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Searched
refs:ShaderVariable
(Results
1 - 7
of
7
) sorted by null
/external/chromium_org/third_party/angle/src/common/
shadervars.h
40
struct
ShaderVariable
47
ShaderVariable
(GLenum typeIn, GLenum precisionIn, const char *nameIn, unsigned int arraySizeIn)
59
struct Uniform : public
ShaderVariable
67
:
ShaderVariable
(typeIn, precisionIn, nameIn, arraySizeIn),
75
struct Attribute : public
ShaderVariable
80
:
ShaderVariable
(GL_NONE, GL_NONE, "", 0),
85
:
ShaderVariable
(typeIn, precisionIn, nameIn, arraySizeIn),
90
struct InterfaceBlockField : public
ShaderVariable
96
:
ShaderVariable
(typeIn, precisionIn, nameIn, arraySizeIn),
103
struct Varying : public
ShaderVariable
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blocklayout.h
22
struct
ShaderVariable
;
104
// This method returns the number of used registers for a
ShaderVariable
. It is dependent on the HLSLBlockEncoder
/external/chromium_org/third_party/angle/src/libGLESv2/
DynamicHLSL.h
30
struct
ShaderVariable
;
70
std::string generateAttributeConversionHLSL(const VertexFormat &vertexFormat, const
ShaderVariable
&shaderAttrib) const;
ProgramBinary.h
187
bool linkValidateVariablesBase(InfoLog &infoLog, const std::string &variableName, const
ShaderVariable
&vertexVariable, const
ShaderVariable
&fragmentVariable, bool validatePrecision);
Shader.cpp
518
const
ShaderVariable
&attribute = mActiveAttributes[attributeIndex];
DynamicHLSL.cpp
688
const
ShaderVariable
&outputVariable = shaderOutputVars[outputLocation.index];
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ProgramBinary.cpp
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