HomeSort by relevance Sort by last modified time
    Searched refs:ID3D11ShaderResourceView (Results 1 - 25 of 31) sorted by null

1 2

  /external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d11/
RenderTarget11.h 24 RenderTarget11(Renderer *renderer, ID3D11RenderTargetView *rtv, ID3D11Resource *resource, ID3D11ShaderResourceView *srv, GLsizei width, GLsizei height, GLsizei depth);
25 RenderTarget11(Renderer *renderer, ID3D11DepthStencilView *dsv, ID3D11Resource *resource, ID3D11ShaderResourceView *srv, GLsizei width, GLsizei height, GLsizei depth);
36 ID3D11ShaderResourceView *getShaderResourceView() const;
47 ID3D11ShaderResourceView *mShaderResource;
SwapChain11.h 33 virtual ID3D11ShaderResourceView *getRenderTargetShaderResource();
37 virtual ID3D11ShaderResourceView *getDepthStencilShaderResource();
66 ID3D11ShaderResourceView *mOffscreenSRView;
70 ID3D11ShaderResourceView *mDepthStencilSRView;
TextureStorage11.h 36 virtual ID3D11ShaderResourceView *getSRV(const gl::SamplerState &samplerState);
67 ID3D11ShaderResourceView *getSRVLevel(int mipLevel);
69 virtual ID3D11ShaderResourceView *createSRV(int baseLevel, int mipLevels, DXGI_FORMAT format, ID3D11Resource *texture) = 0;
119 ID3D11ShaderResourceView *srv;
126 ID3D11ShaderResourceView *find(const SRVKey &key) const;
127 ID3D11ShaderResourceView *add(const SRVKey &key, ID3D11ShaderResourceView *srv);
138 ID3D11ShaderResourceView *mLevelSRVs[gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS];
164 virtual ID3D11ShaderResourceView *createSRV(int baseLevel, int mipLevels, DXGI_FORMAT format, ID3D11Resource *texture);
195 virtual ID3D11ShaderResourceView *createSRV(int baseLevel, int mipLevels, DXGI_FORMAT format, ID3D11Resource *texture)
    [all...]
BufferStorage11.h 64 ID3D11ShaderResourceView *getSRV(DXGI_FORMAT srvFormat);
81 typedef std::pair<ID3D11Buffer *, ID3D11ShaderResourceView *> BufferSRVPair;
Blit11.h 31 bool swizzleTexture(ID3D11ShaderResourceView *source, ID3D11RenderTargetView *dest, const gl::Extents &size,
34 bool copyTexture(ID3D11ShaderResourceView *source, const gl::Box &sourceArea, const gl::Extents &sourceSize,
42 bool copyDepth(ID3D11ShaderResourceView *source, const gl::Box &sourceArea, const gl::Extents &sourceSize,
TextureStorage11.cpp 69 ID3D11ShaderResourceView *TextureStorage11::SRVCache::find(const SRVKey &key) const
82 ID3D11ShaderResourceView *TextureStorage11::SRVCache::add(const SRVKey &key, ID3D11ShaderResourceView *srv)
194 ID3D11ShaderResourceView *TextureStorage11::getSRV(const gl::SamplerState &samplerState)
209 ID3D11ShaderResourceView *srv = srvCache.find(key);
224 ID3D11ShaderResourceView *TextureStorage11::getSRVLevel(int mipLevel)
250 ID3D11ShaderResourceView *sourceSRV = getSRVLevel(level);
344 ID3D11ShaderResourceView *sourceSRV = source->getShaderResourceView();
394 ID3D11ShaderResourceView *srv = swapchain->getRenderTargetShaderResource();
510 ID3D11ShaderResourceView *srv = getSRVLevel(level)
    [all...]
RenderTarget11.cpp 182 ID3D11ShaderResourceView *srv, GLsizei width, GLsizei height, GLsizei depth)
228 ID3D11ShaderResourceView *srv, GLsizei width, GLsizei height, GLsizei depth)
449 ID3D11ShaderResourceView *RenderTarget11::getShaderResourceView() const
PixelTransfer11.cpp 167 ID3D11ShaderResourceView *bufferSRV = bufferStorage11->getSRV(srvFormat);
178 ID3D11ShaderResourceView *nullSRV = NULL;
SwapChain11.cpp 611 static ID3D11ShaderResourceView *const nullSRV = NULL;
630 ID3D11ShaderResourceView *SwapChain11::getRenderTargetShaderResource()
640 ID3D11ShaderResourceView * SwapChain11::getDepthStencilShaderResource()
Blit11.cpp 372 bool Blit11::swizzleTexture(ID3D11ShaderResourceView *source, ID3D11RenderTargetView *dest, const gl::Extents &size,
469 ID3D11ShaderResourceView *const nullSRV = NULL;
508 bool Blit11::copyTexture(ID3D11ShaderResourceView *source, const gl::Box &sourceArea, const gl::Extents &sourceSize,
586 ID3D11ShaderResourceView *const nullSRV = NULL;
641 bool Blit11::copyDepth(ID3D11ShaderResourceView *source, const gl::Box &sourceArea, const gl::Extents &sourceSize,
699 ID3D11ShaderResourceView *const nullSRV = NULL;
    [all...]
Renderer11.h 322 ID3D11ShaderResourceView *mCurVertexSRVs[gl::IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS];
323 ID3D11ShaderResourceView *mCurPixelSRVs[gl::MAX_TEXTURE_IMAGE_UNITS];
BufferStorage11.cpp 353 ID3D11ShaderResourceView *BufferStorage11::getSRV(DXGI_FORMAT srvFormat)
382 ID3D11ShaderResourceView *bufferSRV = NULL;
  /external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/progs/d3d11tex/
d3d11tex.cpp 39 ID3D11ShaderResourceView* srv[2];
  /external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11tex/
d3d11tex.cpp 39 ID3D11ShaderResourceView* srv[2];
  /external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/gd3d11/
d3d11.cpp 62 COM_INTERFACE(ID3D11ShaderResourceView, ID3D11View)
205 virtual void UnbindShaderResourceView(ID3D11ShaderResourceView* view) = 0;
d3d11_context.h 427 ID3D11ShaderResourceView *const *new_shader_resource_views) \
435 ID3D11ShaderResourceView **out_shader_resource_views) \
    [all...]
d3d11_objects.h 628 typedef GalliumD3D11View<ID3D11ShaderResourceView, D3D11_SHADER_RESOURCE_VIEW_DESC, struct pipe_sampler_view> GalliumD3D11ShaderResourceView;
  /external/mesa3d/src/gallium/state_trackers/d3d1x/gd3d11/
d3d11.cpp 62 COM_INTERFACE(ID3D11ShaderResourceView, ID3D11View)
205 virtual void UnbindShaderResourceView(ID3D11ShaderResourceView* view) = 0;
d3d11_context.h 427 ID3D11ShaderResourceView *const *new_shader_resource_views) \
435 ID3D11ShaderResourceView **out_shader_resource_views) \
    [all...]
  /prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/
d3d11.h 137 typedef interface ID3D11ShaderResourceView ID3D11ShaderResourceView;
    [all...]
d3d11.idl 1218 interface ID3D11ShaderResourceView : ID3D11View
    [all...]
  /external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/d3dapi/
d3d11.idl     [all...]
  /external/mesa3d/src/gallium/state_trackers/d3d1x/d3dapi/
d3d11.idl     [all...]
  /external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/progs/d3d11app/
d3d11u.h 203 void bind(ID3D11DeviceContext* ctx, ID3D11ShaderResourceView* srv, ID3D11RenderTargetView* rtv, float x, float y, float width, float height, bool linear)
229 void bind_draw_and_unbind(ID3D11DeviceContext* ctx, ID3D11ShaderResourceView* srv, ID3D11RenderTargetView* rtv, float x, float y, float width, float height, bool linear)
239 ctx->PSSetShaderResources(0, 1, (ID3D11ShaderResourceView**)&null);
  /external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11app/
d3d11u.h 203 void bind(ID3D11DeviceContext* ctx, ID3D11ShaderResourceView* srv, ID3D11RenderTargetView* rtv, float x, float y, float width, float height, bool linear)
229 void bind_draw_and_unbind(ID3D11DeviceContext* ctx, ID3D11ShaderResourceView* srv, ID3D11RenderTargetView* rtv, float x, float y, float width, float height, bool linear)
239 ctx->PSSetShaderResources(0, 1, (ID3D11ShaderResourceView**)&null);

Completed in 2231 milliseconds

1 2