HomeSort by relevance Sort by last modified time
    Searched refs:REQUIRED_TEXTURE_UNITS_COUNT (Results 1 - 2 of 2) sorted by null

  /frameworks/base/libs/hwui/
Caches.h 63 #define REQUIRED_TEXTURE_UNITS_COUNT 3
88 // Must define as many texture units as specified by REQUIRED_TEXTURE_UNITS_COUNT
435 GLuint mBoundTextures[REQUIRED_TEXTURE_UNITS_COUNT];
Caches.cpp 140 if (maxTextureUnits < REQUIRED_TEXTURE_UNITS_COUNT) {
141 ALOGW("At least %d texture units are required!", REQUIRED_TEXTURE_UNITS_COUNT);
586 memset(mBoundTextures, 0, REQUIRED_TEXTURE_UNITS_COUNT * sizeof(GLuint));
590 for (int i = 0; i < REQUIRED_TEXTURE_UNITS_COUNT; i++) {

Completed in 95 milliseconds