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    Searched refs:RandomShaderProgram (Results 1 - 4 of 4) sorted by null

  /external/deqp/modules/glshared/
glsFragOpInteractionCase.hpp 47 class RandomShaderProgram;
74 gls::RandomShaderProgram* m_program;
glsRandomShaderProgram.hpp 41 class RandomShaderProgram : public sglr::ShaderProgram
44 RandomShaderProgram (const rsg::Shader& vertexShader, const rsg::Shader& fragmentShader, int numUnifiedUniforms, const rsg::ShaderInput* const* unifiedUniforms);
glsRandomShaderProgram.cpp 131 RandomShaderProgram::RandomShaderProgram (const rsg::Shader& vertexShader, const rsg::Shader& fragmentShader, int numUnifiedUniforms, const rsg::ShaderInput* const* unifiedUniforms)
155 void RandomShaderProgram::refreshUniforms (void) const
169 void RandomShaderProgram::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const
248 void RandomShaderProgram::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const
glsFragOpInteractionCase.cpp 429 m_program = new gls::RandomShaderProgram(m_vertexShader, m_fragmentShader, (int)m_unifiedUniforms.size(), m_unifiedUniforms.empty() ? DE_NULL : &m_unifiedUniforms[0]);

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