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    Searched refs:GGL_PIXEL_FORMAT_RGB_888 (Results 1 - 3 of 3) sorted by null

  /system/core/include/pixelflinger/
format.h 31 GGL_PIXEL_FORMAT_RGB_888 = 3, // 3x8-bit RGB
  /frameworks/native/opengl/libagl/
mipmap.cpp 126 else if ((base->format == GGL_PIXEL_FORMAT_RGB_888) ||
133 case GGL_PIXEL_FORMAT_RGB_888: skip = 3; break;
texture.cpp 185 { GGL_PIXEL_FORMAT_RGB_888,
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