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    Searched refs:SampleCount (Results 1 - 9 of 9) sorted by null

  /frameworks/av/media/libeffects/lvm/lib/Bundle/src/
LVM_Process.c 63 LVM_UINT16 SampleCount = NumSamples;
139 while (SampleCount != 0)
148 &SampleCount);
151 * Only process data when SampleCount is none zero, a zero count can occur when
154 if (SampleCount != 0)
165 SampleCount);
177 (LVM_INT16)(2*SampleCount)); /* Left and right*/
189 SampleCount);
201 SampleCount);
212 (LVM_INT16)(2*SampleCount)); /* Left and right *
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LVM_Buffers.c 59 LVM_INT16 SampleCount; /* Number of samples to be processed this call */
100 SampleCount = pInstance->InternalBlockSize;
112 SampleCount = (LVM_INT16)(NumFrames << MIN_INTERNAL_BLOCKSHIFT);
126 *pNumSamples = (LVM_UINT16)SampleCount; /* Set the number of samples to process this call */
164 pInstance->SamplesToProcess = (LVM_INT16)(pInstance->SamplesToProcess - SampleCount); /* Update the count of samples */
176 pStart += NumChannels*SampleCount; /* Offset by the number of processed samples */
291 LVM_INT16 SampleCount;
345 SampleCount = (LVM_INT16)(NumFrames << MIN_INTERNAL_BLOCKSHIFT);
346 *pNumSamples = (LVM_UINT16)SampleCount; /* The number of samples to process */
347 pBuffer->SamplesToOutput = (LVM_INT16)(pBuffer->SamplesToOutput - SampleCount); /* Update the number of samples to output *
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  /prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/
d3d10_1.h 907 UINT SampleCount,
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ksproxy.h 450 PLONG SampleCount,
pdh.h 190 DWORD SampleCount;
d3d10.h 881 UINT sampleCount = 1,
889 SampleDesc.Count = sampleCount;
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d3d11.h 908 D3D11_USAGE usage = D3D11_USAGE_DEFAULT, UINT cpuaccessFlags = 0, UINT sampleCount = 1,
915 SampleDesc.Count = sampleCount;
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d3d10.idl     [all...]
d3d11.idl 909 cpp_quote(" D3D11_USAGE usage = D3D11_USAGE_DEFAULT, UINT cpuaccessFlags = 0, UINT sampleCount = 1," )
916 cpp_quote(" SampleDesc.Count = sampleCount;")
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