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Searched
refs:TextShadow
(Results
1 - 3
of
3
) sorted by null
/frameworks/base/libs/hwui/
OpenGLRenderer.h
302
struct
TextShadow
{
309
static inline bool getTextShadow(const SkPaint* paint,
TextShadow
*
textShadow
) {
312
if (
textShadow
) {
313
textShadow
->radius = Blur::convertSigmaToRadius(blur.fSigma);
314
textShadow
->dx = blur.fOffset.fX;
315
textShadow
->dy = blur.fOffset.fY;
316
textShadow
->color = blur.fColor;
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...]
DisplayListOp.h
261
OpenGLRenderer::
TextShadow
textShadow
;
262
if (OpenGLRenderer::getTextShadow(mPaint, &
textShadow
)) {
264
shadow.translate(
textShadow
.dx,
textShadow
.dx);
265
shadow.outset(
textShadow
.radius);
[
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...]
OpenGLRenderer.cpp
[
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...]
Completed in 119 milliseconds