.0F / FIXED_SCALE))
  /external/chromium_org/third_party/angle/src/libGLESv2/renderer/
vertexconversion.h 87 struct FixedToFloat
  /external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d9/
formatutils9.cpp 511 // FIXED (not in WebGL) FLOAT (FixedToFloat)
597 template <bool normalized> struct VertexTypeMapping<GL_FIXED, normalized> : VertexTypeMappingBase<D3DVT_FLOAT> { }; // FixedToFloat
601 // Given a GL type & norm flag and a D3D type, ConversionRule provides the type conversion rule (Cast, Normalize, Identity, FixedToFloat).
612 template <> struct ConversionRule<GL_FIXED, true, D3DVT_FLOAT> : FixedToFloat<GLint, 16> { };
613 template <> struct ConversionRule<GL_FIXED, false, D3DVT_FLOAT> : FixedToFloat<GLint, 16> { };
    [all...]
  /external/vixl/src/a64/
simulator-a64.cc     [all...]
simulator-a64.h 532 float FixedToFloat(int64_t src, int fbits, FPRounding round_mode);
  /external/chromium_org/v8/src/arm64/
simulator-arm64.cc     [all...]
simulator-arm64.h 641 float FixedToFloat(int64_t src, int fbits, FPRounding round_mode);

Completed in 1013 milliseconds