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    Searched refs:GGL_CLAMP (Results 1 - 7 of 7) sorted by null

  /system/core/libpixelflinger/
raster.cpp 185 c->procs.texParameteri(c, GGL_TEXTURE_2D, GGL_TEXTURE_WRAP_S, GGL_CLAMP);
186 c->procs.texParameteri(c, GGL_TEXTURE_2D, GGL_TEXTURE_WRAP_T, GGL_CLAMP);
pixelflinger.cpp 400 param = GGL_CLAMP;
405 if ((param == GGL_CLAMP) ||
411 if ((param == GGL_CLAMP) ||
scanline.cpp 616 } else if (tx_wrap == GGL_CLAMP) { // CLAMP_TO_EDGE semantics
    [all...]
  /frameworks/native/opengl/libagl/
primitives.cpp 491 if (c->rasterizer.state.texture[i].s_wrap == GGL_CLAMP) {
496 if (c->rasterizer.state.texture[i].t_wrap == GGL_CLAMP) {
741 if (tmu.s_wrap == GGL_CLAMP) {
747 if (tmu.t_wrap == GGL_CLAMP) {
798 if (tmu.s_wrap == GGL_CLAMP) {
804 if (tmu.t_wrap == GGL_CLAMP) {
    [all...]
texture.cpp 713 GGL_TEXTURE_2D, GGL_TEXTURE_WRAP_S, GGL_CLAMP);
715 GGL_TEXTURE_2D, GGL_TEXTURE_WRAP_T, GGL_CLAMP);
    [all...]
  /system/core/include/pixelflinger/
pixelflinger.h 103 GGL_CLAMP = 0x2900,
  /system/core/include/private/pixelflinger/
ggl_context.h 183 case GGL_CLAMP: return GGL_NEEDS_WRAP_CLAMP_TO_EDGE;

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