HomeSort by relevance Sort by last modified time
    Searched refs:USE_PROFILES_GAME (Results 1 - 5 of 5) sorted by null

  /frameworks/wilhelm/src/
classes.c 22 #if USE_PROFILES & USE_PROFILES_GAME
224 #if USE_PROFILES & USE_PROFILES_GAME
253 #if USE_PROFILES & (USE_PROFILES_GAME | USE_PROFILES_MUSIC)
283 #if USE_PROFILES & USE_PROFILES_GAME
455 #if USE_PROFILES & (USE_PROFILES_GAME | USE_PROFILES_PHONE)
460 #if USE_PROFILES & USE_PROFILES_GAME
468 #if USE_PROFILES & (USE_PROFILES_GAME | USE_PROFILES_MUSIC)
494 #if USE_PROFILES & (USE_PROFILES_GAME | USE_PROFILES_MUSIC)
sles_allinclusive.h 48 #define USE_PROFILES_GAME 0x4 // == SL_PROFILES_GAME
142 #if USE_PROFILES & USE_PROFILES_GAME
156 #if USE_PROFILES & (USE_PROFILES_GAME | USE_PROFILES_MUSIC)
164 #if USE_PROFILES & (USE_PROFILES_GAME | USE_PROFILES_PHONE)
sles.c 335 #if !(USE_PROFILES & USE_PROFILES_GAME)
  /frameworks/wilhelm/src/itf/
IEngineCapabilities.c 33 (USE_PROFILES_GAME | USE_PROFILES_MUSIC | USE_PROFILES_PHONE);
IEngine.c 558 #if USE_PROFILES & (USE_PROFILES_GAME | USE_PROFILES_PHONE)
604 #if USE_PROFILES & USE_PROFILES_GAME
641 #if USE_PROFILES & USE_PROFILES_GAME
729 #if USE_PROFILES & (USE_PROFILES_GAME | USE_PROFILES_MUSIC)
    [all...]

Completed in 134 milliseconds