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Searched
refs:Ship
(Results
1 - 3
of
3
) sorted by null
/development/samples/ControllerSample/src/com/example/controllersample/
GameView.java
48
* a bullet is fired or the
ship
crashes into an obstacle. Otherwise, the system
62
* Each
ship
is created as an event comes in from a new Joystick device
64
private final SparseArray<
Ship
> mShips;
87
mShips = new SparseArray<
Ship
>();
111
// Iterate through the input devices, looking for controllers. Create a
ship
118
// if the device is a gamepad/joystick, create a
ship
to represent it
131
Ship
currentShip = getShipForId(deviceId);
145
Ship
currentShip = getShipForId(deviceId);
168
Ship
curShip = getShipForId(id);
189
Ship
currentShip = mShips.valueAt(i)
1145
Ship
ship
= getShipForId(deviceId);
local
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all
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/development/samples/ApiDemos/src/com/example/android/apis/view/
GameView.java
41
* when a bullet is fired or the
ship
crashes into an obstacle. Otherwise, the
51
private
Ship
mShip;
265
// Set the
ship
heading.
331
mShip = new
Ship
();
363
// Move the
ship
.
404
// Check for collisions between the
ship
and obstacles.
415
// Avoid putting them right on top of the
ship
.
465
// Draw the
ship
.
589
private class
Ship
extends Sprite {
601
public
Ship
() {
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/external/libexif/
configure
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...]
Completed in 204 milliseconds