OpenGrok
Home
Sort by relevance
Sort by last modified time
Full Search
Definition
Symbol
File Path
History
|
|
Help
Searched
refs:SH_ACTIVE_UNIFORMS
(Results
1 - 4
of
4
) sorted by null
/external/chromium_org/third_party/angle/samples/translator/
translator.cpp
181
PrintActiveVariables(compiler,
SH_ACTIVE_UNIFORMS
);
290
case
SH_ACTIVE_UNIFORMS
:
310
case
SH_ACTIVE_UNIFORMS
:
311
ShGetVariableInfo(compiler,
SH_ACTIVE_UNIFORMS
, static_cast<int>(i), NULL, &size, &type, &precision, &staticUse, name, NULL);
/external/chromium_org/third_party/angle/src/compiler/translator/
ShaderLang.cpp
206
case
SH_ACTIVE_UNIFORMS
:
305
(varType ==
SH_ACTIVE_UNIFORMS
) ||
315
(varType ==
SH_ACTIVE_UNIFORMS
? compiler->getUniforms() :
/external/chromium_org/gpu/command_buffer/service/
shader_translator.cc
49
case
SH_ACTIVE_UNIFORMS
:
185
GetVariableInfo(compiler_,
SH_ACTIVE_UNIFORMS
, &uniform_map_);
/external/chromium_org/third_party/angle/include/GLSLANG/
ShaderLang.h
144
SH_ACTIVE_UNIFORMS
= 0x8B86,
405
//
SH_ACTIVE_UNIFORMS
: the number of active uniform variables.
451
// SH_ACTIVE_ATTRIBUTES,
SH_ACTIVE_UNIFORMS
, SH_VARYINGS.
Completed in 33 milliseconds