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  /external/chromium_org/third_party/skia/src/animator/
SkDisplayMath.cpp 56 (SkFunctionParamType) SkType_Float, // abs
58 (SkFunctionParamType) SkType_Float, // acos
60 (SkFunctionParamType) SkType_Float, // asin
62 (SkFunctionParamType) SkType_Float, // atan
64 (SkFunctionParamType) SkType_Float, // atan2
65 (SkFunctionParamType) SkType_Float,
67 (SkFunctionParamType) SkType_Float, // ceil
69 (SkFunctionParamType) SkType_Float, // cos
71 (SkFunctionParamType) SkType_Float, // exp
73 (SkFunctionParamType) SkType_Float, // floo
    [all...]
SkDraw3D.cpp 69 (SkFunctionParamType) SkType_Float,
70 (SkFunctionParamType) SkType_Float,
71 (SkFunctionParamType) SkType_Float,
95 SkASSERT(type == SkType_Float);
SkDrawRectangle.cpp 84 value->fType = SkType_Float;
99 SkASSERT(value.fType == SkType_Float);
105 SkASSERT(value.fType == SkType_Float);
SkDisplayNumber.cpp 64 value->fType = SkType_Float;
SkDisplayRandom.cpp 51 value->fType = SkType_Float;
SkOperand.h 42 SkScalar getScalar() { SkASSERT(fType == SkType_Float); return fOperand.fScalar; }
SkAnimatorScript.cpp 110 case SkType_Float: {
233 case SkType_Float:
239 type = SkType_Float;
330 SkAnimatorScript engine(maker, displayable, SkType_Float);
332 bool success = engine.evaluate(script, &value, SkType_Float);
367 value->fType = SkType_Float;
382 value->fOperand.fS32 = type == SkType_Float ? SkScalarIsNaN(scalar) == false &&
395 value->fOperand.fS32 = scriptValue->fType == SkType_Float ? SkScalarIsNaN(scriptValue->fOperand.fScalar) : 0;
422 value->fType = SkType_Float;
459 case SkType_Float:
    [all...]
SkAnimatorScript2.cpp 326 case SkType_Float: {
351 case SkType_Float:
410 case SkType_Float:
416 type = SkType_Float;
463 return SkType_Float;
486 case SkType_Float:
571 { "Math.sin(0)", SkType_Float, 0, SkIntToScalar(0) },
572 { "testRect.left+2", SkType_Float, 0, SkIntToScalar(3) },
SkOperandIterpolator.cpp 26 // SkASSERT(type == SkType_String || type == SkType_Float || type == SkType_Int ||
77 if (fType == SkType_Float || fType == SkType_3D_Point) {
111 SkOperandInterpolator inter(3, 2, SkType_Float);
SkDrawExtraPathEffect.cpp 97 SkAnimatorScript engine(*fMaker, NULL, SkType_Float);
100 engine.evaluate(fDraw->phase.c_str(), &value, SkType_Float);
145 value->fType = SkType_Float;
154 value->fType = SkType_Float;
291 value->fType = SkType_Float;
SkMemberInfo.cpp 69 case SkType_Float:
248 case SkType_Float:
285 case SkType_Float:
286 success = engine.convertTo(SkType_Float, &scriptValue);
372 case SkType_Float:
425 } else if (type == SkType_ARGB && outType == SkType_Float) {
SkDrawPaint.cpp 157 SkASSERT(type == SkType_Float);
160 scriptValue->fType = SkType_Float;
193 value->fType = SkType_Float;
SkAnimateField.cpp 97 outType = SkType_Float;
  /external/skia/src/animator/
SkDisplayMath.cpp 56 (SkFunctionParamType) SkType_Float, // abs
58 (SkFunctionParamType) SkType_Float, // acos
60 (SkFunctionParamType) SkType_Float, // asin
62 (SkFunctionParamType) SkType_Float, // atan
64 (SkFunctionParamType) SkType_Float, // atan2
65 (SkFunctionParamType) SkType_Float,
67 (SkFunctionParamType) SkType_Float, // ceil
69 (SkFunctionParamType) SkType_Float, // cos
71 (SkFunctionParamType) SkType_Float, // exp
73 (SkFunctionParamType) SkType_Float, // floo
    [all...]
SkDraw3D.cpp 69 (SkFunctionParamType) SkType_Float,
70 (SkFunctionParamType) SkType_Float,
71 (SkFunctionParamType) SkType_Float,
95 SkASSERT(type == SkType_Float);
SkDrawRectangle.cpp 84 value->fType = SkType_Float;
99 SkASSERT(value.fType == SkType_Float);
105 SkASSERT(value.fType == SkType_Float);
SkDisplayNumber.cpp 64 value->fType = SkType_Float;
SkDisplayRandom.cpp 51 value->fType = SkType_Float;
SkOperand.h 42 SkScalar getScalar() { SkASSERT(fType == SkType_Float); return fOperand.fScalar; }
SkAnimatorScript.cpp 110 case SkType_Float: {
233 case SkType_Float:
239 type = SkType_Float;
330 SkAnimatorScript engine(maker, displayable, SkType_Float);
332 bool success = engine.evaluate(script, &value, SkType_Float);
367 value->fType = SkType_Float;
382 value->fOperand.fS32 = type == SkType_Float ? SkScalarIsNaN(scalar) == false &&
395 value->fOperand.fS32 = scriptValue->fType == SkType_Float ? SkScalarIsNaN(scriptValue->fOperand.fScalar) : 0;
422 value->fType = SkType_Float;
459 case SkType_Float:
    [all...]
SkAnimatorScript2.cpp 326 case SkType_Float: {
351 case SkType_Float:
410 case SkType_Float:
416 type = SkType_Float;
463 return SkType_Float;
486 case SkType_Float:
571 { "Math.sin(0)", SkType_Float, 0, SkIntToScalar(0) },
572 { "testRect.left+2", SkType_Float, 0, SkIntToScalar(3) },
SkOperandIterpolator.cpp 26 // SkASSERT(type == SkType_String || type == SkType_Float || type == SkType_Int ||
77 if (fType == SkType_Float || fType == SkType_3D_Point) {
111 SkOperandInterpolator inter(3, 2, SkType_Float);
SkDrawExtraPathEffect.cpp 97 SkAnimatorScript engine(*fMaker, NULL, SkType_Float);
100 engine.evaluate(fDraw->phase.c_str(), &value, SkType_Float);
145 value->fType = SkType_Float;
154 value->fType = SkType_Float;
291 value->fType = SkType_Float;
SkMemberInfo.cpp 69 case SkType_Float:
248 case SkType_Float:
285 case SkType_Float:
286 success = engine.convertTo(SkType_Float, &scriptValue);
372 case SkType_Float:
425 } else if (type == SkType_ARGB && outType == SkType_Float) {
SkDrawPaint.cpp 157 SkASSERT(type == SkType_Float);
160 scriptValue->fType = SkType_Float;
193 value->fType = SkType_Float;

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