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Searched
refs:INPUTTYPE_DYNAMIC
(Results
1 - 2
of
2
) sorted by null
/external/deqp/modules/gles3/functional/
es3fShaderMatrixTests.cpp
210
INPUTTYPE_DYNAMIC
,
511
template <> inline float getInputValue<
INPUTTYPE_DYNAMIC
, TYPE_FLOAT> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(inputNdx); return evalCtx.coords.x(); }
512
template <> inline tcu::Vec2 getInputValue<
INPUTTYPE_DYNAMIC
, TYPE_FLOAT_VEC2> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(inputNdx); return evalCtx.coords.swizzle(0, 1); }
513
template <> inline tcu::Vec3 getInputValue<
INPUTTYPE_DYNAMIC
, TYPE_FLOAT_VEC3> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(inputNdx); return evalCtx.coords.swizzle(0, 1, 2); }
514
template <> inline tcu::Vec4 getInputValue<
INPUTTYPE_DYNAMIC
, TYPE_FLOAT_VEC4> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(inputNdx); return evalCtx.coords.swizzle(0, 1, 2, 3); }
516
template <> inline tcu::Mat2 getInputValue<
INPUTTYPE_DYNAMIC
, TYPE_FLOAT_MAT2> (const ShaderEvalContext& evalCtx, int inputNdx)
525
template <> inline tcu::Mat2x3 getInputValue<
INPUTTYPE_DYNAMIC
, TYPE_FLOAT_MAT2X3> (const ShaderEvalContext& evalCtx, int inputNdx)
534
template <> inline tcu::Mat2x4 getInputValue<
INPUTTYPE_DYNAMIC
, TYPE_FLOAT_MAT2X4> (const ShaderEvalContext& evalCtx, int inputNdx)
543
template <> inline tcu::Mat3x2 getInputValue<
INPUTTYPE_DYNAMIC
, TYPE_FLOAT_MAT3X2> (const ShaderEvalContext& evalCtx, int inputNdx)
553
template <> inline tcu::Mat3 getInputValue<
INPUTTYPE_DYNAMIC
, TYPE_FLOAT_MAT3> (const ShaderEvalContext& evalCtx, int inputNdx
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all
...]
/external/deqp/modules/gles2/functional/
es2fShaderMatrixTests.cpp
105
INPUTTYPE_DYNAMIC
,
346
template <> inline float getInputValue<
INPUTTYPE_DYNAMIC
, TYPE_FLOAT> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(inputNdx); return evalCtx.coords.x(); }
347
template <> inline tcu::Vec2 getInputValue<
INPUTTYPE_DYNAMIC
, TYPE_FLOAT_VEC2> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(inputNdx); return evalCtx.coords.swizzle(0, 1); }
348
template <> inline tcu::Vec3 getInputValue<
INPUTTYPE_DYNAMIC
, TYPE_FLOAT_VEC3> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(inputNdx); return evalCtx.coords.swizzle(0, 1, 2); }
349
template <> inline tcu::Vec4 getInputValue<
INPUTTYPE_DYNAMIC
, TYPE_FLOAT_VEC4> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(inputNdx); return evalCtx.coords.swizzle(0, 1, 2, 3); }
351
template <> inline tcu::Mat2 getInputValue<
INPUTTYPE_DYNAMIC
, TYPE_FLOAT_MAT2> (const ShaderEvalContext& evalCtx, int inputNdx)
360
template <> inline tcu::Mat3 getInputValue<
INPUTTYPE_DYNAMIC
, TYPE_FLOAT_MAT3> (const ShaderEvalContext& evalCtx, int inputNdx)
370
template <> inline tcu::Mat4 getInputValue<
INPUTTYPE_DYNAMIC
, TYPE_FLOAT_MAT4> (const ShaderEvalContext& evalCtx, int inputNdx)
618
OP(
INPUTTYPE_DYNAMIC
, TYPE0, INPUTTYPE_CONST, TYPE1); \
619
OP(INPUTTYPE_CONST, TYPE0,
INPUTTYPE_DYNAMIC
, TYPE1);
[
all
...]
Completed in 117 milliseconds