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Searched
refs:MEDIUM_PRECISION
(Results
1 - 9
of
9
) sorted by null
/external/deqp/framework/randomshaders/
rsgVariable.cpp
59
str << Token::
MEDIUM_PRECISION
;
73
str << Token::
MEDIUM_PRECISION
;
82
case Shader::TYPE_FRAGMENT: str << Token::VARYING << Token::
MEDIUM_PRECISION
; break;
96
str << Token::OUT << Token::
MEDIUM_PRECISION
;
103
str << Token::VARYING << Token::
MEDIUM_PRECISION
;
rsgShader.cpp
97
str << Token::PRECISION << Token::
MEDIUM_PRECISION
<< Token::FLOAT << Token::SEMICOLON << Token::NEWLINE;
rsgToken.hpp
111
MEDIUM_PRECISION
,
rsgVariableType.cpp
209
case PRECISION_MEDIUM: str << Token::
MEDIUM_PRECISION
; break;
/external/chromium_org/third_party/angle/src/compiler/translator/
glslang_tab.h
59
MEDIUM_PRECISION
= 260,
glslang.l
88
"mediump" { return
MEDIUM_PRECISION
; }
glslang.y
137
%token <lex> INVARIANT HIGH_PRECISION
MEDIUM_PRECISION
LOW_PRECISION PRECISION
[
all
...]
glslang_lex.cpp
[
all
...]
glslang_tab.cpp
142
MEDIUM_PRECISION
= 260,
832
"
MEDIUM_PRECISION
", "LOW_PRECISION", "PRECISION", "ATTRIBUTE",
[
all
...]
Completed in 271 milliseconds