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    Searched refs:TextShadow (Results 1 - 3 of 3) sorted by null

  /frameworks/base/libs/hwui/
OpenGLRenderer.h 302 struct TextShadow {
309 static inline bool getTextShadow(const SkPaint* paint, TextShadow* textShadow) {
312 if (textShadow) {
313 textShadow->radius = Blur::convertSigmaToRadius(blur.fSigma);
314 textShadow->dx = blur.fOffset.fX;
315 textShadow->dy = blur.fOffset.fY;
316 textShadow->color = blur.fColor;
    [all...]
DisplayListOp.h 261 OpenGLRenderer::TextShadow textShadow;
262 if (OpenGLRenderer::getTextShadow(mPaint, &textShadow)) {
264 shadow.translate(textShadow.dx, textShadow.dx);
265 shadow.outset(textShadow.radius);
    [all...]
OpenGLRenderer.cpp     [all...]

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