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    Searched refs:GeometryFudgeFactor (Results 1 - 4 of 4) sorted by null

  /frameworks/base/libs/hwui/
Rect.h 214 left = floorf(left + Vertex::GeometryFudgeFactor());
215 top = floorf(top + Vertex::GeometryFudgeFactor());
216 right = ceilf(right - Vertex::GeometryFudgeFactor());
217 bottom = ceilf(bottom - Vertex::GeometryFudgeFactor());
223 left = floorf(left + 0.5f - Vertex::GeometryFudgeFactor());
224 top = floorf(top + 0.5f - Vertex::GeometryFudgeFactor());
225 right = floorf(right + 0.5f + Vertex::GeometryFudgeFactor());
226 bottom = floorf(bottom + 0.5f + Vertex::GeometryFudgeFactor());
Program.cpp 167 p.translate(Vertex::GeometryFudgeFactor(), Vertex::GeometryFudgeFactor());
Vertex.h 36 static float GeometryFudgeFactor() { return 0.0656f; }
PathTessellator.cpp 173 bounds->outset(fabs(inverseScaleX) * (0.5f + Vertex::GeometryFudgeFactor()),
174 fabs(inverseScaleY) * (0.5f + Vertex::GeometryFudgeFactor()));
177 bounds->outset(halfStrokeWidth + fabs(inverseScaleX) * Vertex::GeometryFudgeFactor(),
178 halfStrokeWidth + fabs(inverseScaleY) * Vertex::GeometryFudgeFactor());
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