/external/clang/test/CodeGenCXX/ |
debug-info-template-array.cpp | 9 struct Vertex {}; 13 unique_ptr<Vertex<2>[]> v = unique_ptr<Vertex<2>[]>();
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/cts/tests/tests/opengl/src/android/opengl/cts/ |
Vertex.java | 18 public class Vertex {
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RendererElevenShaderTest.java | 25 private String fragmentShaderCode = Vertex.successfulcompile_vertex;
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/external/ceres-solver/internal/ceres/ |
graph.h | 46 // A weighted undirected graph templated over the vertex ids. Vertex 48 template <typename Vertex> 53 // Add a weighted vertex. If the vertex already exists in the graph, 55 void AddVertex(const Vertex& vertex, double weight) { 56 if (vertices_.find(vertex) == vertices_.end()) { 57 vertices_.insert(vertex); 58 edges_[vertex] = HashSet<Vertex>() [all...] |
graph_algorithms.h | 48 template <typename Vertex> 51 explicit VertexTotalOrdering(const Graph<Vertex>& graph) 54 bool operator()(const Vertex& lhs, const Vertex& rhs) const { 62 const Graph<Vertex>& graph_; 65 template <typename Vertex> 68 explicit VertexDegreeLessThan(const Graph<Vertex>& graph) 71 bool operator()(const Vertex& lhs, const Vertex& rhs) const { 76 const Graph<Vertex>& graph_ 127 const Vertex& vertex = vertex_queue[i]; local 150 const Vertex vertex = *it; local 202 const Vertex& vertex = vertex_queue[i]; local 225 const Vertex vertex = *it; local [all...] |
/external/chromium_org/third_party/skia/experimental/AndroidPathRenderer/ |
Vertex.h | 15 * Simple structure to describe a vertex with a position and a texture. 17 struct Vertex { 20 static inline void set(Vertex* vertex, float x, float y) { 21 vertex[0].position[0] = x; 22 vertex[0].position[1] = y; 24 }; // struct Vertex 27 * Simple structure to describe a vertex with a position and a texture. 33 static inline void set(TextureVertex* vertex, float x, float y, float u, float v) { 34 vertex[0].position[0] = x [all...] |
AndroidPathRenderer.h | 13 #include "Vertex.h" 65 float sqrInvScaleX, float sqrInvScaleY, SkTArray<Vertex, true>* outputVertices); 76 SkTArray<Vertex, true>* outputVertices); 88 SkTArray<Vertex, true>* outputVertices);
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AndroidPathRenderer.cpp | 33 #include "Vertex.h" 65 inline void copyVertex(Vertex* destPtr, const Vertex* srcPtr) { 66 Vertex::set(destPtr, srcPtr->position[0], srcPtr->position[1]); 74 * Produces a pseudo-normal for a vertex, given the normals of the two incoming lines. If the offset 75 * from each vertex in a perimeter is calculated, the resultant lines connecting the offset vertices 100 static void getFillVerticesFromPerimeter(const SkTArray<Vertex, true>& perimeter, VertexBuffer* vertexBuffer) { 101 Vertex* buffer = vertexBuffer->alloc<Vertex>(perimeter.count()); 117 static void getStrokeVerticesFromPerimeter(const SkTArray<Vertex, true>& perimeter, float halfStrokeWidth [all...] |
/external/skia/experimental/AndroidPathRenderer/ |
Vertex.h | 15 * Simple structure to describe a vertex with a position and a texture. 17 struct Vertex { 20 static inline void set(Vertex* vertex, float x, float y) { 21 vertex[0].position[0] = x; 22 vertex[0].position[1] = y; 24 }; // struct Vertex 27 * Simple structure to describe a vertex with a position and a texture. 33 static inline void set(TextureVertex* vertex, float x, float y, float u, float v) { 34 vertex[0].position[0] = x [all...] |
AndroidPathRenderer.h | 13 #include "Vertex.h" 65 float sqrInvScaleX, float sqrInvScaleY, SkTArray<Vertex, true>* outputVertices); 76 SkTArray<Vertex, true>* outputVertices); 88 SkTArray<Vertex, true>* outputVertices);
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AndroidPathRenderer.cpp | 33 #include "Vertex.h" 65 inline void copyVertex(Vertex* destPtr, const Vertex* srcPtr) { 66 Vertex::set(destPtr, srcPtr->position[0], srcPtr->position[1]); 74 * Produces a pseudo-normal for a vertex, given the normals of the two incoming lines. If the offset 75 * from each vertex in a perimeter is calculated, the resultant lines connecting the offset vertices 100 static void getFillVerticesFromPerimeter(const SkTArray<Vertex, true>& perimeter, VertexBuffer* vertexBuffer) { 101 Vertex* buffer = vertexBuffer->alloc<Vertex>(perimeter.count()); 117 static void getStrokeVerticesFromPerimeter(const SkTArray<Vertex, true>& perimeter, float halfStrokeWidth [all...] |
/frameworks/base/libs/hwui/ |
Vertex.h | 26 * Simple structure to describe a vertex with a position and a texture. 28 struct Vertex { 41 static inline void set(Vertex* vertex, float x, float y) { 42 vertex[0].x = x; 43 vertex[0].y = y; 46 static inline void set(Vertex* vertex, Vector2 val) { 47 set(vertex, val.x, val.y); 50 static inline void copyWithOffset(Vertex* vertex, const Vertex& src, float x, float y) [all...] |
PathTessellator.h | 24 #include "Vertex.h" 50 * vertex approximation, and correct AA ramp offsetting. 64 * vertex approximation, and correct AA ramp offsetting 78 * vertex approximation, and correct AA ramp offsetting 92 Vector<Vertex> &outputVertices); 97 Vector<Vertex> &outputVertices); 108 Vector<Vertex> &outputVertices, int depth = 0); 120 Vector<Vertex> &outputVertices, int depth = 0);
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PathTessellator.cpp | 51 #include "Vertex.h" 81 * Produces a pseudo-normal for a vertex, given the normals of the two incoming lines. If the offset 82 * from each vertex in a perimeter is calculated, the resultant lines connecting the offset vertices 173 bounds->outset(fabs(inverseScaleX) * (0.5f + Vertex::GeometryFudgeFactor()), 174 fabs(inverseScaleY) * (0.5f + Vertex::GeometryFudgeFactor())); 177 bounds->outset(halfStrokeWidth + fabs(inverseScaleX) * Vertex::GeometryFudgeFactor(), 178 halfStrokeWidth + fabs(inverseScaleY) * Vertex::GeometryFudgeFactor()); 183 void getFillVerticesFromPerimeter(const Vector<Vertex>& perimeter, VertexBuffer& vertexBuffer) { 184 Vertex* buffer = vertexBuffer.alloc<Vertex>(perimeter.size()) [all...] |
Rect.h | 25 #include "Vertex.h" 214 left = floorf(left + Vertex::GeometryFudgeFactor()); 215 top = floorf(top + Vertex::GeometryFudgeFactor()); 216 right = ceilf(right - Vertex::GeometryFudgeFactor()); 217 bottom = ceilf(bottom - Vertex::GeometryFudgeFactor()); 223 left = floorf(left + 0.5f - Vertex::GeometryFudgeFactor()); 224 top = floorf(top + 0.5f - Vertex::GeometryFudgeFactor()); 225 right = floorf(right + 0.5f + Vertex::GeometryFudgeFactor()); 226 bottom = floorf(bottom + 0.5f + Vertex::GeometryFudgeFactor());
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/external/chromium_org/cc/output/ |
geometry_binding.cc | 17 struct Vertex { 20 // Index of the vertex, divide by 4 to have the matrix for this quad. 24 Vertex v0, v1, v2, v3; 39 Vertex v0 = {{quad_vertex_rect.x(), quad_vertex_rect.bottom(), 0.0f, }, 41 Vertex v1 = {{quad_vertex_rect.x(), quad_vertex_rect.y(), 0.0f, }, 43 Vertex v2 = {{quad_vertex_rect.right(), quad_vertex_rect.y(), 0.0f, }, 45 Vertex v3 = {{quad_vertex_rect.right(), quad_vertex_rect.bottom(), 0.0f, },
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/development/ndk/platforms/android-18/samples/gles3jni/jni/ |
gles3jni.h | 60 struct Vertex { 64 extern const Vertex QUAD[4];
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RendererES2.cpp | 132 glVertexAttribPointer(mPosAttrib, 4, GL_FLOAT, GL_FALSE, sizeof(Vertex), (const GLvoid*)offsetof(Vertex, pos)); 133 glVertexAttribPointer(mColorAttrib, 4, GL_UNSIGNED_BYTE, GL_TRUE, sizeof(Vertex), (const GLvoid*)offsetof(Vertex, rgba));
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RendererES3.cpp | 106 glVertexAttribPointer(POS_ATTRIB, 4, GL_FLOAT, GL_FALSE, sizeof(Vertex), (const GLvoid*)offsetof(Vertex, pos)); 107 glVertexAttribPointer(COLOR_ATTRIB, 4, GL_UNSIGNED_BYTE, GL_TRUE, sizeof(Vertex), (const GLvoid*)offsetof(Vertex, rgba));
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/external/llvm/include/llvm/Support/ |
GenericDomTreeConstruction.h | 44 Vertex.push_back(V); // Vertex[n] = V; 71 DT.Vertex.push_back(BB); // Vertex[n] = V; 125 typename GraphT::NodeType* VAncestor = DT.Vertex[VInfo.Parent]; 163 DT.Vertex.push_back(nullptr); // Vertex[n] = V; 177 // bucket for each vertex. However, this is unnecessary, because each vertex 179 // vertex's bucket is processed before it is added to any bucket itself [all...] |
/external/chromium_org/native_client_sdk/src/examples/api/graphics_3d/ |
graphics_3d.cc | 171 struct Vertex { 177 const Vertex kCubeVerts[24] = { 437 //define the attributes of the vertex 443 sizeof(Vertex), 444 reinterpret_cast<void*>(offsetof(Vertex, loc))); 450 sizeof(Vertex), 451 reinterpret_cast<void*>(offsetof(Vertex, color))); 457 sizeof(Vertex), 458 reinterpret_cast<void*>(offsetof(Vertex, tex)));
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/external/chromium_org/native_client_sdk/src/gonacl_appengine/src/cube/ |
cube.cc | 172 struct Vertex { 178 const Vertex kCubeVerts[24] = { 444 //define the attributes of the vertex 450 sizeof(Vertex), 451 reinterpret_cast<void*>(offsetof(Vertex, loc))); 457 sizeof(Vertex), 458 reinterpret_cast<void*>(offsetof(Vertex, color))); 464 sizeof(Vertex), 465 reinterpret_cast<void*>(offsetof(Vertex, tex)));
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/external/opencv/cvaux/src/ |
enmin.cpp | 73 // struct Vertex is used for storing vertices of graph 75 struct Vertex 84 // srcVtx - coordinate of source vertex on the real image line 85 // destVtx - coordinate of destination vertex on the real image line 197 getSizeForGraph( Vertex ), 211 ( ( Vertex* )newVtxPtr ) -> coord = i; 216 ( ( Vertex* )newVtxPtr ) -> coord = -2; /* adding alpha vertex */ 219 ( ( Vertex* )newVtxPtr ) -> coord = -1; /* adding beta vertex */ [all...] |
/external/chromium_org/third_party/mesa/src/src/mesa/tnl_dd/ |
t_dd_vertex.h | 77 } TAG(Vertex), *TAG(VertexPtr);
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/external/mesa3d/src/mesa/tnl_dd/ |
t_dd_vertex.h | 77 } TAG(Vertex), *TAG(VertexPtr);
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