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  /external/deqp/modules/gles2/scripts/
gen-swizzles.py 66 "mat2": 4,
190 inMat2 = [Mat2(1.0, 0.0, 0.0, 1.0),
191 Mat2(6.5, 12.5, -0.75, 9.975),
192 Mat2(6.5, 12.5, -0.75, 9.975),
193 Mat2(8.0, 16.0, -24.0, -16.0),
194 Mat2(1.0/8.0, 1.0/16.0, 1.0/32.0, 1.0/64.0),
195 Mat2(-18.725, -0.5, -0.0125, 19.975),
196 #Mat2(128.0, -4096.0, 192.0, -1536.0),
197 #Mat2(-1536.0, 8192.0, 6144.0, -6144.0)
213 "mat2": inMat2
    [all...]
gen-conversions.py 28 # + note: vec4(mat2) valid
234 inMat2 = [Mat2(1.0, 0.0, 0.0, 1.0),
235 Mat2(6.5, 12.5, -0.75, 9.975),
236 Mat2(6.5, 12.5, -0.75, 9.975),
237 Mat2(8.0, 16.0, -24.0, -16.0),
238 Mat2(1.0/8.0, 1.0/16.0, 1.0/32.0, 1.0/64.0),
239 Mat2(-18.725, -0.5, -0.0125, 19.975),
240 #Mat2(128.0, -4096.0, 192.0, -1536.0),
241 #Mat2(-1536.0, 8192.0, 6144.0, -6144.0)
genutil.py 323 def toMat2(self): return Mat2(float(self.x), 0.0, 0.0, float(self.y));
501 def toMat2(self): return Mat2(float(self.x), float(self.y), float(self.z), float(self.w))
635 class Mat2(Mat):
  /external/deqp/modules/gles3/scripts/
gen-swizzles.py 66 "mat2": 4,
194 inMat2 = [Mat2(1.0, 0.0, 0.0, 1.0),
195 Mat2(6.5, 12.5, -0.75, 9.975),
196 Mat2(6.5, 12.5, -0.75, 9.975),
197 Mat2(8.0, 16.0, -24.0, -16.0),
198 Mat2(1.0/8.0, 1.0/16.0, 1.0/32.0, 1.0/64.0),
199 Mat2(-18.725, -0.5, -0.0125, 19.975),
200 #Mat2(128.0, -4096.0, 192.0, -1536.0),
201 #Mat2(-1536.0, 8192.0, 6144.0, -6144.0)
217 "mat2": inMat2
    [all...]
gen-conversions.py 28 # + note: vec4(mat2) valid
252 inMat2 = [Mat2(1.0, 0.0, 0.0, 1.0),
253 Mat2(6.5, 12.5, -0.75, 9.975),
254 Mat2(6.5, 12.5, -0.75, 9.975),
255 Mat2(8.0, 16.0, -24.0, -16.0),
256 Mat2(1.0/8.0, 1.0/16.0, 1.0/32.0, 1.0/64.0),
257 Mat2(-18.725, -0.5, -0.0125, 19.975),
258 #Mat2(128.0, -4096.0, 192.0, -1536.0),
259 #Mat2(-1536.0, 8192.0, 6144.0, -6144.0)
genutil.py 384 def toMat2(self): return Mat2(float(self.x), 0.0, 0.0, float(self.y));
614 def toMat2(self): return Mat2(float(self.x), float(self.y), float(self.z), float(self.w))
776 class Mat2(Mat):
  /external/deqp/modules/gles2/functional/
es2fShaderMatrixTests.cpp 65 using tcu::Mat2;
94 static const Mat2 s_constInMat2[2] = { tcu::Mat2(s_constInMat20), tcu::Mat2(s_constInMat21) };
160 DECLARE_TYPE_TRAIT(TYPE_FLOAT_MAT2, tcu::Mat2);
342 template <> inline tcu::Mat2 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT2> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return s_constInMat2[inputNdx]; }
351 template <> inline tcu::Mat2 getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT_MAT2> (const ShaderEvalContext& evalCtx, int inputNdx)
354 tcu::Mat2 m;
386 inline tcu::Vec3 reduceToVec3 (const tcu::Mat2& value) { return tcu::Vec3(value(0, 0), value(0, 1), value(1, 0)+value(1, 1)); }
878 case TYPE_FLOAT_MAT2: writeMatrixConstructor<2, 2>(op, Mat2(s_constInMat2[inNdx])); break
    [all...]
es2fTextureMipmapTests.cpp 54 using tcu::Mat2;
230 tcu::Mat2 rotMatrix = tcu::rotationMatrix(angle);
234 tcu::Mat2 shearMatrix = tcu::shearMatrix(tcu::Vec2(shearX, 0.0f));
236 tcu::Mat2 transform = rotMatrix * shearMatrix;
    [all...]
  /external/deqp/modules/gles3/functional/
es3fShaderMatrixTests.cpp 67 using tcu::Mat2;
268 DECLARE_TYPE_TRAIT(TYPE_FLOAT_MAT2, tcu::Mat2);
501 template <> inline tcu::Mat2 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT2> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return tcu::Mat2(s_constInMat2x2[inputNdx]); }
516 template <> inline tcu::Mat2 getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT_MAT2> (const ShaderEvalContext& evalCtx, int inputNdx)
519 tcu::Mat2 m;
611 inline tcu::Vec3 reduceToVec3 (const tcu::Mat2& value) { return tcu::Vec3(value(0, 0), value(0, 1), value(1, 0)+value(1, 1)); }
772 const tcu::Matrix<float, 2, 2> zeroMat = Mat2(nullField);
818 const tcu::Matrix<float, 2, 2> invA = inverse(Mat2(areaA));
819 const tcu::Matrix<float, 2, 2> matB = Mat2(areaB)
    [all...]
es3fTextureMipmapTests.cpp 276 tcu::Mat2 rotMatrix = tcu::rotationMatrix(angle);
280 tcu::Mat2 shearMatrix = tcu::shearMatrix(tcu::Vec2(shearX, 0.0f));
282 tcu::Mat2 transform = rotMatrix * shearMatrix;
    [all...]
  /external/deqp/framework/opengl/
gluShaderUtil.hpp 220 template <> struct DataTypeTraits<tcu::Mat2> { enum { DATATYPE = TYPE_FLOAT_MAT2 }; };
  /external/deqp/modules/gles2/accuracy/
es2aTextureMipmapTests.cpp 53 using tcu::Mat2;
226 tcu::Mat2 rotMatrix = tcu::rotationMatrix(angle);
230 tcu::Mat2 shearMatrix = tcu::shearMatrix(tcu::Vec2(shearX, 0.0f));
232 tcu::Mat2 transform = rotMatrix * shearMatrix;
  /external/deqp/modules/glshared/
glsBuiltinPrecisionTests.cpp 2633 ExprP<Matrix<T, Rows, 2> > mat2 (const ExprP<Vector<T, Rows> >& arg0, function in namespace:deqp::gls::BuiltinPrecisionTests::Functions
    [all...]
glsLongStressTestUtil.cpp 33 using tcu::Mat2;
  /external/deqp/modules/gles3/accuracy/
es3aTextureMipmapTests.cpp 218 tcu::Mat2 rotMatrix = tcu::rotationMatrix(angle);
222 tcu::Mat2 shearMatrix = tcu::shearMatrix(tcu::Vec2(shearX, 0.0f));
224 tcu::Mat2 transform = rotMatrix * shearMatrix;
  /external/deqp/modules/gles31/scripts/
genutil.py 386 def toMat2(self): return Mat2(float(self.x), 0.0, 0.0, float(self.y));
616 def toMat2(self): return Mat2(float(self.x), float(self.y), float(self.z), float(self.w))
778 class Mat2(Mat):
  /external/deqp/framework/common/
tcuMatrix.hpp 508 typedef Matrix2f Mat2;

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