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    Searched refs:ShaderVariable (Results 1 - 7 of 7) sorted by null

  /external/chromium_org/third_party/angle/src/common/
shadervars.h 40 struct ShaderVariable
47 ShaderVariable(GLenum typeIn, GLenum precisionIn, const char *nameIn, unsigned int arraySizeIn)
59 struct Uniform : public ShaderVariable
67 : ShaderVariable(typeIn, precisionIn, nameIn, arraySizeIn),
75 struct Attribute : public ShaderVariable
80 : ShaderVariable(GL_NONE, GL_NONE, "", 0),
85 : ShaderVariable(typeIn, precisionIn, nameIn, arraySizeIn),
90 struct InterfaceBlockField : public ShaderVariable
96 : ShaderVariable(typeIn, precisionIn, nameIn, arraySizeIn),
103 struct Varying : public ShaderVariable
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blocklayout.h 22 struct ShaderVariable;
104 // This method returns the number of used registers for a ShaderVariable. It is dependent on the HLSLBlockEncoder
  /external/chromium_org/third_party/angle/src/libGLESv2/
DynamicHLSL.h 30 struct ShaderVariable;
70 std::string generateAttributeConversionHLSL(const VertexFormat &vertexFormat, const ShaderVariable &shaderAttrib) const;
ProgramBinary.h 187 bool linkValidateVariablesBase(InfoLog &infoLog, const std::string &variableName, const ShaderVariable &vertexVariable, const ShaderVariable &fragmentVariable, bool validatePrecision);
Shader.cpp 518 const ShaderVariable &attribute = mActiveAttributes[attributeIndex];
DynamicHLSL.cpp 688 const ShaderVariable &outputVariable = shaderOutputVars[outputLocation.index];
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ProgramBinary.cpp     [all...]

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