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    Searched refs:GetTexFormat (Results 1 - 8 of 8) sorted by null

  /external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d11/
formatutils11.h 50 DXGI_FORMAT GetTexFormat(GLenum internalFormat, GLuint clientVersion);
SwapChain11.cpp 135 || offscreenTextureDesc.Format != gl_d3d11::GetTexFormat(mBackBufferFormat, mRenderer->getCurrentClientVersion())
151 offscreenTextureDesc.Format = gl_d3d11::GetTexFormat(mBackBufferFormat, mRenderer->getCurrentClientVersion());
230 depthStencilTextureDesc.Format = gl_d3d11::GetTexFormat(mDepthBufferFormat, mRenderer->getCurrentClientVersion());
328 DXGI_FORMAT backbufferDXGIFormat = gl_d3d11::GetTexFormat(mBackBufferFormat, mRenderer->getCurrentClientVersion());
401 swapChainDesc.BufferDesc.Format = gl_d3d11::GetTexFormat(mBackBufferFormat, mRenderer->getCurrentClientVersion());
renderer11_utils.cpp 227 DXGI_FORMAT dxgiFormat = gl_d3d11::GetTexFormat(internalFormat, clientVersion);
RenderTarget11.cpp 283 DXGI_FORMAT texFormat = gl_d3d11::GetTexFormat(internalFormat, clientVersion);
TextureStorage11.cpp 426 mTextureFormat = gl_d3d11::GetTexFormat(internalformat, clientVersion);
698 mTextureFormat = gl_d3d11::GetTexFormat(internalformat, clientVersion);
    [all...]
formatutils11.cpp     [all...]
Image11.cpp 130 mDXGIFormat = gl_d3d11::GetTexFormat(internalformat, clientVersion);
Renderer11.cpp     [all...]

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