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  /external/chromium_org/cc/resources/
prioritized_tile_set.h 14 class Tile;
21 void InsertTile(Tile* tile, ManagedTileBin bin);
33 Tile* operator->() { return *(*this); }
34 Tile* operator*();
44 std::vector<Tile*>::iterator iterator_;
53 std::vector<Tile*> tiles_[NUM_BINS];
tile.cc 5 #include "cc/resources/tile.h"
16 Tile::Id Tile::s_next_id_ = 0;
18 Tile::Tile(TileManager* tile_manager,
27 : RefCountedManaged<Tile>(tile_manager),
40 Tile::~Tile() {
43 "cc::Tile", this);
46 void Tile::SetPriority(WhichTree tree, const TilePriority& priority)
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tile_manager.h 27 #include "cc/resources/tile.h"
34 // Returns the set of layers that the tile manager should consider for raster.
40 // Called when the visible representation of a tile might have changed. Some
42 // - Tile version initialized.
43 // - Tile resources freed.
44 // - Tile marked for on-demand raster.
45 virtual void NotifyTileStateChanged(const Tile* tile) = 0;
61 // should no longer have any memory assigned to them. Tile objects are "owned"
65 public RefCountedManager<Tile> {
210 Tile* tile = tiles[i]; local
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layer_tiling_data.h 43 // Change the tile size. This may invalidate all the existing tiles.
54 class Tile {
56 Tile() : i_(-1), j_(-1) {}
57 virtual ~Tile() {}
74 DISALLOW_COPY_AND_ASSIGN(Tile);
77 typedef base::ScopedPtrHashMap<TileMapKey, Tile> TileMap;
79 void AddTile(scoped_ptr<Tile> tile, int i, int j);
80 scoped_ptr<Tile> TakeTile(int i, int j);
81 Tile* TileAt(int i, int j) const
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picture_layer_tiling.h 18 #include "cc/resources/tile.h"
28 // Create a tile at the given content_rect (in the contents scale of the
29 // tiling) This might return null if the client cannot create such a tile.
30 virtual scoped_refptr<Tile> CreateTile(
33 virtual void UpdatePile(Tile* tile) = 0;
58 Tile* operator*() { return current_tile_; }
75 bool TileNeedsRaster(Tile* tile) const {
76 RasterMode mode = tile->DetermineRasterModeForTree(tree_)
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prioritized_tile_set_unittest.cc 10 #include "cc/resources/tile.h"
24 bool operator()(const scoped_refptr<Tile>& a,
25 const scoped_refptr<Tile>& b) const {
70 scoped_refptr<Tile> CreateTile() {
105 scoped_refptr<Tile> tile = CreateTile(); local
106 set.InsertTile(tile, NOW_BIN);
110 EXPECT_TRUE(*it == tile.get());
125 std::vector<scoped_refptr<Tile> > tiles;
128 scoped_refptr<Tile> tile = CreateTile() local
160 scoped_refptr<Tile> tile = CreateTile(); local
194 scoped_refptr<Tile> tile = CreateTile(); local
229 scoped_refptr<Tile> tile = CreateTile(); local
260 scoped_refptr<Tile> tile = CreateTile(); local
294 scoped_refptr<Tile> tile = CreateTile(); local
328 scoped_refptr<Tile> tile = CreateTile(); local
362 scoped_refptr<Tile> tile = CreateTile(); local
444 scoped_refptr<Tile> tile = CreateTile(); local
555 scoped_refptr<Tile> tile = CreateTile(); local
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tile.h 21 class CC_EXPORT Tile : public RefCountedManaged<Tile> {
138 // Methods called by by tile manager.
139 Tile(TileManager* tile_manager,
148 ~Tile();
170 DISALLOW_COPY_AND_ASSIGN(Tile);
picture_layer_tiling_set.h 81 Tile* operator->() const;
82 Tile* operator*() const;
layer_tiling_data.cc 56 void LayerTilingData::AddTile(scoped_ptr<Tile> tile, int i, int j) {
58 tile->move_to(i, j);
59 tiles_.add(std::make_pair(i, j), tile.Pass());
62 scoped_ptr<LayerTilingData::Tile> LayerTilingData::TakeTile(int i, int j) {
66 LayerTilingData::Tile* LayerTilingData::TileAt(int i, int j) const {
87 gfx::Rect LayerTilingData::TileRect(const Tile* tile) const {
88 gfx::Rect tile_rect = tiling_data_.TileBoundsWithBorder(tile->i(), tile->j())
103 Tile* tile = TileAt(i, j); local
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prioritized_tile_set.cc 10 #include "cc/resources/tile.h"
16 bool operator()(const Tile* a,
17 const Tile* b) const {
43 typedef std::vector<Tile*> TileVector;
72 void PrioritizedTileSet::InsertTile(Tile* tile, ManagedTileBin bin) {
73 tiles_[bin].push_back(tile);
120 Tile* PrioritizedTileSet::Iterator::operator*() {
tile_manager_unittest.cc 5 #include "cc/resources/tile.h"
26 typedef std::vector<scoped_refptr<Tile> > TileVector;
90 virtual void NotifyTileStateChanged(const Tile* tile) OVERRIDE {}
98 scoped_refptr<Tile> tile = tile_manager_->CreateTile(picture_pile_.get(), local
106 tile->SetPriority(ACTIVE_TREE, active_priority);
107 tile->SetPriority(PENDING_TREE, pending_priority);
108 tiles.push_back(tile);
134 // The parametrization specifies whether the max tile limit shoul
620 Tile* tile = *it; local
680 Tile* tile = *it; local
721 Tile* tile = *it; local
793 Tile* tile = *it; local
859 Tile* tile = *it; local
889 Tile* tile = *it; local
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  /external/chromium_org/cc/test/
fake_tile_manager.h 21 bool HasBeenAssignedMemory(Tile* tile);
27 virtual void Release(Tile* tile) OVERRIDE;
29 std::vector<Tile*> tiles_for_raster;
fake_tile_manager_client.h 22 virtual void NotifyTileStateChanged(const Tile* tile) OVERRIDE {}
fake_picture_layer_impl.cc 8 #include "cc/resources/tile.h"
92 std::vector<Tile*> tiles = tiling->AllTilesForTesting();
94 Tile* tile = tiles[tile_idx]; local
99 tile->SetPriority(tree, priority);
108 std::vector<Tile*> tiles = tiling->AllTilesForTesting();
110 Tile* tile = tiles[tile_idx]; local
111 tile->SetPriority(ACTIVE_TREE, TilePriority());
112 tile->SetPriority(PENDING_TREE, TilePriority())
129 Tile* tile = tiles[tile_idx]; local
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fake_picture_layer_tiling_client.cc 42 scoped_refptr<Tile> FakePictureLayerTilingClient::CreateTile(
46 return scoped_refptr<Tile>();
fake_picture_layer_tiling_client.h 10 #include "cc/resources/tile.h"
24 virtual scoped_refptr<Tile> CreateTile(
26 virtual void UpdatePile(Tile* tile) OVERRIDE {}
fake_tile_manager.cc 91 bool FakeTileManager::HasBeenAssignedMemory(Tile* tile) {
94 tile) != tiles_for_raster.end();
101 void FakeTileManager::Release(Tile* tile) {
102 TileManager::Release(tile);
  /external/chromium_org/cc/layers/
picture_layer_impl.h 26 class Tile;
38 Tile* operator*();
66 Tile* operator*();
96 virtual void NotifyTileStateChanged(const Tile* tile) OVERRIDE;
103 virtual scoped_refptr<Tile> CreateTile(
106 virtual void UpdatePile(Tile* tile) OVERRIDE;
129 // Functions used by tile manager.
176 std::set<const Tile*>* tiles) const OVERRIDE
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  /external/chromium_org/gpu/tools/compositor_model_bench/
render_tree.h 25 struct Tile {
96 void add_tile(Tile t) {
104 Tile* tile(size_t index) { function in class:RenderNode
131 std::vector<Tile> tiles_;
render_model_utils.h 25 typedef std::vector<Tile>::iterator tile_iter;
  /packages/apps/Gallery2/src/com/android/gallery3d/glrenderer/
TiledTexture.java 37 // upload the whole bitmap but we reduce the time of uploading each tile
49 private static Tile sFreeTileHead = null;
59 private final Tile[] mTiles; // Can be modified in different threads.
112 private static class Tile extends UploadedTexture {
116 public Tile nextFreeTile;
161 private static void freeTile(Tile tile) {
162 tile.invalidateContent();
163 tile.bitmap = null;
165 tile.nextFreeTile = sFreeTileHead
209 Tile tile = obtainTile(); local
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  /frameworks/base/packages/WallpaperCropper/src/com/android/photos/views/
TiledImageRenderer.java 46 * This is the tile state in the CPU side.
47 * Life of a Tile:
96 private final LongSparseArray<Tile> mActiveTiles = new LongSparseArray<Tile>();
131 * If the source does not care about the tile size, it should use
146 * The tile returned by this method can be specified this way: Assuming
253 // 1. Decide the tile level we want to use for display.
254 // 2. Decide the tile levels we want to keep as texture (in addition to
264 // The tile levels we want to keep as texture is in the range
272 // We want to keep one more tile level as texture in addition to wha
310 Tile tile = mActiveTiles.valueAt(i); local
342 Tile tile = mActiveTiles.valueAt(i); local
395 Tile tile = mRecycledQueue.pop(); local
474 Tile tile = mActiveTiles.valueAt(i); local
521 Tile tile = mRecycledQueue.pop(); local
548 Tile tile = mActiveTiles.get(key); local
572 Tile tile = null; local
603 Tile tile = getTile(tx, ty, level); local
755 Tile tile = mHead; local
803 Tile tile = mDecodeQueue.pop(); local
816 Tile tile = waitForTile(); local
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  /packages/apps/Gallery2/src/com/android/photos/views/
TiledImageRenderer.java 46 * This is the tile state in the CPU side.
47 * Life of a Tile:
96 private final LongSparseArray<Tile> mActiveTiles = new LongSparseArray<Tile>();
131 * If the source does not care about the tile size, it should use
146 * The tile returned by this method can be specified this way: Assuming
253 // 1. Decide the tile level we want to use for display.
254 // 2. Decide the tile levels we want to keep as texture (in addition to
264 // The tile levels we want to keep as texture is in the range
272 // We want to keep one more tile level as texture in addition to wha
310 Tile tile = mActiveTiles.valueAt(i); local
342 Tile tile = mActiveTiles.valueAt(i); local
395 Tile tile = mRecycledQueue.pop(); local
474 Tile tile = mActiveTiles.valueAt(i); local
521 Tile tile = mRecycledQueue.pop(); local
548 Tile tile = mActiveTiles.get(key); local
572 Tile tile = null; local
603 Tile tile = getTile(tx, ty, level); local
755 Tile tile = mHead; local
803 Tile tile = mDecodeQueue.pop(); local
816 Tile tile = waitForTile(); local
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  /packages/apps/Launcher3/WallpaperPicker/src/com/android/photos/views/
TiledImageRenderer.java 46 * This is the tile state in the CPU side.
47 * Life of a Tile:
96 private final LongSparseArray<Tile> mActiveTiles = new LongSparseArray<Tile>();
131 * If the source does not care about the tile size, it should use
146 * The tile returned by this method can be specified this way: Assuming
253 // 1. Decide the tile level we want to use for display.
254 // 2. Decide the tile levels we want to keep as texture (in addition to
264 // The tile levels we want to keep as texture is in the range
272 // We want to keep one more tile level as texture in addition to wha
310 Tile tile = mActiveTiles.valueAt(i); local
342 Tile tile = mActiveTiles.valueAt(i); local
395 Tile tile = mRecycledQueue.pop(); local
474 Tile tile = mActiveTiles.valueAt(i); local
521 Tile tile = mRecycledQueue.pop(); local
548 Tile tile = mActiveTiles.get(key); local
572 Tile tile = null; local
603 Tile tile = getTile(tx, ty, level); local
755 Tile tile = mHead; local
803 Tile tile = mDecodeQueue.pop(); local
816 Tile tile = waitForTile(); local
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  /packages/apps/Gallery2/src/com/android/gallery3d/ui/
TileImageView.java 53 * This is the tile state in the CPU side.
54 * Life of a Tile:
89 // The offsets of the (left, top) of the upper-left tile to the (left, top)
100 private final LongSparseArray<Tile> mActiveTiles = new LongSparseArray<Tile>();
132 // The tile returned by this method can be specified this way: Assuming
201 // 1. Decide the tile level we want to use for display.
202 // 2. Decide the tile levels we want to keep as texture (in addition to
211 // The tile levels we want to keep as texture is in the range
219 // We want to keep one more tile level as texture in addition to wha
255 Tile tile = mActiveTiles.valueAt(i); local
286 Tile tile = mActiveTiles.valueAt(i); local
387 Tile tile = mRecycledQueue.pop(); local
471 Tile tile = mActiveTiles.valueAt(i); local
514 Tile tile = mRecycledQueue.pop(); local
538 Tile tile = mActiveTiles.get(key); local
569 Tile tile = null; local
597 Tile tile = getTile(tx, ty, level); local
740 Tile tile = mHead; local
773 Tile tile = null; local
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