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    Searched refs:HLSLBlockEncoder (Results 1 - 3 of 3) sorted by null

  /external/chromium_org/third_party/angle/src/common/
blocklayout.cpp 158 HLSLBlockEncoder::HLSLBlockEncoder(std::vector<BlockMemberInfo> *blockInfoOut, HLSLBlockEncoderStrategy strategy)
164 void HLSLBlockEncoder::enterAggregateType()
169 void HLSLBlockEncoder::exitAggregateType()
173 void HLSLBlockEncoder::getBlockLayoutInfo(GLenum type, unsigned int arraySize, bool isRowMajorMatrix, int *arrayStrideOut, int *matrixStrideOut)
218 void HLSLBlockEncoder::advanceOffset(GLenum type, unsigned int arraySize, bool isRowMajorMatrix, int arrayStride, int matrixStride)
243 void HLSLBlockEncoder::skipRegisters(unsigned int numRegisters)
248 void HLSLVariableGetRegisterInfo(unsigned int baseRegisterIndex, gl::Uniform *variable, HLSLBlockEncoder *encoder,
288 HLSLBlockEncoder encoder(&blockInfo,
289 outputType == SH_HLSL9_OUTPUT ? HLSLBlockEncoder::ENCODE_LOOS
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blocklayout.h 75 class HLSLBlockEncoder : public BlockLayoutEncoder
84 HLSLBlockEncoder(std::vector<BlockMemberInfo> *blockInfoOut,
104 // This method returns the number of used registers for a ShaderVariable. It is dependent on the HLSLBlockEncoder
  /external/chromium_org/third_party/angle/src/compiler/translator/
OutputHLSL.cpp 484 gl::HLSLBlockEncoder hlslEncoder(&interfaceBlock->blockInfo, gl::HLSLBlockEncoder::ENCODE_PACKED);
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