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    Searched refs:NUM_COMPONENTS (Results 1 - 7 of 7) sorted by null

  /frameworks/base/core/java/android/animation/
PathKeyframes.java 42 private static final int NUM_COMPONENTS = 3;
82 float midFraction = mKeyframeData[(mid * NUM_COMPONENTS) + FRACTION_OFFSET];
99 int startBase = (startIndex * NUM_COMPONENTS);
100 int endBase = (endIndex * NUM_COMPONENTS);
142 int base = (index * NUM_COMPONENTS);
  /external/deqp/modules/gles3/functional/
es3fLifetimeTests.cpp 83 enum { NUM_COMPONENTS = 4, NUM_VERTICES = 3 };
162 gl.vertexAttribPointer(m_posLoc, NUM_COMPONENTS, GL_FLOAT, false, 0, DE_NULL),
225 static const GLfloat s_varrData[NUM_VERTICES * NUM_COMPONENTS] =
244 GLfloat* vertex = &data[ndx * NUM_COMPONENTS];
247 DE_STATIC_ASSERT(NUM_COMPONENTS == 4);
  /external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/xa/
xa_renderer.c 40 #define NUM_COMPONENTS 4
77 int num_verts = r->buffer_size / (r->attrs_per_vertex * NUM_COMPONENTS);
  /external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/xorg/
xorg_renderer.c 20 #define NUM_COMPONENTS 4
48 int num_verts = r->buffer_size/(r->attrs_per_vertex * NUM_COMPONENTS);
  /external/mesa3d/src/gallium/state_trackers/xa/
xa_renderer.c 40 #define NUM_COMPONENTS 4
77 int num_verts = r->buffer_size / (r->attrs_per_vertex * NUM_COMPONENTS);
  /external/mesa3d/src/gallium/state_trackers/xorg/
xorg_renderer.c 20 #define NUM_COMPONENTS 4
48 int num_verts = r->buffer_size/(r->attrs_per_vertex * NUM_COMPONENTS);
  /external/deqp/modules/gles31/functional/
es31fSeparateShaderTests.cpp 381 enum { NUM_COMPONENTS = 2 };
382 static const int s_quadrants[][NUM_COMPONENTS] = { {1, 1}, {-1, 1}, {1, -1} };
392 for (int componentNdx = 0; componentNdx < NUM_COMPONENTS; ++componentNdx)
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