/external/chromium_org/cc/quads/ |
content_draw_quad_base.h | 20 DrawQuad::Material material, 29 DrawQuad::Material material,
|
draw_quad.h | 22 // from DrawQuad store additional data in their derived instance. The Material 33 enum Material { 65 Material material; member in class:cc::DrawQuad 89 bool IsDebugQuad() const { return material == DEBUG_BORDER; } 135 Material material,
|
content_draw_quad_base.cc | 21 DrawQuad::Material material, 29 DrawQuad::SetAll(shared_quad_state, material, rect, opaque_rect, 37 DrawQuad::Material material, 45 DrawQuad::SetAll(shared_quad_state, material, rect, opaque_rect,
|
draw_quad.cc | 33 : material(INVALID), 39 Material material, 51 this->material = material; 59 DCHECK(material != INVALID); 68 switch (material) { 101 LOG(FATAL) << "Invalid DrawQuad material " << material; 110 value->SetInteger("material", material) [all...] |
/external/chromium_org/third_party/mesa/src/src/mesa/tnl/ |
t_vb_lighttmp.h | 77 sumA[0] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3]; 82 sumA[1] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3]; 95 sumA[0] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3]; 97 sumA[1] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3]; 257 sumA[0] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3]; 261 sumA[1] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3]; 273 sumA[0] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3]; 275 sumA[1] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3]; 468 base[0][3] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3]; 473 base[1][3] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3] [all...] |
t_vb_light.c | 51 * Information for updating current material attributes from vertex color, 57 GLfloat *current; /* points to material attribute to update */ 178 shininess = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_SHININESS][0]; 182 shininess = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_SHININESS][0]; 189 * In the case of colormaterial, the effected material attributes 192 * This function copies the vertex's color to the material attributes 202 /* update the material */ 208 /* recompute derived light/material values */ 219 * Return number of material attributes which will track vertex color. 231 * track vertex color. Override the material attribute's pointe [all...] |
t_rasterpos.c | 128 ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3], 0.0F, 1.0F ); 218 shine = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_SHININESS][0];
|
/external/mesa3d/src/mesa/tnl/ |
t_vb_lighttmp.h | 77 sumA[0] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3]; 82 sumA[1] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3]; 95 sumA[0] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3]; 97 sumA[1] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3]; 257 sumA[0] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3]; 261 sumA[1] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3]; 273 sumA[0] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3]; 275 sumA[1] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3]; 468 base[0][3] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3]; 473 base[1][3] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3] [all...] |
t_vb_light.c | 51 * Information for updating current material attributes from vertex color, 57 GLfloat *current; /* points to material attribute to update */ 178 shininess = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_SHININESS][0]; 182 shininess = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_SHININESS][0]; 189 * In the case of colormaterial, the effected material attributes 192 * This function copies the vertex's color to the material attributes 202 /* update the material */ 208 /* recompute derived light/material values */ 219 * Return number of material attributes which will track vertex color. 231 * track vertex color. Override the material attribute's pointe [all...] |
/external/chromium_org/third_party/mesa/src/src/mesa/program/ |
prog_statevars.c | 59 const struct gl_material *mat = &ctx->Light.Material; 66 /* state[2] is the material attribute */ 87 _mesa_problem(ctx, "Invalid material state in fetch_state"); 151 * ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_AMBIENT][i] 152 + ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_EMISSION][i]; 154 value[3] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3]; 161 * ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_AMBIENT][i] 162 + ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_EMISSION][i]; 164 value[3] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3]; 177 ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_AMBIENT+face][i] [all...] |
/external/mesa3d/src/mesa/program/ |
prog_statevars.c | 59 const struct gl_material *mat = &ctx->Light.Material; 66 /* state[2] is the material attribute */ 87 _mesa_problem(ctx, "Invalid material state in fetch_state"); 151 * ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_AMBIENT][i] 152 + ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_EMISSION][i]; 154 value[3] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3]; 161 * ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_AMBIENT][i] 162 + ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_EMISSION][i]; 164 value[3] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3]; 177 ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_AMBIENT+face][i] [all...] |
/external/chromium_org/third_party/WebKit/PerformanceTests/SunSpider/tests/v8-v4/ |
v8-raytrace.js | 56 // flog/material/basematerial.js 57 // flog/material/solid.js 58 // flog/material/chessboard.js 321 if(typeof(Flog.RayTracer.Material) == 'undefined') Flog.RayTracer.Material = {}; 323 Flog.RayTracer.Material.BaseMaterial = Class.create(); 325 Flog.RayTracer.Material.BaseMaterial.prototype = { 349 return 'Material [gloss=' + this.gloss + ', transparency=' + this.transparency + ', hasTexture=' + this.hasTexture +']'; 356 Flog.RayTracer.Material.Solid = Class.create(); 358 Flog.RayTracer.Material.Solid.prototype = Object.extend [all...] |
/external/chromium_org/third_party/WebKit/PerformanceTests/SunSpider/tests/v8-v5/ |
v8-raytrace.js | 56 // flog/material/basematerial.js 57 // flog/material/solid.js 58 // flog/material/chessboard.js 321 if(typeof(Flog.RayTracer.Material) == 'undefined') Flog.RayTracer.Material = {}; 323 Flog.RayTracer.Material.BaseMaterial = Class.create(); 325 Flog.RayTracer.Material.BaseMaterial.prototype = { 349 return 'Material [gloss=' + this.gloss + ', transparency=' + this.transparency + ', hasTexture=' + this.hasTexture +']'; 356 Flog.RayTracer.Material.Solid = Class.create(); 358 Flog.RayTracer.Material.Solid.prototype = Object.extend [all...] |
/external/chromium_org/cc/surfaces/ |
surface_aggregator_test_helpers.h | 24 quad.material = DrawQuad::SOLID_COLOR; 31 quad.material = DrawQuad::SURFACE_CONTENT; 38 quad.material = DrawQuad::RENDER_PASS; 43 DrawQuad::Material material; member in struct:cc::test::Quad 44 // Set when material==DrawQuad::SURFACE_CONTENT. 46 // Set when material==DrawQuad::SOLID_COLOR. 48 // Set when material==DrawQuad::RENDER_PASS. 53 : material(DrawQuad::INVALID),
|
/cts/suite/cts/deviceTests/browserbench/assets/octane/ |
raytrace.js | 61 // flog/material/basematerial.js 62 // flog/material/solid.js 63 // flog/material/chessboard.js 320 if(typeof(Flog.RayTracer.Material) == 'undefined') Flog.RayTracer.Material = {}; 322 Flog.RayTracer.Material.BaseMaterial = Class.create(); 324 Flog.RayTracer.Material.BaseMaterial.prototype = { 348 return 'Material [gloss=' + this.gloss + ', transparency=' + this.transparency + ', hasTexture=' + this.hasTexture +']'; 355 Flog.RayTracer.Material.Solid = Class.create(); 357 Flog.RayTracer.Material.Solid.prototype = Object.extend [all...] |
/external/chromium_org/third_party/WebKit/PerformanceTests/SunSpider/tests/v8-v6/ |
v8-raytrace.js | 56 // flog/material/basematerial.js 57 // flog/material/solid.js 58 // flog/material/chessboard.js 315 if(typeof(Flog.RayTracer.Material) == 'undefined') Flog.RayTracer.Material = {}; 317 Flog.RayTracer.Material.BaseMaterial = Class.create(); 319 Flog.RayTracer.Material.BaseMaterial.prototype = { 343 return 'Material [gloss=' + this.gloss + ', transparency=' + this.transparency + ', hasTexture=' + this.hasTexture +']'; 350 Flog.RayTracer.Material.Solid = Class.create(); 352 Flog.RayTracer.Material.Solid.prototype = Object.extend [all...] |
/external/chromium_org/v8/benchmarks/ |
raytrace.js | 61 // flog/material/basematerial.js 62 // flog/material/solid.js 63 // flog/material/chessboard.js 320 if(typeof(Flog.RayTracer.Material) == 'undefined') Flog.RayTracer.Material = {}; 322 Flog.RayTracer.Material.BaseMaterial = Class.create(); 324 Flog.RayTracer.Material.BaseMaterial.prototype = { 348 return 'Material [gloss=' + this.gloss + ', transparency=' + this.transparency + ', hasTexture=' + this.hasTexture +']'; 355 Flog.RayTracer.Material.Solid = Class.create(); 357 Flog.RayTracer.Material.Solid.prototype = Object.extend [all...] |
/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/nouveau/ |
nv10_state_tnl.c | 322 float (*mat)[4] = ctx->Light.Material.Attrib; 363 GLfloat (*mat)[4] = ctx->Light.Material.Attrib; 425 float (*mat)[4] = ctx->Light.Material.Attrib;
|
nv20_state_tnl.c | 239 float (*mat)[4] = ctx->Light.Material.Attrib; 281 GLfloat (*mat)[4] = ctx->Light.Material.Attrib; 321 float (*mat)[4] = ctx->Light.Material.Attrib;
|
nouveau_render_t.c | 205 COPY_4V(ctx->Light.Material.Attrib[attr], (float *)v);
|
/external/mesa3d/src/mesa/drivers/dri/nouveau/ |
nv10_state_tnl.c | 322 float (*mat)[4] = ctx->Light.Material.Attrib; 363 GLfloat (*mat)[4] = ctx->Light.Material.Attrib; 425 float (*mat)[4] = ctx->Light.Material.Attrib;
|
nv20_state_tnl.c | 239 float (*mat)[4] = ctx->Light.Material.Attrib; 281 GLfloat (*mat)[4] = ctx->Light.Material.Attrib; 321 float (*mat)[4] = ctx->Light.Material.Attrib;
|
nouveau_render_t.c | 205 COPY_4V(ctx->Light.Material.Attrib[attr], (float *)v);
|
/external/chromium_org/third_party/mesa/src/src/mesa/vbo/ |
vbo_context.c | 121 /* Size is fixed for the material attributes, for others will 138 cl->Ptr = (const void *)ctx->Light.Material.Attrib[i]; 177 /* map material attribs to generic slots */
|
/external/mesa3d/src/mesa/vbo/ |
vbo_context.c | 121 /* Size is fixed for the material attributes, for others will 138 cl->Ptr = (const void *)ctx->Light.Material.Attrib[i]; 177 /* map material attribs to generic slots */
|