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    Searched refs:ReferenceContext (Results 1 - 25 of 30) sorted by null

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  /external/deqp/modules/glshared/
glsFragOpInteractionCase.hpp 63 struct ReferenceContext;
77 ReferenceContext* m_referenceCtx;
glsDrawTest.hpp 33 class ReferenceContext;
262 sglr::ReferenceContext* m_refContext;
glsFragOpInteractionCase.cpp 378 struct FragOpInteractionCase::ReferenceContext
382 sglr::ReferenceContext context;
384 ReferenceContext (glu::RenderContext& renderCtx, int width, int height)
432 m_referenceCtx = new ReferenceContext(m_renderCtx, viewportW, viewportH);
glsVertexArrayTests.hpp 42 class ReferenceContext;
397 sglr::ReferenceContext* m_refContext;
glsVertexArrayTests.cpp     [all...]
glsDrawTest.cpp     [all...]
  /external/deqp/framework/opengl/simplereference/
sglrReferenceContext.cpp 59 // Utilities for ReferenceContext
301 ReferenceContext::StencilState::StencilState (void)
312 ReferenceContext::ReferenceContext (const ReferenceContextLimits& limits, const rr::MultisamplePixelBufferAccess& colorbuffer, const rr::MultisamplePixelBufferAccess& depthbuffer, const rr::MultisamplePixelBufferAccess& stencilbuffer)
446 ReferenceContext::~ReferenceContext (void)
494 void ReferenceContext::activeTexture (deUint32 texture)
502 void ReferenceContext::setTex1DBinding (int unitNdx, Texture1D* texture)
517 void ReferenceContext::setTex2DBinding (int unitNdx, Texture2D* texture)
532 void ReferenceContext::setTexCubeBinding (int unitNdx, TextureCube* texture
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sglrReferenceContext.hpp 598 class ReferenceContext : public Context
601 ReferenceContext (const ReferenceContextLimits& limits, const rr::MultisamplePixelBufferAccess& colorbuffer, const rr::MultisamplePixelBufferAccess& depthbuffer, const rr::MultisamplePixelBufferAccess& stencilbuffer);
602 virtual ~ReferenceContext (void);
767 ReferenceContext (const ReferenceContext& other); // Not allowed!
768 ReferenceContext& operator= (const ReferenceContext& other); // Not allowed!
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sglrShaderProgram.hpp 253 friend class ReferenceContext; // for uniform access
  /external/deqp/modules/gles2/functional/
es2fDepthTests.cpp 157 sglr::ReferenceContext context (sglr::ReferenceContextLimits(renderCtx), buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer());
es2fTextureSpecificationTests.cpp 375 void verifyTex2D (sglr::GLContext& gles2Context, sglr::ReferenceContext& refContext);
376 void verifyTexCube (sglr::GLContext& gles2Context, sglr::ReferenceContext& refContext);
433 sglr::ReferenceContext refContext (sglr::ReferenceContextLimits(renderCtx), refBuffers.getColorbuffer(), refBuffers.getDepthbuffer(), refBuffers.getStencilbuffer());
481 void TextureSpecCase::verifyTex2D (sglr::GLContext& gles2Context, sglr::ReferenceContext& refContext)
519 void TextureSpecCase::verifyTexCube (sglr::GLContext& gles2Context, sglr::ReferenceContext& refContext)
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es2fStencilTests.cpp 343 sglr::ReferenceContext context (sglr::ReferenceContextLimits(m_context.getRenderContext()), buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer());
es2fClippingTests.cpp 519 sglr::ReferenceContext refContext (limits, buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer());
654 sglr::ReferenceContext refContext (limits, buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer());
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es2fTextureUnitTests.cpp 804 sglr::ReferenceContext context (sglr::ReferenceContextLimits(renderCtx), buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer());
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es2fFboRenderTest.cpp 25 * + ReferenceContext is used to generate reference images.
609 sglr::ReferenceContext context (sglr::ReferenceContextLimits(renderCtx), buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer());
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  /external/deqp/modules/gles3/functional/
es3fDepthTests.cpp 160 sglr::ReferenceContext context (sglr::ReferenceContextLimits(renderCtx), buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer());
es3fFboTestCase.cpp 109 sglr::ReferenceContext context (sglr::ReferenceContextLimits(renderCtx), buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer());
es3fStencilTests.cpp 346 sglr::ReferenceContext context (sglr::ReferenceContextLimits(m_context.getRenderContext()), buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer());
es3fTextureSpecificationTests.cpp 148 virtual void verifyTexture (sglr::GLContext& gles3Context, sglr::ReferenceContext& refContext) = DE_NULL;
187 sglr::ReferenceContext refContext (sglr::ReferenceContextLimits(renderCtx), refBuffers.getColorbuffer(), refBuffers.getDepthbuffer(), refBuffers.getStencilbuffer());
244 virtual void verifyTexture (sglr::GLContext& gles3Context, sglr::ReferenceContext& refContext);
267 void Texture2DSpecCase::verifyTexture (sglr::GLContext& gles3Context, sglr::ReferenceContext& refContext)
329 virtual void verifyTexture (sglr::GLContext& gles3Context, sglr::ReferenceContext& refContext);
350 void TextureCubeSpecCase::verifyTexture (sglr::GLContext& gles3Context, sglr::ReferenceContext& refContext)
426 virtual void verifyTexture (sglr::GLContext& gles3Context, sglr::ReferenceContext& refContext);
451 void Texture2DArraySpecCase::verifyTexture (sglr::GLContext& gles3Context, sglr::ReferenceContext& refContext)
526 virtual void verifyTexture (sglr::GLContext& gles3Context, sglr::ReferenceContext& refContext);
551 void Texture3DSpecCase::verifyTexture (sglr::GLContext& gles3Context, sglr::ReferenceContext& refContext
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es3fClippingTests.cpp 522 sglr::ReferenceContext refContext (limits, buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer());
657 sglr::ReferenceContext refContext (limits, buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer());
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es3fTextureUnitTests.cpp     [all...]
es3fFboRenderTest.cpp 471 sglr::ReferenceContext context (sglr::ReferenceContextLimits(renderCtx), buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer());
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  /external/deqp/modules/gles31/functional/
es31fFboTestCase.cpp 113 sglr::ReferenceContext context (sglr::ReferenceContextLimits(renderCtx), buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer());
es31fTextureSpecificationTests.cpp 114 virtual void verifyTexture (sglr::GLContext& gles3Context, sglr::ReferenceContext& refContext) = DE_NULL;
156 sglr::ReferenceContext refContext (sglr::ReferenceContextLimits(renderCtx), refBuffers.getColorbuffer(), refBuffers.getDepthbuffer(), refBuffers.getStencilbuffer());
214 virtual void verifyTexture (sglr::GLContext& gles3Context, sglr::ReferenceContext& refContext);
242 void TextureCubeArraySpecCase::verifyTexture (sglr::GLContext& gles3Context, sglr::ReferenceContext& refContext)
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es31fGeometryShaderTests.cpp     [all...]

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