HomeSort by relevance Sort by last modified time
    Searched refs:Ship (Results 1 - 3 of 3) sorted by null

  /development/samples/ControllerSample/src/com/example/controllersample/
GameView.java 48 * a bullet is fired or the ship crashes into an obstacle. Otherwise, the system
62 * Each ship is created as an event comes in from a new Joystick device
64 private final SparseArray<Ship> mShips;
87 mShips = new SparseArray<Ship>();
111 // Iterate through the input devices, looking for controllers. Create a ship
118 // if the device is a gamepad/joystick, create a ship to represent it
131 Ship currentShip = getShipForId(deviceId);
145 Ship currentShip = getShipForId(deviceId);
168 Ship curShip = getShipForId(id);
189 Ship currentShip = mShips.valueAt(i)
1145 Ship ship = getShipForId(deviceId); local
    [all...]
  /development/samples/ApiDemos/src/com/example/android/apis/view/
GameView.java 41 * when a bullet is fired or the ship crashes into an obstacle. Otherwise, the
51 private Ship mShip;
265 // Set the ship heading.
331 mShip = new Ship();
363 // Move the ship.
404 // Check for collisions between the ship and obstacles.
415 // Avoid putting them right on top of the ship.
465 // Draw the ship.
589 private class Ship extends Sprite {
601 public Ship() {
    [all...]
  /external/libexif/
configure     [all...]

Completed in 204 milliseconds