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Searched
refs:RandomShaderProgram
(Results
1 - 4
of
4
) sorted by null
/external/deqp/modules/glshared/
glsFragOpInteractionCase.hpp
47
class
RandomShaderProgram
;
74
gls::
RandomShaderProgram
* m_program;
glsRandomShaderProgram.hpp
41
class
RandomShaderProgram
: public sglr::ShaderProgram
44
RandomShaderProgram
(const rsg::Shader& vertexShader, const rsg::Shader& fragmentShader, int numUnifiedUniforms, const rsg::ShaderInput* const* unifiedUniforms);
glsRandomShaderProgram.cpp
131
RandomShaderProgram
::
RandomShaderProgram
(const rsg::Shader& vertexShader, const rsg::Shader& fragmentShader, int numUnifiedUniforms, const rsg::ShaderInput* const* unifiedUniforms)
155
void
RandomShaderProgram
::refreshUniforms (void) const
169
void
RandomShaderProgram
::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const
248
void
RandomShaderProgram
::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const
glsFragOpInteractionCase.cpp
429
m_program = new gls::
RandomShaderProgram
(m_vertexShader, m_fragmentShader, (int)m_unifiedUniforms.size(), m_unifiedUniforms.empty() ? DE_NULL : &m_unifiedUniforms[0]);
Completed in 159 milliseconds