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  /external/chromium_org/cc/quads/
content_draw_quad_base.h 20 DrawQuad::Material material,
29 DrawQuad::Material material,
draw_quad.h 22 // from DrawQuad store additional data in their derived instance. The Material
33 enum Material {
65 Material material; member in class:cc::DrawQuad
89 bool IsDebugQuad() const { return material == DEBUG_BORDER; }
135 Material material,
content_draw_quad_base.cc 21 DrawQuad::Material material,
29 DrawQuad::SetAll(shared_quad_state, material, rect, opaque_rect,
37 DrawQuad::Material material,
45 DrawQuad::SetAll(shared_quad_state, material, rect, opaque_rect,
draw_quad.cc 33 : material(INVALID),
39 Material material,
51 this->material = material;
59 DCHECK(material != INVALID);
68 switch (material) {
101 LOG(FATAL) << "Invalid DrawQuad material " << material;
110 value->SetInteger("material", material)
    [all...]
  /external/chromium_org/third_party/mesa/src/src/mesa/tnl/
t_vb_lighttmp.h 77 sumA[0] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3];
82 sumA[1] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3];
95 sumA[0] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3];
97 sumA[1] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3];
257 sumA[0] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3];
261 sumA[1] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3];
273 sumA[0] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3];
275 sumA[1] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3];
468 base[0][3] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3];
473 base[1][3] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3]
    [all...]
t_vb_light.c 51 * Information for updating current material attributes from vertex color,
57 GLfloat *current; /* points to material attribute to update */
178 shininess = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_SHININESS][0];
182 shininess = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_SHININESS][0];
189 * In the case of colormaterial, the effected material attributes
192 * This function copies the vertex's color to the material attributes
202 /* update the material */
208 /* recompute derived light/material values */
219 * Return number of material attributes which will track vertex color.
231 * track vertex color. Override the material attribute's pointe
    [all...]
t_rasterpos.c 128 ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3], 0.0F, 1.0F );
218 shine = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_SHININESS][0];
  /external/mesa3d/src/mesa/tnl/
t_vb_lighttmp.h 77 sumA[0] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3];
82 sumA[1] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3];
95 sumA[0] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3];
97 sumA[1] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3];
257 sumA[0] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3];
261 sumA[1] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3];
273 sumA[0] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3];
275 sumA[1] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3];
468 base[0][3] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3];
473 base[1][3] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3]
    [all...]
t_vb_light.c 51 * Information for updating current material attributes from vertex color,
57 GLfloat *current; /* points to material attribute to update */
178 shininess = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_SHININESS][0];
182 shininess = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_SHININESS][0];
189 * In the case of colormaterial, the effected material attributes
192 * This function copies the vertex's color to the material attributes
202 /* update the material */
208 /* recompute derived light/material values */
219 * Return number of material attributes which will track vertex color.
231 * track vertex color. Override the material attribute's pointe
    [all...]
  /external/chromium_org/third_party/mesa/src/src/mesa/program/
prog_statevars.c 59 const struct gl_material *mat = &ctx->Light.Material;
66 /* state[2] is the material attribute */
87 _mesa_problem(ctx, "Invalid material state in fetch_state");
151 * ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_AMBIENT][i]
152 + ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_EMISSION][i];
154 value[3] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3];
161 * ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_AMBIENT][i]
162 + ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_EMISSION][i];
164 value[3] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3];
177 ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_AMBIENT+face][i]
    [all...]
  /external/mesa3d/src/mesa/program/
prog_statevars.c 59 const struct gl_material *mat = &ctx->Light.Material;
66 /* state[2] is the material attribute */
87 _mesa_problem(ctx, "Invalid material state in fetch_state");
151 * ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_AMBIENT][i]
152 + ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_EMISSION][i];
154 value[3] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3];
161 * ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_AMBIENT][i]
162 + ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_EMISSION][i];
164 value[3] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3];
177 ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_AMBIENT+face][i]
    [all...]
  /external/chromium_org/third_party/WebKit/PerformanceTests/SunSpider/tests/v8-v4/
v8-raytrace.js 56 // flog/material/basematerial.js
57 // flog/material/solid.js
58 // flog/material/chessboard.js
321 if(typeof(Flog.RayTracer.Material) == 'undefined') Flog.RayTracer.Material = {};
323 Flog.RayTracer.Material.BaseMaterial = Class.create();
325 Flog.RayTracer.Material.BaseMaterial.prototype = {
349 return 'Material [gloss=' + this.gloss + ', transparency=' + this.transparency + ', hasTexture=' + this.hasTexture +']';
356 Flog.RayTracer.Material.Solid = Class.create();
358 Flog.RayTracer.Material.Solid.prototype = Object.extend
    [all...]
  /external/chromium_org/third_party/WebKit/PerformanceTests/SunSpider/tests/v8-v5/
v8-raytrace.js 56 // flog/material/basematerial.js
57 // flog/material/solid.js
58 // flog/material/chessboard.js
321 if(typeof(Flog.RayTracer.Material) == 'undefined') Flog.RayTracer.Material = {};
323 Flog.RayTracer.Material.BaseMaterial = Class.create();
325 Flog.RayTracer.Material.BaseMaterial.prototype = {
349 return 'Material [gloss=' + this.gloss + ', transparency=' + this.transparency + ', hasTexture=' + this.hasTexture +']';
356 Flog.RayTracer.Material.Solid = Class.create();
358 Flog.RayTracer.Material.Solid.prototype = Object.extend
    [all...]
  /external/chromium_org/cc/surfaces/
surface_aggregator_test_helpers.h 24 quad.material = DrawQuad::SOLID_COLOR;
31 quad.material = DrawQuad::SURFACE_CONTENT;
38 quad.material = DrawQuad::RENDER_PASS;
43 DrawQuad::Material material; member in struct:cc::test::Quad
44 // Set when material==DrawQuad::SURFACE_CONTENT.
46 // Set when material==DrawQuad::SOLID_COLOR.
48 // Set when material==DrawQuad::RENDER_PASS.
53 : material(DrawQuad::INVALID),
  /cts/suite/cts/deviceTests/browserbench/assets/octane/
raytrace.js 61 // flog/material/basematerial.js
62 // flog/material/solid.js
63 // flog/material/chessboard.js
320 if(typeof(Flog.RayTracer.Material) == 'undefined') Flog.RayTracer.Material = {};
322 Flog.RayTracer.Material.BaseMaterial = Class.create();
324 Flog.RayTracer.Material.BaseMaterial.prototype = {
348 return 'Material [gloss=' + this.gloss + ', transparency=' + this.transparency + ', hasTexture=' + this.hasTexture +']';
355 Flog.RayTracer.Material.Solid = Class.create();
357 Flog.RayTracer.Material.Solid.prototype = Object.extend
    [all...]
  /external/chromium_org/third_party/WebKit/PerformanceTests/SunSpider/tests/v8-v6/
v8-raytrace.js 56 // flog/material/basematerial.js
57 // flog/material/solid.js
58 // flog/material/chessboard.js
315 if(typeof(Flog.RayTracer.Material) == 'undefined') Flog.RayTracer.Material = {};
317 Flog.RayTracer.Material.BaseMaterial = Class.create();
319 Flog.RayTracer.Material.BaseMaterial.prototype = {
343 return 'Material [gloss=' + this.gloss + ', transparency=' + this.transparency + ', hasTexture=' + this.hasTexture +']';
350 Flog.RayTracer.Material.Solid = Class.create();
352 Flog.RayTracer.Material.Solid.prototype = Object.extend
    [all...]
  /external/chromium_org/v8/benchmarks/
raytrace.js 61 // flog/material/basematerial.js
62 // flog/material/solid.js
63 // flog/material/chessboard.js
320 if(typeof(Flog.RayTracer.Material) == 'undefined') Flog.RayTracer.Material = {};
322 Flog.RayTracer.Material.BaseMaterial = Class.create();
324 Flog.RayTracer.Material.BaseMaterial.prototype = {
348 return 'Material [gloss=' + this.gloss + ', transparency=' + this.transparency + ', hasTexture=' + this.hasTexture +']';
355 Flog.RayTracer.Material.Solid = Class.create();
357 Flog.RayTracer.Material.Solid.prototype = Object.extend
    [all...]
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/nouveau/
nv10_state_tnl.c 322 float (*mat)[4] = ctx->Light.Material.Attrib;
363 GLfloat (*mat)[4] = ctx->Light.Material.Attrib;
425 float (*mat)[4] = ctx->Light.Material.Attrib;
nv20_state_tnl.c 239 float (*mat)[4] = ctx->Light.Material.Attrib;
281 GLfloat (*mat)[4] = ctx->Light.Material.Attrib;
321 float (*mat)[4] = ctx->Light.Material.Attrib;
nouveau_render_t.c 205 COPY_4V(ctx->Light.Material.Attrib[attr], (float *)v);
  /external/mesa3d/src/mesa/drivers/dri/nouveau/
nv10_state_tnl.c 322 float (*mat)[4] = ctx->Light.Material.Attrib;
363 GLfloat (*mat)[4] = ctx->Light.Material.Attrib;
425 float (*mat)[4] = ctx->Light.Material.Attrib;
nv20_state_tnl.c 239 float (*mat)[4] = ctx->Light.Material.Attrib;
281 GLfloat (*mat)[4] = ctx->Light.Material.Attrib;
321 float (*mat)[4] = ctx->Light.Material.Attrib;
nouveau_render_t.c 205 COPY_4V(ctx->Light.Material.Attrib[attr], (float *)v);
  /external/chromium_org/third_party/mesa/src/src/mesa/vbo/
vbo_context.c 121 /* Size is fixed for the material attributes, for others will
138 cl->Ptr = (const void *)ctx->Light.Material.Attrib[i];
177 /* map material attribs to generic slots */
  /external/mesa3d/src/mesa/vbo/
vbo_context.c 121 /* Size is fixed for the material attributes, for others will
138 cl->Ptr = (const void *)ctx->Light.Material.Attrib[i];
177 /* map material attribs to generic slots */

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