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    Searched refs:GameObjectType (Results 1 - 6 of 6) sorted by null

  /external/replicaisland/src/com/replica/replicaisland/
LauncherComponent.java 34 private GameObjectFactory.GameObjectType mLaunchEffect;
55 mLaunchEffect = GameObjectFactory.GameObjectType.INVALID;
120 if (mLaunchEffect != GameObjectFactory.GameObjectType.INVALID) {
145 public void setLaunchEffect(GameObjectFactory.GameObjectType effectType, float offsetX, float offsetY) {
LifetimeComponent.java 28 private GameObjectFactory.GameObjectType mSpawnOnDeathType;
49 mSpawnOnDeathType = GameObjectFactory.GameObjectType.INVALID;
68 public void setObjectToSpawnOnDeath(GameObjectFactory.GameObjectType type) {
144 if (mSpawnOnDeathType != GameObjectFactory.GameObjectType.INVALID) {
GameObjectFactory.java 56 public enum GameObjectType {
156 GameObjectType(int index) {
165 public static GameObjectType indexToType(int index) {
166 final GameObjectType[] valuesArray = values();
167 GameObjectType foundType = INVALID;
169 GameObjectType type = valuesArray[x];
185 final int objectTypeCount = GameObjectType.OBJECT_COUNT.ordinal();
384 public GameObject spawn(GameObjectType type, float x, float y, boolean horzFlip) {
458 newObject = spawnObjectTurret(x, y, (type == GameObjectType.TURRET_LEFT));
462 newObject = spawnObjectDoor(x, y, GameObjectType.DOOR_RED, (type == GameObjectType.DOOR_RED))
    [all...]
HitReactionComponent.java 22 import com.replica.replicaisland.GameObjectFactory.GameObjectType;
59 private GameObjectFactory.GameObjectType mSpawnOnDealHitObjectType;
93 mSpawnOnDealHitObjectType = GameObjectType.INVALID;
126 if (mSpawnOnDealHitObjectType != GameObjectType.INVALID &&
335 public final void setSpawnOnDealHit(int hitType, GameObjectType objectType, boolean alignToVictimX,
LaunchProjectileComponent.java 27 private GameObjectFactory.GameObjectType mObjectTypeToSpawn;
64 mObjectTypeToSpawn = GameObjectFactory.GameObjectType.INVALID;
191 public final void setObjectTypeToSpawn(GameObjectFactory.GameObjectType objectTypeToSpawn) {
TheSourceComponent.java 106 factory.spawn(GameObjectFactory.GameObjectType.EXPLOSION_GIANT,

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