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Searched
refs:GrGpuGL
(Results
1 - 25
of
71
) sorted by null
1
2
3
/external/chromium_org/third_party/skia/src/gpu/gl/
GrGLBufferImpl.h
14
class
GrGpuGL
;
29
GrGLBufferImpl(
GrGpuGL
*, const Desc&, GrGLenum bufferType);
36
void release(
GrGpuGL
* gpu);
41
void bind(
GrGpuGL
* gpu) const;
43
void* map(
GrGpuGL
* gpu);
44
void unmap(
GrGpuGL
* gpu);
46
bool updateData(
GrGpuGL
* gpu, const void* src, size_t srcSizeInBytes);
GrGLIndexBuffer.h
15
class
GrGpuGL
;
22
GrGLIndexBuffer(
GrGpuGL
* gpu, const Desc& desc);
43
GrGpuGL
* getGpuGL() const {
45
return (
GrGpuGL
*)(this->getGpu());
GrGLVertexBuffer.h
15
class
GrGpuGL
;
22
GrGLVertexBuffer(
GrGpuGL
* gpu, const Desc& desc);
43
GrGpuGL
* getGpuGL() const {
45
return (
GrGpuGL
*)(this->getGpu());
GrGLPath.h
15
class
GrGpuGL
;
25
GrGLPath(
GrGpuGL
* gpu, const SkPath& path, const SkStrokeRec& stroke);
GrGLStencilBuffer.cpp
10
#include "
GrGpuGL
.h"
26
GrGpuGL
* gpuGL = (
GrGpuGL
*) this->getGpu();
GrGLTexture.cpp
9
#include "
GrGpuGL
.h"
11
#define GPUGL static_cast<
GrGpuGL
*>(getGpu())
15
void GrGLTexture::init(
GrGpuGL
* gpu,
38
GrGLTexture::GrGLTexture(
GrGpuGL
* gpu,
44
GrGLTexture::GrGLTexture(
GrGpuGL
* gpu,
GrGLRenderTarget.h
16
class
GrGpuGL
;
39
GrGLRenderTarget(
GrGpuGL
* gpu,
46
GrGLRenderTarget(
GrGpuGL
* gpu,
GrGLTexture.h
66
GrGLTexture(
GrGpuGL
* gpu,
71
GrGLTexture(
GrGpuGL
* gpu,
104
void init(
GrGpuGL
* gpu,
GrGLUniformManager.h
17
class
GrGpuGL
;
49
GrGLUniformManager(
GrGpuGL
* gpu);
115
GrGpuGL
* fGpu;
GrGLVertexArray.cpp
9
#include "
GrGpuGL
.h"
11
#define GPUGL static_cast<
GrGpuGL
*>(this->getGpu())
14
void GrGLAttribArrayState::set(const
GrGpuGL
* gpu,
52
void GrGLAttribArrayState::disableUnusedArrays(const
GrGpuGL
* gpu, uint64_t usedMask) {
71
GrGLVertexArray::GrGLVertexArray(
GrGpuGL
* gpu, GrGLint id, int attribCount)
GrGLVertexArray.h
20
class
GrGpuGL
;
68
void set(const
GrGpuGL
*,
81
void disableUnusedArrays(const
GrGpuGL
*, uint64_t usedAttribArrayMask);
135
GrGLVertexArray(
GrGpuGL
* gpu, GrGLint id, int attribCount);
GrGpuGL_program.cpp
8
#include "
GrGpuGL
.h"
23
struct
GrGpuGL
::ProgramCache::Entry {
31
struct
GrGpuGL
::ProgramCache::ProgDescLess {
43
GrGpuGL
::ProgramCache::ProgramCache(
GrGpuGL
* gpu)
58
GrGpuGL
::ProgramCache::~ProgramCache() {
78
void
GrGpuGL
::ProgramCache::abandon() {
87
int
GrGpuGL
::ProgramCache::search(const GrGLProgramDesc& desc) const {
92
GrGLProgram*
GrGpuGL
::ProgramCache::getProgram(const GrGLProgramDesc& desc,
202
void
GrGpuGL
::abandonResources()
[
all
...]
/external/skia/src/gpu/gl/
GrGLBufferImpl.h
14
class
GrGpuGL
;
29
GrGLBufferImpl(
GrGpuGL
*, const Desc&, GrGLenum bufferType);
36
void release(
GrGpuGL
* gpu);
41
void bind(
GrGpuGL
* gpu) const;
43
void* map(
GrGpuGL
* gpu);
44
void unmap(
GrGpuGL
* gpu);
46
bool updateData(
GrGpuGL
* gpu, const void* src, size_t srcSizeInBytes);
GrGLIndexBuffer.h
15
class
GrGpuGL
;
22
GrGLIndexBuffer(
GrGpuGL
* gpu, const Desc& desc);
43
GrGpuGL
* getGpuGL() const {
45
return (
GrGpuGL
*)(this->getGpu());
GrGLVertexBuffer.h
15
class
GrGpuGL
;
22
GrGLVertexBuffer(
GrGpuGL
* gpu, const Desc& desc);
43
GrGpuGL
* getGpuGL() const {
45
return (
GrGpuGL
*)(this->getGpu());
GrGLPath.h
15
class
GrGpuGL
;
25
GrGLPath(
GrGpuGL
* gpu, const SkPath& path, const SkStrokeRec& stroke);
GrGLStencilBuffer.cpp
10
#include "
GrGpuGL
.h"
26
GrGpuGL
* gpuGL = (
GrGpuGL
*) this->getGpu();
GrGLTexture.cpp
9
#include "
GrGpuGL
.h"
11
#define GPUGL static_cast<
GrGpuGL
*>(getGpu())
15
void GrGLTexture::init(
GrGpuGL
* gpu,
38
GrGLTexture::GrGLTexture(
GrGpuGL
* gpu,
44
GrGLTexture::GrGLTexture(
GrGpuGL
* gpu,
GrGLRenderTarget.h
16
class
GrGpuGL
;
39
GrGLRenderTarget(
GrGpuGL
* gpu,
46
GrGLRenderTarget(
GrGpuGL
* gpu,
GrGLTexture.h
66
GrGLTexture(
GrGpuGL
* gpu,
71
GrGLTexture(
GrGpuGL
* gpu,
104
void init(
GrGpuGL
* gpu,
GrGLUniformManager.h
17
class
GrGpuGL
;
49
GrGLUniformManager(
GrGpuGL
* gpu);
115
GrGpuGL
* fGpu;
GrGLVertexArray.cpp
9
#include "
GrGpuGL
.h"
11
#define GPUGL static_cast<
GrGpuGL
*>(this->getGpu())
14
void GrGLAttribArrayState::set(const
GrGpuGL
* gpu,
52
void GrGLAttribArrayState::disableUnusedArrays(const
GrGpuGL
* gpu, uint64_t usedMask) {
71
GrGLVertexArray::GrGLVertexArray(
GrGpuGL
* gpu, GrGLint id, int attribCount)
GrGLVertexArray.h
20
class
GrGpuGL
;
68
void set(const
GrGpuGL
*,
81
void disableUnusedArrays(const
GrGpuGL
*, uint64_t usedAttribArrayMask);
135
GrGLVertexArray(
GrGpuGL
* gpu, GrGLint id, int attribCount);
/external/chromium_org/third_party/skia/src/gpu/
GrGpuFactory.cpp
15
#include "gl/
GrGpuGL
.h"
39
return SkNEW_ARGS(
GrGpuGL
, (ctx, context));
/external/skia/src/gpu/
GrGpuFactory.cpp
15
#include "gl/
GrGpuGL
.h"
39
return SkNEW_ARGS(
GrGpuGL
, (ctx, context));
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