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    Searched refs:SH_ACTIVE_UNIFORMS (Results 1 - 4 of 4) sorted by null

  /external/chromium_org/third_party/angle/samples/translator/
translator.cpp 181 PrintActiveVariables(compiler, SH_ACTIVE_UNIFORMS);
290 case SH_ACTIVE_UNIFORMS:
310 case SH_ACTIVE_UNIFORMS:
311 ShGetVariableInfo(compiler, SH_ACTIVE_UNIFORMS, static_cast<int>(i), NULL, &size, &type, &precision, &staticUse, name, NULL);
  /external/chromium_org/third_party/angle/src/compiler/translator/
ShaderLang.cpp 206 case SH_ACTIVE_UNIFORMS:
305 (varType == SH_ACTIVE_UNIFORMS) ||
315 (varType == SH_ACTIVE_UNIFORMS ? compiler->getUniforms() :
  /external/chromium_org/gpu/command_buffer/service/
shader_translator.cc 49 case SH_ACTIVE_UNIFORMS:
185 GetVariableInfo(compiler_, SH_ACTIVE_UNIFORMS, &uniform_map_);
  /external/chromium_org/third_party/angle/include/GLSLANG/
ShaderLang.h 144 SH_ACTIVE_UNIFORMS = 0x8B86,
405 // SH_ACTIVE_UNIFORMS: the number of active uniform variables.
451 // SH_ACTIVE_ATTRIBUTES, SH_ACTIVE_UNIFORMS, SH_VARYINGS.

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