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Searched
refs:HLSLBlockEncoder
(Results
1 - 3
of
3
) sorted by null
/external/chromium_org/third_party/angle/src/common/
blocklayout.cpp
158
HLSLBlockEncoder
::
HLSLBlockEncoder
(std::vector<BlockMemberInfo> *blockInfoOut, HLSLBlockEncoderStrategy strategy)
164
void
HLSLBlockEncoder
::enterAggregateType()
169
void
HLSLBlockEncoder
::exitAggregateType()
173
void
HLSLBlockEncoder
::getBlockLayoutInfo(GLenum type, unsigned int arraySize, bool isRowMajorMatrix, int *arrayStrideOut, int *matrixStrideOut)
218
void
HLSLBlockEncoder
::advanceOffset(GLenum type, unsigned int arraySize, bool isRowMajorMatrix, int arrayStride, int matrixStride)
243
void
HLSLBlockEncoder
::skipRegisters(unsigned int numRegisters)
248
void HLSLVariableGetRegisterInfo(unsigned int baseRegisterIndex, gl::Uniform *variable,
HLSLBlockEncoder
*encoder,
288
HLSLBlockEncoder
encoder(&blockInfo,
289
outputType == SH_HLSL9_OUTPUT ?
HLSLBlockEncoder
::ENCODE_LOOS
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all
...]
blocklayout.h
75
class
HLSLBlockEncoder
: public BlockLayoutEncoder
84
HLSLBlockEncoder
(std::vector<BlockMemberInfo> *blockInfoOut,
104
// This method returns the number of used registers for a ShaderVariable. It is dependent on the
HLSLBlockEncoder
/external/chromium_org/third_party/angle/src/compiler/translator/
OutputHLSL.cpp
484
gl::
HLSLBlockEncoder
hlslEncoder(&interfaceBlock->blockInfo, gl::
HLSLBlockEncoder
::ENCODE_PACKED);
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...]
Completed in 675 milliseconds